Idk. Soldier has Strabismus and when everyone finds out he lies about that being the reason he can't see well (the real reason is because he refuses to get a bigger helmet), and talks about him and Demo "matching" because they're silly little guys.
Idk. Scout has prosthetic legs and he brags about the fact that even if he took them off and started crawling he would still be faster than everyone else, he doesn't need Medic to grow him a pair of flesh legs because he thinks the other Mercs think he's cool for not having them (the other Mercs would think he's a loser no matter what his legs are made of).
Idk. Wheelchair user Spy who recreates walking in the most inaccurate ways possible but still manages to fool the other team, he barely has any control over his legs and manually maneuvers them to sit in a way that makes him look cool, and he also makes his chair look as glamorous as humanly possible, it looks like this
Hugely relate to the weather today. Like, yes, I can cry a massive goddamn downpour but once it's over I'm on top of the goddamn world like I never cried at all
Being evil in bg3 feels awful but not like undertale awful (where the game actively calls you, the player, a bad person and breathes life into the characters through doing this as well) it's more like you're consistently on the side of the mighty and powerful, and your enemies are people who need protecting, who need help.
Literally, like if you side with minthara and take the grove it's so obviously a bad thing. The majority of people are completely defenseless and barely a threat even at at a low level (I did the encounter at level 3).
Wyll, Karlach, and Halsin all LEAVE your party (rightfully so) and god forbid you try to play evil Durge too cus then Gale is gone from the jump.
Those who do stay all distrust minthara (again, rightfully so. Astarion definitely sees some of cazador in her because of the way she is.) except for maybe lae'zel?
I'm gonna be honest I only got stuff about lae'zel being horny about my evil character when I interacted with her.
The goblins also put up this organ-filled altar to the absolute and it's, well, filled with intestines and blood.
This sort of "victory" doesn't feel good, and that's because it just isn't. It tickles that part of the brain that says "hey woah WHAT THE FUCK" when you do the immoral things in a really effective way.
Idk man anyway I think that's really really cool of the people who wrote this game to have thought about the themes of each route so much.
I’m so glad there are people in the Game Changer tag sufficiently obsessed with this show that they’re now building red string board conspiracy theories about how our beloved host Sam Reich might be possessed by the spirit of his (entirely fictional) evil ancestor Sam Dalton from the escape room episode. Normally I’d say that the evidence presented so far isn’t enough to beat the fact that they’ve never done some sort of “season arc” like that, much less a multi-season arc, and shown no sign of intending to do so—but on Game Changer, “they’ve never done something like that before and shown no sign of intending to do so” is EXACTLY why they would do something!
Incredible show. It’s mere existence is an ongoing experimental art performance. It’s also possible, of course, that instead of being possessed, Sam Reich has simply been replaced by his evil ancestor Sam Dalton, and is locked in a closet somewhere on set.