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Solamith
Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 126 (11d10 + 66)
Speed 40 ft.
Str 19, Dex 16, Con 23, Int 14, Wis 13, Cha 8
Saving Throws Str +7, Wis +4
Damage Immunities poison
Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities cold
Condition Immunities poisoned
Senses darkvision 120 ft. passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 8 (3900 XP)
Magic Resistance. The solamith has advantage on saving throws against spells and other magical effects.
Magic Weapons. The solamith’s weapon attacks are magical.
Actions
Multiattack. The solamith uses Soulfire if it is able to. It then makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage plus 3 (1d6) fire damage.
Soulfire (Recharge 5-6). The solamith draws flame from one of the souls trapped in its body and hurls it at a point within 100 feet, where it explodes. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Reactions
Soulfire Retort. Immediately after taking damage from a successful melee attack against it, the solamith deals 7 (2d6) fire damage to the creature that struck it if that creature is within 5 feet of the solamith.
These corpulent demons live to feed on spirits, the embodiment of gluttony. They wander the Abyss, tearing fiery soul energy from their bodies to hurl at foes, before consuming their victims to replenish themselves. When it does, a new face appears under the flesh of its burning belly, straining against the skin, screaming and pleading for release. Rare for a demon, these creatures do not have much of an ego; they will snivel and beg in the presence of greater demons, preferring to sacrifice dignity to ensure survival. They also rarely collect treasure, finding the greatest treasure to be a sentient creature’s soul energy. A solamith stands around 10 feet tall and weighs almost 2,000 pounds.
Originally from the Monster Manual V. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page. I have gotten to many requests, many are works in progress and are completed but simply need workshopping before release.
Solamith
Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 126 (11d10 + 66)
Speed 40 ft.
Str 19, Dex 16, Con 23, Int 14, Wis 13, Cha 8
Saving Throws Str +7, Wis +4
Damage Immunities poison
Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities cold
Condition Immunities poisoned
Senses darkvision 120 ft. passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 8 (3900 XP)
Magic Resistance. The solamith has advantage on saving throws against spells and other magical effects.
Magic Weapons. The solamith’s weapon attacks are magical.
Actions
Multiattack. The solamith uses Soulfire if it is able to. It then makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage plus 3 (1d6) fire damage.
Soulfire (Recharge 5-6). The solamith draws flame from one of the souls trapped in its body and hurls it at a point within 100 feet, where it explodes. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Reactions
Soulfire Retort. Immediately after taking damage from a successful melee attack against it, the solamith deals 7 (2d6) fire damage to the creature that struck it if that creature is within 5 feet of the solamith.
These corpulent demons live to feed on spirits, the embodiment of gluttony. They wander the Abyss, tearing fiery soul energy from their bodies to hurl at foes, before consuming their victims to replenish themselves. When it does, a new face appears under the flesh of its burning belly, straining against the skin, screaming and pleading for release. Rare for a demon, these creatures do not have much of an ego; they will snivel and beg in the presence of greater demons, preferring to sacrifice dignity to ensure survival. They also rarely collect treasure, finding the greatest treasure to be a sentient creature’s soul energy. A solamith stands around 10 feet tall and weighs almost 2,000 pounds.
Originally from the Monster Manual V. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page. I have gotten to many requests, many are works in progress and are completed but simply need workshopping before release.
guys will try to impress you by telling you they know everything about dragon mythology and folklore and then not even be able to tell you the difference between a wyrm and a wyvern