OMG ITâS SOOOOOO GOODÂ đ
Soooo⊠a few months ago I wrote a short interactive novel about Eldarya A New Era and I finally translated it to English, so itâs time to show it!
Here is a plot:
âYou are Gardienne - the savior of Eldarya, who finally awakened after seven years of slumber in the Great Crystal. People in the HQ changed and your true love, Ezarel, left it so long ago that nobody knows where he is now. After a few hard days of trying to find yourself in that old-but-new reality âHuang Hua unexpectedlyâ decided to send you on a diplomatic mission. You werenât happy with that but maybe a mission abroad will do you some good?
You need to know that the game may be short and simple but it has six different endings so there is a lot to explore! Itâs my first time writing such a thing in English, so Iâm a bit nervous but I hope you will like it â€.
At the end I want to say many thanks to my dear Lancelot who helped me with the translation and my hens friends from Hell who were testing both English and Polish versions. Luv ya â€
You can play it HERE
61 notes
·
View notes
Writer of Eldarya have blog and his article about Eldarya is GOLD
Simply, for the first time in my life, I am on both sides of the fence: I can read readersâ feedback knowing how the work they are commenting on was conceived.
For the first time? Thatâs explains a lotâŠÂ Without feedback you canât really make progress as an artist
We donât understand how works are made
Yeah, maybe. And what? When I see shit I can name it xD
Typically, Iâm subject to a high constraint and a low constraint on the number of words I write per episode, and per line of dialogue. These constraints have excellent reasons for having been put in place, but they mechanically influence my way of writing, the rhythm of the episodes, etc.
Thatâs a excuse? Â
In reality, yes, it is complicated. When I say, âCouldnât they make enemies with a less rotten AI? It must not be the sea to drink! â, the fact is that I do not know how to code an AI, nor integrate it, nor test it, nor debug it⊠In fact, I use the expression not having the slightest idea of ââwhat I am talking about . Itâs most likely more complicated than I imagine.
So⊠we shoudlnât comment because we are not eucated enough or what?
Let us be clear: I am not trying to say that we should not criticize the works on the pretext that they required a lot of work. It is not the amount of work that makes anything worthwhile. What Iâm trying to say is that when we receive a work, whatever it is, we always underestimate how hard it was to bring it into existence, and the myriad things that got out of hand. of its creators. I think thatâs something to keep in mind when receiving it.
Ohhhh, so Beemoov put a lot of work in Eldarya! Oh ok. I think that they didnât put enough though.Â
We should approach the works with benevolence (a priori)
I donât wanna
To put it simply, the principle of the first issue is to identify all the positive aspects of a film, and that of the second to identify all the negative aspects.Â
Ok, so let me identify all the positive aspects of Eldaryaâs New Era:
1. Nice sprites and backgrounds
Works exist because people make them
Thatâs really deep
Which of course implies that obsessing over a work is more or less like telling someone it sucks, which isnât very nice, but Iâm not going to worry so much about it. dwell on it; everyone knows that saying: âThe people who did that must be really dumb to have spawned such a rotten thingâ, itâs not nice.
You say that, not me! xD
Thus, to suppose that we ourselves, from the height of our great intelligence, would have done better under the same conditions is quite daring
Iâm not interested in how I would handle it, because itâs not my job
that really we hire anybody these days to write stuff
Again - you say that xD
 We donât know what we want
I know that when Iâm playing otomeâs game I want to have ROMANCE.Â
they generally know what theyâre doing.
Iâm looking at Eldarya and I have some doubts
A fairly common comment about Eldarya is that the gameâs story isnât âpeacefulâ enough.
Really that is Franceâs users main complaint?
There is always conflict, the main character is not supported enough by her friendsâŠ
Well. Erica LOST EVERYTHING at the end of Origins. She lost love of her life in two routes. So - when she isnât supported by her so-called friends -Â Â that can piss people, yeah xD
No one would play fifty episodes of a fantasy adventure series
So Eldarya isnât otome? Thatâs explains a lot~~
Such film is less good than another, since it is less coherent.
Movie this, movie that. You know what I think? He wants to make movies, not otome games!
by looking for âflawsâ
Oh, believe me, I donât have to look for Eldaryaâs flaws to find them. I see them with the naked eye from a kilometer
we arm ourselves against the message that the work is trying to convey
Now Iâm curiors what message Eldarya convey. Any thoughs?
But itâs not the workâs fault: itâs ours.
XDDDDD
One deliberately sought to sabotage oneâs own experiment.
If I wasnât masochist I would stop playing this game long time ago
This is why I would suggest waiting to see where the work wants to take us before deciding on what parameters to judge it
Eldarya is halfway done and episode to episode is worse and worse. I think nothing will save this game at this point.Â
But at least I did my part.
Letâs end here.
So⊠Itâs mostly consumer fault that they donât like a game.Â
The end.
Link to full article -Â https://www.alexissevellec.com/article-retourssurmontravail
I autotranslate this, because I donât understand french. There may be little misunderstandings as a result
89 notes
·
View notes