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cealenashadow · 8 months
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The last word
The illustrations in the recent episode of Eldary: A New Era are
 decent. After the last episode of the nine-year-long project, I was expecting something more :c So, goodbye and see you at the premiere of Sweet Amoris: New Generation.
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cealenashadow · 8 months
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I feel a stronger connection with him than with any character this season, and we only spoke for a minute xD
BEEMOOV PLS PLS PLS I WANNA DATE THIS MAN PLS
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He is SO HOT, I love him
I wanna cheat my Lls and be with him like I was with Eric
Do some spin-off or something
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cealenashadow · 8 months
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Huang Hua is the kind of teammate who mysteriously vanishes during a group project, only to reappear when everything is already done.
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cealenashadow · 8 months
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Rule #2 You’ve got to keep in mind what’s interesting to you as an audience. Not what’s fun to do as a writer. The two can be very different.
The second Pixar principle, relating to storytelling, is equally relevant to character design. This is because every well-crafted character inherently carries a narrative. I'm leaving it here without a specific reason.
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cealenashadow · 8 months
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cealenashadow · 9 months
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cealenashadow · 10 months
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I really like the post, but please move "and a" to the next line of text🙏
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🌟 Meet Caesar - the powerhouse with a heart of gold! đŸ’Ș
Unleash his contagious positivity in Castaway Memories!
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cealenashadow · 10 months
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Congratulations, you unlocked an animal known as a peacock!
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Beemoov used AI to make assets in their game Congrats, you don't have copyright
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cealenashadow · 1 year
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Fishtastic episode 🐟
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cealenashadow · 2 years
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Not bad
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Leiftan’s illu. Erica got a vision, what is happening with him in the prison.
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cealenashadow · 2 years
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cealenashadow · 2 years
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cealenashadow · 2 years
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XD
ahhh, now I see a similarity
credits: @itamiodio​
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cealenashadow · 2 years
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cealenashadow · 2 years
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LOL 😂 
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that thing scares me
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cealenashadow · 2 years
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OMG IT’S SOOOOOO GOOD  😍
Soooo
 a few months ago I wrote a short interactive novel about Eldarya A New Era and I finally translated it to English, so it’s time to show it!
Here is a plot:
​You are Gardienne - the savior of Eldarya, who finally awakened after seven years of slumber in the Great Crystal. People in the HQ changed and your true love, Ezarel, left it so long ago that nobody knows where he is now. After a few hard days of trying to find yourself in that old-but-new reality ​Huang Hua unexpectedly​ decided to send you on a diplomatic mission. You weren’t happy with that but maybe a mission abroad will do you some good?
You need to know that the game may be short and simple but it has six different endings so there is a lot to explore! It’s my first time writing such a thing in English, so I’m a bit nervous but I hope you will like it ❀.
At the end I want to say many thanks to my dear Lancelot who helped me with the translation and my hens friends from Hell who were testing both English and Polish versions. Luv ya ❀
You can play it HERE
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cealenashadow · 2 years
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Writer of Eldarya have blog and his article about Eldarya is GOLD
Simply, for the first time in my life, I am on both sides of the fence: I can read readers’ feedback knowing how the work they are commenting on was conceived.
For the first time? That’s explains a lot
 Without feedback you can’t really make progress as an artist
We don’t understand how works are made
Yeah, maybe. And what? When I see shit I can name it xD
Typically, I’m subject to a high constraint and a low constraint on the number of words I write per episode, and per line of dialogue. These constraints have excellent reasons for having been put in place, but they mechanically influence my way of writing, the rhythm of the episodes, etc.
That’s a excuse?  
In reality, yes, it is complicated. When I say, “Couldn’t they make enemies with a less rotten AI? It must not be the sea to drink! ”, the fact is that I do not know how to code an AI, nor integrate it, nor test it, nor debug it
 In fact, I use the expression not having the slightest idea of ​​what I am talking about . It’s most likely more complicated than I imagine.
So
 we shoudln’t comment because we are not eucated enough or what?
Let us be clear: I am not trying to say that we should not criticize the works on the pretext that they required a lot of work. It is not the amount of work that makes anything worthwhile. What I’m trying to say is that when we receive a work, whatever it is, we always underestimate how hard it was to bring it into existence, and the myriad things that got out of hand. of its creators. I think that’s something to keep in mind when receiving it.
Ohhhh, so Beemoov put a lot of work in Eldarya! Oh ok. I think that they didn’t put enough though. 
We should approach the works with benevolence (a priori)
I don’t wanna
To put it simply, the principle of the first issue is to identify all the positive aspects of a film, and that of the second to identify all the negative aspects. 
Ok, so let me identify all the positive aspects of Eldarya’s New Era:
1. Nice sprites and backgrounds
Works exist because people make them
That’s really deep
Which of course implies that obsessing over a work is more or less like telling someone it sucks, which isn’t very nice, but I’m not going to worry so much about it. dwell on it; everyone knows that saying: “The people who did that must be really dumb to have spawned such a rotten thing”, it’s not nice.
You say that, not me! xD
Thus, to suppose that we ourselves, from the height of our great intelligence, would have done better under the same conditions is quite daring
I’m not interested in how I would handle it, because it’s not my job
that really we hire anybody these days to write stuff
Again - you say that xD
  We don’t know what we want
I know that when I’m playing otome’s game I want to have ROMANCE. 
they generally know what they’re doing.
I’m looking at Eldarya and I have some doubts
A fairly common comment about Eldarya is that the game’s story isn’t “peaceful” enough.
Really that is France’s users main complaint?
There is always conflict, the main character is not supported enough by her friends

Well. Erica LOST EVERYTHING at the end of Origins. She lost love of her life in two routes. So - when she isn’t supported by her so-called friends -  that can piss people, yeah xD
No one would play fifty episodes of a fantasy adventure series
So Eldarya isn’t otome? That’s explains a lot~~
Such film is less good than another, since it is less coherent.
Movie this, movie that. You know what I think? He wants to make movies, not otome games!
by looking for “flaws”
Oh, believe me, I don’t have to look for Eldarya’s flaws to find them. I see them with the naked eye from a kilometer
we arm ourselves against the message that the work is trying to convey
Now I’m curiors what message Eldarya convey. Any thoughs?
But it’s not the work’s fault: it’s ours.
XDDDDD
One deliberately sought to sabotage one’s own experiment.
If I wasn’t masochist I would stop playing this game long time ago
This is why I would suggest waiting to see where the work wants to take us before deciding on what parameters to judge it
Eldarya is halfway done and episode to episode is worse and worse. I think nothing will save this game at this point. 
But at least I did my part.
Let’s end here.
So
 It’s mostly consumer fault that they don’t like a game. 
The end.
Link to full article - https://www.alexissevellec.com/article-retourssurmontravail
I autotranslate this, because I don’t understand french. There may be little misunderstandings as a result
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