Me, reading Nona the Ninth: *takes a long drag on my cigarette* Look, what even IS a soul, anyway? Can such a concept even exist in a universe where the self is so loosely tethered to its physical form? Perhaps “souls” are merely the versions of ourselves that haven’t been absorbed by someone else yet. I’m going to go make soup.
went to a discussion led by elliot page earlier today and there were many good things said but at one point the other presenter asked him "what's a cool thing about yourself that has nothing to do with being trans?" and he said "uhh this is all I've got going for me" and then paused before adding "if anyone has three oranges, I can juggle"
Noita is the best magic-themed roguelike ever because in a game with exponentially increasing difficulty you get to fight back trillion-hp bosses with mechanics that are so absurdly exploitable that the line between "exploit" and "feature" are practically nonexistent -- you're literally ENCOURAGED to break the game.
Like, I could talk about the insane wandcrafting system as a whole but that would be too long, so off the top of my head I will just say two actual exploits that the devs took notice of and intentionally kept in the game as features:
The heartache exploit. In the game, as with many roguelikes, you will find health upgrades that increase your max hp. There is also a specific enemy that will attack you and temporairly half your max hp, and it stacks, so you can go from 100 to 50 to 25 and so on until the effect wears off.
But! Someone figured out that when your hp goes back to normal, from 25, to 50, to 100, if you picked up a heart while under the effect, the extra health will also multiply. So you could get yourself to 1hp max, pick up a health upgrade, and as your health would increase, you'd get yourself up to thousands of maximum extra health.
The devs took notice and what did they do? Slightly rebalanced it and kept it in the game as a feature.
The next one, the infinite lifetime spell, or infiniwisps. The game has several spell modifiers to change the behavior of your projectiles, such as its trajectory or lifetime (that is, how many frames it lasts). Amongst those are the Reduce Lifetime spell and the Boomerang trajectory, which decreases a spell's duration by 42 frames and make the spell to arc towards you respectively.
Now, a spell's default lifetime is slightly randomized, but when you reduce its lifetime to exactly -1 (not 1, not 0, not any negative number, exactly -1) the projectile breaks and lasts forever. So you can combine for example a Healing Bolt with Reduce Lifetime and a Boomerang arc, fire repeatedly and if you get just the right rng you get a projectile that follows you around forever healing you on contact.
The devs know about this, and instead of removing this glitch, they decided it was cool as fuck (because it is) and kept it. So much so that when you perform the trick you get an acheivement and the game acknowledges you with "the gods are very impressed with you."
You're literally rewarded for breaking the game. The game encourages you to abusing its weird mechanics. And in a game in which you play as some kind of power-hungry mage, I wouldn't have it any other way. I fucking love this.
Can I have a copy of the HUD I wanna make it into a YuriHud
im sorry, but it's kinda my baby and she's not even done yet, so the disney vault is staying closed for now.
that said, it takes quite a lot of effort to do something as basic as changing a font or resizing an image, and at that rate you might as well be learning from scratch. if you're still interested in figuring it out some way, i suggest you tinker with the same HUD that I did before deciding to make my own: the Maidcore Hud!
she's a unique looking lady herself, but she wasn't right for me.
only 3 days after installing, i made the first draft for GirlHUD in photoshop:
and ya know what? i think i knocked it out of the park, and even made some improvements to the concept!
so! all that is to say: design what you want your hud to look like, and then figure out how to make it look like that one piece at a time! it is a rewarding experience, i promise.
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