Tumgik
bezoro · 5 years
Video
vimeo
Rise and Spline Class #11 (Final Class) - Creature Polish from David Gibson on Vimeo.
Here's the final recording from Rise and Spline 2018! I really hope you've found this experiment helpful and inspiring. :)
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline Class #10 - Creature Class #3 (Part 1) from David Gibson on Vimeo.
Review Creature shots and get into more detail on animation detail and blocking methods.
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline Class #9 - Creature Class #2, Blocking Review and Industry Examples Lecture from David Gibson on Vimeo.
(Class starts at 01:30) Quick review of creature layout/blocking and then I go through multiple personal industry examples from both film and games. Explaining certain choices, workflows, and things I learned. Projects include: Cloudy with a Chance of Meatballs, Overwatch, Enchanted, & Evolve.
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline Class #8 - Creatures #1 from David Gibson on Vimeo.
We look over a few different creature rigs and I discuss what I like/don't like and what to be thinking about when evaluating a rig. Quick demo on how I'd approach a more physical creature shot and I screw up some camera setup stuff at the end. If you'd like to download my favorite camera setup you can grab it here: http://goo.gl/EHtB1W Also, all of the rigs used during the creature section of class can be found here: 3dfiggins.com/Store/
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline Class #7 - Cycles and Quadruped Reference Demo from David Gibson on Vimeo.
We wrap up the student's walk cycles and I demo my process of using reference for a quadruped cycle. (Sorry for the crappy framerate again!!)
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline Class #6 Cycles Part 2 from David Gibson on Vimeo.
We review the students' walk cycles and I begin animating an "unconventional" cycle.
0 notes
bezoro · 5 years
Video
vimeo
Rise And Spline! - Animation Class #3 - 01/27/2018 from David Gibson on Vimeo.
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline Class #5 Cycles! from David Gibson on Vimeo.
Final Floursack reviews followed by a short lecture on how I like to think about cycles, breaking them down into understandable pieces. And I demo a walk cycle using a simple 2 leg rig. (Sorry for the terrible framerate during the lecture!)
0 notes
bezoro · 5 years
Video
vimeo
Animating Mei's Frosty :) Highlight Intro - David Gibson @PoodleTime from David Gibson on Vimeo.
Hi, this is a recording of my animation process for animating Mei's "Frosty :)" Highlight Intro from Overwatch in Autodesk Maya. This video was originally made and presented as part of the Overwatch Exhibit in Blizzard's Irvine Museum. I hope this video will be helpful to animation students or anyone that is interested in learning more about the computer animation process. Enjoy!
None of the work included in this video would even be possible if it wasn't for the incredible character design, character modelling and character technical design work by my talented teammates on the Overwatch team at Blizzard Entertainment.
Character Design by: Arnold Tsang Character Model by: Renaud Galand Character Rig by: Dylan Jones Technical Support and Workflow Tools by: Lan Fang & Dylan Jones.
Overwatch Animation Team: Ryan Denniston, Jesse Davis, Michael Biancalana, Matt Boehm, Adam York, David Gibson
Music: "Prepare to Attack" from the Overwatch Collector's Edition Soundtrack available here: us.blizzard.com/en-us/games/music/overwatch.html
0 notes
bezoro · 5 years
Video
vimeo
Animating Mei's Frosty :) Highlight Intro - David Gibson @PoodleTime from David Gibson on Vimeo.
Hi, this is a recording of my animation process for animating Mei's "Frosty :)" Highlight Intro from Overwatch in Autodesk Maya. This video was originally made and presented as part of the Overwatch Exhibit in Blizzard's Irvine Museum. I hope this video will be helpful to animation students or anyone that is interested in learning more about the computer animation process. Enjoy!
None of the work included in this video would even be possible if it wasn't for the incredible character design, character modelling and character technical design work by my talented teammates on the Overwatch team at Blizzard Entertainment.
Character Design by: Arnold Tsang Character Model by: Renaud Galand Character Rig by: Dylan Jones Technical Support and Workflow Tools by: Lan Fang & Dylan Jones.
Overwatch Animation Team: Ryan Denniston, Jesse Davis, Michael Biancalana, Matt Boehm, Adam York, David Gibson
Music: "Prepare to Attack" from the Overwatch Collector's Edition Soundtrack available here: us.blizzard.com/en-us/games/music/overwatch.html
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline Class #2 01/20/2018 from David Gibson on Vimeo.
Second session of our Saturday morning animation class: Rise and Spline. This recording includes a quick talk about giving/taking critiques, student floursack blocking review, and demo of my copied pairs blocking method. Join us live every Saturday at 9:30am PST here: twitch.tv/poodletime
0 notes
bezoro · 5 years
Video
vimeo
Rise and Spline! #1 01/13/2018 from David Gibson on Vimeo.
First session of our Saturday morning animation class: Rise and Spline. This recording includes introductions, pose lecture, and a tiny bit of 3D at the end. Join us live every Saturday at 9:30am PST here: twitch.tv/poodletime
0 notes
bezoro · 5 years
Video
vimeo
Animating Doomfist's Hero Select - David Gibson @Poodletime from David Gibson on Vimeo.
I recorded myself in May 2017 while animating Doomfist's hero select animation set. This video is a sped up and annotated version of that recording. My hope is that this will be helpful to fellow animators and approachable enough for anyone who wants to learn more about animation and game development.
None of the work included in this video would even be possible if it wasn't for the incredible character design, character modelling and character technical design work by my talented teammates on the Overwatch team at Blizzard Entertainment.
Character Design by: Arnold Tsang Character Model by: Renaud Galand Character Rig by: Alyssa Diaz Technical Support and Workflow Tools by: Lan Fang & Dylan Jones.
Overwatch Animation Team at time of recording: Ryan Denniston, Jesse Davis, Michael Biancalana, Matt Boehm, Adam York, David Gibson
Music: "Prepare to Attack" from the Overwatch Collector's Edition Soundtrack available here: us.blizzard.com/en-us/games/music/overwatch.html
0 notes
bezoro · 5 years
Video
KDA POPSTARS - Animation Progression (short version) from Remy Terreaux on Vimeo.
Black and white shots are for continuity only. K/DA – POP/STARS is property of Riot Games. This video is for educational purposes only.
0 notes
bezoro · 7 years
Video
vimeo
VFX04-Flash from Neeko on Vimeo.
0 notes
bezoro · 7 years
Video
vimeo
Skip Animation Tutorial from Felix Sputnik on Vimeo.
In-depth explanation of the skipping motion in animation. Music by Klaus Weiland
0 notes
bezoro · 7 years
Video
vimeo
Quadruped Locomotion Tutorial from Felix Sputnik on Vimeo.
How to get from A to B on 4 legs
0 notes