Tumgik
bambithevideogame · 10 hours
Text
here is a basic code for a #deckEditor in an online game using HTML and JavaScript:
HTML code:
```
<!DOCTYPE html>
<html>
<head>
<title>Deck Editor</title>
</head>
<body>
<h1>Deck Editor</h1>
<div id="card-list">
<h2>Card List:</h2>
<ul id="cards">
<!-- populate with cards from database or API -->
<li>Card 1</li>
<li>Card 2</li>
<li>Card 3</li>
<li>Card 4</li>
<li>Card 5</li>
<li>Card 6</li>
<li>Card 7</li>
<li>Card 8</li>
<li>Card 9</li>
<li>Card 10</li>
</ul>
</div>
<div id="deck-list">
<h2>Deck:</h2>
<ul id="deck">
<!-- display selected cards here -->
</ul>
</div>
<button id="save-btn">Save Deck</button>
<button id="clear-btn">Clear Deck</button>
<script src="deck-editor.js"></script>
</body>
</html>
```
JavaScript code:
```
// get references to all necessary elements
const cardsList = document.getElementById('cards');
const deckList = document.getElementById('deck');
const saveBtn = document.getElementById('save-btn');
const clearBtn = document.getElementById('clear-btn');
// create an array to store selected cards
let deck = [];
// function to add a card to the deck
function addCard(event) {
// get the clicked card
const card = event.target;
// check if card is already in deck
if (deck.includes(card.innerText)) {
alert('Card already in deck!');
} else {
// add card to deck array
deck.push(card.innerText);
// create a new li element for the card
const li = document.createElement('li');
li.innerText = card.innerText;
// append li to deck list
deckList.appendChild(li);
}
}
// function to remove a card from the deck
function removeCard(event) {
// get the clicked card
const card = event.target;
// remove card from deck array
deck.splice(deck.indexOf(card.innerText), 1);
// remove card from deck list
card.parentNode.removeChild(card);
}
// add event listeners to cards in card list
cardsList.addEventListener('click', addCard);
// add event listeners to cards in deck list
deckList.addEventListener('click', removeCard);
// function to save deck
function saveDeck() {
// check if deck is empty
if (deck.length === 0) {
alert('Deck is empty!');
} else {
// send deck array to server or save in database
console.log(deck);
alert('Deck saved!');
}
}
// function to clear deck
function clearDeck() {
// remove all cards from deck array
deck = [];
// remove all cards from deck list
while (deckList.firstChild) {
deckList.removeChild(deckList.firstChild);
}
}
// add event listener to save button
saveBtn.addEventListener('click', saveDeck);
// add event listener to clear button
clearBtn.addEventListener('click', clearDeck);
```
Note: This is a basic code and can be improved and customized according to your specific needs and game requirements.
5 notes · View notes
bambithevideogame · 3 days
Text
Claire Jorif Valentine has an online presence as an influencer and artist, one of their gallery’s online is ‘Baroquenheart.tumblr.com’ and they were recently recognized by the Vatican in their completion of beautifications for veneration in their beauty and philanthropy for their works December 16th 2019 by pope Francis the current reigning pope, she went to FIDM Los Angeles in 2006 and their word debuted at their FIDM fashion show where her collaboration with Fender walked the runway, she went to school the same time as Loren Conrad from The Hills and LagunaBeach featured on MTV, she was an intern for ‘MySpace.com’ in 2006 and was a PA for David Peck of Live Universe, she’s done work for WilliamShattner, JustinSloskey Memoirs of a melancholy copy machine where she did graphics along side her twin brother Jamal also known as PunkBoyCupid. She currently does PR and HR for #enXanting and Chanel the French fashion house and helps run a kitsch brand called ‘DearDearestBrands’ with a small group of artist and designers Bambi Prescott and Jamoix, with content creators Andy Delano Dandy, with Haniel Jorif. She works with SaintOmegaGraphics Studio and is currently helping PharrellWilliams creating concepts for Mattel,Bandai,Remco toys,Capcom,Sony,PlayStation,GameFreak,thepokemonCompany,Hasbro,NickiMinajProductions,Marvel,LoungeFly,HotTopic,PopsicleRecords,NonProfits,StJudes,AbundantFamilyLivingChurches,JoelOlsteen,GoodAmerican,Disney,Nike,Chanel,LouisVuitton,Dior,Maybelline,MAC cosmetics, and Sketchers she helped ToysRUs reestablish their brand at Maceys and helped Selena Gomez and DebbyRyan create ‘DisneyVogue’ for vogue magazine and featured Halle Balley,Selena Gomez, and other noted celebrities on the cover of the concepts for Disney Vogue. She helped RachelZeglar and BlackPink amoung other artist amidst their rough events in social media when they were the target of bullying by netizens. She is known for being an advocate of the innocent, peace,love, fashion beauty and the child like wonder through toys and games, she was an esports athlete gaining her popularity in League Of Legends as she mained jungle lane with ‘Kindred’ and Helped in the early stages of Seraphines development when Riot was deciding to make the champion an IT programmer when they chose the concepts for her to become an Idol partnering with anonymous contributors such as Mattel and Other silent partners for her model and build. Unbeknownst to the public Claire and her sisters were under cover game testers writing reviews on game company employee relations and helped many female gamers receive pay relief for their work abuse cases as they were being harassed by members in their company, while Claire is still wrapping up a case where she helped a major game company recover stolen assets and leaked sensitive game files that had been distributed in secret by competing company’s. Her along with others guided music artist and talent through the underbelly of the music industry as they tried to remain hidden while also working to recover the stolen assets through the dangers of an international corporate and branding worldwide industry colluding and fraud scandal where she was also a key in finding the mole of a fashion house who was stealing and redistributing sensitive blueprints and major marketing plans. She is currently also working on future projects with BANG! Keanu Reeves comic company and overseeing the development of Cyberpunks latest game in the works. She is currrntly helping Jennie of Blackpink reestablish her group through the blunder of ‘Channel Zero’ and the scandle involving her and Usher at Chanel’s 2023 fashion show and her being involved in their 2024 summer show where she did a collab with SEGA and their ‘NightsIntoDreams’ data mine project singing a cover of ‘DreamDreams’ for the SEGA X Sanrio launch of a possible new digital pet [click here to continue article]
0 notes
bambithevideogame · 4 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
2 notes · View notes
bambithevideogame · 4 days
Text
Tumblr media Tumblr media
Walt introduced ‘The Forest Kingdom’ a temporary extension disney made to the park with the growing popularity of his cult classic Bambi animated film made its premiere, a grand promise for a successful future.
] Disney's obituary in The Times calls the films "wholesome, warm-hearted and entertaining ... of incomparable artistry and of touching beauty".[223] Journalist Bosley Crowther argues that Disney's "achievement as a creator of entertainment for an almost unlimited public and as a highly ingenious merchandiser of his wares can rightly be compared to the most successful industrialists in history."[5] Correspondent Alistair Cooke calls Disney a "folk-hero ... the Pied Piper of Hollywood",[224] while Gabler considers Disney "reshaped the culture and the American consciousness".[225] In the American Dictionary of National Biography, Langer writes:
Disney remains the central figure in the history of animation. Through technological innovations and alliances with governments and corporations, he transformed a minor studio in a marginal form of communication into a multinational leisure industry giant. Despite his critics, his vision of a modern, corporate utopia as an extension of traditional American values has possibly gained greater currency in the years after his death.[58]
‘I believe Disney was a philosopher, he was the explorer who would find the treasures that would solidify his dreams into history in a world where babbling towers never stood, he has made a legacy that will span to the end of time. If heaven does exist on earth, He has made a portion of that possible. If I did not have Disney, I would have nothing to hold onto… My faith is strong because Walt bolstered beliefs and fantasy that was pumped into my psyche and I believed all of it. PROBABLY THE WAY GOD INTENDED FOR US TO ABSORB THE WONDER AND BLESSINGS OF MIRACLES AND LIGHT but we trick ourselves first into believing that none of its real to begin with…
9 notes · View notes
bambithevideogame · 5 days
Text
cw: kids, reader has birth control implant
"Do you have something to tell me?"
Bakugo still has half of his hero uniform on, smudges of grime and soot across his face and neck. There's a clear, white demarcation where his shirt was and a trail of dirt behind his boots.
"I just fucking vaccuumed."
"I'll do it later." He quickly dismisses, even as he begins to kick off his shoes. "Why are there condoms on the grocery list?"
You shrug and go back to parusing on your phone. "We'll need them."
"For fucking what?"
You shoot his a glance, one eyebrow lifted. "For sex, dumbass."
"Dumbass." He repeats back, tone high and mocking. "We've never used a single condom our whole relationship-- you let me cream you the first fucking date."
You wrinkle your nose, even though he's right. There hasn't been a day since that first date that you haven't felt the delightfully uncomfortable wetness of cum sliding around inside you.
"Don't say it like that- you're gross." You raise your arm and gesture to the little scar there. "My birth control has to come out- its at the end of its life."
He rolls his eyes with a grunt, arms crossed tight over his torso. "That's it?"
"You were the one who said a kid 'maybe next year,' so we'll need condoms until then."
Bakugo plops down on the couch next to you, throwing your calves over his thighs. "We'll just move up the timeline. Start making one now, baby for the summer. No condoms."
"No."
"No?"
"No. I don't want to be pregnant in the summer. It's too hot to be carrying another human-- and I want to drink on the beach."
Bakugo looks at you with a grimace, lip curled up to show gum. "Are you fucking serious?"
"We can start trying in, I dunno." You count on your fingers, trying to do the math. "End of August."
"August?!" he gapes. "Motherfucker. I gotta call Kirishima."
"About condoms?"
"I gotta ask him about saving his brats onesies." He leans back on to the couch, brow knitted tight. "There's no way I'm not knocking you up by accident before August."
You shoot him a glare.
He meets your eye. "Keep giving me attitude and you'll have a bun in the oven by next month."
5K notes · View notes
bambithevideogame · 7 days
Text
Business Model for Stellar Charm:
Target Market: The target market for Stellar Charm will be primarily young adults and teenagers who are interested in strategy-based card games. The game will also appeal to astronomy enthusiasts and fans of fantasy and mythology.
Revenue Streams: The primary source of revenue for Stellar Charm will be the sales of the game itself. In addition, the game can generate revenue through expansion packs, limited edition cards, and merchandise such as t-shirts, posters, and figurines.
Distribution Channels: Stellar Charm will be sold through various distribution channels such as online marketplaces like Amazon and Etsy, as well as through brick and mortar stores specializing in board games and card games. The game will also be available for purchase directly from the company's website.
Marketing and Advertising: To reach the target market, Stellar Charm will utilize a mix of digital and traditional marketing strategies. This will include social media marketing, influencer partnerships, targeted online ads, and participation in gaming conventions and events. The game will also have a strong presence on popular gaming forums and communities.
Production and Manufacturing: The game will be produced and manufactured in-house to maintain quality control and minimize production costs. This will also allow for faster turnaround time for new expansions and updates.
Pricing Strategy: The price of the base game will be set at a competitive rate to attract customers. Expansion packs and limited edition cards will be priced slightly higher to appeal to collectors and enthusiasts. Discounts and promotions will also be offered periodically to encourage sales.
Customer Support: Stellar Charm will have a dedicated customer support team to handle any queries or concerns from customers. This will ensure a positive customer experience and help build brand loyalty.
Partnerships and Collaborations: In order to increase brand awareness and reach a wider audience, Stellar Charm will collaborate with other popular games and brands. This can include cross-promotion, co-branded products, and special events.
Cost Structure: The main costs involved in running the business will include production and manufacturing costs, marketing and advertising expenses, and operational expenses such as rent, utilities, and salaries. The company will also invest in research and development to continuously improve the game and create new expansions.
Future Plans: As the game gains popularity, the company can consider developing a digital version of Stellar Charm for mobile or computer platforms. This can open up new revenue streams and reach a larger audience. The company may also consider licensing the game to other countries to expand its market reach. Play style
Card Name and Type: This feature displays the name of the battle card and its type, such as "Stellar Charm - Magical" or "Stellar Charm - Elemental". This helps the player identify the card and its category, which can be useful in planning their strategy.
Element: The element of the card is represented by a symbol or color and is crucial in determining its strengths and weaknesses. For example, a water element card may be strong against fire but weak against lightning. The player must keep this in mind when using the card in battles.
Attack Points: This feature displays the attack points of the card, which represents its offensive power. The higher the attack points, the stronger the card's attack will be. The player can use this information to strategically choose when to use the card in battle.
Defense Points: The defense points of the card represent its defensive capabilities. The higher the defense points, the better the card can withstand attacks from the opponent. The player can use this feature to strategically defend against the opponent's attacks.
Special Ability: Some battle cards may have a special ability that can be activated during battle. This feature will describe the special ability, such as "Healing Aura" or "Double Attack", and how it can be used in battle. The player must carefully consider when to use the special ability to gain an advantage over their opponent.
Fusion Requirements: The fusion requirements feature displays the elements or types of cards needed to fuse with the Stellar Charm card to create a more powerful card. This adds a layer of strategy to the game as the player must strategically choose which cards to fuse with the Stellar Charm card to create the most advantageous outcome.
Lore: The lore of the card provides a background story or description of the card, which can help the player understand the card's role in the game. This feature can also add an element of immersion and depth to the game, making it more engaging for the player. The game would be called "Constellation Clash" and it would be a two-player strategy battle card game. The objective of the game would be to collect and control the most constellations by the end of the game. Card Types:
Constellation Cards
These cards represent the 88 constellations and each one has its own unique abilities and strengths.
Zodiac Cards - These cards represent the 12 zodiac signs and can be used to enhance the abilities of constellation cards.
Star Cards - These cards represent individual stars and can be used to boost the power of constellation cards.
Element Cards - These cards represent the four elements (fire, water, air, and earth) and can be used to counter certain constellation cards.
Action Cards - These cards have various effects and can be used to interrupt or change the course of the game. Card Styles:
Basic Cards - These cards have a simple design and represent the less powerful constellations.
Advanced Cards - These cards have a more intricate design and represent the more powerful constellations.
Mythical Cards - These cards have a unique design and represent the rare and powerful constellations. Gameplay:
Set-Up - Each player starts with a deck of 20 constellation cards, 10 zodiac cards, 10 star cards, and 5 element cards. Each player also starts with 5 action cards in their hand. The remaining action cards are placed in a separate deck.
Turn Sequence - The game is played in turns. Each turn, a player can perform the following actions in any order:
Play one constellation card from their hand onto the field.
Play one zodiac or star card from their hand onto the field, and attach it to a constellation card already on the field.
Play one action card from their hand and resolve its effect.
Battle Phase - Once both players have finished their turns, a battle phase begins. The player who has the most stars attached to their constellation cards has the first attack. Each player takes turns attacking and defending until all battles have been resolved.
Battle Rules - During a battle, the attacking player chooses one of their constellation cards to attack with. The defending player can choose to block the attack with one of their constellation cards or take the full damage. If the attack is blocked, the defender's constellation card is discarded. If the attack is not blocked, the defender takes damage equal to the difference between the attacking constellation card's power and the defending constellation card's power.
Element Advantage - Certain constellation cards have an advantage over others based on their element. If a constellation card with a higher element attacks a constellation card with a lower element, the attacking card's power is increased by 50%.
Mythical Card Rule
If a player has a mythical card on the field, they can choose to activate its special ability once per turn during the battle phase.
End of Turn - After the battle phase, the player can choose to discard any cards from their hand and draw new ones, up to their hand limit of 5 cards.
End of Game - The game ends when one player has control of at least 10 constellations or when one player runs out of cards in their deck. The player with the most constellations under their control wins the game. The phases of the game would develop as players strategically play their cards, trying to gain control of the most powerful constellations and using their zodiac and star cards strategically to enhance their abilities. The game would also require players to carefully manage their resources and choose when to use their action cards for maximum impact. With the mythical cards adding an extra element of surprise, every game would be unique and challenging.
Zodiac Cards: These are the most powerful and rare cards in the game, representing the 12 zodiac signs. Each Zodiac Card has a unique ability and high attack and defense points.
Star Cards: These cards represent the stars within each constellation and are the backbone of any deck. They have a balanced mix of attack and defense points and can be used strategically to support other cards.
Mythology Cards: These cards are based on the ancient stories and myths associated with each constellation. They have powerful abilities that can turn the tide of battle, but are limited in number and should be used sparingly.
Elemental Cards: There are 4 elemental card types in the game - Fire, Water, Earth, and Air, each representing a different element from the universe. These cards have a rock-paper-scissors relationship with each other, with one element being strong against another and weak against the third. They can be used to counter opponent's cards and add an element of strategy to the game.
Celestial Cards: These cards represent celestial objects such as planets, comets, and galaxies. They have powerful abilities that can affect multiple cards at once, but are also limited in number and should be used strategically.
Constellation Cards: These cards represent the constellations themselves and have a unique ability that can only be activated when a player has a certain number of cards from the same constellation in their hand.
Support Cards: These cards do not have any attack or defense points, but instead, provide support to other cards in a player's hand. They can boost attack or defense points, provide additional abilities, or even revive defeated cards. Card Styles:
Standard Cards: These cards have a simple design with the constellation name and image on the front and the card type and stats on the back.
Foil Cards: These are rare and valuable versions of the standard cards, with a metallic sheen and enhanced artwork.
Holographic Cards: These cards have a holographic design that changes depending on the angle they are viewed from. They are highly sought after by collectors.
Legendary Cards: These are the most powerful and rare cards in the game, with unique artwork and abilities. They are highly coveted and can only be obtained through special events or by trading with other players.
Promo Cards: These limited edition cards are only available through special promotions, such as tournaments or special edition sets.
Prism Cards: These cards have a prism design that creates a rainbow effect when viewed under light. They are highly prized by players for their unique design.
Cosmic Cards: These cards have a cosmic design, with images of galaxies, stars, and other celestial objects. They are considered the most visually stunning cards in the game.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
9 notes · View notes
bambithevideogame · 7 days
Text
stellar Charm battle strategy cards
Stellar Charm Constellation[card descriptions 1 to 20]
Orion, the Hunter: A powerful warrior from the constellation of Orion, this card allows you to summon a fierce hunter to battle your opponents.
Andromeda, the Chained Princess: A beautiful but tragic figure from the constellation of Andromeda, this card can be used to bind your opponent's creatures and restrict their movements.
Ursa Major, the Great Bear: A massive creature from the constellation of Ursa Major, this card can be used to intimidate and weaken your opponent's creatures.
Draco, the Dragon: A ferocious dragon from the constellation of Draco, this card has the power to unleash devastating fire attacks on your opponents.
Pegasus, the Winged Horse: A majestic creature from the constellation of Pegasus, this card can be used to fly over your opponent's defenses and attack directly.
Aquarius, the Water Bearer: A mystical being from the constellation of Aquarius, this card can manipulate water to heal your creatures or drown your opponents.
Leo, the Lion: A mighty lion from the constellation of Leo, this card can inspire your creatures with bravery and strength, making them more powerful in battle.
Taurus, the Bull: A strong and stubborn creature from the constellation of Taurus, this card can charge at your opponent's creatures and trample over them.
Virgo, the Maiden: A wise and resourceful figure from the constellation of Virgo, this card can be used to strategize and outsmart your opponents in battle.
Scorpius, the Scorpion: A venomous creature from the constellation of Scorpius, this card can poison your opponent's creatures and weaken them over time.
Sagittarius, the Archer: A skilled marksman from the constellation of Sagittarius, this card can shoot arrows at your opponents from a distance, making it difficult for them to counter.
Gemini, the Twins: Two beings from the constellation of Gemini, this card can split into two separate entities, allowing you to attack your opponent from multiple angles.
Libra, the Scales: A balanced figure from the constellation of Libra, this card can manipulate luck and chance, giving you an advantage in battle.
Aries, the Ram: A headstrong creature from the constellation of Aries, this card can charge at your opponent's creatures with great force and knock them out.
Cancer, the Crab: A defensive creature from the constellation of Cancer, this card can summon a protective shell to shield your creatures from attacks.
Capricornus, the Sea Goat: A hybrid creature from the constellation of Capricornus, this card can climb over obstacles and reach your opponent's creatures with ease.
Cetus, the Sea Monster: A monstrous creature from the constellation of Cetus, this card can summon powerful tidal waves to wash away your opponents' creatures.
Hydra, the Serpent: A multi-headed serpent from the constellation of Hydra, this card can use its many heads to attack multiple targets at once.
Delphinus, the Dolphin: A friendly and intelligent creature from the constellation of Delphinus, this card can communicate with your creatures and give them strategic advice.
Phoenix, the Firebird: A legendary creature from the constellation of Phoenix, this card can be reborn from its ashes and come back stronger after being defeated in battle.
7 notes · View notes
bambithevideogame · 15 days
Text
Tumblr media
SABRINA CARPENTER photographed for her new single 'Espresso'
533 notes · View notes
bambithevideogame · 16 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
"These hoes don't be mad at Megan. These hoes mad at Megan's Law."
MEGAN THEE STALLION — HISS (Official Music Video)
2K notes · View notes
bambithevideogame · 16 days
Text
Tumblr media Tumblr media Tumblr media
Britney Spears by Patrick Demarchelier (2000)
258 notes · View notes
bambithevideogame · 16 days
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
BRITNEY SPEARS I Love Rock ’N’ Roll (2002)
2K notes · View notes
bambithevideogame · 16 days
Photo
Tumblr media Tumblr media
2K notes · View notes
bambithevideogame · 16 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
OLIVIA RODRIGO in the teaser for the 'Obsessed' music video
1K notes · View notes
bambithevideogame · 16 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
ayumi hamasaki CD gif covers (2/2)
LOVEppears • vogue • NEVER EVER • (miss)understood
Tumblr media
50 notes · View notes
bambithevideogame · 16 days
Text
Tumblr media Tumblr media Tumblr media
ZENDAYA The Challengers Paris Premiere
630 notes · View notes
bambithevideogame · 16 days
Text
Tumblr media Tumblr media
ZENDAYA "Challengers" Premiere in Paris, France
577 notes · View notes
bambithevideogame · 16 days
Text
Tumblr media
5 notes · View notes