T-01-112 | The Rhea-Like Doll
Made an abno page for Nugget, so if you're interested you can read it all under the cut ( /// • ω • /// )
Risk Level: ZAYIN
Qliphoth Counter: 5
PE-Box Output: 10 (0-1: Bad, 2-5: Normal, 6-10: Good)
Work Type Preferences: Attachment > Insight > Instinct > Repression
Attack Type: N/A
Damage Type Resistances:
Red: Resistant
White: Endured
Black: Normal
Pale: Weak
(For Ruina)
Slash: Normal
Pierce: Fatal
Blunt: Ineffective
Appearance: A small, pudgy, basic looking doll with beady eyes and a double curved mouth that does not open. While it can take on the appearance of any employee, it will often default to one named Rhea.
Staaaaaaare
Behaviour and Abilities
The Doll’s Qliphoth counter will reduce by 1:
When obtaining a bad work result
If the employee who cumulatively performed the greatest number of Attachment work on it fails to perform work after 120 seconds. The employee in question can perform any type of work, just as long as it is done within the time limit
If it fails to perform work on an Abnormality when given orders to
The Doll will befriend an employee if they perform attachment work on it for a consecutive total of three times. After the third time, it will take on the employee’s current appearance (minus the facial features). The Doll will also take on 50% of the stats from the employee it grows attached to.
If the employee in question changes their E.G.O. equipment and/or their appearance, the Doll will not change until after that employee performs work on it. Its respective stats will also change accordingly.
If there are two or more employees who performed the same amount of Attachment work, or if there are no employees who performed any Attachment work, the Doll will take on the appearance of the one who recently worked on it.
The Doll can be ordered to work on another Abnormality once one employee has performed Attachment work on it for a cumulative total of 10 times. If it succeeds, its Qliphoth counter will increase by 1, and it will return to its containment unit. If it fails, its Qliphoth counter will reduce by one instead.
Breaching
The Doll will travel around the facility in an unspecified direction. The employee who has performed the most Attachment work on the abnormality will unlock a new work order on its containment unit to retrieve the Doll.
During this time, the employee will be unable to perform any other actions until it returns the Doll to containment. If they happen to die before this is done, the Doll will panic and run the rest of the way back to its containment regardless.
If the employee who performed the most Attachment work on the Doll is in the middle of working on a different Abnormality, it will randomly enter another Abnormality’s containment unit and perform a random work type. If it fails, depending on the Abnormality, it will either be booted back to its containment unit (which resets the Qliphoth counter) or leave to go work on another Abnormality. If it succeeds, it will return to its containment unit and reset its Qliphoth counter.
Work rules and abilities of the Abnormalities it works on will still apply as normal, just as if you would order a lower-level employee to do work on them. :)
If the employee who performed the most Attachment work on the Doll dies before being able to return the Doll, the return order will be available for the next employee who worked on it the most, regardless of work type. This will be indicated by a symbol near their name.
If there are two or more employees that performed the same amount of work on the Abnormality, the one that worked on it recently will be prioritized. Similarly, if there are no employees that the Doll made friends with when it breaches, it will default to the employee who performed the most work on the Abnormality.
If no employees have worked on the Doll when it breaches, one will be chosen at random to perform the return order.
The Doll will not choose to work on item Abnormalities. Likewise, if the selected employee is performing work on an item Abnormality, it will not prompt the Doll to work on another Abnormality.
Suppression
While it cannot hurt employees, the Doll has a large HP pool of 15,000 and will thus be more tedious to properly suppress. Therefore, it is recommended to try to return it to its containment unit.
However, if the employee that performed the most Attachment work dies before they perform their return order, all of its damage resistance types change to weak.
Managerial Tips
When the Qliphoth counter reaches 0, the Doll will leave containment and start to wander around the facility.
When an employee finished work with a good result, the Doll’s Qliphoth counter still decreases after a certain period of time.
When employee was accidentally ordered to perform Repression work on the Doll instead of Attachment, its Qliphoth counter increased.
The Doll left containment looking for , who was still performing work on another abnormality; it suddenly entered into another Abnormality’s containment unit and began working on it.
Only employee was able to convince the Doll to return to its containment unit.
Trivia
If there is an employee named Rhea present in the facility, they will take on the following effects for this Abnormality:
Will become a priority over all employees for the Doll, regardless of the work they perform on it
Will have an increased success rate when performing work on the Abnormality
Will override the Doll’s current appearance, regardless if they have worked on it or not
Will change the Doll’s expression when performing work
Upon death during a breach, the Doll’s damage resistances will become fatal, and its HP threshold will reduce by 50%
If an employee consecutively performs Attachment work seven times in one day, the Doll’s Qliphoth counter will automatically reach 0 and will pathfind its way towards the employee
If the employee is performing work on another Abnormality, it will wait outside the respective containment unit for them
Once it is within range of the employee, the Doll will attach itself to their face; this makes the employee unable to perform any kind of action for 60 seconds
There is no way to prematurely get rid of the Doll, even if the employee tries to return it to its containment unit
If the Doll’s containment unit is located in the Containment Team’s department, and is out of containment for over 5 minutes, Daemon will promptly arrive at the facility to personally punt it back to its unit
Upon being hit, the Doll will make squeaky toy noises
Flavour Text
“The Doll tilts its head curiously at .”
“The Doll wonders if will give it snacks.”
“The Doll stares at .”
“ wonders if the Doll even closes its eyes while sleeping.”
“ cautiously gives the Doll a chicken nugget to eat.”
“ cautiously gives the Doll a cracker to eat.”
“ watches the Doll devour a whole head of broccoli in one sitting.”
“ watches the Doll devour a whole bowl of tapioca balls in one sitting… including the bowl.”
“The Doll makes soft popping sounds while walking around the containment unit.”
“The Doll is happy to see again.”
“The Doll thinks that ’s outfit looks ‘cool.’”
“As soon as enters the containment unit, the Doll runs up to them for a hug.”
“The Doll wants to play with .”
Spoken when breaching
“Am bored. Gonna come out now.”
“Want out. Going out now.”
Spoken when encountering befriended employee
“Hello! Want snacks. Can have snacks?”
“Found ! Can play now?”
Spoken when deciding to randomly work on an abnormality
“Wanna help . Gonna help now.”
“ busy. Should help.”
Spoken when ordered to work on an abnormality
“Can help ? Okay.”
“For you? Okay.”
Spoken after work success
“Hooray!”
“Was helpful?”
Spoken after work failure
“Could do better.”
“Again! Again!”
“Uh oh.”
Flavour Text When Rhea is Present
“Unlike the other employees, the Doll seems really happy to see Rhea.”
“The Doll happily greets Rhea.”
“Rhea lightly pats the Doll on the head.”
“The Doll thinks that Rhea looks pretty.”
“The Doll listens to Rhea speak. It seems to be interested in what she has to say.”
“The Doll wants to share its food with Rhea.”
“Rhea makes mental preparations to run out of the containment unit before the Doll sticks to her like glue.”
“Rhea sighs upon seeing the Doll copy her appearance again.”
“Rhea wonders if the Doll can eat E.G.O. gifts… for reasons.”
“The Doll asks Rhea if she could stay a little longer.”
“The Doll calls Rhea its ‘best friend’. Rhea doesn’t know if she should be flattered or concerned.”
“The Doll wants to hug Rhea.”
Spoken when breaching
“Wanna see Rhea. Can see Rhea now?”
“Gonna visit Rhea!”
Spoken upon encounter
“Rhea! Like Rhea lots.”
“Found you. Hooray!”
Spoken when deciding to randomly work on an abnormality
“Rhea tired. Wanna help!”
“Rhea? Rhea? … Gonna go help Rhea.”
Spoken when ordered to work on an abnormality
“Can help now? Okay!”
“Snacks for helping? But… wanna be with Rhea…”
Spoken after work success
“Hooray! Can go back to Rhea now?”
“Work is done. Can have snacks?”
Spoken after work failure
“Ooh!”
“Rhea not happy…”
“Didn’t do anything.”
Spoken upon Rhea’s death
“Rhea… want Rhea…”
“... Rhea?”
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