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avirtualrealityblog · 4 years
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Which technology makes users feel as if they truly are in a virtual environment?
1. IR
2. VR
3. AR
4. RA
AR and VR technology are breaking through different industries in new and innovative ways. Customer Experience is the next competitive battleground. Create your own Immersive Interactive eCommerce store with the Store That Sells More. Improve Product Discovery, boost Engagement and Sell more with XR-powered online shopping. Keep the two types of technology straight with this quiz, and learn more about their effects on business.
Learn More at: Gmetri Xr
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avirtualrealityblog · 4 years
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Where Virtual and Augmented Reality Stand in 2020
In the mid 20th century, prognosticators foresaw a near-future where ordinary people would traverse the skies in flying cars and jetpacks.
That future never came, but something similar occurred in the middle of the last decade: tech pundits and industry boosters told us that hundreds of millions of people around the globe would soon be donning virtual reality goggles to play games, watch 360-degree videos and live sporting events, remotely interact with friends and relatives as if they were in the same room, and tour art museums, historical landmarks and far-off lands from the comfort of their couches.
The initial wave of investments in VR and AR following Facebook’s acquisition of start-up Oculus VR in 2014 was a seemingly great sign for the gaming and tech spaces, with up to an estimated $2.3 billion in funding for VR and AR companies in 2016 (per Digi-Capital).
But something happened on the way to VR and AR’s happy Hollywood ending.
The first wave of consumer VR headsets was greeted with underwhelming sales and complaints about eye fatigue, motion-induced nausea, blurry visuals, and a dearth of quality content. When AR smart glasses hit the market, the results were similarly disappointing, with price tags too high for the average consumer and entertainment applications that clearly weren’t ready for prime time.
By the late 2010s, it looked like virtual reality might join flying cars on the ash heap of tech’s broken promises, but the success of the Oculus Quest, released in 2019, is a rejuvenating sign of VR’s commercial potential when the customer experience is prioritized.
However, the arrival of the COVID-19 pandemic in 2020 has spelled trouble for the industry, with consumers tightening their pockets and worldwide location-based VR outlets shutting down out of necessity.
Read more at Gmetri XR
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avirtualrealityblog · 4 years
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Employee On Boarding and Training with Virtual Reality
GMetri has developed an eponymous no-code cloud-based XR authoring tool to create, publish and track virtual reality experiences for enterprises to create and deploy Spatial Interactive Learning / Retail and Immersive Solutions. 8x engagement with XR modules integrated on your LMS. Gamified, Interactive and Immersive learning for Employee OnBoarding and Training with Virtual Reality. Get Metrics on Employee Performance.
Read more at:  Employee OnBoarding and Training with Virtual Reality
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avirtualrealityblog · 4 years
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Virtual Reality (VR) Employee Training
Create memorable first-touch experiences for new joinees that create wonder, awe and a true understanding of your values as a company. Enable conversations with future coworkers, and crucial information before you even walk in to the office on your first day.
Read more at: VR Employee training 
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