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athenswrites · 12 days
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"Reconstructing a human body using dragon flesh is perfectly safe", she said. "It's just like using cow or pig", she said.
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athenswrites · 12 days
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I LOVE IT WHEN ENDINGS CIRCLE BACK TO THE BEGINNING!!!
I LOVE IT WHEN CHARACTERS MIRROR EACH OTHER!!!!!
I LOVE IT WHEN CHARACTERS SEAL THEIR FATES IN THEIR FIRST SCENES!!!!
I LOVE IT WHEN CHARACTERS' GREATEST TRAITS ARE ALSO WHAT DOOM THEM IN THE END!!!!!
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athenswrites · 12 days
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the urge to write is like a cat meowing for dear life for someone to open the goddamn door, who then shows utter disinterest in said open door
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athenswrites · 13 days
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GET YOUR BODY OUT OF SURVIVAL MODE SO YOU CAN CREATE FROM YOUR HEART
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athenswrites · 13 days
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Jules / Lou coded
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athenswrites · 13 days
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— David Cronenberg, Consumed
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athenswrites · 14 days
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athenswrites · 14 days
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There should be more books that have chapter titles, and then a little summary of the chapter below them. You don't have to be boring with them, or spoil the whole chapter by telling what happens - you could make it vague, like a prophecy of something you know is going to happen, but you don't know how, or with what results.
Having one-sentence summaries like "Chapter 12 - where the Queen's hound makes a fatal mistake" and you're like oh shit does this refer to the queen's actual hunting dog, or the guy that's mockingly called her lapdog? "Chapter 24 - where justice finds a thief, and a thief finds justice" and you're like ooooh shit the cute little pickpocket is going to get caught, and then it turns out that shit, she does get caught, but by someone who actually agrees that she's right to steal to help feed her family, and gets her help instead, which is justice.
You already know what's going to happen, but not how.
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athenswrites · 14 days
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my story ideas:
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my english:
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athenswrites · 15 days
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You don't have to post this, but vavandeveresfan from the writing brain post is a transphobe, if you want to remove that post. Bio of the blog even includes a weird little "fuck you" to people who use neopronouns, and some TERF blogs pop up in "blogs like this one." Hope you're doing good!
🫡🫡 thank you for your service. I don't often check blogs when reblogging so if I reblog something from someone questionable, it's usually never on purpose
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athenswrites · 15 days
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Life update:
College, kicking my ass
Writing, stuck
Body, falling apart
I'll be back full time once summer hits, but for now I'm not going to be very active. I can't wait to catch up with y'all though!
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athenswrites · 15 days
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I can appreciate a man who's normal but I LOVE a man who's comparatively normal. A man who seems like a mess in a vacuum but as soon as you compare them to their friend circle you're like "oh. Oh wow. You're their idea of sensible."
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athenswrites · 15 days
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When your own OC becomes your blorbo it is both glorious and torturous
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athenswrites · 15 days
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athenswrites · 16 days
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How to Design a Large Cast of Characters
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Note: While this advice can be applied to all forms of fiction writing, I will be primarily focused on helping you design casts of *playable* characters for games similar to Fire Emblem or other SRPGs. Also, this is mostly going to be the weird ramblings explaining how I personally design large casts, so if these tips don't work for you, don't worry about it.
Something you should know about me is... I love a large cast of characters. Specifically in games like FE. I love looking into the lives of the units who I use in battle and watching them grow stronger, and watching their character arcs. If their villains or otherwise important characters, I love seeing how they influence the narrative outside of my influence and how they can aid or help the main party.
For anyone who's designing games with large playable casts of fun characters or making a large cast for any other project, I feel like this guide will help you a lot.
Step 1: Make Some Characters
This is the easiest step, at least for me. Take a world that you made, and think about characters you want to use for this world. Main characters, side characters, villains, etc.
They do not have to be the most fleshed out, at least at the beginning. They can be a concept you think would be neat for this world to explore. They could be simple concepts you'd want to write or neat ideas you think would be fun to design. Hell, it could even be a character from a story that either died or got cut.
Step 2: Cut and Assign Roles
For this step, you must have a set number of characters you want to have in your playable main cast. For Fire Emblem games, this number usually ranges around 30-40.l playable units.
About now, you should also begin to flesh them out, making them more than just concepts.
You must also consider the themes and world of your story. Who in your list of characters could best explore those themes in some way. Note that not every character has to be important to the plot or masterfully explore the themes of the game.
Once you've gotten a range of main/playable characters, pick the best ones, or thr ones you like the most, and bench the others, and congrats, you have yourself a cast of good guya. Do the same for some of the NPCs or villains, but on a smaller scale, and you have a pretty good list of characters.
Step 3: Make Them Interact
There is one major problem with making large casts...and that is that they are large. There are a lot of characters you must keep an eye on, and they should all do something in the story.
If you focus ONLY on the main character(s), you risk making the characters bland, boring plot devices, or meatshields that add nothing to the story. On the other hand, if you write all characters as if they are important, you risk bloating your story with names and dialog and making the story take too long.
Important characters should be in the spotlight most of the time, but it I'd a good idea to spread it around. Show how some of the more minor characters feel about this situation, maybe have them talk with each other outside of danger, give them relationships with each other. Give em enough for people to want to latch on to
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athenswrites · 16 days
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taglist: @aloeverawrites, @your-absent-father, @rbbess110, @yesireadbooks, @full-on-sam, @the-mindless, @anonymousfoz, @athenswrites, @albatris, @jacqueswriteblrlibrary (ask to be added or removed)
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athenswrites · 16 days
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How To Write Your First Chapter With Success (In Detail)
There are several components to keep in mind when it comes to writing your first chapter. It is challenging and involves numerous drafts, editing and re-writing. 
When you begin a chapter, don't info-dump in the beginning; would you prefer to start your story in the boring old way where your character wakes up in the morning with a yawn and smile on their face? 
(Instead)
Start the story with a hook, it is intriguing and makes the reader want to read more. Hooks give your story uniqueness and make it interesting. 
Start your story in the middle of the night, in an eerie/ vivid setting
Start your story with a philosophical question that would hook the readers from the beginning. Have them think and wonder the question 'why?'
Start it with a punch line 
Start the story with some action and good dialogue
2. Don't leave the introduction of your character for chapter 10
(Instead)
Introduce your character early into the chapters but make their introduction stand out. Add essence to it.
Identify how you'd like to voice your characters 
keep your main character special yet human (flawed)  
Give them specific quirks and personality
3. Don't set a forced setting because of trends. Don't rely on dialogues for setting the tone.
(Instead)
Your setting should reflect your story. Set the tone you want. Is your chapter conveying a depressed scene, an action scene, a romantic scene etc? 
If you all have any questions or would like to ask then feel free to send your queries! I
I wish you the best on your journey to writing.
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