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allstartrekgames · 4 months
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My next project is playing every Nintendo 64 game.
Super Mario 64
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JP release: 23rd June 1996
NA release: 29th September 1996
PAL release: 1st March 1997
Developer: Nintendo
Publisher: Nintendo
N64 Magazine Score: 96%
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Starting off with a bang, one of the Nintendo 64’s launch titles just happens to be a revolutionary game that’s one of the best games on the system. It didn’t just show the world how platform games could work in 3D, but it set the standard for movement in 3D as well. Despite it’s legendary status, Nintendo have never given us the port that this game deserves. Super Mario 64 doesn’t need a full remake, just a little bit of sprucing, widescreen and an updated camera.
Luckily, fans of the game have done this themselves by fully recreating the game’s engine on PC, with lots of options to set it up the way you want. There’s some much more graphically impressive options than what I chose, but I wanted it to look similar to the original game, with just crisper textures and some of the 2D objects replaced with 3D ones.
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The movement of Mario still feels amazing all these years later. His move set is brilliant with all of his moves (minus the special hats) available form the get-go, it’s just a case of learning it and figuring out the best way do move. Most people will start off ding taller jumps by doing the backflip, but then transition to the quick turn jump to get up to the tall platforms. Even now, it’s an absolute joy to control.
The camera from the original game is the main part of the game that now feels clunky. It was pretty amazing when the game came out, but it’s one aspect of games that has improved over time. Luckily, the version I played lets you turn on a more modern analogue camera, which (along with widescreen) is really all Super Mario 64 needs to feel modern.
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The levels are small, but it’s a style that really suits the game. They’re packed full of secrets, with six stars to find in each one (plus an extra star for collecting 100 coins). Once you collect a star, you’re thrown out of the level, which does mean you have to re-do parts of levels multiple times, but there are sometimes changed to the level depending on which star you collect. There is a mod that lets you remain in levels, but I feel like this alters the game too much, and is itself fiddly as you need to work out when you need to manually leave the level.
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Each level has a very distinct feel to it and I enjoyed every level in the game, with the exception of two of the water levels. While some have generic themes (lava, water and ice), the levels are still built in unique ways, and even matching themes (like the two snow levels) don’t feel like a reuse due to the level design.
Other than a couple of stars that include the wing, metal and invisible caps, you can also complete levels before moving on, or just do a couple of stars and try somewhere else. You only need 70 out of 120 stars to complete the game (far fewer if you choose to do glitches), but it’s enjoyable collecting them all.
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To unlock different sections of the castle (and access more levels), you need to complete Bowser’s levels. There are three in total (the last one being to save Peach) and these are much more linear platform challenges, which creates a nice change of pace. At the end of these you have to face off against Bowser, grabbing his tail and spinning him to throw him into bombs, and I’m still absolutely dreadful at aiming my throws.
The final section of the game has some outstanding levels.
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Wet-Dry World is the third water level of the game, but this one stands out much more due to the mechanic of raising and lowering the water levels. There are different ways to move upwards depending on the water level, and you’ll need to make use of these to collect all the stars.
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Tiny-Huge Island has you using pipes to swap between a giant Mario and a mini Mario. You get to see cute tiny goombas or have to fight ones that are much larger than Mario. It’s not Mario’s size that actually changes, but the level itself. It’s an absolutely adorable level full of joy.
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Tick Tock Clock is actually a lot smaller than I remember, but is focused on well timed jumps. The unique aspect of this level is that the level entrance is itself a clockface, and where the minute hand points alters the speed of the objects in the level, or even stops them completely. I have quite strong memories of trying to figure out what was happening when this happened as a kid.
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The final main level, Rainbow Ride, is more linear than most levels, with different segments connected via magic carpets. You’ll need to jump off the carpets to avoid obstacles, but if you take too long, the carpets will vanish. This level requires you to have learnt how to master Mario’s moveset.
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Super Mario 64 is still an absolute joy to play, especially so with an updated camera. I think a full remake would alter the game too much, as the level design and movement is integral to its identity. It just needs a bit of sprucing up, and I really hope we get an official version that does this at some point.
This was an amazing start for the Nintendo 64. Not only was this game integral to the development of 3D games as a whole, but the gameplay and levels still hold up today. Games keep trying to be bigger and better, but smaller and varies levels are also a great approach.
“The best game ever?” Possibly, but then it’s so far ahead of anything that comparisons seem meaningless.
- Zy Nicholson, N64 Magazine #1
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Remake or Remaster?
As the fan-made PC version shows, Super Mario 64 still holds up really well and just needs some basic improvements. A remastered Super Mario 64 would be perfect.
Official Ways to get the game
There is no way to buy a new copy of Super Mario 64, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak.
Other versions
2004: Super Mario 64 DS. This version featured altered levels, more stars and extra playable characters. The extra content was well received, but forcing previous stars to certain characters was frustrating. The controls also don’t work very well on the DS. The touch screen minigames were a brand new addition and were well liked.
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allstartrekgames · 7 months
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James Bond Secret Agent 007 Game
Original Release: 1964
Developer: Milton Bradley
Publisher: Milton Bradley
Platform: Board Game
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Old board games are either hard to come by, or expensive. Many are missing pieces or have other damaged. Trying to play these out-of-print games with the original physical copies is pretty much an impossible task. Thankfully, a game called Tabletop Simulator has tools that can help recreate board games, so by finding as much imagery of the components, along with pictures or scans of the rules, I can re-create these old games to play – as well as letting others play it.
This Milton Bradley game seems to be the first James Bond board game, coming out in 1964. My experience with licensed games from this era is that most are roll and move games, but this one has no dice at all. It is still, however, heavily dependant on luck, although there is some strategy involved.
Each player has three cards, depicting one of the 11 locations in the game (or a “Spy Anywhere” game). Your goal is to move to the centre of that location (to the yellow spot) and play the card to score points. You can move between 1-3 spaces.
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However, for every space you move, the clock hand seen on the board moves that number of hours. If you score after your move, you score an amount equal to what the clock hand is pointing to. This means it’s not as simple as going to the locations on your cards, you want to time it just right to get the most points.
In the middle of the game, you can bonus your points by having multiple agents in the same area, if you time this right, you can store a ton of points in one go.
It’s nice to see a licensed board game try its own thing, it’s a decent idea for a board game and is quite fun.
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allstartrekgames · 7 months
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Upcoming Star Trek games + More
I have now posted about all official Star Trek games, and some of the main fan made games (there's still an immense amount, but most are copies of the 1971 Star Trek game with names like AppleTrek). My next project is James Bond games.
We currently now only have one video game and board game announced.
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Star Trek Infinite is a "grand strategy game" that is heavily based on Stellaris, running on the same engine with a lot of the same features.
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Star Trek Discovery: Black Alert is a 1v1/2v2 board game where the USS Discovery is trying to escape the mirror universe.
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As for me, my next project is James Bond board games, you can follow my blog here https://www.tumblr.com/alljamesbondgames/729529011951337472/james-bond-secret-agent-007-game
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allstartrekgames · 7 months
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Star Trek: Away Missions
Original Release: 2023
Developer: Andrew Haught, Mike Haught, Phil Yates
Publisher: Gale Force Nine
Platform: Board Game
Not played: Only had a brief go at a convention, haven’t bought the game yet.
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Star Trek: Away Missions is a 1v1 miniatures skirmish game. The base game is Federation Vs Borg, but you can get expansions for Romulans and Klingons. The miniatures have a nice style to them and are coloured based on faction, so the are easy to identify and avoid the “sea of grey” issue that some miniatures games have (unless you have the skill and time to paint them yourself).
While almost every game on this type – including previous Star Trek games – are focused entirely on combat, this one is much more objective based. Combat is still important, especially as damage can disable specific abilities to hinder your opponent’s plans for their objectives – but a lot of scenarios are done in a way that combat isn’t very helpful, and some games may have no combat at all, which fits in with Star Trek really well.
It sounds like a well made Star Trek game with nice components and a “collectable card game” style deck system.
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allstartrekgames · 7 months
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Star Trek Cryptic
Original Release: 2023
Developer: Funko
Publisher: Funko
Platform: Board Game
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From the makers of the worst merchandise in existence comes an escape room-like Star Trek board game where you work through three missions of puzzles.
From the few components you can see when you open the box (most parts are sealed inside envelopes), you can tell a lot of effort has gone into it. The tricorder looks great – with an ominous slot to plug in different kinds of filters – and the isolinear chips have texture to them. Also included is a big book with all the puzzles, a pen, a clear plastic sheet and merit points, which you get awarded as you complete puzzles. If you pull the insert out, you’ll also discover that the reverse is an engineering panel.
While this game is similar to escape room games, there are a few major differences. The puzzles are very linear, you go through the book a page at a time completing each one. Each puzzle also lists out which components are needed for the puzzle, which does take away one element of the puzzles as there’s no noticing that a mark on the box is important, it just tells you to use that part of the box. Another change is that many escape room games have a way to show that the answer is wrong without giving you the correct answer, while in this, you just proceed without collecting any merit points. Finally, there’s no timer to judge how well you do, so you can take your time to think.
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While the methods of the puzzles are varied, they boil down to two types. One is more of a drawing challenge than a brain teaser. You use the clear sheet and place it over an image, drawing a couple of key locations. You then have to move the sheet away from the image (one market length apart) and then draw the path, comparing it against the scoring side of the artwork and losing merit points if you mess up, They’re nice to begin with, but are very repetitive.
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The other kind involve working out a word. These are much more varied as the puzzles themselves are completely different, using lots of different components, figuring out mazes and lots more. Unfortunately, the first one was a colour one, which was very difficult due to being colourblind. Each one of these also has a hint you can look up. Lots of these involve discovering letters, with you having to solve an anagram at the end – you just have to keep in mind that some of these words can be technobabble.
Stringing the puzzles together is a well written storyline following your journey across three ships. It helps to tie things together and makes it feel more like a journey than just a series of unrelated puzzles. It’s a very interesting game, but I feel like it could be better with an optional app where you can input answers and be told that you are wrong instead of just being given the answer – it’s no fun working hard on a puzzle, making a small mistake and not getting a second chance.
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allstartrekgames · 7 months
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Star Trek: Resurgence
Original Release: 2023
Developer: Dramatic Labs
Publisher: Burner House
Platform: Xbox One/Series, PS4/PS5, PC
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Star Trek: Resurgence is a story-based “choose your own adventure” type game from Dramatic Labs, a developer made out of some ex-Telltale staff, who have been doing this kind of game for a while.
While a few known characters do show up, this game is focused on a unique cast of characters on the science ship, the USS Resolute. You play as two members of the crew: Jara Rydek, the ships new first officer, and Carter Diaz, a lower decks engineering crewman. They’re both very likable, and the dialogue options let you have some sway over their personalities – for example, Jara can choose to fully trust her captain, or can fight to do what she thinks is right.
The rest of the crew range from likable to immediate dislike but grows on you (or you end up feeling sorry for them). Most of them are well written (the only exception is the the tactical officer, who goes psycho later on), with their characters flaws serving the story and your choices in some manner. the ship suffered a disaster before Jara was brought back on board, so you have to deal with the comradery that came out of that experience.
Due to an intense ion storm, the Resolute was picked to transport an Ambassador to the Hotari system, where previously peaceful races, the brutish Hotari and the militaristic Alydians, both species with great designs that look like something that could still be achieved in live action. The Alydians have provided technology to the Hotari, while also using them as a labour face to mine the dilithium rich moon of Hotari Prime. However, this is interrupted by the emergence of an ancient and powerful civilization. I’ll leave it there for details of the story, but it was one that I loved the entire way through the game, with lots of stunning locations that you get to visit.
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As for the gameplay, it changes a lot throughout the course of the game to meet the scene’s requirements. Most of it is spent on foot, walking around then pressing dialogue options and quick time events when prompted. Sometimes you’ll have to use your tricorder to scan, swapping between different modes to further analyse components, or a phaser, which is used for non-combat reasons during the walking sections.
There are some shooting sections, but in those you’re behind cover (and can occasionally swap cover), popping out to take shots. Other action sequences include piloting a shuttle and stealth sections. Some parts I absolutely loved was interacting with consoles, including a brilliant segment where you get to use the transporter, having to counter interference. It’s a really great depiction of what a transporter chief actually does during difficult transports.
While the gameplay itself is simple, it all helps the game feel immersive and works really well with the world. I’ve always disliked Telltale’s story games due to a “stiffness” about them that Resurgence manages to avoid. It’s a joy to experience the Star Trek Universe in this way and there are some meaningful references to a few episodes – even using a very disliked episode of The Next Generation in a great way.
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I absolutely loved my first playthrough of Resurgence. The characters and story are extremely enjoyable, with lots of great different moments. The characters definitely make the game and I think it helps that this isn’t the “best” ship in the fleet – it gives a wonderful insight into Starfleet. You’ll also be given insight into how each character reacts to your choices, showing approval, disapproval or indifference, and I do like that it mentions that the character is a bit confused if you do flip-flop.
I did play again immediately after and the flaws of the game do show up – although it’s more the flaws of the genre. As the main story beats have to be consistent, some of the choices don’t matter. Plenty of them make smaller changes, including which characters you interact with, some character deaths or injuries and how some of them treat the main two. If you did your second playthrough after a break, it would be a better experience. Although I do think that the game should be better at punishing you – some of the actions you take can be pretty bad, but the consequences are very mild.
Resurgence is a brilliant game that captures Star Trek extremely well. It has engaging story and characters, and the gameplay, while simple, helps to compliment it all. It’s a wonderful way to experience a slice of the Star Trek universe.
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allstartrekgames · 7 months
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The Roddenberry Archive
Original Release: 2023
Developer: The Roddenberry Estate, OTOY
Publisher: The Roddenberry Estate
Platform: Browser
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The ultimate bridge explorer is finally here. The Roddenberry Archives brings up digital recreations of a ton of Enterprise bridges, including concept bridges brought to life. The website provides a lot of information about the various different version of the Enterprise, and what the digital recreation of the bridge is based on.
All of these bridges can be explored in full 3D. It uses cloud technology so that you get the full detail no matter what PC you’re running (although it does have to be a desktop with Chromium browser) and can walk around, interact with some objects, sit down in chairs or turn on a fly camera. With the vast amount of detail, it’s a phenomenal experience and it’s amazing to look at the bridges in detail.
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It starts off with a concept bridge: the XCV-330, the ring ship Enterprise seen in pictures in films and in Enterprise. It uses an early concept for the original Enterprise, with a round holographic table and a science room above it before moving on to the NX-01, which I loved seeing in closer detail, even finding doors I never knew were there.
Then onto the NCC-1701, which gets by far the most love. It has versions of the bridge starting with a concept bridge from early production then showing us the set from The Cage, Discovery, Strange New Worlds, the TOS pilot, TOS Season 1, TOS Season 2, Mirror Universe, TOS Season 3, a live action version of the bridge from The Animated Series, the bridge from the cancelled Phase II show, The Motion Picture, Wrath of Khan and two versions of the Kelvin version bridge, each one showing different versions of the bridge.
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Then we get a look at a recreation of a wild concept for a cancelled film called Planet of the Titans, which featured a redesigned Enterprise from Ralph McQuarrie, which ended up inspiring the USS Discovery. It’s a lovely bridge, but not very practical.
From there we see the Enterprise A, B, C, D and E (with the D having multiple extra rooms), all looking absolutely stunning, but it doesn’t end there. It’s fully up to date with the bridges of the Enterprise F and brand new Enterprise G, which looks absolutely glorious. It ends the Enterprises with a new version of the Enterprise J featuring a see-through hull with visible cities, parks and water inside.
But it doesn’t end there, there’s a bonus Voyager bridge, with more to come in the future – hopefully we see the rest of the hero ships as well as other locations on ships, and some non-hero ships as well as alien bridges.
I look forward to the future updates of this software.
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allstartrekgames · 7 months
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Super Star Trek meets 25th Anniversary
Original Release: 2023 Developer: Emabolo Publisher: Self-Published Platform: PC/Browser
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This version of Mayfield’s 1971 Star Trek game recreates the Super Star Trek version and combines it with elements of the 25th Anniversary.
The core workings behind the game are very faithful to the original Super Star Trek. In the game, you have to hunt down Klingons within a certain amount of time. Instead of a text interface, you have a point and click interface that uses the bridge from 25th Anniversary (although you can use entirely keyboard shortcuts if you want).
Navigation and firing torpedoes are the biggest changes, as these can be done by clicking where you need to go. For firing torpedoes, you have a little aim reticule that you move around the Enterprise to aim – which means you can still misjudge and miss your target, or hit stars – it takes the hassle out of it without completely removing the skill.
This is a really nice version of Super Star Trek, and even has some voice lines. It also has a few nice touch it, such as it reminds you if you enter combat with shields down.
Where to get Super Star Trek meets 25th Anniversary
Itch.io
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allstartrekgames · 7 months
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Star Trek: Super-Skill Pinball
Original Release: 2022
Developer: Geoff Engelstein
Publisher: WizKids
Platform: Board Game
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A roll-and-write pinball game with a Star Trek theme. Super-Skill Pinball is a series of similar games, and the Star Trek one brings its own twists.
Super-Skill Pinball is one of those games that sounds very complicated when trying to learn it, but is simple when you get the hand of it. Each turn, two dice a rolled and you pick one of them to “move” your pinball. You start at the top of the pinball machine and have to drop down to a lower level onto a space matching your chosen dice, which you then fill in.
Once you reach the flippers, you can then launch the ball to a space that matches the colour of the flipper, dropping down again in later turns. If there are no spaces below you that you can reach, you lose your ball. The game is played over three rounds (with one exception) and each board has unique features.
Starfleet Academy is the basic board, with one unique aspect being the “Kobayashi Maru” section which needs a roll of 7 on the dice to complete (there is a way to complete it using other parts of the board).
The Trouble With Tribbles is all about managing tribbles – you’ll keep track of your current tribbles on your backplate. You can manipulate how many tribbles you have and even transport them to other players.
Lower Decks plays differently to the others – there are no rounds. Instead, the entire board flips for every 10 points you gain. This one is a little bit broken in that you can create an infinite loop to make the game last for hours.
Borg Attack has you preparing for a Borg Invasion for two rounds, unlocking ships, torpedoes and modulations. In round three, you use what you have unlocked to fight a Borg cube, starting from the bottoms and working up to the number 6 at the top. The borg attacks your ships as the pinball bounces back and forth between your fleet and the borg.
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This is a fun solo game, but I don’t think it works as well with others – due to how the game works, people will be finished and have to wait around for everyone else to finish theirs – which on some boards can be a while. Having to wait for everyone to decide what to do on their turn (everyone uses the same dice roll each turn) is also frustrating.
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allstartrekgames · 7 months
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Star Trek: Missions
Original Release: 2022
Developer: Bruce Glassco
Publisher: WizKids
Platform: Board Game
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Star Trek: Missions is a game based on another board game called “Fantasy Realms”. It’s a series that I like to call “End Game Scoring: The Game”.
In this version, there are two kinds of cards: Galaxy cards and Mission Cards. Galaxy cards are characters, objects and locations and come with stats followed by how the card scores at the bottom (typically by requiring certain other cards in your hand). Mission Cards only have the scoring and nothing else. You start the game with 5 Galaxy cards and 2 Mission cards.
Each turn you draw one galaxy card or two mission cards, then discard as many cards as you draw (you must keep 1 or 2 mission cards in your hand). These cards are discarded face up in a line and may be drawn by a player instead of drawing a face-down card. Your goal is to try and form a group of cards that score well off each other.
Once 12 mission cards or 8 galaxy cards are in the discard area, the game ends and you proceed to scoring. It’s a very quick game, although the scoring part of it can take longer than the game itself.
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allstartrekgames · 7 months
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Star Trek Prodigy: Supernova
Original Release: 2022
Developer: Tessera Studios
Publisher: Outright Games
Platform: Xbox One/Series, PS4/5, Switch, PC
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Set during episodes 10 and 11 of the TV show (not based on the season 1 finale of the same name), this game follows an adventure of the Prototstar crew as they try follow Starfleet’s principles of helping others. The story has them investigate a Dyson Sphere, where the star is being drained and on the verge of becoming supernova.
You play the game as Gwyn and Dal, either with another person in local co-op or swapping between them when you want when playing singleplayer. The game is aimed at kids and is heavily inspired by the LEGO games, although there’s no platforming in Supernova, but instead a bigger focus on puzzles.
The puzzles are the game’s highlight, and while a lot are simple, some of them, particularly later on, require a bit of thinking. The game introduces more elements as it goes on, then combines it with the previous stuff. Some puzzles also have a hidden extra puzzle on top of them, required for hunting down collectibles.
Combat is against Watchers, the machines from the show. There are different kinds of watchers, such as ones that shoot and ones that charge. They can also have other properties, such as being explosive upon defeat or having a healing circle. You can use melee attacks or shoot – with Gwyn being better up close and Dal from a distance – and you’ll need to dash a lot to avoid enemy attacks. Combat gets surprisingly frantic, considering the game is aimed at kids, but the variety in watchers unfortunately doesn’t stop it from becoming repetitive quite quickly. One of the missions also crashed a few times, requiring me to re-do some long stretches of it again.
The dialogue for the most part is pretty good. It captures the show well and hints at things that the show deals with in the second half of season 1, with some good interactions between the crew and Holo Janeway. The references, however, I did notice to be oddly specific to a degree I never noticed in the show, referencing planets and locations (such as “Romulus Death Valley”) as though they were second nature, even though they hadn’t heard of Romulus until at most a few weeks earlier.
Supernova feels like an ideal game for a parent and a child to play. It does drag on a bit as it’s repetitive, but it’s got a charming story and some interesting puzzles – including some where the two characters get split in time and the player in the past has to set things up for the player in the present.
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allstartrekgames · 7 months
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Star Trek: Lower Decks: The Badgey Directive
Original Release: 2022
Developer: Mighty Kingdom
Publisher: East Side Games
Platform: Android/iOS
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The Badgey Directive is an idle clicker game set on the USS Ceritos. Boimler is doing training in the holodeck doing menial tasks when Mariner spices things up by challenging the computer to create a task Boimler can’t win – the computer recreates Badgey who then sets the crew on tasks taken from the history banks – past missions from previous shows.
The game itself is quite simple. Icons charge up, when they’re ready you tap on it to get merit points. You spend these merit points to upgrade the icons and unlock new ones, which lead to more merit points. You can add a member of the Ceritos crew to a task to collect the merit points automatically. On top of merit points, you can get latinum (which is spent to skip requirements for buying/upgrading new things, or dilithium which is spent on upgrading characters and simulations.
What makes the game work are the little story segments you get as you hit milestones. The dialogue is extremely charming and it’s great seeing the Lower Deckers take on these missions. It’s great seeing them talk about the Kelpians and Saru, and to chase the artic explorer from the Enterprise episode “Regeneration” and realise that these unknown aliens the NX-01 faced were the Borg.
Getting in the way of this game is the adverts. If you don’t watch the adverts, your merit points are effectively halved. If the adverts were harmless, I wouldn’t mind, but I was served adverts for fake apps, apps aimed at taking advantage of gambling addicts and even adverts for games about sexually assaulting women. It massively sours the experience and it desperately needs some moderation.
I got to episode 16 before I hit the inevitable “wall” where progression turned from a few hours to weeks. At this point, the chore of playing wasn’t worth it to see more snippets of the story. I would much prefer this game in the form of a digital comic.
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allstartrekgames · 7 months
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Star Trek: Alliance
Original Release: 2021
Developer: Josh Derksen, Thomas M. Gofton
Publisher: WizKids
Platform: Board Game
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Star Trek: Alliance is a new game based on Star Trek: Attack Wing. It focuses on co-operative palay with up to six people (as long as you buy the game three times). Players play though a campaign of six missions, upgrading their captain and ship as they go, completing objectives and combating the AI enemies.
The base pack contains six missions in three acts. The first mission allows for retries if you fail, while the middle four missions have you press on, gaining less experience. Experience can be spent improving your captain, getting new abilities or ships (although the better ships are sold separately). The objectives involve scanning targets, protecting allies and defeating enemies. If you fail the final mission, you lose the whole campaign, so you need to spend your experience wisely.
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The most vital part of this game is the enemy AI, and this does a great job at it. The process of the enemy actions is simple so it doesn’t take too much time to figure out, but the enemies do a good job at keeping you in their targets. I think they would also work as NPC enemies in Attack Wing itself if you wanted to – the systems here could be used to mix up the previous game. You can also try designing your own scenarios.
The biggest issue with this game is that, for new players, the rule book is very complicated, covering a lot of Attack Wing itself. The game isn’t too confusing once you actually play, but starting is daunting – especially when new players need to learn Attack Wing and the new mechanics of Alliance.
Alliance is a great way to expand Attack Wing, offering a new way to play.
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allstartrekgames · 8 months
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Star Trek PICO-8
Original Release: 2021
Developer: Emabolo
Publisher: Self-Published
Platform: PICO-8
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This is a port of Super Star Trek to the PICO-8 system. The PICO-8 isn’t an actual console, but rather a “fantasy console” designed to allow game designers to work within limitations similar to retro consoles, but much easier to develop for. This version of Star Trek 1971 is essentially a “what if the game was ported to a handheld”.
Super Star Trek is a text-based game, while this port was made for a system with a D-pad and a few buttons, so this version allows you to select your options from a menu. The biggest change made is how moving works. It has now been separated to impulse and warp. Impulse lets you move within a system, while warp lets you pick a sector from a map. Torpedoes are now aimed with the d-pad with a short aiming dot appearing near the Enterprise.
I feel like the “limitations” set about by the PICO-8 fantasy console have helped this game a lot, this a really lovely version of the game to play, and I would probably recommend this version for someone who is interested in playing a version of the 1971 Star Trek game.
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allstartrekgames · 8 months
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Star Trek: Kobayashi Maru
Original Release: 2021
Developer: Scopely
Publisher: Scopely
Platform: Browser
Not played: Login for the game is broken
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Kobayashi Maru is a browser game made to promote Fleet Captains. It let you try out the Kobayashi Maru in a choose-your-own adventure style with the game giving you multiple choices. The pixel grahpics look very nice.
Unfortunately, while the game is technically still online, the Facebook login required to play is broken, so nobody can play it.
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allstartrekgames · 8 months
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Star Trek: Legends
Original Release: 2021
Developer: Tilting Point LLC
Publisher: Tilting Point LLC
Platform: Apple Arcade
Not played: No compatible device for playing.
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Star Trek Legends was a game that was originally designed as a free 2 play game but is now subscription-based as part of Apple Arcade (which means I have no way to play without spending an obscene amount of money) similar to the Star Wars game Galaxy of Heroes.
While it’s no longer a free to paly game, the elements are still there, with lootboxes and a lot of grinding for new characters. The game is a turn based combat game, but because it’s all about how much you’ve grinded and levelled up your characters, strategy doesn’t really seem to matter – the game even has a button to play for you.
This one uses the Nexus as the reason why characters from all timelines have ended up together, with Burnham, Worf and McCoy being the main characters in the story.
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allstartrekgames · 8 months
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Star Trek: Voyager Fluxx
Original Release: 2020
Developer: Looney Labs
Publisher: Looney Labs
Platform: Board game
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The Voyager version of Star Trek Fluxx. This has a few more creepers than the DS9 version, but no Ungloal.
There were two more expansion packs for the various Star Trek games. The Archer expansion had cards for Archer, Daniels and the Temporal Cold War while the Porthos expansion added some random things like Porthos, Spot, Phlox and Kor.
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