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Cheats for ‘Alien Isolation’ (PS3) - Notes Read
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Search the indicated locations to find all 50 ID Tags. You can view which ID Tags you have collected under the map menu. Each ID Tag has its own name, which allows you to easily keep track of which ones are missing. The ID Tags are saved automatically when you collect them up. Thus, you do not need to collect them again if you die. Use the mission selection to obtain any missed collectibles. Search the indicated locations to find all 10 Nostromo Logs. Collect all 10 Nostromo Logs to get the "Archivist" achievement. You can view which Nostromo Logs you have collected under the map menu. Each Nostromo Log has its own name, which allows you to easily keep track of which ones are missing. The Nostromo Logs are saved automatically when you collect them up. Simply load Mission 16, and ignore the main objective. The reason for doing it this way is that you need all of the tools that are unlocked later in the game. You get the level 3 access tuner in Mission You can only get all Nostromo Log after this point. Certain tools are required to open doors. You can travel between these areas using the train station there is a red sign above each station that says where the train is going. Each of these areas have elevators that take you to the other side areas, such as Seegson Synthetics. When you scroll over an elevator on your map and zoom in, you can see where it will take you. In Mission 2, after checking in with the android at Sevastopol Station, explore the station to find origami foil unicorns in various locations. This is a reference to another Ridley Scott film, Bladerunner , where Harrison Ford finds one at the end of the movie. The part where the "Hide. This is your main objective and unmissable. The Alien will then drop from the vents above. You cannot ever run or it will hear you. Only walk and crouch. Also, use your motion tracker to see the current location of the Alien. All you need to do is grab Morley's keycard from the corpse in Room A, then exit the area. The entire encounter will take around three minutes. You will get the "Hide. Note: If the Alien does see you, or is about to kill you, then quickly restart from the checkpoint. During Mission 4: Seegson Communications, you must not attack any of the androids the robots that look like humans or be grabbed, punched, or kicked by one. It is fine if they see you, as long as they do not make physical contact with you. If they do touch you, then start from the last saved game. You can run through most sections, but in some areas it is safer to sneak past the enemies especially at the end. Pay attention to which points in the video you should run and when you should walk or crouch. Try to copy that as closely as possible to avoid any issues. It also does not matter if the Alien from the vents kills you. Using the stun baton on human target counts as a kill; avoid using that weapon when trying to get the "Mercy Or Prudence? The objective is to overcharge the Alpha Core and Beta Core. As soon as you have completed that objective, return to the elevator to exit the area. The game will automatically create a new save when you enter the Reactor Maintenance. In case you die, you can copy back your saved game file, and try it again without having to replay the entire mission. If you are quick enough, you can also restart the last checkpoint when you are about to die. However, there are some spiders in this area that will instantly kill you with one hit, and they are very hard to see because they are very small and move quickly. This is why it is recommended to back up your saved game. There are also some normal Aliens. Grab the flamethrower at the beginning of the Reactor Maintenance to easily kill the spiders and Aliens. Also, burn the Spider Pods before any enemy comes out of them. At the start of Mission 4: Seegson Communications, as you go through the long hallway, you will see a friendly android robot that looks like a human. Attack him a couple of times with the maintenance jack from behind. This will put the android in combat mode, and he will counter all frontal attacks. Run away and hide until the android goes back to his post. Then, sneak up to him again, and perform some strikes from behind. Keep repeating this until he is dead to get the "My Turn Now" achievement. Play the game on the Novice difficulty. Quickly open the menu before you dying in order to continue. If you actually end up dying, do not load the current saved game. Instead, use the second option to load the previous save. Although this will resume the game further back, it prevents the death from counting. To stun androids, you need to throw an EMP mine at them. The blueprints for this mine can be found in Chapter 4: Seegson Communications, in a sideroom of the area where you contact your team you have to access a computer in the area and will see a cutscene. Craft the item through your weapon wheel, and throw it at one of the androids in this area. If you do not have the crafting materials at this point, there will still be many other encounters with androids. Just build an EMP mine when you have enough materials, and keep it in your inventory until you see an android again. Alternatively, you can also do this against humans by throwing a flashbang at them. The flashbang blueprints can be found in Chapter 3, in the area where you retrieve the new Data Cell. The hardest difficulty available was added through a post-release patch, and is not required to get the "Survivor" achievement. Instead, successfully complete the game on the Hard difficulty to get the "Survivor" achievement. Alien: Isolation. PS5 Backward Compatibility. 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