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ajentmm · 2 days
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ajentmm · 5 days
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this drawing, and specifically laios' face has haunted me for the past months and so i decided to fix and color it. here you go.
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ajentmm · 5 days
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some transparent marcille points for your emote needs
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ajentmm · 6 days
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ajentmm · 6 days
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In one of my film classes last semester we had to tell a story in 3 pictures for a mini assignment so my friend and I did this
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ajentmm · 9 days
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twitter // ko-fi UNCLE send him to the principles office and have him EXPELLED!!!
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ajentmm · 9 days
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CANDACE IN FEH. ive been a candace fan since forever😭😭 here’s a silly
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ajentmm · 16 days
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I think part of why I love Chilchuk is because he is just so solidly a blue collar dude.
He got screwed over once and decided to form an entire ass labor union about it
Puts a firm value on his labor
Instinctually accepts that someone else leaving the party to take care of their finances isn’t a betrayal because the job isn’t your friendship
He is incredibly particular about his craftsmanship
And also his tools
Doesn’t like to mix work and his personal life
Cagey about how old he is because he’s in an industry we’re aging can be a liability
Warms up to Senshi once he starts seeing him as a fellow skilled tradesman
His dad drank himself to death and he still drinks heavily himself
“What? You can’t get drunk on this, it’s not strong enough.”
Fucked up his marriage because he spent too much time at work and was bad at emotional availability
Knows how to braid hair because he did it for his daughters
Has a daughter who is just mini him (and she’s the one who wears her hair in braids, my heart 🥺)
He’d fit right in with my father and my uncles and my coworkers, and I love that so much. Just a working class guy who’s in it because it’s his job and he took the money, so he’s gonna follow through.
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ajentmm · 27 days
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FEH Refine Theorycraft April '24
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Yah, it's Refine time. Only 5 this month but no biggy. We only get 7 with Legendary/Mythic Remixes. This has two "dark" mage girls, a beast bride, a fish maid, and~ Jorge. As always, click the link to those that I already made banner theorycrafts on for more of an explanation (as dated as they are).
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Nailah: Blessed Queen
Lvl. 40 5 ☆ 40/35/41/31/25          Max Invest: 50/45/51/40/35
Bride's Fang: Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Moonbow - Swift Sparrow 3 - Chill Spd/Def 2 - Glare
Glare: After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Here comes the bride. Bridal!Nailah is an infantry beast and one of the last few with the old “+10 damage when Special triggers effects”. Her perf isn’t much different to Kris, but it does have a haft as useful Special Spiral effect. Since her 2 cooldown special is reduced to 1, it’s fine, but if you want more special nuking with the upgrade, she will need to inherit a Luna. And speaking of Special Spiral.
Bride's Fang: Accelerates Special trigger (cooldown count-1). At start of combat, if foe initiates combat or foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, if Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). At start of combat, if foe initiates combat or foe's HP ≥ 75%, and also, if Special triggers before or during combat and unit attacked, grants Special cooldown count-2 after combat.
[New Infantry Beast effect]
So yeah, I just made her base effect Special Spiral 4, with Atk/Spd/Def-5 on foe. You do need to still trigger the Enemy Phase Standard condition for either effect of Special Spiral 4 to work though. Obviously, she can’t have DR piercing AoE Specials, but she can charge them up faster with transformed Tempo.
Enables 【Canto (Rem. +1)】while transformed. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deal damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 10; excludes area-of-effect Specials). If unit is within 3 spaces of a support partner, damage = 15% of unit’s Atk.
Hey, it’s that Canto thing from her other refine and her Hatari alt. Aside from that, she is going to be a nuke, dealing more damage based on her Spd, her max cooldown, and if her groom is nearby, her Atk. It’s likely overkill, but it’s her special day. Give her a skill like Beast Sense or Beast Agility, then get Spd Smoke 4 for Dodge status. OH RIGHT, she has a unique C slot that’s like Movement Smoke. Wish it was any better, but it works with her Canto.
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Jorge: Traveling Peddler
Lvl. 40 5 ☆ 45/36/27/35/29 Max Invest: 54/45/35/44/37
Daniel-Made Bow: Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat.
Ignis – Chill Def 3 – Atk Opening 3
It’s Jorge! Who? Yes, the highest bot farmed voted character not in FEH from CYL4 is here, for some reason. Just one of the two merchant brothers from the Telius games. He looks as attractive as an employee for an expensive clothe store. His bow is fine, too, Daniel did a fine job (mostly the Accelerated Special).
Daniel-Made Bow: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 and "guaranteed follow-up attack" to unit and allies within 3 spaces during combat. Inflicts Atk/Def/Res-5 and "prevent unit's follow-up attack" on foes within 3 spaces during combat.
If unit’s HP > 25%, Grant Atk/Def+5 to unit, Special Cooldown charge +1 to unit per attack, inflict Special Cooldown charge -1 on foe per attack, and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2, (Example: if foe has +7 bonus to Atk, inflicts Atk-19, for a net penalty of Atk-12.) Calculates each stat penalty independently.
So, this is just a powercrepted version of the effects. Giving both follow-up attacks and preventing follow-up attacks to himself and allies in an aura is a pretty balls effect, but can easily be disabled by NFU, so whatever. Then he gets Special Fighter on top of it. Did he need DR with 15 effective Def, and panic Atk/Def? Probably. But this is a Grail unit, and of a character that never fights in his game, so whatever.
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Lysithea: Child Prodigy
Hades Ω: Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 tile radius of an ally, grants Atk/Spd+6 during combat, neutralizes effects that inflict “Special Cooldown -X” on unit, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +7 damage during combat. (Except when dealing damage with area-of-effect Specials.)  
At start of turn, deals 1 damage to unit. At start of turn, if unit is within 2 spaces of an ally or a foe, inflicts Atk/Spd-6 on nearest foes within 4 spaces of unit and foes within 2 spaces of those foes through their next actions, and grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd+4 6 to unit during combat and deals damage = X + Y (X = 80% of highest total bonuses among unit and allies within 2 spaces of unit; Y = 80% of highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials). 
I am just now noticing that I didn't give an explanation for why Lysithea receives 1 damage at the start of turn. Tea Time Lysithea has Desperation 4, which required 1 point of damage, but this Lysithea has Lull Spd/Res. It's only useful when inheriting Escape Plan 4, Desperation 4, or Brash Assault 4, or having a Wings of Mercy 4 ally. I don't see everyone doing that.
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Julia: Heart Usurped
Dark Scripture: Grants Atk+3. If unit initiate combat or is adjacent to ≤ 2 allies, inflicts Atk/Res-6 on foe and unit makes a guaranteed follow-up attack during combat, and also, if foe does not have "effective against dragons," neutralize effects that prevent unit's follow-up attacks.
At the start of combat, unit’s HP ≥ 25%, inflict Atk/Res-6 on foe during combat, and also, if foe does not have "effective against dragons", and grant the following effects; If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat; if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%); if foe's Range = 2, calculates damage using the lower of foe's Def or Res; If unit is not adjacent to an ally, unit can counterattack regardless of foe's range.
Okay, THIS ONE I made an addendum to. Originally, you still need the foe to not have "effective against dragons" to have all the effect in green after "grant the following effects", I then added the "Dragon Wrath" to give her more damage. This is better, but I might see it changing to just ture damage and true damage reducing based on Res. (you could just inherit Luguz Friend BTW)
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Lilith: Astral Daughter
Astral Breath: Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 tile radius of support partner, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If unit's HP >25%, grant Atk/Spd/Def/Res+X to unit, deals damage = 15% of unit’s Spd, neutralize effects that guarantee foe's follow-up attacks and prevent unit’s follow-up attacks. (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
Huh, so this was very much like Nah's weapon refine. We'll have to see what they give to her, and her support partner.
And that's it. See you all soon.
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ajentmm · 1 month
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Despair and Hope Refine Theorycraft
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Hey, I'm back. Here's a theorycarft of the weapons of the heroes from the Despair and Hope banner. This banner came after CYL4, so these guys are Gen 4, and we are starting to get the uniformity in these banners. I.S. knows what works, what sells, and a Path of Radiance banner, which we haven't gotten in years, what a good choice after the success of a unanimous praised Three Houses banner (there was also a Genealogy Special banner with all dancers before this but whatever). But now, can these heroes compete with CYL4's new refines, or even CYL5's?
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Gatrie : Armored Amour
Lvl. 40 5 ☆  47/42/17/44/35       Max Invest: 56/51/25/53/43
Spirited Spear+: If [Bonus] is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
Moonbow – Fort. Def/Res 3 – Crafty Fighter 3
Gatrie is our second Gen-4 armored unit, and he’s not to far off from B!Edegard in terms of stats. Aside from that, he has a normal banner version of a special inheritable weapon, and it’s no where as good as Arcane Qiang.
Amorous Lance: At the start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At the start of combat, if [Bonus] is active on unit or unit’s HP >50%, grants Atk/Def/Res+X (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)
So, as an upgraded Spirited Spear, Gatrie will grant himself and allies bonuses to trigger the effect. Then, he gets Bonus Doubler (excluding Spd) on top of Special Charges. Since Armored units don’t get Oath skills or Bonus Doubler, this makes him very unique just with his base effect.
At start of combat for allies within 3 spaces of unit, if the ally has Def < unit's Def - 5, grants Atk/Spd/Def/Res+3 and "reduces damage from foe's first attack by 30%" to those allies during combat. At start of unit's combat, if unit is within 3 spaces of any allies with Def < unit's Def - 5, grants Atk/Def/Res+5 to unit during combat, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 60; otherwise, X = 30) and deals damage = Y% of unit's Def when Special triggers. (Y = unit's max Special cooldown count value × 10, + 20; excludes area-of-effect Specials)
Now, seeing as Gatrie is a womanizer, I thought of him having a gender swapped version on Hilda’s two axes. This would buff “women” (allies with less Def then Gatrie) and buff Gatrie when “women” were around. Obviously, Gatrie has a lot of Def. He’s tied for 5th highest Def and 3rd highest Def at max investment and is made even higher with Fort. Def/Res 3. Because it’s an almost useless condition, I made it so he needs to out Def his allies by 5. No it’s not, “don’t put another tank on your team,” just make sure there is a least one ally with less than 45 Def. Is that too had? Anyway, he gets DR similar to Weaving Fighter, just 10 lower, and more damage Def% TD on his Special, based on his cooldown. Also, while you are likely to give him a save skill, the 3 tile radius buff to allies would just be an player phase effect, unless they are out of range.
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Ilyana: Hungering Mage
Lvl. 40 5 ☆  39/38/32/17/40       Resplendent + Max Invest: 50/49/42/27/51
Blárfox+: If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Iceberg - Mirror Strike 2 - Res Ploy 3
Ilyana is a 3-4 star blue mage and our newest released hero to get a resplendent version. Wow. She is now sitting alongside Cyril, Valantine! Faye, Resplendent! Sigurd, and Resplendent! Surtr for highest BST in their respective BST class, at max investment. What are you going to do with all that HP and Res, Ilyana? Res Ploy? Initiate combat with a Fox tome and Mirror Strike? Die to a stray dagger? Go hungry? So many options. Anyway, I forgot what Phenoixmaster’s made up tome for her was going to be, so here’s mine.
Hungry Tome: If any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Spd/Res-7 and [Sabotage] on those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflict Atk/Spd/Res-4, and also, if the foe has [Sabotage] inflict Special cooldown charge -1 on foe per attack (Only highest value applied. Does not stack.) and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2, (Example: if foe has +7 bonus to Spd, inflicts Spd-19, for a net penalty of Spd-12.) Calculates each stat penalty independently.
At start of combat, if unit's HP ≥ 25%, inflict Atk/Spd/Res-4 on foe, grant bonus to unit’s Atk = total penalties on foe during combat, and restores 7 HP to unit after combat.
It’s the tome version of the Carrot Bow that Spring! Linhardt got, but it inflicts Spd, Res, and [Sabotage] + Guard and Panic Spd/Res if [Sabotage] is on the foe + Dominance + healing after combat. So I heard that Thorn in Telius’s games is bad, too much weight for it’s might. And since she’s most likely to use it, might as well not give it NFU or guaranteed follow-up. But, she relatively fast, and an infantry unit that would like Mag. NFU, so this tome just helps in the Spd diff. Beside, she’s going to nuke with 36 effective Atk. Oh, and she has nothing to lower the attack or protect herself aside from Atk-8 and Guard. Remote Mirror would be a necessary inherit to not get nuked back.
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Jill: Fiery Dracoknight
Lvl. 40 5 ☆  40/39/40/36/17               Max Invest: 49/47/49/45/25
Talregan Axe: Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Moonbow - Atk/Spd Push 4 - Chill Atk/Spd 2 - Spd/Def Rein 3
As expected Jill did not face the same fate as her father, or any of the other wyvern riders after him, because her is waifu. This 5 star flyer has a perf that has accelerates special and guarantee’s her a Desperation, like the Dive-Bomb skill. She also has the Player Phase standard condition for Atk/Spd+6. So, what can she do now?
Talregan Axe: Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6, Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
I added NFU. This is necessary as she would need a flow skill to use her desperation effect. Def/Res+4 is also there for more bulk on counterattacks.
At the start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit, [Canto (1)], and “Unit can move to a space within 2 spaces of any ally within 2 spaces.” At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/ Def/Res+5 during combat, neutralized effects that inflict “Special Cooldown charge -X” on unit, and deal damage = 20% of unit’s Spd.
I mentioned before that her kit works like Dive-Bomb. Well, Dive-Bomb got an upgrade in Aerial Maneuvers, which grants warping power. This just gives her warping power, like the Oath Skills, along with [Canto (1)], like the Alarm skills, giving her two bonuses to use with Atk/Spd Prime if you wish. Along with that, she has NFU, Null-Guard, and True damage based on Spd. All this is to ensure that her second attack will be a special that hurts.
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Shinon: Scathing Archer
Lvl. 40 5 ☆  40/38/42/27/24              Max Invest: 49/47/51/35/32
Double Bow: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range.
Deadeye - Atk/Def Solo 4 - Lull Atk/Spd 3 - Time's Pulse 3
The edge lord archer that introduced Deadeye, the first new premium Specials restricted to certain classes. He arrived with the worst bow in Tellius, but a great bow in FEH, for having Close Counter. Inscribed Tome technically has Close Foil and Naga and Virtuous Naga has Close Ward, so it is really the only one. It does have the condition that he must be solo, which fits his personality. Now, the issue comes, do we drop the conditional necessary for this effect? Are we ready for a world where a character from 4 years ago gets Close Counter in their weapon unconditional? No. I’m afraid we have to wait for a new hero to have this. Until then, did you see they have Close Counter mixed with Bonus Doubler now?
Double Bow: Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if the number of allies adjacent to unit is ≤ 1, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If unit is not adjacent to an ally unit can counterattack regardless of foe's range.
So, I kept the solo condition, but separated it from the rest of his effect, including NFU.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/ Def/Res+5 during combat, neutralized effects that grant “Special cooldown +X” to foe or inflict “Special Cooldown charge -X” on unit, reduces damage from foe's first attack by 30%, and deals damage = X% of unit's Spd when Special triggers. (X = unit's max Special cooldown count value × 10, + 20; excludes area-of-effect Specials)
Next, he has more stats, Tempo, Damage reduction, and adding more Spd based True Damage to his Deadeye. So, yeah. That’s pretty good.
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Petrine: Icy Flame-Lancer
Lvl. 40 5 ☆ 42/35/37/30/24              Max Invest: 51/44/46/38/32
Flame Lance: Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat.
Ignis – Atk/Spd Push 3 – Threat. Atk/Def 2
Petrine, one of Daein's Four Riders, wields the Flame Lance (not to be confused with the Firesweep Lance) with a “callous disdain for those around her”. This here description in game. I got nothing else about her other than she’s a bad bitch. *snaps fingers on left, then right side* She does have one of the few weapons effective against beast, and it calculates damage base specifically on the foe’s Res rather than Def or having adaptive damage. Well, now that everyone is getting “Hexblade”, might as well buff that. Aside from that, we can make her weapon purely offensive. With a character description like that, she could inflict damage on her allies like Fallen Berkut, but let’s just have the downside be having nothing defensive.
Flame Lance: Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, calculates damage using the lower of foe's Def or Res, inflicts Spd/Def/Res-5 on foe during combat, and also, if unit or foe initiates combat after moving to a different space, grant unit a guaranteed follow-up attack.
Adaptive damage? Check. Guaranteed follow-up? Well, she has three effects already so, we can put this in the clash condition, like Arcane Qiang.
If unit initiates combat or if the number of allies adjacent to unit is ≤ 2, inflict Spd/Def/Res-5 on foe, unit's first attack deals damage = 15% of foe's Def during combat. If unit initiates combat after moving 2 or more spaces, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials) and foe cannot counterattack.
Next, more solo condition? Sure. Bonus damage on the first hit, taking the foe’s Def like how Rhea takes the foe’s Res, like a mini Moonbow. That would be helpful against the high Def Beast, let’s do it. And we’ll have another clash condition that will pierce through the DR of Cavalry beasts or Beast exclusive passives, while having it so the foe cannot counterattack, like the Firesweept lance. It does have a notable 2 spaces to move for this, but it hopefully, it will help to get past the fact she has block damage. She is basically helpless on enemy phase.
This is the one I would like some critique on, before her refine is scheduled in May. I would like the critique on the rest too. Gimmie the comments!
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ajentmm · 1 month
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ajentmm · 1 month
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Be patient with him, Eliwood... he's not used to being so high up on a tier list.
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ajentmm · 1 month
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farcillmin
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ajentmm · 1 month
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The whole scene where Shinon gets reprimanded for looting corpses always seemed weird to me, considering how the Greil Mercenaries' main method of gaining new equipment is looting corpses.
IDK, maybe ike and Soren just took this oppurtunity to bully Shinon for a change.
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ajentmm · 1 month
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ajentmm · 1 month
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YOU ARE NOW ENTERING THE 'WHAT' ZONE
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happy episode 11!
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ajentmm · 2 months
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i can’t believe this is real
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