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3dgamelp · 1 year
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evaluation
Throughout this project, I learned a variety of new techniques, such as; how to make an enemy attack the player, how to roam around, and how to run towards and around the player. This gives the enemies a more traditional “zombie-like” feel. I thought this would help to reinforce the horror genre I hoped to achieve in my game's play style. It was always a game that had started with the idea of using the Black wing virus in some way. The game was good in the aspect of view from fog and lighting but the texture of the main map as the texture quality was very low poly.
Textures against the walls and floors aren't as high quality as what the lighting shows them, which was a sad part but to link it to a game I would say have a look at Halo Combat Evolved with the texture quality.
To build my game I primarily used Unreal Engine and blender, I ran into some strange problems such as the player's shadow being cast awkwardly with the way they were holding the gun, to solve this I had to cut the body of the player model in certain areas, to make it all look a bit more natural. In terms of techniques, I used a program called Blender for the models of players and weapons, and I think they turned out really well. The weapon models I got from a friend who's a part of a Star Wars group that makes models for VR to use in military simulator games.
I did alter my project to make the map smaller due to how much time we had to make the game. My friend's assets saved me a lot of time as if I never had the models I would not have made it star wars related if I never had the models then I would make the weapons more realistic instead of space weapons, I did not use voxel as I wanted a more smooth outcome minted of cubed enemies or weapons.
From the beginning, I had an idea to make a zombie Star Wars with the initial premise of the Blackwing virus spreading, overall I believe the main game turned out very well, however if I had more time I would’ve added sounds for the zombies, and even tried to develop 4 more variants of them. This would’ve made the game longer, other options were a potential lockdown area [you're stuck in a room with no way out, with undead spawning in and attacking for a time limit].
I would’ve like to make up to 8 different areas where more and more zombies are there to overwhelm you. In terms of winning the game you must reach a reactor once the button is pressed, I would like to make a timer so you could escape but for now it's just a flash of light.
I learned how to make an enemy AI that tracks you once it's seen you, Like I said before the weapons I got from a friend who sent me the google drive link, but the zombies I got through gmod. We added code from making zombies roam around to making a gun that uses line tracing for firing the weapon, we also made a hp bar and score so when you get to a certain score a new horde of the dead spawns, this is so the player doesn’t get overwhelmed at the beginning. The design of the level was really good, the only thing I dislike is the 3d maps. They’re a pain to create consistent levels in, but I enjoyed it as it let me make stuff you would not normally see, or be able to do in 2d, things like hallways you can only see at right angles to stairs that seem to lead to nowhere.
If I was to restart from scratch I would add more variants of the clones [phase 1 and 2] and more guns [dc-15a and the Z-6].
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3dgamelp · 1 year
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ITCH.IO
My game is uploaded to itch.io where you can download it. here are the images of how its done
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Blackwing Project by xpbear33 (itch.io)
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3dgamelp · 1 year
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influenced
GAME 1 : COD ZOMBIES
call of duty zombies greatly influenced my game as it had the horror aspect that made zombies, zombies from the slow walking to being easily over ran from the zombies,
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GAME 2 : STAR WARS BF2
Star wars battle front 2 gave me the idea to give it a star wars feel from the weapons to the location and enemy's
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LORE 1 : blackwing virus
this is a virus from star wars lore that was made by sith science its a hive mind infection that can learn with every mind it takes
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3dgamelp · 1 year
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Game Completion
to complete the game you must fight your way threw groups of the dead and four different rooms till you get to the last room where theirs 20-30- zombies that once spotted will start enclosing on your position, there is a white button that blows the ship up and thats the end of the game, there is not a story as you are just placed into a room with a gun and a zombie
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3dgamelp · 1 year
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Game
When building the game my main goal was to get it to working state, which i achieved, after i got it in a working state the next thing was the map and fog, lighting to work on which mostly came out well the map looks very low poly to the enemy's, but in overall the map when according to plan and it works plus the visuals look well for what i have done
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3dgamelp · 1 year
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FORMS
The subjects that played my game all found the layout of the map was fun and enjoyable to play as well as they found the atmosphere of the game fits the style,
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when it comes to the goal 3/5 found the goal clear,
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one person found it unclear but the compass pointing to the next door kept them on track and one person had no idea where to head,
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every one found it easy to find the end of the game,
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and people said I could improve by
"music, faster zombies, different kind of zombies, make a widget where it says you need to press E to interact, make headshot do more damage, make the story of the mission more clear and maybe add some flashing lights at the end to signal to the player that the ship is exploding?, Ammo crates
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3dgamelp · 1 year
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3dgamelp · 1 year
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GAMEPLAY 2/4
This is the test with the new ammo counter and a few visual changes, i have also addedammo pickups
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3dgamelp · 1 year
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END GAME
to end the game you must push your way through the dead to a reactor which when you press e the reactor melts and then your thrown back to the start as the cycle continues
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3dgamelp · 1 year
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ammo and ammo counter
youtube
youtube
i used these tutorials to make a working ammo counter and mag so the mag starts with 30 and then gows down, you cant reload till you empty the mag
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3dgamelp · 1 year
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HEALTH
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This code is for my health bar which when hit from the dead, this will start a time line which takes away the health in animation, once the hp is gone you will stop and the game restarts
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3dgamelp · 1 year
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INTERACTION
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with this line of code this allows me to press e on objects and interact with them from opening a door to ending the game,
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3dgamelp · 1 year
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WEAPONS
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This is the code for all guns in the game with exception to the sound of the gun and projectiles
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3dgamelp · 1 year
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GAME INSPIRATION
COD ZOMBIES:
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Cod zombies has been going on from 2007 with the first edition being made from activision with the intent of this game being a reward for completing the campaign it became on of the best known games
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3dgamelp · 1 year
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GAMEPLAY 1/4
This is an early rendition of my game with a working hud for hp and points, in this clip you see the main layout of the map as well as the main area for zombies' spawns
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3dgamelp · 1 year
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quixel bridge
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quixel bridge is a decal and 3d object downloader where you can get royalty free items for texturing or to add depth to you map, as you see here i got 4 items a, old tree stub, some moss floor, a forrest floor and a weapons crate for some to show time passed by
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3dgamelp · 1 year
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SCI FI 6/6
STAR WARS
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these some of the heavy spaceships for Star Wars from a Venator that carry's vehicles to smaller one that can carry some small vehicles and troops
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