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Milo: I got an idea, what if we hang a mistletoe but you have to fight someone if you're under it.
Attila: Milo no.
Sasha: Mistlefoe.
Attila: Please stop encouraging him.
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Existing as a cryptid must have done a almost complete 180 at some point. Before, keeping the secret was of utmost importance - if a werewolf was seen, you had to make it look like a normal animal attack at all cost before the actual hunters came in and looked for your pack.
Today, it's actually MORE secure to make sure witnesses saw a werewolf because nobody will ever believe them. Sure, there's still hunters around but they have as little credibility as the witnesses and about as many resources.
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St. Zacharias
Sasha had a lot of names in his life, few of them self-chosen. Growing up the son of a choleric miller and a traveller mother who seemingly abandoned him, he was looked upon with suspicion from an early age. He distinguished himself by being a brilliant strategist, ruthlessly efficient with zero patience for political asskissing and very comfortable with using his wolf-given abilities for violence. The Mad Mutt was one of the nicer names. If he had died a glorious death in the name of Christendom, he may just have been granted sainthood, like so many others with a questionable past. Except Sasha was just a bit too cynical to die a martyr. Having a good name after your death didn’t help you a whole lot if you died miserably, after all.
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I never meant for Wolves against the World to be a love story, it was originally about these old werewolves with a dark past and questionable morals to find community in their town of humans, to find connection after such a long time of being isolated by their nature.
Milo was meant to be the main character. The entire B-plot about his kid was meant to be the focus.
But then somehow Sasha and Attila pushed him aside and they were very much in love, and I couldn't just pass that up.
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Likes don’t increase visibility to others! Please reblog this to spread the word! 
I think Werewolf is an inherently queer medium
This is all a part of a larger long-term project.
I am trying to hold the World of Darkness to higher standards of inclusivity.
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Book 1: Cliath
Meet The Gaians — a chosen people blessed by Gaia of whom among them there are heroes who are born, blessed with the power to Change. They have been charged with the duty of protecting her and her brood, and among them are fellowships from every culture. They are largely comprised of Kinfolk. Vanguards of the earth, they follow the Codes and Creeds of renown in chiminage to the spirits in exchange for favor, protection, and power to strengthen their Fellowships and they form one of several primary factions.
A small number of Gaia’s chosen have been gifted the ability to shapeshift through either bite or birth into animals; warriors joining the fight against the Wyrm. The Gaians have many secret names for these shapeshifters between their cultures, and they range across many animal species and tribes, but the most common among them in these times are Garou.
This sourcebook includes information on First Changes, Rites of Passage, how people become werewolves, and what they're fighting for. Book 1 is effectively a players guide, including enough comprehensive character creation rules for people to create rank 1 Garou.
The World of Darkness is implied to exist just beneath a facade that all others take for granted as simply being a world gone wrong. When the Change happens to a Garou, human or otherwise, the world they once knew ceases to be. The Apocalypse is said to be something happening to everything, everywhere, simultaneously, and on every level. This transcends the concept of everything succumbing to a singular event but many small ones.
In many ways, the Garou themselves are emblematic of this Apocalypse, with these former lives ending and sweeping the cub into something far bigger than themselves. A Call To Action is the theme of Book 1.
Book 1: Cliath goes into warborn, bitten, wolf-born, and human-born lives leading up to the change. It presents a curated depiction of the Garou from the perspective of those who would mentor them. There are not a lot of conflicts, profound lore, or politics so much as 'this is what we are, this is what we do.' Functionally, this can be considered a Players’ Guide, containing your attributes, abilities, advantages, and Merits and Flaws. Gifts and rites will be truncated to rank 1 for the most part. Guidelines for new STs will be found here, including enough powers and enemy stats to keep their troupe of players on their toes. This will also include things like chargen and descriptions of attributes, abilities, and advantages. This will also have many details on packs and the importance of one's packmates. And what better way to introduce new players than to have it happen in an all-new setting for storytellers to introduce their players to the game: the first three chapters of Dead Mountain!
Dead Mountain isn't going anywhere. In fact, it will be used as the foundation for this series. Already-finished parts of the Dead Mountain will be released over the next few months, and a delayed release of the full chronicle will come next spring. The scope of Werewolf: the Essentials will strongly diverge from past game traditions. In past core books and settings, there was an intent to showcase the world at large, written from the perspective of people who had never been to these places. In the end, many details were laughably wrong or mediocre representations that didn’t appeal to the groups they represented. We want the World of Darkness to be HUGE. So, we will be laser-focusing this project to represent the Garou from the Pacific Northwest as an example, with guidelines on how to make your own World of Darkness at your locale HUGE too!
CALLING ALL CHARACHS!
We cannot make this happen without your help.  We are putting out the call for folx from all parts of the queer, lesbian, trans, bisexual, gay, and asexual werewolf fandom looking to help make this the best possible release we can:
Artists
Horror writers
Editors
Consultants
Hype Wolves to help spread the word
Indie TTRPG creators
Working together, we can create a game that is fun, engaging, and genuinely representative of the diverse community of players and fans who love Werewolf. To help us out, click here We look forward to providing you future updates!
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Stop me from drawing Sasha and Milo as knights, you can’t
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I think what I'm trying to do - and what annoys me about a lot of werewolf stories - is to write about agency and will instead of the black and white approach to pack dynamics.
Attila is the leader, first because of pure political scheming, then because of habit. He had to learn to be fully self-sufficient to not leave an opening to replace him all the way back in the army. He reasserts his leadership, sometimes in unhealthy or violent ways, because it is his duty to keep his pack safe and he can't fathom how to do that without having absolute control. He loves his pack, but his leadership role keeps him at a distance. Only when he gives up some of that power can he succeed.
Sasha is a distrustful, cynical, and callous asshole who always has a backup plan. He obeys orders, but always looks for an out of a way to influence things to keep himself and his brother safe. Yet he submits himself to Attila even after they break from the Army, because Attila earned his respect and is actually a good leader. Sasha could replace him, even without booting him from the pack. He'd be good at it, too. But he doesn't want to. Being deputy - his leader's support - is where he thrives.
Milo hates authority. Not because he's unwilling to do what people ask of him, but because he was punished regardless of how he behaved, so he might as well do what he wants. He does things he's aware are foolish, because his history outweighs common sense sometimes. He's a very reliable ally when he respects you and a massive liability if not. But he does want someone to take the lead, just someone he can trust.
Eike is devoted to the pack. They saved him, and he owes it to them to serve them as best he can. But some part of him always feels that their dynamics are unhealthy and make them vulnerable. That he needs to step up. But he's uncertain if he's good enough to do so, or if he'd just make things worse. Once he gathered the courage to act without being told to, he is the only thing that can save them all.
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*Fleur comes home absolutely drunk, undresses, and stands in Anneke’s bedroom.*
Anneke: Babe, are you.. coming to bed?
Fleur: No thank you, I’m sure you’re lovely but I have a girlfriend.
Fleur: *Lies on the ground and falls asleep*
Anneke: ...
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Sasha : Don’t mansplain this to me!
Fleur: Wh- I’m a woman! I can't mansplain anything to you!
Sasha : …Well, I’m a feminist, and I believe a woman can do anything a man does!
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Milo: Okay, if we can't do it by sheer force, we'll do it my way.
Sasha : ...Your way is sheer force.
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Eliza: You remind me of the ocean.
Sasha: Because I'm deep and mysterious?
Eliza: No, because you're full of salt and you scare people.
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Anneke: Help! I’m drowning!
Stian: Calm down. We’re only in six feet of water!
Anneke: NOT ALL OF US ARE TALL!
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Eliza: So... what would you do if you were in bed with me?
Eike: Depends. Is your bed comfortable?
Eliza: Yes.
Eike: I'd sleep.
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Anneke: Hey, aren’t you Milo?
Milo: You a cop?
Anneke: No.
Milo: Then yes, I am.
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Sasha: I’ve been dropping the most insanely obvious hints for centuries now. No response.
Attila: Rather stupid, that one.
Sasha: They’re really smart actually. Just dense.
Attila: Maybe you need to be more obvious? Like, I don’t know… “Hey! I love you!”
Sasha: I guess you’re right. Hey Attila, I love you.
Attila: See! Just say that!
Sasha: Holy fucking shit.
Attila: If that flies over their head then, sorry Sasha, but they're too dumb for you.
Sasha: ... Attila.
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Eliza: You’re kind of a pushover, aren’t you?
Eike : …I’m sorry.
Eliza: See!? That’s exactly what I’m talking about!
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Antonelli: How the hell are you still alive?
Attila: Honestly, I’m just as confused as you are.
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