the specific frustration with dungeon meshi is that there's been a very distinct shift in fan content and a very clear reason for it. it was one of the rare cases of a decently popular work where the vast majority of fan content you saw was gen or f/f; m/m ships existed but they were not anywhere near as overwhelming as in other fan spaces, and people who heard about dunmeshi by word of mouth often came in knowing about farcille. the anime started airing after the manga was completed and is a pretty faithful adaptation, it's not as if it added any more fanservice/sexualization/shipping fodder. the only difference is that it made dunmeshi more mainstream/popular, and that's when the focus started shifting towards m/m ships and away from gen and f/f. for the people who enjoyed being in a fan space that unlike 99% of fandoms wasn't m/m focused, that fucking sucks, and there's nothing you can do about it because you are always flat out outnumbered
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The Terrors Beneath Deepfrost Citadel: a dnd-campaign
Get ready for “The Terrors Beneath Deepfrost Citadel”: a Decked Out 2-inspired Dungeons and Dragons campaign.
Many years ago, an adventurer by the name of Thaddeus Holsten opened the Black Mines and built Deepfrost Citadel - names familiar to any who aspire to be adventurers themselves. After tragedy struck, the mines were blocked off, the Citadel stood empty, and Thaddeus Holsten himself vanished.
Year after year, adventurers arrive in the former mining town of Hermilthan, sitting at the foot of the icy mountain where Deepfrost Citadel and the Black Mines are located. To find the treasures buried in the mines or hidden within the Citadel’s walls, or to discover the fate of Thaddeus Holsten. But anyone who enters the Citadel to start their search, disappears without a trace and none walk out alive.
Do you have what it takes to brave this dungeon? Or will it eat you alive?
This module contains:
An original thrilling tale of terror that leans closely and expands on official lore
Adventure for characters levels 3 through 7
Five distinct and dynamic levels to explore
Up to 18 different maps
Awesome magic items, based on the original dungeon’s artifacts
Unique Hermit-inspired NPCs and creatures
All in a fancy PDF and a less fancy but no less functional google doc!
For all your Decked Out 2 dungeons and dragons needs, all these resources are freely available following this link.
The Dungeon is ready for its next victim…
(This module is inspired by and based on Decked Out 2, a game made by TangoTek during Hermitcraft season 9).
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broke: Jake English would have that alarm clock that when the alarm goes off, a target board will come up and you have a little laser gun. if you shoot the target, the alarm would go off.
woke: Jake has that same alarm, but he uses an actual pistol to shoot it. Jade created it and they’ve installed extra target boards, so it will automatically reset for the next morning.
bespoke: Jade and Jake have installed a system where every morning, a target board will descend from a randomly chosen point in their respective rooms/outside the window. the target board will sound out a blaring alarm until they’ve hit the bullseye. they’ve both gotten very good at shooting the targets with their eyes closed and promptly falling back asleep. it only works about 50% of the time, so they keep setting more alarms. they keep forgetting to tell visitors about this.
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