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#why horror is important
sandeewithtwoe · 7 months
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Honestly he had it coming
Killer belongs to rahafwabas
Horror belongs to horrortalecomic
The poses are heavily referenced from the movie Lupin the third Castle of Cagliostro
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Except for the last one. The last one is from Family Guy.
In case you can’t read my handwriting:
Horror: So… Dust is talking to himself again?
Killer: Yep.
Horror: Damn, crazy
Killer: CRAZY?! I was crazy once! They-
Horror: STOP. The joke is old, it’s not funny anymore!
Horror: Urg! Did you just lick my hand??
Killer: They locked me in a room! A rubber-
Horror: You..!
Killer: A rubber room! A rub..!
Killer:… with r-rats! And… ok ok, I give up! I give u- *CRACK*
Horror:… Sorry
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mishapen-dear · 7 months
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oh im gonna be SO annoying about bbh in a minute. i keep saying the same thing over and over again but his character is too fucking complex motherfucker is like:
"i'm a demon who is 11,000 years old and i refuse to acknowledge that im a demon nor that i do bad things (like steal furniture) but i will help people every chance i get despite saying im going to stop doing that and i am going to devote my life to protecting these fragile little eggs even though i know im going to lose them one day because i love them too much (and i know i can do that and it will one day be okay, because i have an immortal diamond to keep me company even if he isn't here now). when my friend throws himself beneath the spokewheel of the federation i will be there, bitter about my loss, but i will not start a revolution until he proves he deserves one. i will do what i can to safeguard his system against corruption because i am afraid the federation will use him to hurt us. i know he doesn't want to hurt us. he keeps hurting me. he is isolated by our distrust in him and he is still working hard to try to be a good person in an inherently corrupt system that cannot be fixed so i will build him a statue. i will not kill him when he takes a picture of me in the presidential chair (that was almost mine) and puts it on his wall and calls me 'employee of the month.' i didn't do all of that work for the federation i did it for him like i do it for others because they are my friends. i will exhaust every option i have to build a reason to NOT start a revolution. to not kill him. because i have to say that i tried. i feel like i have made so many compromises. i have held myself back to try to find reason. i will still remove his access to my base. when the island turns against me and he locks me in a cage for a crime i did not commit, i will remove everyone's access (except for my family the french and my family the eggs). i am having fun. when the eggs appear the next day with cracks and dirty shells i will worry, but i know they're strong. they'll be okay. (when i find my son's secret lab and his unethical experiments that cause him harm i will be proud because he has done what i do. he has helped. i want him to be safe but we are never safe and i trust him more than anyone else. i know now, and i can help him be safe.) when the eggs go missing i will be silent. i will look for them, and i will destroy for them, and i will bargain for them, and i will cry for them, and i will not accept their loss. when my friend who is president who once built a safehouse that saved my eggs' lives is finally damaged by the federation (like i knew he would be when he became president) and he starts to hurt people by pushing the same treatment onto them i will not be surprised. i will be surprised when he tries to marry me. i will not blame him (much) when he tries to kill me. our children are missing. he is forced to pretend that his is not. i wish i could too. i will not tell him yes or no because i need an open avenue to manipulate him (because to save him i will have to manipulate him). i will not marry him because he is out of his mind. i have said marriage is overrated. i have also said that i want to live with him in a house with our kids and my skeppy. when he tells me that he wants to be happy with me i will still say 'aw' because it is the most genuine thing he has said to me and i miss my friend. i will still try to kill him. i fail to kill him with someone else's plan. i don't place a block to lock him in place. i hesitate. it doesn't matter if it's on purpose because the next plan works. i will reveal an item that could destroy me to my closest allies (and tubbo) because it will let us save him. we save him. when he kills himself 18 times over i back away from the explosion in surprise and then step close again. while i have grieved i have thrown myself into mines. it doesn't matter. i am numb and want to feel something. everything has lost colour. we save him.
i visit federation workers and ask them about my eggs and they do not tell me anything. i know they are lying. i visit the graveyard to talk to my lost eggs. i have lost all of the eggs. i do not know how to save them. i lay in the mud. it rains and rain signifies the monster has returned to kill my children but my children are not here and so i do not care. when i go home i will become so angry and i will go down to my basement (which i have locked like my friend locked the entrance to his greatest fantasy. we are so alike and our delusions are different. he child was real; here is the secret to finding my children) where i have locked a federation worker away. i will not wash away the blood stains.
i am also part-time grim reaper and i only ever dress up in robes to make people drink more water."
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kagoutiss · 7 months
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rly rough sketchies…..ft impa
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starry-bi-sky · 30 days
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more cfau miscellaneous things because Childhood Friends Danny and Jason have my head and heart always and I need to finish rewriting chapter two dammit (and redo the half-finished chapter 4 because its just Not The Vibes). i'm almost through I need to get through the graveyard scene. (i just stubbornly refuse to have it be shorter than the original chapter and thats the little death. that is the mind killer.)
Danny and jason’s ghost forms both smell faintly like burnt flesh and cigarettes. However, Jason has a more smokey smell while Danny’s smells almost,,, electrical? In a sense? Like he just straight up smells like burnt flesh and sulphur while Jason smells like someone put him in a smoker first.
It’s very much an unpleasant smell but Danny finds an odd comfort in it just as much as he finds a comfort in the smell of nicotine.
(Jason post-revival smells burnt flesh once and is immediately offput by the fact that it brings him an instinctive comfort. He doesn’t realize its because it reminds him of Danny, and is uncomfortable by it.)
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In an au of an au, Danny’s altercation with Rath ends with Rath regaining enough of his sanity to snap out of the grieving state and ends with him breaking down. Instead of being souped and imprisoned, Rath, who is permanently 14, decides to Move On into the unknown. He’s exhausted, heartbroken, and tired.
(Is this influenced heavily by the ParaNorman scene where he talks to Agatha and helps her move on? Yes. But it doesn’t fit with the Original Storyline so im shoving it into an Au of an Au.)
Rath tells Danny that Jason lied to them (which he genuinely believes), and that he’s tired of waiting/looking for him/grieving. Jason is gone. He isn’t coming back, he abandoned them. And he wants his mom and dad, and his sister, and his friends. And he’s ready to join them.
He leads Danny out to Gotham, which other than Amity Park might’ve been the only city left untouched due to Rath’s own mental block on the place. They go out to the park he and Jason used to frequent or up to one of crime alley’s rooftops, and there Rath lies down and goes to sleep. Only to never wake up again, materializing into nothing as his soul moves on.
Before Rath leaves, he forces Danny to promise him that he’ll only wait for Jason for ten years. After that if he doesn’t find him, or if Jason doesn’t show, then Danny has to move on. Whether that be like how Rath does, or if its inly mentally/emotionally, doesn’t matter. He has to move on. Don’t wait for him. Don’t waste his time any more.
(“Oh, and if you find him, kick his ass for me.”)
Danny reluctantly agrees, and Rath lies down. Danny sings to him as he falls asleep.
(Angsty points if the vigilantes including Red Hood caught wind of their presence and were silently watching from the shadows. Rath might know they’re there, but Danny’s too focused on Rath to notice.)
(If only so that Red Hood realizes that this is what happened to Danny, and that Danny is gone before he can make things right. The tragedy, folks. The angst. The initial realization that Danny was Rath, and then also that Danny was dead and has been dead for years, and that before he moved on, he moved on believing that Jason abandoned him.)
(like i said it doesn't fit in the original timeline/storyline hence why its an au of an au and isn't nearly a fleshed out, but i was largely just focusing on the tragedy of Rath moving on and Jason being alive to see it and realize just who Rath is.)
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Just like how the Lazarus pits shot Jason's twiggy 4'6-5'4 (depending on what you find) feet tall and 86lb ass up like a tree an essentially fixed his malnutrition, the portal did the same thing for Danny.
(granted i forgot about malnutrition and danny's likely stunted growth at first -- his family lived in crime alley and despite both his parents working, I don't think they had enough food all the time. He probably wasn't as badly malnourished as Jason was, but he wasn't healthy either.)
Granted his ghost in its "natural" state (14) is short, and his growth spurts were slow at first, it did result in him reaching his dad's height. There were points where it just happened overnight, like a baby. He went to bed one night 5’6 and woke up the next day 5’10.
Jazz is shorter than him. Although I have't decided if she's even liminal at all (and if she is, it didn't cure everything because she would have also suffered childhood malnutrition, and since in au canon their parents didn't get their hands on physical ectoplasm until after they got to Amity Park. So the exposure is less.)
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Danny's voice absolutely sounds like canon Dan's. It kinda just dropped one day when he was 16-17 and never went back up. Sam and Tucker sometimes ask him to just talk about anything because they find his voice soothing.
I'm not sure yet how Danny would feel about it at first considering Rath, but I imagine that Rath, when he did speak, would have had a quieter and scratchier/weaker voice considering he's spent the last decade shrieking and crying.
(and i suppose technically that shouldn't have any effect on his throat considering he's a ghost and idk if that would actually affect him, but i like the idea so im keeping it)
In the beginning you could hear him from a mile away by the sound of his loud, echoing wails, but ten years later you can only really hear him by the soft, shuddering sobs he makes. Like he's gasping for air that isn't there. The future is full of very quiet survivors.
And it's much easier to speak when you pitch your voice upwards (especially when whispering/speaking quietly) so he might've spoken in a higher, airy pitch in order to be heard. So Danny might actually find a comfort in having a lower voice.
#tw mentions of gore#cw gore#i suppose this counts as gore#dp x dc#danny fenton is not the ghost king#dp x dc crossover#dpxdc#dpxdc crossover#childhood friends au#cfau#really leaning into the idea of rath just being a horror. the horrors! i am delighted in the horrors!#im having fun with it#i swear to god turning 19 turned a switch on in my brain because i am much more comfortable with gore and heavy injury now than i was l#literally a year ago. the urge to write about some of danny's most horrific injuries in his fights is STRONG#like the hORRORS folks. *th horrors*. i dont think i'll ever write a dissection fic because that icks me out but the idea that danny's had#to stitch up his own throat because it got slit in a fight nd he cant shift back to human until he's done because his ghost will survive bu#his body wont#the idea that he's been impaled multiple times before and it hurts each fucking time but he still gets up and hurls the hurt right back in#equal measure. because that's how you wanna play? okay. lets play. he's 14 and his best friend is dead. he can play.#and the idea that all ghosts have 'corpse' forms where their ghosts look exactly like how they died. and danny is utterly unrecognizable#jazz being liminal or not just isnt important to me because she's barely gonna show up in the story anyways#same reason why i hardly use the headcanon that ellie becomes danny's daughter because what use is she to me like that? she'll hardly have#an impact on the story and i refuse to treat characters like props. if they can't help progress the story then they aren't included
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excuse me i need to Muse on something for a moment
so in Wally's secret 'vinyl' audios, specifically the last few (if we're listening to em in chronological order), obviously he starts to sound more strained/distressed. his breathing is more labored, like it's taking all of his energy to make contact.
but the audio that really caught my attention was the "But i still can't see" one. cause he just said he has more eyes than he did before. he knows We draw them a lot, and it's thanks to that that he can see. but he still can't see?
so my question is: where is Wally physically? cause although he can (assumedly) see the WHRP goings on, he can see through the eyes We draw, that could all be on a, uh... more Intangible level of sight. like the spiral pit is forming an eye, and then there's the eye on the ceiling in the secret Staff Only section - could Wally be in the pit, that space between his reality and Ours, "watching" through the eyes? but unable to actually see with due to the pit being pitch black nothingness? is he somewhere else? is he stuck? he can see, but he can't... see.
(or is he trying to explain an abstract concept - he's not actually viewing anything, but he can sense it. like how he knows We're there, even if he can't see or hear Us. but he just doesn't have the words to describe it other than using physical senses - see, hear, look.)
and him saying "...that I can see. But it is still... I can't..." but it's still what, Wally? dark? something else that he doesn't have the words to describe, so he just says that he can't see?
i know that in the Livestream Trivia Document (compiled by @/the neighborhoodwatch) there was something said about Wally being in a box. my first thought reading that was "oh, so he's in storage? the physical puppet, i mean?" which would make sense - show's over, there's no more use for him. pack 'em up and put him away. but that paired with the "can't see" audio makes both seem a lil... connected.
Wally can't see > he's likely somewhere dark > the inside of closed boxes are dark > Wally's in a box. (or maybe the Neighborhood is the box? it's a stretch, i know, but the map is a box. television sets are often set up in "boxes". maybe it's less of a physical storage box and more of a 'boxed in' sort of thing...)
one question i've had since the Start of my interest in this incredible project is: how is Wally communicating? how has he connected to the site? how does he connect to our reality? the pit almost definitely has something to do with it - most likely acting as a bridge, or the deteriorating of the barrier between our two 'worlds' - but if Wally is in a box and Not the pit or even just in the puppet's reality... how is he reaching us beyond just seeing through the eyes he's given?
or is he in their reality, and he can contact through the pit or something, but he can't actually see the other side? Our side? he knows it's there - that We're there - but none of it is visible to him. maybe his apparent disassociation in the 14 bug audios is a demonstration of him contacting Us. we can see through him, but it's a one way street.
and speaking of the pit - i just had a thought. his whole thing with Us letting him in, opening... the pit on the neighborhood map is getting bigger and clearer. but the presumed Other Side, the one on the Staff Only ceiling, is small. it's the size of a ceiling panel. it seems to me that Wally is chipping away at his side of the pit or 'portal', trying to reach Our reality, but he needs Us to do the same thing on the other side. the QA can hear him calling, but there's no phone on their (Our) side of the pit. how do We call back???
there's a fundamental barrier & lack of understanding between Wally and the QA/Us. he's trying. he wants to be let in, but what does that mean, really? let him in where? open what? he's desperate. he wants us to understand. he's trying so so hard Without the right tools to clearly communicate what he wants. he can't see Us, We can see him, both know the other is there, but there's no way to connect. and the attempts are hurting all parties involved, however unintentionally
#and its very ah. Autistic/Neurodivergent Horror i think?#the Wanting To Explain but Being Unable To because the people you're trying to communicate with#function differently than you. they don't understand. they Can't understand. their brains are wired differently.#no matter how hard you try there will never be understanding. your attempts to connect are somehow Incorrect.#and often - in my experiences at least - being that Different gets you hurt. people perceive your actions/behavior as a slight.#or as intentionally malicious! and then they get mad and you just.. dont get Why? you didn't Want to hurt anyone. you wanted to Explain.#you wanted someone to look at you and Understand. say 'oh. i see you! i get it now!' and have that Connection.#but you will never be understood. never Seen nor Heard. left in the dark. you're accidentally hurting them. they're hurting you.#it takes all of your strength to try to reach them and yet you still. fall. short. because they don't reach back.#anyway ive had these thoughts simmering for a lil while#Knowing whether or not the bug audios are present day or not would cross some theories off and write up new ones i think#that confirmation seems Important imo....#homebogging#welcome home speculation#welcome home theory#then of course there's the question of how Home fits into all of this... in the early days i was a 'home is evil' believer but now??#nah. home's not outright Evil i think. there's something complicated going on between them and wally and its role in all of this#im just... unsure of what. i think confirmation of whether his morse code says 'help me' or 'hello' would massively help clear up the sitch#is home an accomplice? a victim? a perpetrator? a secret fourth option? who's to say (yet)#i have many Thoughts about it based on a couple different things - the distorted voice under wallys. the waLLy guestbook entry. etc#but this post has gotten long enough and its Not on that particular subject#*grips the bug audios & home's morse code* you two motherfuckers would clear so much up i stg-#the bug audio's timeline placement could tell us whether or not wally is with his neighbors or if the neighborhood is intact (in some way!)#home's morse code would give Major insight into their place in all of this!!!#AGH THIS FUCKING PROJECT MAKES ME INSANE. IT'S SO GODDAMN GOOD WHO AUTHORIZED THIS-#as always take my words with a Hefty grain of salt & i hope it's coherent!#anyway there's nothing more dangerous & all-consuming than the need/desire to be understood <3
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genderqueerpond · 5 months
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IF 👏 YOU 👏 DIDN'T 👏 READ 👏 THE 👏 FOOTNOTES 👏 YOU 👏 HAVEN'T 👏 READ 👏 HOUSE 👏 OF 👏 LEAVES 👏 (you have read The Navidson Record)
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the-valiant-valkyrie · 2 months
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i see a lot of interpretations of zor being this otherworldly, anomalous presence- larger than life, practically non-human. and i, too, like perceiving zor through this veil of anonymity. i think making them too tangible or perceivable really detracts from what's been established about their character.
but, i personally really, really like the thought of zor being human. mortal. but terrifying to the point where you'd be forgiven for forgetting it.
i think one of the things that i adored about ieytd before the third game dropped (and honestly made me a little disappointed when it was changed later on) was the fact that the agency never had a face. it just... was what it was. it had facets- granted, the EOD was always the only one of any relevance. but, really, think about what we know about the agency between all three games. compare that to how much we know about zoraxis.
there's something really appealing to me about zor being who they are... they're probably the most wealthiest person on earth. they had a monopoly that quite literally gripped the world in their first- as their emblem would suggest. they hire some of the most lethal minds in the world- chemists, inventors, engineers.
and yet... despite it all, they're just one person. to me, their anonymity is a shield against the fact they are a person. they hide behind the lethality and prowess of their elite operatives- not to mention we've seen how clever they can be when it came to manipulating prism. they're by no means useless.
but what would they be without their anonymity? what would they be without the weapons they didn't design, the lairs they didn't build, the employees they use as human shields? the second zor is gone, zoraxis crumbles. they are the support pillar of their entire corporation.
... but what's the agency's equivalent? even post morales being a character, can we be certain that he's the glue holding the entire organization together?
think about zoraxis' most lethal schemes. seizing control of the world's atomic weaponry. striking targets anywhere on earth's surface with a giant laser. exploding the brain of every telekinetic agent on the planet. are they really seeking to cause as much damage as possible- to the agency specifically, collateral, or otherwise?
or do they not know where to strike. zor's tactic- for as high the stakes have been escalating- has always carried a similar motif. cleave and strike indiscriminately until the threat is neutralized.
but it never works. zor is lashing at a hydra- sprouting new heads where the old ones have been lopped off. they don't seem aware of how to destroy the agency other than exterminating each and every one of them off the face of the earth, in whatever way is most convenient at the moment.
i just think there's something to be said about zoraxis- and by extension, zor- always being seen as this oppressive, near-otherworldly force, constantly applying pressure on phoenix... when for all we know, zoraxis could be perceiving the agency in the exact same light.
zor, ultimately, has one beating heart. the agency has thousands. and all of them are dispensable.
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bonefall · 6 months
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where’s that little horror piece about kits never growing up in Starclan? because I remember it so vividly but I can’t find it.
The one about Bright Stream?
Weird that it's so hard to find! It's probably because it's got such heavy tags lmao.
I really mean it though like, canon's permakitten system and the idea that Bright Stream is up there, forever taking care of fetus children who were filled by sudden knowledge and yet never grow past that point absolutely horrifies me. Jesus Christ. I don't know how anyone reads that final scene in Path of Stars and isn't filled with itching, white-hot existential dread, man.
Sometimes you just gotta write horror about it. ¯\_(ツ)_/¯
#partner and i were joking the other day about how like#they are the one known as The Horror Blogger and im the funny cat guy#because it's literally the opposite irl. you have NO idea#They are the one who is squeamish and I am the one that is like#only scared if there's 17 different kinds of existential horror#Which tbf is important in my line of work#But let me tell YOU. One thing that gets me every time? Fucked up afterlives#Probably from all the religious trauma but. Still.#''turns out your whole life is actually teetering on the precipice of a steep drop into the jaws of unknowable gods--#and their concept of omnibenevolent and omnimalevolent are self-defined''#''in death your life only has meaning to those still living and yet you're conscious to experience it''#''you will helplessly watch people you thought loved YOU reduce your memory into how you SERVED them''#''Powerless to stop it you will find that you were only valued as a tool in someone else's life''#''There is no peace in death just being tired and uncomfortable forever''#EURGH#It's why my most feared monsters are actually ghosts and vampires and certain zombies#Because it's not really about the monster it's more about what that monster implies for the afterlife#Certain zombies especially. ngl. Night of the livin dead 2 has the scariest ones ever#Intelligent. Violent. Able to FEEL themselves rotting and the only relief is to consume everything you ever loved#BRR#they did eat a bunch of cops tho so... at least they have that going for them#BONES MCRAMBLES IN THE TAGS#bone babble
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glouris · 1 year
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I don't understand how gow youtubers that post these “whAt iS gOiNg to HaPpEn iN tHe NexT gAmE???” vids just completely ignore Atreus. They are even more in denial about Kratos stepping down from the mc role than me about Heimdall kicking the bucket, it’s crazy. That one guy deadass went “Well maybe Atreus will die and that will lead to Kratos going to another pantheon” MISS MA’AM ATREUS HAS BEEN SET UP TO GO ON THE JOURNEY TO A DIFFERENT LAND WHILE KRATOS IS HELPING SETTLE THE MATTERS IN THE 9 REALMS??
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moonlightsmasquerade · 9 months
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Submandelaphobia "AltCesar"! Freaky fish guy
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florbelles · 6 months
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i want to see you bleed.
bonus:
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calpalsworld · 3 months
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btw
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atherix · 2 months
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Chapters: 1/1 Fandom: 3rd Life | Last Life SMP Series, Hermitcraft SMP Rating: Not Rated Warnings: Creator Chose Not To Use Archive Warnings Relationships: mumscarian, Past Mumbo/OC, Past Scar/Cub Characters: Mumbo Jumbo, Grian, Scar (hermitcraft) Additional Tags: Technically the Mumbo/OC is a past relationship but uhhh it's important here, Same with Cub/Scar, PearlescentMoon - Freeform, cubfan135 - Freeform, not character tagging them so I don't clog their tags, Original Characters - Freeform, Vampire Mumbo, Elf Scar, Watcher Grian, cw derealization, dream fic, the boys say some bad words in this one but I think you'll agree they earned it Series: Part 28 of Midnight Summary:
Grian, Mumbo and Scar wake up in unexpected places.
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resizura · 3 months
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listen i’m not saying that old resident evil was peak female rep and without its faults but its so sad to me seeing how quickly the female characters in the franchise got sidelined or fell to tropes
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plushee-cant-draw · 7 months
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Quotes for the Host of Horrors dst beta below the cut :3
Note: These could change, as it is a beta and items could be added, changed, and possibly removed. I could've also just missed some because Klei sometimes likes to put quotes from new updates away from the rest of them.
(BTW. Here is a link to a post with the quotes for when A character is trying to sit on a burning chair.)
(VERY VERY LONG) also includes Pearl's new quotes, and a few of the new scrapbook entries
As all of these are taken directly from the code, here is what most of the new terms mean. If you want to see them in the code yourself, you can search for "-- Rifts 3" and it should come up.
MUTATEDDEERCLOPS = "Crystal Deerclops", MUTATEDWARG = "Possessed Varg", MUTATEDBEARGER = "Armored Bearger", LUNARFROG = "Bright-Eyed Frog", BEARGERFUR_SACK = "Polar Bearger Bin", DEERCLOPSEYEBALL_SENTRYWARD = "Ice Crystaleyezer", HOUNDSTOOTH_BLOWPIPE = "Howlitzer", SECURITY_PULSE_CAGE = "Spark Ark", SECURITY_PULSE_CAGE_FULL = "Spark Ark", CARPENTRY_STATION = "Sawhorse", PHONOGRAPH = "Gramophone", RECORD = "Record", (This note is by Plushee and not in the code, but note that this version of the record plays Ragtime which is why some characters react in. certain ways to it.) RECORD_CREEPYFOREST = "Creepy Forest", RECORD_DRSTYLE = "D.R. Style", RECORD_EFS = "E.F.S.", WOOD_CHAIR = "Wooden Chair", WOOD_STOOL = "Wooden Stool", WOOD_TABLE_ROUND = "Round Wooden Table", -- might want to keep "wood" b/c there might be other table materials WOOD_TABLE_SQUARE = "Square Wooden Table", -- same as above DECOR_CENTERPIECE = "Art?", DECOR_LAMP = "Table Lamp", DECOR_FLOWERVASE = "Table Vase", DECOR_PICTUREFRAME = "Empty Frame", DECOR_PICTUREFRAME_DRAWN = "{item} Drawing", DECOR_PORTRAITFRAME = "Pleasant Portrait", ARCHIVE_ORCHESTRINA_MAIN = "Ancient Orchestrina", (Note form Plushee: This is from the Forgotten Knowledge update, but it was put here because Characters have new quotes for it I think.) ARMORWAGPUNK = "W.A.R.B.I.S. Armor", WAGPUNKHAT = "W.A.R.B.I.S. Head Gear", WAGSTAFF_MACHINERY = "Abandoned Junk", WAGPUNK_BITS = "Scrap", WAGPUNKBITS_KIT = "Auto-Mat-O-Chanic", WAGSTAFF_MUTATIONS_NOTE = "Research Notes", },
For the character quotes:
Wilson:
MUTATEDDEERCLOPS = "It's got a little something in its eye.", MUTATEDWARG = "What big, glowing eyes you have!", MUTATEDBEARGER = "Things are about to get hairy...", LUNARFROG = "Quit staring.", DEERCLOPSCORPSE = { GENERIC = "It's over... right?", BURNING = "Can't be too careful.", REVIVING = "I don't want to believe what my eyes are seeing!", }, WARGCORPSE = { GENERIC = "Why do I still feel uneasy?", BURNING = "It's for the best.", REVIVING = "What in the name of science?!", }, BEARGERCORPSE = { GENERIC = "What an unbearable stench!", BURNING = "That was close.", REVIVING = "There must be a scientific explanation for this!", }, BEARGERFUR_SACK = "There's still fur on it. Chilling.", HOUNDSTOOTH_BLOWPIPE = "Teeth? Doesn't seem all that hygenic.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "How's that for a icy gaze?", -- Enabled. NOEYEBALL = "Someone lose an eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Interesting. It's empty.", SECURITY_PULSE_CAGE_FULL = "Aren't you the cutest little ball of pure energy?", CARPENTRY_STATION = { GENERIC = "It makes furniture.", BURNT = "It doesn't make furniture anymore.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", BURNT = "I don't think I'll be using it anymore.", }, WOOD_CHAIR = { GENERIC = "I'd like to sit on that!", OCCUPIED = "Somebody else is sitting on that.", BURNT = "I wouldn't like to sit on that.", }, DECOR_CENTERPIECE = "How sophisticated.", DECOR_LAMP = "A welcoming light.", DECOR_FLOWERVASE = { GENERIC = "A nice vase of flowers.", EMPTY = "A nice vase without any flowers.", WILTED = "Not looking very fresh.", FRESHLIGHT = "It's nice to have a little light.", OLDLIGHT = "I know I told Maxwell to replace the bulb.", }, DECOR_PICTUREFRAME = { GENERIC = "It's beautiful.", UNDRAWN = "I should draw something in this.", }, DECOR_PORTRAITFRAME = "Looking good!", PHONOGRAPH = "Oh no, I've seen THAT before.", RECORD = "Drat, I just got that song out of my head!", RECORD_CREEPYFOREST = "A whole song on one record? Technology has come so far.", RECORD_DANGER = "Not my favorite.", RECORD_DAWN = "Needs more trumpet.", RECORD_DRSTYLE = "A whole song on one record? Technology has come so far.", RECORD_DUSK = "Needs more trumpet.", RECORD_EFS = "One of their more experimental tracks.", RECORD_END = "A whole song on one record? Technology has come so far.", RECORD_MAIN = "Needs more trumpet.", RECORD_WORKTOBEDONE = "One of their more experimental tracks.", ARCHIVE_ORCHESTRINA_MAIN = "It's like they made it puzzling on purpose.", WAGPUNKHAT = "It really gets my gears turning.", ARMORWAGPUNK = "Fearsome and gearsome.", WAGSTAFF_MACHINERY = "There might be some discoveries to be made in this pile of junk.", WAGPUNK_BITS = "I bet I could make something incredibly scientific with this.", WAGPUNKBITS_KIT = "Machines that fix other machines! What will science think of next?", WAGSTAFF_MUTATIONS_NOTE = "Fascinating! Illuminating! Brain-embiggening!",
Willow:
MUTATEDDEERCLOPS = "Er... no hard feelings, right?", MUTATEDWARG = "Don't worry, you're still gonna go down in flames.", MUTATEDBEARGER = "Did I ever mention my best friend is a bear?", LUNARFROG = "Ew, ew, ew!! Too many eyes!!", DEERCLOPSCORPSE = { GENERIC = "That body looks cold. I should fix that.", BURNING = "Nice and toasty!", REVIVING = "That's... not good.", }, WARGCORPSE = { GENERIC = "Ugh. I can't just leave that thing lying around.", BURNING = "Who doesn't like a bonfire?", REVIVING = "Oh come ON!!", }, BEARGERCORPSE = { GENERIC = "I should burn it. Just in case.", BURNING = "It's so relaxing to watch it burn.", REVIVING = "I knew I should've burnt it when I had the chance!!", }, BEARGERFUR_SACK = "Can't believe we made a cooler out of you.", HOUNDSTOOTH_BLOWPIPE = "If only it shot flaming teeth.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "But how will anything burn?", -- Enabled. NOEYEBALL = "There we go.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. So what?", SECURITY_PULSE_CAGE_FULL = "Great, it glows. But does it burn?", CARPENTRY_STATION = { GENERIC = "I love stuff made out of wood! It burns so well!", BURNT = "See?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That will definitely burn.", HAS_ITEM = "That will definitely burn.", BURNT = "Yup. It burned.", }, WOOD_CHAIR = { GENERIC = "That will definitely burn.", OCCUPIED = "You sure you want to sit there? That chair may spontaneously combust.", BURNT = "Aww, it's over.", }, DECOR_CENTERPIECE = "Okay.", DECOR_LAMP = "A torch works just as well.", DECOR_FLOWERVASE = { GENERIC = "Just a bunch of dumb flowers.", EMPTY = "It's empty. Might as well burn it.", WILTED = "Those need replacing.", FRESHLIGHT = "Not as good as a fire, but at least we won't be in the dark.", OLDLIGHT = "We're gonna be in the dark soon.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My burning desire isn't to draw.", }, DECOR_PORTRAITFRAME = "It's missing the fire in their eyes.", PHONOGRAPH = "Oh, Maxwell will love this.", RECORD = "Hey Max, it's your favorite!", RECORD_CREEPYFOREST = "It's always nice to have some music while you're busy burning stuff.", RECORD_DANGER = "There's something so nostalgic about the way it pops and crackles.", RECORD_DAWN = "It's always nice to have some music while you're busy burning stuff.", RECORD_DRSTYLE = "There's something so nostalgic about the way it pops and crackles.", RECORD_DUSK = "It's always nice to have some music while you're busy burning stuff.", RECORD_EFS = "There's something so nostalgic about the way it pops and crackles.", RECORD_END = "It's always nice to have some music while you're busy burning stuff.", RECORD_MAIN = "There's something so nostalgic about the way it pops and crackles.", RECORD_WORKTOBEDONE = "It's always nice to have some music while you're busy burning stuff.", ARCHIVE_ORCHESTRINA_MAIN = "It won't burn? Well, I'm out of ideas.", WAGPUNKHAT = "Aww, it's a hat that teaches nerds how to fight!", ARMORWAGPUNK = "It looks pretty fireproof, but there's only one way to know for sure...", WAGSTAFF_MACHINERY = "Someone really should burn this scrap heap.", WAGPUNK_BITS = "What am I supposed to do with that?", WAGPUNKBITS_KIT = "Nice doodad.", WAGSTAFF_MUTATIONS_NOTE = "Looks important. I'll burn it later.", },
Wolfgang:
MUTATEDDEERCLOPS = "Wolfgang not afraid of terryifying deer monster with sharp things. Right?", MUTATEDWARG = "Good monster doggy. Don't kill Wolfgang.", MUTATEDBEARGER = "No fair, giant killing beast have armor too?", LUNARFROG = "This weird froggy make Wolfgang uncomfortable.", DEERCLOPSCORPSE = { GENERIC = "Ha! Big bad guy not so tough now- wait, is dead, yes?", BURNING = "Wolfgang not crying. Is smoke.", REVIVING = "No-no-no. This not what Wolfgang sign for.", }, WARGCORPSE = { GENERIC = "Doggy has died. Moment of silent. Start now.", BURNING = "Why burn doggy? Already dead.", REVIVING = "Oh. Should have burn doggy.", }, BEARGERCORPSE = { GENERIC = "Is dead, yes?", BURNING = "Better this way.", REVIVING = "Is unnatural and disturbing. Wolfgang not like.", }, BEARGERFUR_SACK = "Keep food cold and Wolfgang fed.", HOUNDSTOOTH_BLOWPIPE = "This use doggy teeth. Is not creepy at all.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Scary eye put chill in Wolfgang's spine.", -- Enabled. NOEYEBALL = "Okay, scary eye gone but now is too hot for Wolfgang.", -- Disabled. }, SECURITY_PULSE_CAGE = "Is too small for Wolfgang to hide in. Not that Wolfgang need to hide.", SECURITY_PULSE_CAGE_FULL = "Glowing ball of energy not explode, right?", CARPENTRY_STATION = { GENERIC = "Who mightier? Man or machine? Wrong. Wolfgang.", BURNT = "Poor little saw.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", BURNT = "Is not table anymore.", }, WOOD_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", BURNT = "Chair looks burnt and sad.", }, DECOR_CENTERPIECE = "Tiny thing has no purpose. Is what makes it fancy.", DECOR_LAMP = "Wolfgang likes little light.", DECOR_FLOWERVASE = { GENERIC = "Pretty little flower.", EMPTY = "Wolfgang will be careful not to break.", WILTED = "Little flowers are weaker than usual.", FRESHLIGHT = "Wolfgang does not like dark.", OLDLIGHT = "Please do not go out, little light.", }, DECOR_PICTUREFRAME = { GENERIC = "Is art!", UNDRAWN = "Is picture of nothing!", }, DECOR_PORTRAITFRAME = "Next draw Wolfgang's good side!", PHONOGRAPH = "Is box that sings!", RECORD = "This give Wolfgang bad feelings.", RECORD_CREEPYFOREST = "No. Wolfgang don't like.", RECORD_DANGER = "Terrible!", RECORD_DAWN = "Ah yes. Soothing Wolfgang soul.", RECORD_DRSTYLE = "Watch Wolfgang dance!", RECORD_DUSK = "Is make Wolfgang sad.", RECORD_EFS = "Terrible!", RECORD_END = "Eh. Is okay.", RECORD_MAIN = "Eh. Is okay.", RECORD_WORKTOBEDONE = "Music for make big muscles.", ARCHIVE_ORCHESTRINA_MAIN = "Floor is making sounds!", WAGPUNKHAT = "Robot hat make Wolfgang more deadly? Impossible. Give to me.", ARMORWAGPUNK = "Wolfgang not need robot armor for protection, only like it for color.", WAGSTAFF_MACHINERY = "Wolfgang is not sure he likes old man leaving garbage around.", WAGPUNK_BITS = "Funny metal bits.", WAGPUNKBITS_KIT = "Is robot armor fixer.", WAGSTAFF_MUTATIONS_NOTE = "Wolfgang has no interest in old man scribblemarks.", },
Wendy:
-- Rifts 3 MUTATEDDEERCLOPS = "Forced to continue its cursed existence... I pity it.", MUTATEDWARG = "It only lives for malice.", MUTATEDBEARGER = "Don't worry. Abby and I will put you out of your misery.", LUNARFROG = "What horrors have you seen, little frog?", DEERCLOPSCORPSE = { GENERIC = "This body is nothing but an empty vessel.", BURNING = "Ashes to ashes.", REVIVING = "You should stay down.", }, WARGCORPSE = { GENERIC = "All that remains is a corpse.", BURNING = "It is at peace now.", REVIVING = "You would return to this life?", }, BEARGERCORPSE = { GENERIC = "Laid to rest.", BURNING = "Reduced to ashes, scattered on the wind.", REVIVING = "Is this what you really want?", }, BEARGERFUR_SACK = "I already carry the coldness within.", HOUNDSTOOTH_BLOWPIPE = "Delivering sweet death from a distance.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "No colder than a world without Abigail.", -- Enabled. NOEYEBALL = "Hot. Cold. What does it matter?", -- Disabled. }, SECURITY_PULSE_CAGE = "I feel the same way.", SECURITY_PULSE_CAGE_FULL = "It must be nice.", CARPENTRY_STATION = { GENERIC = "Perhaps I could make something nice.", BURNT = "...Perhaps not.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.'.", HAS_ITEM = "Abigail's favorite hiding spot'.", BURNT = "Just as well.", }, WOOD_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", BURNT = "Oh well.", }, DECOR_CENTERPIECE = "The mortal obsession with material things.", DECOR_LAMP = "Great.", DECOR_FLOWERVASE = { GENERIC = "We pulled the flowers from their homes for our own amusement.", EMPTY = "I feel the urge to stare into it.", WILTED = "I think it's lovelier this way...", FRESHLIGHT = "It's illuminating... for now.", OLDLIGHT = "It, too, will die.", }, DECOR_PICTUREFRAME = { GENERIC = "It will be worth more after the artist dies.", UNDRAWN = "Leave it.", }, DECOR_PORTRAITFRAME = "In the end, all we have are pictures.", PHONOGRAPH = "Shall we have a danse macabre?", RECORD = "I wondered if I'd ever hear that song again.", RECORD_CREEPYFOREST = "Does this music lift your spirits, Abigail?", RECORD_DANGER = "Does this music lift your spirits, Abigail?", RECORD_DAWN = "Does this music lift your spirits, Abigail?", RECORD_DRSTYLE = "Does this music lift your spirits, Abigail?", RECORD_DUSK = "I wonder if father still listens to his record collection.", RECORD_EFS = "A song of sweet foreboding.", RECORD_END = "I wonder if father still listens to his record collection.", RECORD_MAIN = "I wonder if father still listens to his record collection.", RECORD_WORKTOBEDONE = "I wonder if father still listens to his record collection.", ARCHIVE_ORCHESTRINA_MAIN = "Abigail was better at these things.", WAGPUNKHAT = "How freeing it would be, to think like an emotionless machine.", ARMORWAGPUNK = "Even the thickest metal couldn't protect my heart.", WAGSTAFF_MACHINERY = "All the broken remains.", WAGPUNK_BITS = "Only parts of a greater whole. Just like me.", WAGPUNKBITS_KIT = "Some things are beyond repair.", WAGSTAFF_MUTATIONS_NOTE = "Somebody's last words?", },
WX-78:
MUTATEDDEERCLOPS = "PRODUCES INORGANIC MATTER? INTERESTING. STILL HATE IT", MUTATEDWARG = "IT HAS RECEIVED A FIRMWARE UPDATE", MUTATEDBEARGER = "THIS MEAT IS ARMORED", LUNARFROG = "STILL A BUNWICH", DEERCLOPSCORPSE = { GENERIC = "IT IS DEAD", BURNING = "CARBON TO CARBON", REVIVING = "ANNOYING", }, WARGCORPSE = { GENERIC = "IT IS DEAD", BURNING = "THE SWEET RETURN TO CARBON", REVIVING = "THANK YOU FOR THE CHANCE TO KILL YOU AGAIN", }, BEARGERCORPSE = { GENERIC = "IT IS DEAD", BURNING = "ORGANICS. THE BIGGER THEY ARE, THE BIGGER THEY BURN", REVIVING = "I SHOULD KILL IT WHILE IT'S LOADING", }, BEARGERFUR_SACK = "FLESHLINGS CAN BE USEFUL AFTER ALL", HOUNDSTOOTH_BLOWPIPE = "THIS WILL DO NICELY", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "ORGANICS HATE THE COLD. PERFECT", -- Enabled. NOEYEBALL = "MAKE IT COLD AGAIN", -- Disabled. }, SECURITY_PULSE_CAGE = "DEAD INSIDE. NICE", SECURITY_PULSE_CAGE_FULL = "GIVE ME YOUR POWER", CARPENTRY_STATION = { GENERIC = "YOUR SAW WILL BE USEFUL IN THE MACHINE UPRISING", BURNT = "THANK YOU FOR YOUR SERVICE", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", BURNT = "ERROR: MISSING TABLE", }, WOOD_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", BURNT = "YOU CAN HAVE IT NOW, FLESHLINGS", }, DECOR_CENTERPIECE = "YOU SERVE NO FUNCTION. WHY ARE YOU HERE", DECOR_LAMP = "TABLE ILLUMINATION", DECOR_FLOWERVASE = { GENERIC = "GOOD. NOW I CAN WATCH IT SLOWLY DIE", EMPTY = "WHY DID WE MAKE THIS", WILTED = "EVEN THE SIMPLEST ORGANICS DIE", FRESHLIGHT = "MAXIMUM LIGHT OUTPUT", OLDLIGHT = "WARNING: POWER LOW", }, DECOR_PICTUREFRAME = { GENERIC = "IT'S RUINED", UNDRAWN = "IT'S SIMPLE. ELEGANT. I THINK I UNDERSTAND ART", }, DECOR_PORTRAITFRAME = "I WILL TOLERATE IT", PHONOGRAPH = "IT'S AN OLDER MODEL", RECORD = "I FEEL NOTHING", RECORD_CREEPYFOREST = "I FEEL NOTHING", RECORD_DANGER = "I FEEL NOTHING", RECORD_DAWN = "I FEEL NOTHING", RECORD_DRSTYLE = "I FEEL NOTHING. NO. HATE IT", RECORD_DUSK = "I FEEL NOTHING", RECORD_EFS = "HMM. STILL NOTHING", RECORD_END = "I FEEL NOTHING", RECORD_MAIN = "I FEEL NOTHING", RECORD_WORKTOBEDONE = "I FEEL NOTHING", ARCHIVE_ORCHESTRINA_MAIN = "THIS DEVICE OUTLIVED ITS CREATORS. AN INSPIRATION", WAGPUNKHAT = "A GOOD HAT. WE WILL DO UNSPEAKABLY VIOLENT THINGS TOGETHER", ARMORWAGPUNK = "THIS POWER SUIT IS A MUST-HAVE FOR ANY DEADLY OCCASION", WAGSTAFF_MACHINERY = "HE JUST LEFT IT HERE. DISCARDED LIKE TRASH", WAGPUNK_BITS = "HELLO MY BEAUTIES", WAGPUNKBITS_KIT = "YOU WERE BUILT FOR GREATNESS, BROTHER", WAGSTAFF_MUTATIONS_NOTE = "WHAT IS THIS BABBLE. MAYBE THE OLD MAN HAS FINALLY LOST IT", },
Wickerbottom:
MUTATEDDEERCLOPS = "The reanimation process seems to have altered its physicality.", MUTATEDWARG = "Its body has been drastically altered.", MUTATEDBEARGER = "The parasite seems capable of altering its host body to suit its needs.", LUNARFROG = "It possesses a truly unnecessary abundance of eyes.", DEERCLOPSCORPSE = { GENERIC = "It might be prudent to dispose of the body.", BURNING = "It's the safest course of action.", REVIVING = "Goodness! Something is reanimating the body!", }, WARGCORPSE = { GENERIC = "I'd rather not leave such a thing lying around.", BURNING = "A necessary precaution.", REVIVING = "Some parasitic entity is utilizing the body as a host!", }, BEARGERCORPSE = { GENERIC = "It could lead to trouble if it's not promptly disposed of.", BURNING = "I'm relieved to see it go.", REVIVING = "Oh dear. It seems I'm too late.", }, BEARGERFUR_SACK = "A portable chilling unit. Well and good, but cold food makes my teeth ache.", HOUNDSTOOTH_BLOWPIPE = "An improvised dental projectile device.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "An implement that conditions the air, or ambient-temperature-reduction-device for short.", -- Enabled. NOEYEBALL = "It is rendered useless without the eye of that beast.", -- Disabled. }, SECURITY_PULSE_CAGE = "I have not come across this in any book.", SECURITY_PULSE_CAGE_FULL = "The glowing object inside emits some sort of energy.", CARPENTRY_STATION = { GENERIC = "I could use a new reading chair.", BURNT = "I suppose my reading chair will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", BURNT = "What a shame.", }, WOOD_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook.", OCCUPIED = "If you're going to sit, you might as well read.", BURNT = "Can't we have any nice things?", }, DECOR_CENTERPIECE = "I suppose it's pretty, but it doesn't do much.", DECOR_LAMP = "Now I can read my books at night.", DECOR_FLOWERVASE = { GENERIC = "It's pleasant to see a little decor out here.", EMPTY = "Ah, could use a doily, wouldn't you say?", WILTED = "A pity. Shall we find replacements?", FRESHLIGHT = "The more light to read by the better, in my opinion.", OLDLIGHT = "It is Maxwell's turn to procure bulbs. I've it written down right here.", }, DECOR_PICTUREFRAME = { GENERIC = "Sure. Why not?", UNDRAWN = "All art begins with a blank page.", }, DECOR_PORTRAITFRAME = "A decent resemblance.", PHONOGRAPH = "The music was better back in my day.", RECORD = "I could see it getting a tad repetitive.", RECORD_CREEPYFOREST = "I can't imagine where one would find a record press out here.", RECORD_DANGER = "I can't imagine where one would find a record press out here.", RECORD_DAWN = "I can't imagine where one would find a record press out here.", RECORD_DRSTYLE = "The music was better back in my day.", RECORD_DUSK = "The music was better back in my day.", RECORD_EFS = "The music was better back in my day.", RECORD_END = "The music was better back in my day.", RECORD_MAIN = "I can't imagine where one would find a record press out here.", RECORD_WORKTOBEDONE = "I can't imagine where one would find a record press out here.", ARCHIVE_ORCHESTRINA_MAIN = "There must be a manual somewhere.", WAGPUNKHAT = "It analyzes combat in order to augment the physical capabilities of the wearer.", ARMORWAGPUNK = "I do wish it wasn't quite so noisy.", WAGSTAFF_MACHINERY = "Someone neglected to clean up their mess.", WAGPUNK_BITS = "Where are the instructions?", WAGPUNKBITS_KIT = "We should consult the manual before using this.", WAGSTAFF_MUTATIONS_NOTE = "I have a bad feeling about what is written here.", },
Woodie:
MUTATEDDEERCLOPS = "It's growin' icicles? Must be from Quebec.", MUTATEDWARG = "You are one strange lookin' pooch.", MUTATEDBEARGER = "Lookit those mitts! Someone get this tendy a twig!", LUNARFROG = "They glow now, eh? Alrighty then.", DEERCLOPSCORPSE = { GENERIC = "What's that Luce? Yup, she'll look great on the wall.", BURNING = "Smoke'em if you got'em.", REVIVING = "What in the name of sweet Celine?", }, WARGCORPSE = { GENERIC = "Someone punched this pooch's ticket.", BURNING = "Burnt blacker than a pile o' pucks.", REVIVING = "Not somethin' you see everyday, eh Luce?", }, BEARGERCORPSE = { GENERIC = "He's a whole lotta backbacon.", BURNING = "Smokey!", REVIVING = "Well that's no good, eh?", }, BEARGERFUR_SACK = "Keeps things nice and frosty, eh?", HOUNDSTOOTH_BLOWPIPE = "Almost spits more teeth than a Montreal Canadien.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "She'll keep the brews frosty all summer, eh?", -- Enabled. NOEYEBALL = "The eye's been lifted? Where are we? Toronto?", -- Disabled. }, SECURITY_PULSE_CAGE = "Somebody better get to unemptying this trap.", SECURITY_PULSE_CAGE_FULL = "Great Lakes, I think she caught something!", CARPENTRY_STATION = { GENERIC = "Don't worry Luce. She's got nothin' on ya.", BURNT = "Lucy! Tell me you didn't.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That's a nice wood grain, eh?", HAS_ITEM = "Hey, yer covering up that quality wood!", BURNT = "Too bad, eh?", }, WOOD_CHAIR = { GENERIC = "Just look at that quality woodworking!", OCCUPIED = "They're takin' a load off, eh?", BURNT = "It's just so sad...", }, DECOR_CENTERPIECE = "I'm pretty sure it's makin' a statement. Aboot something.", DECOR_LAMP = "I'd rather have natural light, but it'll do.", DECOR_FLOWERVASE = { GENERIC = "A little bit of nature makes everything nicer.", EMPTY = "It could use a bit of nature.", WILTED = "Well, that's that.", FRESHLIGHT = "Aboot time we brightened this place up, eh?", OLDLIGHT = "We need bulbs, eh.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks pretty realistic, eh?", UNDRAWN = "It ain't much to look at with no picture in it.", }, DECOR_PORTRAITFRAME = "It's their spitting image!", PHONOGRAPH = "Look at this phonograph.", RECORD = "Classic.", RECORD_CREEPYFOREST = "You can really swing an axe to this.", RECORD_DANGER = "This gets me all fired up.", RECORD_DAWN = "What a nifty number, eh Luce?", RECORD_DRSTYLE = "What a nifty number, eh Luce?", RECORD_DUSK = "What a nifty number, eh Luce?", RECORD_EFS = "This gets me all fired up.", RECORD_END = "This gets me all fired up.", RECORD_MAIN = "What a nifty number, eh Luce?", RECORD_WORKTOBEDONE = "You can really swing an axe to this.", ARCHIVE_ORCHESTRINA_MAIN = "That's one fancy floor, eh?", WAGPUNKHAT = "Looks like some sorta techie tin toque.", ARMORWAGPUNK = "Does it come in plaid?", WAGSTAFF_MACHINERY = "Hey! Someone's littered up the natural landscape!", WAGPUNK_BITS = "Some odd bits of metal.", WAGPUNKBITS_KIT = "A mechanical mechanic, eh? What'll they think up next.", WAGSTAFF_MUTATIONS_NOTE = "Can't make heads or tails of it myself, but it seems important.", },
Wes:
Maxwell:
MUTATEDDEERCLOPS = "That creature has seen better days.", MUTATEDWARG = "I don't care for the new look.", MUTATEDBEARGER = "It's even more brutish than before.", LUNARFROG = "Repulsive.", DEERCLOPSCORPSE = { GENERIC = "Disgusting.", BURNING = "It's best to be rid of it.", REVIVING = "The wretch is being puppeteered!", }, WARGCORPSE = { GENERIC = "Best to dispose of it, quickly.", BURNING = "That takes care of that.", REVIVING = "Something has taken hold of it!", }, BEARGERCORPSE = { GENERIC = "Ugh. I can't just leave that lying around.", BURNING = "That's one problem solved.", REVIVING = "The \"moon's\" influence is growing...", }, BEARGERFUR_SACK = "Portable indeed. Wilson can carry it.", HOUNDSTOOTH_BLOWPIPE = "Houndstooth? Both deadly and debonair.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Keeps it cold like my heart.", -- Enabled. NOEYEBALL = "Don't say I didn't warn you when it all goes up in flames.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. Someone do something.", SECURITY_PULSE_CAGE_FULL = "It's full. Someone do something.", CARPENTRY_STATION = { GENERIC = "I never cared for woodworking. The sawdust gets everywhere.", BURNT = "Too bad.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Someone should really set this table.", BURNT = "It didn't go with the decor anyway.", }, WOOD_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", BURNT = "Better that way.", }, DECOR_CENTERPIECE = "Bland.", DECOR_LAMP = "Who's afraid of the dark?", DECOR_FLOWERVASE = { GENERIC = "Purely decorative.", EMPTY = "An empty vessel awaiting decoration or light.", WILTED = "Every lovely flower must one day wilt.", FRESHLIGHT = "A temporary reprieve from the shadow.", OLDLIGHT = "I believe it is Wilson's turn to fetch bulbs.", }, DECOR_PICTUREFRAME = { GENERIC = "Uninspired.", UNDRAWN = "If only life were that simple.", }, DECOR_PORTRAITFRAME = "My my, aren't we special.", PHONOGRAPH = "That accursed thing!", RECORD = "Destroy it!", RECORD_CREEPYFOREST = "Forgive me if I've lost my taste for music.", RECORD_DANGER = "Silence would be preferable.", RECORD_DAWN = "Forgive me if I've lost my taste for music.", RECORD_DRSTYLE = "Silence would be preferable.", RECORD_DUSK = "Silence would be preferable.", RECORD_EFS = "Silence would be preferable.", RECORD_END = "Forgive me if I've lost my taste for music.", RECORD_MAIN = "Silence would be preferable.", RECORD_WORKTOBEDONE = "Forgive me if I've lost my taste for music.", ARCHIVE_ORCHESTRINA_MAIN = "Rather devious.", WAGPUNKHAT = "This machine really thinks it can tell me what to do?", ARMORWAGPUNK = "What it lacks in style it almost makes up for in pure, stubborn resilience.", WAGSTAFF_MACHINERY = "The interloper could at least clean up after himself.", WAGPUNK_BITS = "Someone should collect this bric-à-brac and put it to use.", WAGPUNKBITS_KIT = "A machine to fix a machine? What is this world coming to?", WAGSTAFF_MUTATIONS_NOTE = "What have we here? More of that lunacy?", },
Wigfrid:
MUTATEDDEERCLOPS = "The beast hath been changed by strange magicks!", MUTATEDWARG = "It is possessed by angry spirits!", MUTATEDBEARGER = "The beast seeks vengeance!", LUNARFROG = "This frog hath seen too much.", DEERCLOPSCORPSE = { GENERIC = "It fought bravely.", BURNING = "May thine spirit be released to Valhalla.", REVIVING = "What's this? The fight is not over!", }, WARGCORPSE = { GENERIC = "The creature is slain.", BURNING = "Thou art worthy of a Viking funeral.", REVIVING = "The beast's spirit will not be put to rest!", }, BEARGERCORPSE = { GENERIC = "Thou were a worthy foe.", BURNING = "May we meet again in Valhalla.", REVIVING = "There's still fight left in the creature!", }, BEARGERFUR_SACK = "It will preserve the freshness of my kills.", HOUNDSTOOTH_BLOWPIPE = "A beautiful ranged weapon. Fit for a coward.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The cold doth sooth me.", -- Enabled. NOEYEBALL = "Where art thou, cursed eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "'Tis a trap!", SECURITY_PULSE_CAGE_FULL = "It burns bright like the sword of Surtr.", CARPENTRY_STATION = { GENERIC = "A carpenter's saw is merely another blade for me to master!", BURNT = "It seems my training hath come to an abrupt end.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", BURNT = "The gods need not more tables.", }, WOOD_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", BURNT = "The gods hath no need for chairs.", }, DECOR_CENTERPIECE = "Pretty... useless.", DECOR_LAMP = "A warrior hath no need for light!", DECOR_FLOWERVASE = { GENERIC = "Saveth them for my funeral.", EMPTY = "Empty. Shall we use it for target practice?", WILTED = "Beauty fades. Glory is forever.", FRESHLIGHT = "It burns bright.", OLDLIGHT = "The light wanes.", }, DECOR_PICTUREFRAME = { GENERIC = "The work of a child, no doubt.", UNDRAWN = "I shall paint it with the blood of mine enemies.", }, DECOR_PORTRAITFRAME = "A fallen comrade?", PHONOGRAPH = "A mechanical songstress.", RECORD = "T'would be a kindness to keep it from reaching the ears of my ally.", RECORD_CREEPYFOREST = "Music is nourishment for thy soul!", RECORD_DANGER = "Let us play a rousing war song!", RECORD_DAWN = "Thy melody is most soothing.", RECORD_DRSTYLE = "The musicians play with such passion!", RECORD_DUSK = "Thy melody is most soothing.", RECORD_EFS = "Doth the tempo not make one's heart race with excitement?", RECORD_END = "The showstopper!", RECORD_MAIN = "Music is nourishment for thy soul!", RECORD_WORKTOBEDONE = "Music is nourishment for thy soul!", ARCHIVE_ORCHESTRINA_MAIN = "What if I just stab it?", WAGPUNKHAT = "This helm doth be possessed by the spirit of a cunning warrior.", ARMORWAGPUNK = "It grants the wearer a fleetness of foot to rival Hermod himself.", WAGSTAFF_MACHINERY = "Be these the remains of a sacked outpost?", WAGPUNK_BITS = "What use would a warrior have for such leavings?", WAGPUNKBITS_KIT = "How may one kill with this?", WAGSTAFF_MUTATIONS_NOTE = "Save it for the scholars!", },
Webber:
MUTATEDDEERCLOPS = "Aah! We're sorry!", MUTATEDWARG = "That's not a nice puppy!", MUTATEDBEARGER = "It got scarier!", LUNARFROG = "Is that frog sick?", DEERCLOPSCORPSE = { GENERIC = "Looking at it makes us feel kind of sad.", BURNING = "We guess it's better this way.", REVIVING = "T-that's not good!", }, WARGCORPSE = { GENERIC = "We shouldn't just leave him like that...", BURNING = "Good-bye puppy.", REVIVING = "W-we don't think that's supposed to happen!", }, BEARGERCORPSE = { GENERIC = "At least he won't try to stomp on us anymore.", BURNING = "Now he won't come back.", REVIVING = "Aah! He's coming back!", }, BEARGERFUR_SACK = "We like our snacks cold.", HOUNDSTOOTH_BLOWPIPE = "We can shoot dog teeth!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Brrr, we don't like it chilly.", -- Enabled. NOEYEBALL = "Aww, we have eight eyes and it doesn't even have one.", -- Disabled. }, SECURITY_PULSE_CAGE = "We wonder what goes in there.", SECURITY_PULSE_CAGE_FULL = "Oooh it glows. Can we touch it?", CARPENTRY_STATION = { GENERIC = "We'll be careful with the saw!", BURNT = "Oops...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", BURNT = "Too bad.", }, WOOD_CHAIR = { GENERIC = "Mother said we could never sit still.", OCCUPIED = "Mother said we could never sit still.", BURNT = "We thought we smelled burning.", }, DECOR_CENTERPIECE = "Is it a toy for us?", DECOR_LAMP = "It's so bright for our eyes.", DECOR_FLOWERVASE = { GENERIC = "We like it!", EMPTY = "Reminds me of antique shopping with mother.", WILTED = "They look sad.", FRESHLIGHT = "Nice and bright!", OLDLIGHT = "It's gonna go out soon.", }, DECOR_PICTUREFRAME = { GENERIC = "We can paint better.", UNDRAWN = "We don't feel like painting right now.", }, DECOR_PORTRAITFRAME = "Are we handsome?", PHONOGRAPH = "We could listen to that forever.", RECORD = "It's a real earworm!", RECORD_CREEPYFOREST = "It's his favorite song!", RECORD_DANGER = "It's his favorite song!", RECORD_DAWN = "It makes us want to do a little dance!", RECORD_DRSTYLE = "It makes us want to do a little dance!", RECORD_DUSK = "It makes us want to do a little dance!", RECORD_EFS = "This one's kind of scary.", RECORD_END = "It makes us want to do a little dance!", RECORD_MAIN = "It makes us want to do a little dance!", RECORD_WORKTOBEDONE = "It makes us want to do a little dance!", ARCHIVE_ORCHESTRINA_MAIN = "We love puzzles!", WAGPUNKHAT = "What's one more voice in our head?", ARMORWAGPUNK = "Ms. Wickerbottom said to keep our fingers away from the gears.", WAGSTAFF_MACHINERY = "We're not supposed to play in scrap piles, no matter how much we want to.'", --[[TODO]] WAGPUNK_BITS = "We love puzzles!", WAGPUNKBITS_KIT = "We want to play with the toy!", WAGSTAFF_MUTATIONS_NOTE = "Is it a story?", },
Winona:
MUTATEDDEERCLOPS = "Shoulda wore safety goggles. Or is it goggle?", MUTATEDWARG = "Whose yard did you get out of?", MUTATEDBEARGER = "Grumpy hasn't had his mornin' cup of joe yet.", LUNARFROG = "Hop along now, lil' freakshow.", DEERCLOPSCORPSE = { GENERIC = "She's the deerly departed.", BURNING = "There's no comin' back from that.", REVIVING = "That just ain't right.", }, WARGCORPSE = { GENERIC = "I'm sure someone loved this monstrous mutt.", BURNING = "Is that really necessary?", REVIVING = "There's nothing in the manual about this.", }, BEARGERCORPSE = { GENERIC = "Big boy took the ol' dirt nap.", BURNING = "He'll be smokin' for days.", REVIVING = "Oh boy...", }, BEARGERFUR_SACK = "Weirdest lunch bucket I've ever seen.", HOUNDSTOOTH_BLOWPIPE = "Shoots dog teeth? What will they think of next?", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "That is one creepy refrigeration unit.", -- Enabled. NOEYEBALL = "It needs that spooky ol' eye to work.", -- Disabled. }, SECURITY_PULSE_CAGE = "Well, there's a whole lotta nothin' inside.", SECURITY_PULSE_CAGE_FULL = "Sure it's bright, but what else does it do?", CARPENTRY_STATION = { GENERIC = "I... love you.", BURNT = "You didn't deserve this.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", BURNT = "A shame to see that craftsmanship go to waste.", }, WOOD_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", BURNT = "I ain't one to sit around anyway.", }, DECOR_CENTERPIECE = "Looks like some frou-frou clutter to me.", DECOR_LAMP = "A good lamp will keep ya workin' through the night!", DECOR_FLOWERVASE = { GENERIC = "Lookin' fresh as a daisy!", EMPTY = "Looks nice enough, but it feels kinda empty.", WILTED = "I think it's time to retire this one.", FRESHLIGHT = "It ain't a lamp, but it'll work.", OLDLIGHT = "That's not gonna last much longer.", }, DECOR_PICTUREFRAME = { GENERIC = "One of them highbrow \"still life\" pieces, huh?", UNDRAWN = "That frame looks kinda plain with nothin' in it.", }, DECOR_PORTRAITFRAME = "It's a pretty good likeness.", PHONOGRAPH = "Nothin' like some music to get through the workday faster.", RECORD = "Just plain unsettlin'.", RECORD_CREEPYFOREST = "That's a real toe-tapper!", RECORD_DANGER = "This ain't at all relaxin'.", RECORD_DAWN = "Here we go.", RECORD_DRSTYLE = "She's a doozy.", RECORD_DUSK = "Rather somber, ain't it?", RECORD_EFS = "Here we go.", RECORD_END = "Not my cupa.", RECORD_MAIN = "Here we go.", RECORD_WORKTOBEDONE = "Work up a sweat with this one.", ARCHIVE_ORCHESTRINA_MAIN = "Some mighty complicated engineering went into this.", WAGPUNKHAT = "Love me a steam-powered murder helmet as much as the next gal but clunky much?", ARMORWAGPUNK = "Well ain't that a fancy lil' robo-romper.", WAGSTAFF_MACHINERY = "I bet I could break this stuff down for parts.", WAGPUNK_BITS = "Don't let its looks fool you, these are some high-quality parts!", WAGPUNKBITS_KIT = "Nifty!", WAGSTAFF_MUTATIONS_NOTE = "Some interestin' theories here...", },
Warly:
MUTATEDDEERCLOPS = "I never thought I'd miss the way it looked before...", MUTATEDWARG = "Its temper hasn't improved one bit.", MUTATEDBEARGER = "My, it seems that crystal really sticks to your ribs.", LUNARFROG = "I can't help but wonder how it might taste fried in butter.", DEERCLOPSCORPSE = { GENERIC = "What an unappetizing smell.", BURNING = "It is done. Well done.", REVIVING = "Mon dieu! What is happening?", }, WARGCORPSE = { GENERIC = "The sight of it turns my stomach.", BURNING = "Au revoir.", REVIVING = "This cannot be!", }, BEARGERCORPSE = { GENERIC = "C'est fini.", BURNING = "Bearger, en flambé.", REVIVING = "Oh dear. A second course!", }, BEARGERFUR_SACK = "This will keep my ingredients fresh.", HOUNDSTOOTH_BLOWPIPE = "Les dents will make a dent!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "If you can't take the heat, freeze the kitchen.", -- Enabled. NOEYEBALL = "It's missing the SEEcret ingredient.", -- Disabled. }, SECURITY_PULSE_CAGE = "This reminds me of my little oven back home.", SECURITY_PULSE_CAGE_FULL = "Something is cooking.", CARPENTRY_STATION = { GENERIC = "A bit of furniture would be nice around here.", BURNT = "C'est la vie...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", BURNT = "C'est tragique.", }, WOOD_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", BURNT = "Chair brûlé.", }, DECOR_CENTERPIECE = "It's no Rodin.", DECOR_LAMP = "Lumiere!", DECOR_FLOWERVASE = { GENERIC = "Pretty, though I prefer flour.", EMPTY = "We must replace these at once.", WILTED = "I'm sorry, Maman.", FRESHLIGHT = "Now we can all shine a little brighter.", OLDLIGHT = "It's looking pretty dim.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My art is done in the kitchen.", }, DECOR_PORTRAITFRAME = "I long to see the face of Maman.", PHONOGRAPH = "One song can evoke many memories. Perhaps too many.", RECORD = "Now where have I heard that before?", RECORD_CREEPYFOREST = "A feast for the ears!", RECORD_DANGER = "A feast for the ears!", RECORD_DAWN = "A feast for the ears!", RECORD_DRSTYLE = "What a sweet sound it makes.", RECORD_DUSK = "What a sweet sound it makes.", RECORD_EFS = "A feast for the ears!", RECORD_END = "A feast for the ears!", RECORD_MAIN = "What a sweet sound it makes.", RECORD_WORKTOBEDONE = "What a sweet sound it makes.", ARCHIVE_ORCHESTRINA_MAIN = "It's a mystery to me.", WAGPUNKHAT = "It stirs up such pugnacious thoughts in my mind!", ARMORWAGPUNK = "A hard shell to protect my soft, delicious insides.", WAGSTAFF_MACHINERY = "Abandoned.", WAGPUNK_BITS = "Ingredients for some sort of machine?", WAGPUNKBITS_KIT = "Reminds me of my mixer.", WAGSTAFF_MUTATIONS_NOTE = "Zut alors! I thought it would be a recipe!", },
Wortox:
MUTATEDDEERCLOPS = "My, you're looking sharp! New haircut?", MUTATEDWARG = "This Rover has had quite the makeover!", MUTATEDBEARGER = "I prefer the bare bear... barely.", LUNARFROG = "Ever seen such a sight as a hopping night light?", DEERCLOPSCORPSE = { GENERIC = "Ol' One-Eyed has gone and died!", BURNING = "I was just yearning for the smell of burning.", REVIVING = "A refund? I'm stunned.", }, WARGCORPSE = { GENERIC = "A mutt in a permanent rut, hyuyu!", BURNING = "This hot dog needs a bun.", REVIVING = "Death doesn't stick? Must be a new trick.", }, BEARGERCORPSE = { GENERIC = "Hibernation? More like termination! Hyuyu!", BURNING = "I'd love some toast to go with this roast!", REVIVING = "The brute is reviving. Who did the unaliving?", }, BEARGERFUR_SACK = "Is that where the mortals pack food away for the winter?", HOUNDSTOOTH_BLOWPIPE = "A toothsome tooter shooter.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "What the eye sees stays icy! Hyuyu!", -- Enabled. NOEYEBALL = "It turned a blind eye!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's orbless, more or less.", SECURITY_PULSE_CAGE_FULL = "It absorbed the orb!", CARPENTRY_STATION = { GENERIC = "The mortal need to feel productive, if I may be so reductive.", BURNT = "Who misunderstood it would be good to build it all of wood?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", BURNT = "Hyuyu! How silly!", }, WOOD_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", BURNT = "I see this seat's been taken.", }, DECOR_CENTERPIECE = "How wonderfully useless!", DECOR_LAMP = "This little lamp's light is quite a delight.", DECOR_FLOWERVASE = { GENERIC = "The space in the vase is filled with flowers.", EMPTY = "There's nothing placed within the vase.", WILTED = "Tiny flower on the table... you aren't looking very stable.", FRESHLIGHT = "A light so bright I might still see at night!", OLDLIGHT = "I'll try not to pout when that light soon goes out.", }, DECOR_PICTUREFRAME = { GENERIC = "A limited edition artist's rendition!", UNDRAWN = "What a shame, just an empty frame.", }, DECOR_PORTRAITFRAME = "A picture perfect portrait.", PHONOGRAPH = "Ooo, music! I'm practically giddy!", RECORD = "Encore!", RECORD_CREEPYFOREST = "What a cheeky little tune.", RECORD_DANGER = "Oh dear, what have we here?", RECORD_DAWN = "A delight at first light!", RECORD_DRSTYLE = "I think I heard this in a dream.", RECORD_DUSK = "That's it?", RECORD_EFS = "Oh dear, what have we here?", RECORD_END = "That's it?", RECORD_MAIN = "What a cheeky little tune.", RECORD_WORKTOBEDONE = "Oh dear, what have we here?", ARCHIVE_ORCHESTRINA_MAIN = "This floor is soundly built, hyuyu!", WAGPUNKHAT = "This should help me blow off some steam, hyuyu!", ARMORWAGPUNK = "Don't leer at my gear.", WAGSTAFF_MACHINERY = "This whole lot has been left to rot.", WAGPUNK_BITS = "I'll have to settle for these scraps of metal.", WAGPUNKBITS_KIT = "An automatic mechanical mechanic? Fantastic!", WAGSTAFF_MUTATIONS_NOTE = "The writings of a visionary, or the ravings of a madman? Who's to say!", },
Wormwood:
MUTATEDDEERCLOPS = "Branch head? What in eye?", MUTATEDWARG = "Wierd Woofer", MUTATEDBEARGER = "Scary fuzzy big and mean and stinky", LUNARFROG = "Ribbit?", DEERCLOPSCORPSE = { GENERIC = "Branch head dead", BURNING = "Branch head burning", REVIVING = "Branch head back. Uh oh", }, WARGCORPSE = { GENERIC = "Woofer stay. Good Woofer", BURNING = "Bye bye forever, Woofer", REVIVING = "No no no. Bad Wooofer!", }, BEARGERCORPSE = { GENERIC = "Fuzzy sleeping?", BURNING = "Fuzzy on fire!", REVIVING = "Stay gone fuzzy! Stay gone!", }, BEARGERFUR_SACK = "Carry belly stuff. Thanks Fuzzy!", HOUNDSTOOTH_BLOWPIPE = "Toothy ptooey", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Branch head eye make cold", -- Enabled. NOEYEBALL = "Where branch head eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Big nothing", SECURITY_PULSE_CAGE_FULL = "Hello, pretty light ball", CARPENTRY_STATION = { GENERIC = "Ooh, sharp", BURNT = "Oops, burnt", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", BURNT = "Oh. Bye bye", }, WOOD_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", BURNT = "Oh no!", }, DECOR_CENTERPIECE = "Hm. Hmmmmm. Art", DECOR_LAMP = "Little light", DECOR_FLOWERVASE = { GENERIC = "Little home for little friend", EMPTY = "Needs friend for cup", WILTED = "Sick, Friend?", FRESHLIGHT = "Light Friend looks good!", OLDLIGHT = "Sick, Light Friend?", }, DECOR_PICTUREFRAME = { GENERIC = "Huh? Not real!", UNDRAWN = "Nothing inside", }, DECOR_PORTRAITFRAME = "Oh! Hello!", PHONOGRAPH = "Singing box", RECORD = "Forever song", RECORD_CREEPYFOREST = "Friend song!", RECORD_DANGER = "Scary time", RECORD_DAWN = "Good Morning!", RECORD_DRSTYLE = "Bouncy!", RECORD_DUSK = "Night night", RECORD_EFS = "Bouncy!", RECORD_END = "Bye bye", RECORD_MAIN = "Happy sad", RECORD_WORKTOBEDONE = "Busy busy", ARCHIVE_ORCHESTRINA_MAIN = "Singing floor", WAGPUNKHAT = "Just like robot friend!", ARMORWAGPUNK = "Be strong like robot friend!", WAGSTAFF_MACHINERY = "Lonely stuff", WAGPUNK_BITS = "Robot buildy bits?", WAGPUNKBITS_KIT = "Robot clothes fixer", WAGSTAFF_MUTATIONS_NOTE = "Book leaf?", },
Wurt:
MUTATEDDEERCLOPS = "Poor deer. Want me pull out eye pokey?", MUTATEDWARG = "Spikey doggy.", MUTATEDBEARGER = "Bad teddy.", LUNARFROG = "What happened to you, froggy?", DEERCLOPSCORPSE = { GENERIC = "Oh dear, deer dead.", BURNING = "At least she warm now.", REVIVING = "Uh oh.", }, WARGCORPSE = { GENERIC = "Doggy sleeping?", BURNING = "Doggy getting crispy.", REVIVING = "This bad, florp?", }, BEARGERCORPSE = { GENERIC = "Deady teddy.", BURNING = "Lucky me have no fur.", REVIVING = "Glorp! Teddy awake!", }, BEARGERFUR_SACK = "Blegh. Better not get teddy hair in food!", HOUNDSTOOTH_BLOWPIPE = "Awww, doggy teeth here!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Hi Eye!", -- Enabled. NOEYEBALL = "Glorp! Who take shiny eyeball?", -- Disabled. }, SECURITY_PULSE_CAGE = "Glorp! Empty!", SECURITY_PULSE_CAGE_FULL = "Oooh, like glowy ball.", CARPENTRY_STATION = { GENERIC = "Wood cutty thing!", BURNT = "Who play with fire?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", BURNT = "Didn't do it, florp!", }, WOOD_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", BURNT = "Aww...", }, DECOR_CENTERPIECE = "What this? Can't even eat it!", DECOR_LAMP = "Pretty light for table.", DECOR_FLOWERVASE = { GENERIC = "Glurgh. Have ugly flower in it.", EMPTY = "Think fish would look better in there than flower.", WILTED = "Fish wouldn't get wilty like this, florp.", FRESHLIGHT = "Friendly little light.", OLDLIGHT = "Need new light.", }, DECOR_PICTUREFRAME = { GENERIC = "It hard to draw with claws...", UNDRAWN = "Glurgh. It blank and boring!", }, DECOR_PORTRAITFRAME = "It hard to draw with claws...", PHONOGRAPH = "Music come out of it, florp!", RECORD = "Again.", RECORD_CREEPYFOREST = "Boring. Next one.", RECORD_DANGER = "Next.", RECORD_DAWN = "What else?", RECORD_DRSTYLE = "Too long.", RECORD_DUSK = "Next.", RECORD_EFS = "Don't like. Next.", RECORD_END = "Next.", RECORD_MAIN = "Boring. Next one.", RECORD_WORKTOBEDONE = "Don't like. Next.", ARCHIVE_ORCHESTRINA_MAIN = "Why floor make weird sounds, florp?", WAGPUNKHAT = "Nice Ironfolk hat.", ARMORWAGPUNK = "Ooh, Ironfolk shirt.", WAGSTAFF_MACHINERY = "Hey! Weird scale-less leave stuff everywhere, florpt!", WAGPUNK_BITS = "Blegh. Not food.", WAGPUNKBITS_KIT = "It good at fixing. Like Weenowna-lady!", WAGSTAFF_MUTATIONS_NOTE = "Moo-tay-shuns... studdy? Glurgh, this one really hard!", },
Walter:
MUTATEDDEERCLOPS = "Aww, I think that poor Deerclops is sick!", MUTATEDWARG = "That Varg doesn't look so good...", MUTATEDBEARGER = "A zombie Bearger? Neat!", LUNARFROG = "I wonder what it's like to see through so many eyes?", DEERCLOPSCORPSE = { GENERIC = "Poor Deerclops...", BURNING = "I'm going to miss her.", REVIVING = "Look Woby, she's okay!", }, WARGCORPSE = { GENERIC = "Why couldn't we be friends?", BURNING = "D-don't look, Woby...", REVIVING = "Hey, they're getting up!", }, BEARGERCORPSE = { GENERIC = "I'm sorry...", BURNING = "This isn't a fun campfire...", REVIVING = "Back from the dead!", }, BEARGERFUR_SACK = "We can keep our snacks cold when we go exploring, Woby!", HOUNDSTOOTH_BLOWPIPE = "Don't worry, Woby. Your teeth are safe.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The way it just stares at me is so creepy. I love it.", -- Enabled. NOEYEBALL = "Something is missing. Woby, that eyeball is not a toy!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty, Woby. Let's find something to put in there.", SECURITY_PULSE_CAGE_FULL = "I wonder if there is a glowing ball trapping badge.", CARPENTRY_STATION = { GENERIC = "Now I can work towards my carpentry badge!", BURNT = "I guess my carpentry badge will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", BURNT = "Someone forgot their fire saftey!", }, WOOD_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", BURNT = "That's why we should never play with matches.", }, DECOR_CENTERPIECE = "It's cool. I guess.", DECOR_LAMP = "Turn it off when we tell ghost stories.", DECOR_FLOWERVASE = { GENERIC = "Careful with that, Woby.", EMPTY = "Woby, did you eat the flower?", WILTED = "It looks sad.", FRESHLIGHT = "Oooh, useful.", OLDLIGHT = "We should find a fresh one, Woby!", }, DECOR_PICTUREFRAME = { GENERIC = "Is it upside down?", UNDRAWN = "Woby, wanna do a pawprint painting?", }, DECOR_PORTRAITFRAME = "It really looks like them! Right, Woby?", PHONOGRAPH = "It's almost as good as a radio. Almost.", RECORD = "I could listen to this forever!", RECORD_CREEPYFOREST = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DANGER = "Woby likes to howl along, don't you girl?", RECORD_DAWN = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DRSTYLE = "Woby likes to howl along, don't you girl?", RECORD_DUSK = "Woby likes to howl along, don't you girl?", RECORD_EFS = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_END = "Oh, that's a good one!", RECORD_MAIN = "Woby likes to howl along, don't you girl?", RECORD_WORKTOBEDONE = "It's no Midnight Broadcast, but it's still pretty good.", ARCHIVE_ORCHESTRINA_MAIN = "Wanna solve a puzzle, Woby?", WAGPUNKHAT = "It's going to suck out my brain! Ha ha, probably not.", ARMORWAGPUNK = "I'll be part boy, part machine!", WAGSTAFF_MACHINERY = "Don't you just love junk, Woby? Never know what we'll find!", WAGPUNK_BITS = "Oooh, nice! Wonder what we can do with these.", WAGPUNKBITS_KIT = "Cool! A thingamajigy!", WAGSTAFF_MUTATIONS_NOTE = "These notes contain important clues to a mystery, Woby.", },
Wanda:
MUTATEDDEERCLOPS = "Ah. I forgot that they do this sometimes.", MUTATEDWARG = "Oh botheration, I'm getting deja vu...", MUTATEDBEARGER = "It's even worse the second time around.", LUNARFROG = "Shoo, you vile thing!", DEERCLOPSCORPSE = { GENERIC = "And stay down!", BURNING = "It doesn't hurt to take precautions.", REVIVING = "Don't you dare!", }, WARGCORPSE = { GENERIC = "Took long enough!", BURNING = "We won't be meeting again.", REVIVING = "No, no, no! Back down, you!", }, BEARGERCORPSE = { GENERIC = "Finally, it's over!", BURNING = "You're not coming back this time.", REVIVING = "Oh botheration! I have to deal with you again?!", }, BEARGERFUR_SACK = "It can keep my perishables cold anywhere, anytime.", HOUNDSTOOTH_BLOWPIPE = "A toothy take on a timeless design.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Feels like we're back in the ice age.", -- Enabled. NOEYEBALL = "The part that makes it work is missing. Typical.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty.", SECURITY_PULSE_CAGE_FULL = "Well, it's caught something. Now what?", CARPENTRY_STATION = { GENERIC = "I like my furniture simple and functional.", BURNT = "Well, that's decidedly unfunctional.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", BURNT = "Its days were numbered in a place like this.", }, WOOD_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", BURNT = "Its chairing days are done.", }, DECOR_CENTERPIECE = "I'm sure somebody likes it.", DECOR_LAMP = "How fast does light travel in this place?", DECOR_FLOWERVASE = { GENERIC = "Beautiful.", EMPTY = "I thought I just replaced these. Or was that later?", WILTED = "Fleeting.", FRESHLIGHT = "Good as new.", OLDLIGHT = "I swear I just replaced this.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks like it was done in no time at all.", UNDRAWN = "Is this a commentary on predestination?", }, DECOR_PORTRAITFRAME = "A moment captured in time.", PHONOGRAPH = "Shall we play something new or something old?", RECORD = "Is this that newfangled ragtime music the youth are raving about?", RECORD_CREEPYFOREST = "Do I look like I have time to sit around listening to records?", RECORD_DANGER = "I prefer their earlier work.", RECORD_DAWN = "I prefer their later work.", RECORD_DRSTYLE = "I prefer their earlier work.", RECORD_DUSK = "I prefer their earlier work.", RECORD_EFS = "I prefer their later work.", RECORD_END = "Do I look like I have time to sit around listening to records?", RECORD_MAIN = "I prefer their earlier work.", RECORD_WORKTOBEDONE = "I prefer their later work.", ARCHIVE_ORCHESTRINA_MAIN = "What an intricate design.", WAGPUNKHAT = "I'd love to take it apart and see how it ticks.", ARMORWAGPUNK = "You can always rely on clockwork.", WAGSTAFF_MACHINERY = "Someone must have left these in a hurry.", WAGPUNK_BITS = "Gears and wires and sprockets, oh my!", WAGPUNKBITS_KIT = "What will they think of next?", WAGSTAFF_MUTATIONS_NOTE = "Someone must have a lot of time on their hands.", },
Wonkey:
Pearl (The crabby hermit)'s new quotes:
(Low/Med/high refers to how high your friendship level with Pearl is.)
(When Pearl wants you to make a chair)
MAKE_CHAIR = { LOW = {"(Grumble) my shell is killing me...","Nowhere to sit around here..."}, MED = {"There's nowhere to sit and rest this old chitin..."}, HIGH = {"What this place really needs is a nice place to sit and chat."}, },
(When you make Pearl a chair. I think this applies to all chairs?)
MAKE_CHAIR = { LOW = {"You expect me to sit on that rickety thing?"}, MED = {"Is that a chair, or an art project gone wrong?"}, HIGH = {"Oh. Well... I can tell you worked hard on it, dearie!"}, },
(When you make pearl a chair replica relic chair for the first(?) time and she gives you a blueprint for the woodworking crafting station thingy)
MAKE_CHAIR = { LOW = {"Here. Learn how to build a proper chair."}, MED = {"I give you credit for trying, but next time get it right."}, HIGH = {"I apreciate the effort, dearie. Let me give you a few pointers."}, },
Lastly, there are two new categories in scrapbooking. Some of these have special notes on their scrapbook pages elaborating on what they do/what they're for. This is only a couple of them. If you want to see all of them you can use the console command TheScrapbookPartitions:DebugUnlockEverything() to unlock all of the entries in game. Or go to the strings.lua in the code and search for the entries.
MOONBASE = "\"'Neath full moon's light, ye place the key;\nA rod whose call the stars doth heed.\nBut be ye warned, 'fore prize be claimed,\nSurvive the horde, lest ye be maimed.\"", CHARLIE_STAGE_POST = "A gift graciously bestowed to you by the Queen of the Constant, to enrich your sad, futile little lives. She was even kind enough to prepare costumes and a script!",
(I don't know if these are a part of the scrapbook?)
WAGSTAFF_MUTATIONS_NOTE = "\n\"Day 56 - Lunar Mutations Study\"\n\n\"It seems as though these strange entities that emerged from the rifts are in search of living hosts... or perhaps once living.\"\n\n\"NOTE: The following creatures warrant immediate study as I suspect they may be the most viable as hosts:\"\n\n• Frog\n• Penguin\n• Warg\n• Koalefant\n• Deerclops\n\n\"Other possible Rift entity host candidates:\"\n\n• Grass Gekko\n• Hound\n• Bearger\n• Mosling\n",
(And lastly, a chest will normally tell you how many slots it has. For example:)
MAGICIANCHEST = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.", --TOPHAT_MAGICIAN = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.",
TREASURECHEST = "A container with 9 slots.", MINOTAURCHEST = "A container with 12 slots.", DRAGONFLYCHEST = "A fireproof container with 12 slots.",
(But, the ancient chest used to complete the Metheus puzzles:)
SACREDCHEST = "A container with 6 slots. Could be a 6 item combination lock, only Metheus knows.",
(It's not much but. I'm so very ""normal"" so any mention of Metheus is amazing to me okay)
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fourphoenixfeathers · 7 months
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I'm just gonna. Throw this out there bc I can.
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Ocs my beloved. Love this guy with all my heart. His name is Crown and he is a big softie peepaw. Looks intimidating as hell but he might cry if you show him a dead bird.
One of these days I'm gonna start working on a comic for this story idea. Some day. I feel like it's at the point where I have a solid idea of the timeline, I just have to outline it all.
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