I do find it odd that sso doesnt (or hardly) do some sort of visiual storytelling about the state of Jorvik ingame. Like we see the places change and being updated and we know this is happening because sso mentions it on their social media, but i would love to see it being shown in the game.
Especially since they do weekly updates and therefore can make small changes like that over time.
Like when they updated the riding hall. They couldve shown us that the riding hall would be updated by having like construction workers and equipment around it. Not even neccessarily making questlines or tasks, just some sort of visual representation.
Like in the shopping mall, there is scaffolding in the highest level representing that there is construction and therefore there isnt anything. I like that, as long as you as a studio dont abandon/ forget about it. Which i guess they did with that. ups.
And i know stuff like that is like very small and it doesnt make the game money, but i would just like to see that.
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Well, those games that are special to me are also in this way or another special artistic pieces, so it kinda works here, so: Okami- stunning visiual artstyle and beautiful storytelling. Shadow of the Collosuss- definitely one of a kind game that makes you wonder if the goal you wanna reach is worth the things it needs to be accomplished (for me at least). Child of Light- beautiful artwork and rhyming dialoges, plus princess with a sword. Puppeteer- again one of a kind with beautiful setting
I love all these games! Haha you have good taste.
Re: Shadow of the Colossus...unf....UNF...UASNDFASFN so good breaking expectations by making you question your quest. It is done SO WELL and subtly and without overbearing lore.
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Digital Storytelling and Branding
Coming into this course I did not know what to expect. I learn a lot about branding and telling the story of the brand. Although all go the assignments helped me enhance my understand of branding there were a couple of assignment that really opened my eyes and that was the branding voice assignment and the brand archetype assignment. The brand archetype assignment s like assigning a personality to your brand. it makes you look at your brand more of a person and less of a business. this helps you connect more with your target audience and their needs. Also the brand voice gave the brand a distinguish voice that is unique. The brand story helped to connect the brand emotionally to its target audience and their needs. This assignment was powerful because it gave me a different outlook on the brand and how it can be used to connect with the target audiences emotionally. Going into this my thoughts on branding was that of just visually. I have learn that branding is more than visiual. It is identifying emotions, personalities, voice and using these to connect to the target audience.
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