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#virtual tabletop
rollingtablesiguess · 6 months
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Rolls to Alarm Your Players (on a VTT) Rolling Table
Want to spice the game up but you're playing on a Virtual Tabletop? Why not try alarming your players for no real reason? Make sure to roll all of these publicly so all your players can see...
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rpgsandbox · 1 month
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Minotaur Bridge by Tehox Maps on instagram
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leidensygdom · 1 year
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IFollowing the OGL 1.2 announcement, FoundryVTT has made a statement about it, which I recommend reading. It is a thorough list of some of the major issues with this new draft, some of which I hadn’t even noticed. They mentioned on Discord they are getting legal counselling, so this information is very reliable. Here’s a summary of the points they have made:
The new OGL applies to people who may continue to publish content they had made based on the 1.0a OGL, which applies to projects that were developed before the new OGL’s announcement.
The license says irrevocable, but they actually have ways to revoke it, including “whether they find a part of the license to be unenforceable”. I thought this meant on an individual basis, but it actually affects to the entirety of the new OGL. Which, yeah, it gives them a way to revoke it.
Any IP infringement means an immediate termination instead of a 30 days period to potentially fix it (which was given in the original OGL). 
I’ll copypaste this one: “ Creators using OGL 1.2 waive all right to participate in class, collective, or joint action. Wizards of the Coast may take legal action against creators individually without the possibility for peers in the industry who would also be affected by such a ruling to participate or aid in that legal action. “
Now, for the VTT policy:
Since it’s separate from the OGL, this one is up to change whenever, revocable: Whatever they want to do.
There’s that whole “animation” segment. I have commented this one already. WOTC wants to ensure they can eliminate competition by deciding what is actually “valid” as a VTT, and animation is one thing they are disallowing. It means WOTC may decide arbitrarily which functions are allowed in a VTT: Is dynamic lighting too much? Up to them.
This was never about NFTs despite how they pulled said buzzword. Again, Hasbro has done NFTs themselves.
The old OGL covered a plethora of formats, which are much more limited under this new OGL. The old OGL was meant to cover a lot of formats. It was explained in their FAQs, too. This is a massive change (for the worst).
Now, WOTC says there is a will to maintain a conversation, but this has not been entirely true. Surveys are the perfect place to channel feedback and use it however you want, without letting affected parties make a point. Even much before the OGL, FVTT’s team has been trying to contact WOTC and obtain a license akin to roll20′s, which WOTC has never even cared to reply. A conversation is something meant to go both ways.
Foundry is my VTT of choice. It was initially developed by a very small amount of people, and now they are a team of ~10, who have done a marvellous job. The VTT itself can be bought with a single payment, which includes the entirety of the software (with no paywalled functions), as well as access to modules. For those unfamiliar, think of videogame mods. FVTT is open for people to code anything they’d like to add, and offer it to the community, which means the possibilities are almost endless. And a vast majority of modules are completely free, which means you can enhance a (really good) software even further. 
Of course, all of that sits badly with WOTC, who is eager to add “recurrent spending, like in videogames” (according to their CEO) to their products. Subscription services, microtransactions. Maybe put ads in there too.
I am bringing this up not because of some sort of sponsor. I legitimately love FVTT and it changed my experience as a player. This is one of the many things affected by this new OGL, and WOTC’s intention is none other than remove competition through dubiously legal methods. 
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jazz-dude · 8 months
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Single seat Kei-Spaceships have gained in popularity recently. They make travel between worlds easy and convenient, however, they are still pretty pricey.
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kobold-hoarder · 4 months
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Caspian the Sea Elf - DND NPC Portraits for virtual tabletop
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toasterpip · 2 months
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My changeling druid, Kopio, recently got access to elemental forms! I decided to practice some digital painting while also doing the art for them - I think they came out pretty good!
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btransplant · 18 days
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Arcade Tokens Series 1 now available
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You’ve been jumping in these streets for a while now. A hotline called, giving you a hard ticket to somewhere with fast cars, sunglasses, palm trees, and vice. You make your way through the bad guy’s hideout, open the safe, and find the evidence you need to put him away for good. That’s what Arcade Tokens are all about.
This is a set of 24 pixel art tokens for physical or virtual tabletop role-playing games, set in the neon-soaked 1980s. Each token comes with one color variant, for a total of 48 items your players may find and use.
All are 128×128 pixels, in stunning VGA color.
Check out Arcade Tokens over at Itch.io today.
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vttred · 8 months
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Question: have you tried publishing on Roll20/Foundry or a different virtual tabletop?
Anthony from VTT Red is interviewing indies who've struggled through publishing their sourcebook on Roll20 / Foundry VTT. Please sign up for a half-hour interview. All participants receive a gift card for their time.
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table-cat-games · 9 months
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So far the most complex thing I've done as a ttrpg designer/game maker is to try to get Street Wolves into Foundry VTT.
I'm getting the basics down. I feel like there are some minor speed bumps in the near future, but right now I'm focusing on getting a skeleton of it done before going whole hog on stuff like art integration.
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blueberrymess-art · 6 months
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Have you seen the creepy variants I've made for different bundles of maps so far? These are from:Desert Oasis, Lunar Pond, Corrupt Pond, Little Farm and Fire Giant's Lair. Get them at DM's Guild: https://www.dmsguild.com/browse.php?author=To%C3%B1i%20Gil/Blueberrymaps They all work on vtt like Roll20 or Foundry!
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enanoakd · 1 year
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Inspired in a nice story.
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alovelydesolation · 1 year
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Help me conduct some user research about how people play tabletop roleplaying games online!
Answer the survey, and get a link to a free digital copy of my tabletop game Roar of Alliance, a tame of WW2 tank action.
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hanathelorekeeper · 1 year
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We can't let them win!!! Fight back against the sheer disrespect for content creators and the greed of Hasbro!
In case you don't know, the Open Game License is what allows 3rd Party Content Creators to publish amazing modules, cool creatures, and content that expands upon the framework of DnD. It has existed for over 20 years, but now, Wizards of the Coast wishes to change this. Under the new OGL, Wizards can flat out deny creators the use of the OGL, steal their profits and material, and cause Virtual Tabletops to cease to exist. Yes, that's right. All those VTTs you love will be smited off the face of the Earth under the new OGL.
But there is a chance to stop them.
Please sign the letter here! Now is the time to band together to protect over 20 years of D&D rights! If this goes through, it will be the collapse of free and open DnD rights!
Reblog this, shout out on social media, yell at Hasbro and Wizards of the Coast, support content creators who are taking the fight up!
We can't give up! We must stand together!
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leidensygdom · 1 year
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There is no wrong way to enjoy TTRPGs, as long as everyone at the table is having fun
I just saw a couple of people tagging some of my latest posts with concerns on how they are scared to DM TTRPGs because they can’t do battlemaps, so let me put a quick post together about this:
There is no wrong way to enjoy TTRPGs, as long as everyone at the table is having fun. Fun is the keyword here. Is everyone enjoying the game? Then you’re doing it right. Doesn’t matter how little or how much you want to have at your table. Doesn’t matter which system are you playing. As long as people are enjoying themselves, you’re doing it right.
This means a lot of things. Maybe your group loves playing by-the-book and never homebrews. That’s absolutely right. Or maybe your group has almost developed an entire system of their own after years of homebrewing. That’s also good- If everyone at the table like it and it is fair for everyone, you’re playing the game right!
Some people love super crunchy games filled with numbers and strategy and no RP. If everyone at the table enjoys that, then you’re doing it right. Maybe you like very deadly games and meatgrinders- If people at the table like that, it’s absolutely valid. Or maybe you just want to do RP and develop characters with none of the numbers. If that’s what your group wants, congrats! That’s also valid.
Some people love to painstakingly prepare every little detail and has 10 pages of notes for a session. It takes time, but it makes DMing easier for some. If it works for you, do it! Or maybe you like to go completely improv- If it suits your style and it works for the table, that’s also fantastic
Format-wise, you can play TTRPGs in many ways. Maybe you just want to go full theatre of mind- Absolutely valid. Maybe you don’t want to think about battlemaps but still need a way to make it work- I’ve seen people use emojis on discord to build a semblance of a battlemap. I’ve seen people use excel. People use google sheets. People use drawing software. If it works for your group, it’s good enough. Or maybe you play irl and want to go all in with painted minis and terrain, or the VTT equivalent of having fully animated maps full of spell effects and stuff. That’s also absolutely valid! Why wouldn’t it be?
There has been a lot of talking about the right TTRPGs to enjoy, and how to enjoy them, which has probably risen because of the OGL and people suddenly moving systems or finding new groups, or even people finding out animated spells are a thing. And of course, there’s some people willing to police how others have fun at their tables. Which- Let’s be entirely honest, if you see someone whine about “theatre of the mind sucks you’re just lazy” (or “you don’t need a fancy animated battlemap”, on the contrary) it’s better to just ignore the fuck out of them and move on. If it works for your table, go and enjoy exactly that. That’s what matters.
A lot of times people choose to play TTRPG one way or another to accommodate to their groups needs and their own, and trying to say what is “wrong” can easily fall into a weirdly ableist discourse. For example, I have a speech impediment: It’s gotten better over the years, but lengthy improv descriptions are a struggle. And so, I’d rather either prepare extensive descriptions in my notes, or draw a battlemap that puts my players into what I envision without a 5-minute narration that will burn my mental RAM. Someone with ADHD may need extensive notes to not go off the rails- Or maybe a dyslexic person can’t use notes too well and prefers to rely on improv. Aphantasia is a thing and some people can’t just imagine out of a text description, and they may prefer to see an animation instead of hearing someone describe it. The beauty of TTRPGs is that they’re wildly variable, and people have found endless ways to enjoy them- and adapt them to their needs.
So, for whoever needs to hear this, for whoever found some idiot on the internet telling you how to play your own home game: If your group is having fun the way you play the game, you’re doing it right. Don’t be scared to try out methods that work for you and your group, and adapt it to individual preferences, needs, and use whatever accommodations you need to make your life easier. Having fun is the objective, the way you get there is up to you.
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blikakis · 2 years
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I use minecraft as a virtual table top for my campaign
It works, yall who dont do it are idots
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jazz-dude · 1 year
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Got a insectoid vtt token!
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I will probably not make this one into a sticker but some that follow. I will put this one in a download pack soon though.
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