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niko4696 · 3 months
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thisisrealy2kok · 7 days
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Nintendo in 2001
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ahmeduxui · 2 months
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Rescue the Zourob family in Gaza, bring hope.
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In the heart of this destructive war in Gaza, lives Ahmed Zourob, whose life has witnessed a tragic downturn. It occurred on one of the early days of the war when they believed it wouldn't last long. However, harsh reality shocked Ahmed and his family in unimaginable ways. During an online work meeting, a massive explosion shattered their home and dreams, claiming the lives of their innocent loved ones.
Fear and death became their companions as they fled several times to relatives, seeking shelter. Disasters continued as their uncle's house collapsed in another explosion, resulting in the loss of 30 of their relatives. They managed to rescue only their aunt from under the rubble, in need of urgent medical care. They returned to displacement, searching for a safe place.
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Their tragedy persisted, and as they tried to rebuild, disasters recurred. Bombardment struck their displacement location again, causing the death of nearly 90 people from their family. The dream of a normal life seemed elusive, and hardship dominated their lives – no safe haven, no electricity, no water, and none of life's essentials.
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Now, with only six people left, Ahmed and his family face the daunting challenge of survival. The responsibility for their well-being falls solely on Ahmed's shoulders.
The situation didn't stop there, as the occupation approached their displacement site, threatening more misfortune. Ahmed, the young man with dreams and aspirations, now faces losses in every aspect of his life. He needs your support to travel to Egypt, where donations can serve as a lifeline for him and his family.
Despite Ahmed's hard and efficient work, life surprised him with harsh turns. Now, he must confront the challenges of dark nights and despair. With your support, Ahmed and his family can rise from the ruins of war and the harsh ordeal they are going through. Every donation represents a glimmer of light in the darkness of their lives, an opportunity to rebuild their shattered hopes.
If you would like to contribute and support Ahmed and his family, please consider donating through this link. Your generosity can make a meaningful difference in their lives.
This is my story
Eng Ahmed Zourob
Your support means the world to us! Sending heartfelt love from the core of Palestine.
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oldguydoesstuff · 1 year
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Displays from Neon Genesis Evangelion (1995)
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codingquill · 8 months
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JavaScript Fundamentals
I have recently completed a course that extensively covered the foundational principles of JavaScript, and I'm here to provide you with a concise overview. This post will enable you to grasp the fundamental concepts without the need to enroll in the course.
Prerequisites: Fundamental HTML Comprehension
Before delving into JavaScript, it is imperative to possess a basic understanding of HTML. Knowledge of CSS, while beneficial, is not mandatory, as it primarily pertains to the visual aspects of web pages.
Manipulating HTML Text with JavaScript
When it comes to modifying text using JavaScript, the innerHTML function is the go-to tool. Let's break down the process step by step:
Initiate the process by selecting the HTML element whose text you intend to modify. This selection can be accomplished by employing various DOM (Document Object Model) element selection methods offered by JavaScript ( I'll talk about them in a second )
Optionally, you can store the selected element in a variable (we'll get into variables shortly).
Employ the innerHTML function to substitute the existing text with your desired content.
Element Selection: IDs or Classes
You have the opportunity to enhance your element selection by assigning either an ID or a class:
Assigning an ID:
To uniquely identify an element, the .getElementById() function is your go-to choice. Here's an example in HTML and JavaScript:
HTML:
<button id="btnSearch">Search</button>
JavaScript:
document.getElementById("btnSearch").innerHTML = "Not working";
This code snippet will alter the text within the button from "Search" to "Not working."
Assigning a Class:
For broader selections of elements, you can assign a class and use the .querySelector() function. Keep in mind that this method can select multiple elements, in contrast to .getElementById(), which typically focuses on a single element and is more commonly used.
Variables
Let's keep it simple: What's a variable? Well, think of it as a container where you can put different things—these things could be numbers, words, characters, or even true/false values. These various types of stuff that you can store in a variable are called DATA TYPES.
Now, some programming languages are pretty strict about mentioning these data types. Take C and C++, for instance; they're what we call "Typed" languages, and they really care about knowing the data type.
But here's where JavaScript stands out: When you create a variable in JavaScript, you don't have to specify its data type or anything like that. JavaScript is pretty laid-back when it comes to data types.
So, how do you make a variable in JavaScript?
There are three main keywords you need to know: var, let, and const.
But if you're just starting out, here's what you need to know :
const: Use this when you want your variable to stay the same, not change. It's like a constant, as the name suggests.
var and let: These are the ones you use when you're planning to change the value stored in the variable as your program runs.
Note that var is rarely used nowadays
Check this out:
let Variable1 = 3; var Variable2 = "This is a string"; const Variable3 = true;
Notice how we can store all sorts of stuff without worrying about declaring their types in JavaScript. It's one of the reasons JavaScript is a popular choice for beginners.
Arrays
Arrays are a basically just a group of variables stored in one container ( A container is what ? a variable , So an array is also just a variable ) , now again since JavaScript is easy with datatypes it is not considered an error to store variables of different datatypeslet
for example :
myArray = [1 , 2, 4 , "Name"];
Objects in JavaScript
Objects play a significant role, especially in the world of OOP : object-oriented programming (which we'll talk about in another post). For now, let's focus on understanding what objects are and how they mirror real-world objects.
In our everyday world, objects possess characteristics or properties. Take a car, for instance; it boasts attributes like its color, speed rate, and make.
So, how do we represent a car in JavaScript? A regular variable won't quite cut it, and neither will an array. The answer lies in using an object.
const Car = { color: "red", speedRate: "200km", make: "Range Rover" };
In this example, we've encapsulated the car's properties within an object called Car. This structure is not only intuitive but also aligns with how real-world objects are conceptualized and represented in JavaScript.
Variable Scope
There are three variable scopes : global scope, local scope, and function scope. Let's break it down in plain terms.
Global Scope: Think of global scope as the wild west of variables. When you declare a variable here, it's like planting a flag that says, "I'm available everywhere in the code!" No need for any special enclosures or curly braces.
Local Scope: Picture local scope as a cozy room with its own rules. When you create a variable inside a pair of curly braces, like this:
//Not here { const Variable1 = true; //Variable1 can only be used here } //Neither here
Variable1 becomes a room-bound secret. You can't use it anywhere else in the code
Function Scope: When you declare a variable inside a function (don't worry, we'll cover functions soon), it's a member of an exclusive group. This means you can only name-drop it within that function. .
So, variable scope is all about where you place your variables and where they're allowed to be used.
Adding in user input
To capture user input in JavaScript, you can use various methods and techniques depending on the context, such as web forms, text fields, or command-line interfaces.We’ll only talk for now about HTML forms
HTML Forms:
You can create HTML forms using the &lt;;form> element and capture user input using various input elements like text fields, radio buttons, checkboxes, and more.
JavaScript can then be used to access and process the user's input.
Functions in JavaScript
Think of a function as a helpful individual with a specific task. Whenever you need that task performed in your code, you simply call upon this capable "person" to get the job done.
Declaring a Function: Declaring a function is straightforward. You define it like this:
function functionName() { // The code that defines what the function does goes here }
Then, when you need the function to carry out its task, you call it by name:
functionName();
Using Functions in HTML: Functions are often used in HTML to handle events. But what exactly is an event? It's when a user interacts with something on a web page, like clicking a button, following a link, or interacting with an image.
Event Handling: JavaScript helps us determine what should happen when a user interacts with elements on a webpage. Here's how you might use it:
HTML:
<button onclick="FunctionName()" id="btnEvent">Click me</button>
JavaScript:
function FunctionName() { var toHandle = document.getElementById("btnEvent"); // Once I've identified my button, I can specify how to handle the click event here }
In this example, when the user clicks the "Click me" button, the JavaScript function FunctionName() is called, and you can specify how to handle that event within the function.
Arrow functions : is a type of functions that was introduced in ES6, you can read more about it in the link below
If Statements
These simple constructs come into play in your code, no matter how advanced your projects become.
If Statements Demystified: Let's break it down. "If" is precisely what it sounds like: if something holds true, then do something. You define a condition within parentheses, and if that condition evaluates to true, the code enclosed in curly braces executes.
If statements are your go-to tool for handling various scenarios, including error management, addressing specific cases, and more.
Writing an If Statement:
if (Variable === "help") { console.log("Send help"); // The console.log() function outputs information to the console }
In this example, if the condition inside the parentheses (in this case, checking if the Variable is equal to "help") is true, the code within the curly braces gets executed.
Else and Else If Statements
Else: When the "if" condition is not met, the "else" part kicks in. It serves as a safety net, ensuring your program doesn't break and allowing you to specify what should happen in such cases.
Else If: Now, what if you need to check for a particular condition within a series of possibilities? That's where "else if" steps in. It allows you to examine and handle specific cases that require unique treatment.
Styling Elements with JavaScript
This is the beginner-friendly approach to changing the style of elements in JavaScript. It involves selecting an element using its ID or class, then making use of the .style.property method to set the desired styling property.
Example:
Let's say you have an HTML button with the ID "myButton," and you want to change its background color to red using JavaScript. Here's how you can do it:
HTML: <button id="myButton">Click me</button>
JavaScript:
// Select the button element by its ID const buttonElement = document.getElementById("myButton"); // Change the background color property buttonElement.style.backgroundColor = "red";
In this example, we first select the button element by its ID using document.getElementById("myButton"). Then, we use .style.backgroundColor to set the background color property of the button to "red." This straightforward approach allows you to dynamically change the style of HTML elements using JavaScript.
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numa-smells · 3 months
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today i've been itchin to play some good ol' sudoku for free with relatively good UI while zoning out in class. so i decided to start making one!
so far i've implemented this cute little radial selector thingy to write the numbers!😳then you can left click to erase.
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Darth Vader typography design ☆☆☆
Get your unique typography/logo design now!!
PM us for details! 💌
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Nokia 3310 Windows Phone (2014)
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ordicat · 27 days
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Saw this tweet on my feed earlier.
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Although this is sensible advice, I thought I'd take it a step further. In order to understand UI/UX design rules, you need to learn to break them to use them. Therefore I give the following advice:
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The weak dark mode users will run away in fear while the strong stay. This is natural selection at its peak and you cannot change my mind
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pileojunk · 1 month
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Some assorted class work from this week- I’m working on the UI for our game and the backgrounds have been coming out so GOOD AND TASTY I think I’m learning to love doing pixel art my dudes
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arsuf · 8 months
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Hi all! Recently I have been getting into UI/UX & decided to work on a small project to learn to use Figma. As I spend quite some time doing trades in Warframe, it seemed like a fun idea to work on a trading companion app concept.
I wanted to share this deck I made for it :) Hope you enjoy it (& sorry for the long post!)
// ko-fi ☕
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thisisrealy2kok · 3 months
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Future Farmers website (2001)
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askagamedev · 3 months
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My friend is making an arcade racer and I've been playtesting his builds for him. He didn't go into it thinking it'd be easy but there's a ton of things he didn't at all realize would be a headache going into it. Obviously all games are hard to make but some are more apparent about their daunting nature. Which genres are deceptively difficult even if reasonably possible by a small indie team? What surprised you when you hit the big leagues?
Whenever I do solo dev work, the feature that always takes the longest and tends to require the most work to get something playable by actual players is the UI. Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting. There's always a significant amount of UI groundwork that needs to be done in order to make a game playable at all, just because of how much information needs to be conveyed to the player.
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Whenever I build support into a game for different characters, cars, tracks, loadouts, etc. then each of those options needs its own way to choose that option from a list of available choices. That display must show a lot of information to the player so she can make an informed decision (e.g. this car has fast acceleration, that one has high top speed, this other one corners well, etc.), which all requires an intuitive screen layout, information presented, and so on and so forth.
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Small-team dev also tends to build more system-driven games because it's more dev-time-efficient than creating single-use narrative-driven content. The tradeoff is that system-driven content also requires significantly more UI to convey all of that information to the player. This means games with a lot of options for players to choose tend to require a lot of UI work, which is something many hobbyists don't think about when starting.
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Got a burning question you want answered?
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izicodes · 6 months
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You're so right abt all these websites looking freaking the same. Too polished, corporate typa style bs. And it's not only websites, it's applicable to books too. Everything looks bland and the same. I honestly miss early 2000s style. I don't care if it was tacky or anything. At least they were interesting and each one was unique in it's own brand of quirk lol
Hiya! 💗
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I agree! I love different styles shown in websites! Everything nowadays are following this trendy of "spacey subtle but a lot few colours" and they say it's all for user experience so I wonder is it the users' fault or are the designers just following a trend they got from another designer and so forth and not really what the user wants? I mean, I bet now the users who view the websites are noticing, like we have, that oh the same style again. I don't know as I'm not a UX/UI designer so I can't judge entirely but from a user perspective I am tired of websites all looking the same, I mean even those old government websites look better than this gradient spacey look that's going on.
But just as they're a trend, they will die out soon. I remember when glassompishm was super duper trendy, when I started learning how to code websites around 2021-2022, it was everywhere and now it's not as popular, I see less of it now, so we'll see what's next 🤞🏾
On that, this is why I like neocites with it's diversity and uniqueness! Also check out mine hehe~!
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icy-roulette · 2 months
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WHAT THE FUCK IS THIS, DISCORD?!?! STOP.
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a-boy-too-weird · 23 days
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Thinking about the fact that the Boop event show that people are willing to interact with each other and we should learn it to reblog more and coment more but, also, people would interact A LOT MORE if we could activate animations and send animated messages.
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