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#ttrpg maps
elbarkla · 1 year
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I'm obsessed with Flat Earth conspiracy maps so I made my own, I hope it catches on 😇
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thechekhov · 11 months
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Hey, do YOU want to play a no-stakes oneshot where your party are all staff working at the Essek Thelyss estate, and the biggest problem you have to face is getting some mail? 
Well boy do I have a zip file for you!
Long story short, this is a game I played with some friends, and because it was a lot of fun and I already made it all anyway, I’ve decided to slap it into a PDF and make it available for others!
It’sdownloadable for free at the link below on my Patreon. 
https://www.patreon.com/posts/dnd-5e-adventure-82496022
Check it out! And hey, if you like it and think I should do more stuff like this.... tell me maybe! Because this was fun to put together. 
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A god must feed.
Something different! I'm obsessed with the Silt Verses podcast (you should listen to it its good) and the longer I listened the more I was placing things in my head so anyways here's a map based on what my brain cooked up.
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oddityroadshow · 11 months
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INSIDE OUT is an independently-produced 44-page TTRPG resource zine! ✨
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Funded on Kickstarter, it features work from Stephen Dewey (Ten Candles), Trevor Henderson (Siren Head), Xalavier Nelson Jr. (Hypnospace Outlaw), Tess Stone (Not Drunk Enough), and a bunch of other awesome authors and artists! Nick Tofani drew the cover!
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Inside Out includes several game-agnostic body horror modules and tables, gorgeous horror art, maps for two adventures, body horror-specific content warnings and safety tools, and an introduction to body horror as a genre.
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Extras for the physical edition include maps, stickers, and physical copies of safety tools!
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Digital copies are only $5 and physical copies are only $10!!
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PHYSICAL EDITION AVAILABLE HERE 📕🩸 DIGITAL EDITION AVAILABLE HERE 🔪💻 PATREON FOR MORE EXTRAS AND FUTURE VOLUMES HERE 🔮
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svetiseva · 5 months
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A little Fanart of Dimension20's the Never After map, I absolutely adored that campaign!
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hawaiianshirtguyart · 4 months
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Another TTRPG map i made for a friend. this one features solarpunk esque mixed with ruins for a dual settlement feel.
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raakdos-battlemap · 4 months
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[Ravnica Battlemap]Precinct three - Selesnya Territory 32x56
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Natural and urban life intermingle throughout the precinct, and the people who reside here view it as a respite from most other places in the Tenth District. Folk here tend to live simply, and generations of families have dwelt in the same structures for hundreds of years. During the day, the gardens, small pastures, and stables are tended by young and old. Evenings are given over to communal gatherings, sometimes featuring performances by trained beasts or storytelling.
More variations of this map:
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silvercompassmaps · 8 months
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A simple wooden warehouse…just minding its own business. It would be a shame if a spark caused it to burst into flames!!
This singular battlemap is part of an 8-phased Burning Warehouse map pack. The building erupts in flames and spreads terrifyingly fast, until it consumes all that is flammable!
You can download all 8 phases for free here.
If you want free maps mailed to you every month, sign up for my newsletter here.
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alartsandstuff · 7 months
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The set is finally done!! I'm SO happy!!!/
I feel like it took SO long it's insane lmao, but i'm SO proud!!! I'll be uploading it to My Ko-Fi Today to be able to download for printing!!
If You like My work You can support me on:
Ko-Fi | Instagram | Tiktok
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blueberrymess-art · 23 days
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Hello! Finally I can share with you all the places where you can get my last battlemap for TTRPG ✨ The Frost Giant Outpost has 50 variants including weather, time of day and gridless options. But you better bring a coat! Get the bundle here: DriveThruRPG DM'sGuild Roll20 Ko-fi Shop
Please share if you like my maps so I can reach more people who love playing RPG and cool fantasy illustrations <3
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cog5 · 6 months
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10.24. South Vestibule
Empty. A ruined bridge stretches to the north. There is a stillness here.
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The bridge of the original Odyssey-class starship, as depicted in Star Trek Online.
The Odyssey-class was not only recently included as a player ship in Modiphius' Star Trek Adventures, but will also soon show up in Star Trek: Picard Season 3!
I wonder if this bridge will be used...
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geckcellentmaps · 7 months
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Oct 2: Wreck and Ruin
Time Spent: 40 min
Spent some time doing detail and layer work with the terrain, though it's all hidden under the ship and waves and rocks lol. This one was nice and simple, and I do love a good shipwreck.
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cartaphantasia · 1 month
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“You've been travelling for what seems likes hours into the deep woods. Every tree looks the same as every other and you swear you've passed that same rock at least five times now. Perhaps a clearing and a break in the tree cover will allow you to find your way and it is at this clearing that you spot something unexpected. An old archway covered in vines that radiates light from within. Beyond it is not the forest that surrounds you, but some place else...”
This is a preview of my "Fey Gateway" map. Available in the variants pictured above at 2K and 4K resolutions on my patreon.
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THEME: Map-Making Games
This week's games are centred around map-making or city-building games.
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The Quiet Year by Avery Alder.
The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.
This game uses a deck of cards and a map that the group will communally elaborate upon, picking up characters and elements of the setting to answer questions as the game goes on. You will play through four seasons, and at some point in Winter, the game will suddenly end.
If you like this idea, but would like to play from the perspective of monsters putting their lives back together before the Humans come back, you should try The Deep Forest, by Avery Alder and Mark Diaz Truman.
The Shrike, by sadpress.
It is early evening aboard the airship The Shrike. Far below us, rich pine forests roll past. It is fine flying weather, and the skies around us, for now, are empty. Soon pale miniature cliffs slip away beneath, and now we are over the vast dark sea. The sun's glow on the horizon fades. One by one the stars come out, but they fail to illuminate the waves below. We are hurtling in the quiet darkness. We put on our lanterns. Our voyage has begun.
The Shrike is a game about fantastical voyages aboard a skyship. It's inspired by Avery Alder's The Quiet Year, John Harper's Lady Blackbird, Italo Calvino, Ursula K. Le Guin, and utopian and dystopian fiction. It features four complete adventures (two multiplayer, two for solo play). 
Adventures for The Shrike provide a level of detail between traditional game-books and oracle-based games such as The Quiet Year. You'll encounter people, places, and other prompts, but you'll also have the flexibility to build your own world and tell your own stories. 
If you are interested in this game, you might also be interested in The Shrike Voyage Generator (which is still in alpha!
Cul-de-sac, by Clint Smith.
Cul-de-sac is a neighbourhood-building RPG exploring the connections, or lack thereof, between people living in close proximity. Players collaboratively create the occupants of a neighbourhood, what their lives are like, and what secrets they hold. 
This game uses Tarot cards, with the Minor Arcana representing the everyday occurrences of the neighbourhood, while the Major Arcana represents significant events. The Neighbourhood centres on the families of the neighbourhood, and you will spend 12 turns exploring the personalities of the Cul-de-sac. Each turn has two phases: the Day Phase and the Night Phase. The Day Phase tells us about new events; the Night Phase tells us about the cult-de-sac’s personalities. 
This game is a very interpretive game; it’s also simple and pay-what-you-want. It’s inspired by games such as the Quiet Year, and I’m sorry did you say street magic, which, as you might have guessed, have had a big impact on map-making games in the indie scene.
The Station, by pidj
The Station is a GMless worldbuilding game where players take turn answering prompts about a train, a station and the people. The Station explores how places shape people and people shape places in the vein of i'm sorry did you say street magic by Caro Asercion and The Quiet Year, by Avery Alder.
The Station uses no dice. It uses playing cards, paper (such as index cards) and points.  The game is A6, fully illustrated and laid-out, and is 16 pages long. Play time is adjusted by setting the number of Train Progress cards required to begin resolution or by changing the size of the deck. Draw cards and answer questions to build a world. The prompts are genre-agnostic and you will have plenty of opportunities to ask your own questions of the table. When your time is up, collaborate to bring the game to a close in a bitter-sweet resolution. Spend points to resolve the stories of some of the characters you have collaborated on and bring your time together to a close.
If you like the quiet everyday magic of Studio Ghibli movies, this might be the game for you. The artwork carries a mix of whims and mundanity, and the game is set up so that everyone has some level of creative control.
What the Water Gave Us by JordannaGeorge
What the Water Gave Us is collaborative storytelling game about strange things that come out of the water, and how the community deals with it.
This game also uses a deck of cards, and players will take turns drawing cards and answering questions about what exactly is coming out of the water - and whether or not it turns out to be a blessing or a curse. The game plays out over the course of a four seasons, with the option to continue playing after the first year if you feel like you haven't fully fleshed out the narrative yet. It's simple to set up, with an easy oracle to get you started. If you're looking to tell a story specifically about seaside or lakeside towns, or if you like stories about the mysterious and unknown, this might be the game for you.
Questlandia (Second Edition) by turtlebun.
In Questlandia, you and your friends will invent a world from scratch. It might be fantastic or bizarre, from a remembered past or imagined future. You’ll paint a picture of your society and its people, their laws and customs, how they live and how they dream.
But your society is failing.
As you play, your characters will attempt to find beauty and purpose amidst the chaos of a changing world.
Questlandia is a tabletop roleplaying game that creates fantastical worlds in states of change. It may be medieval fantasy in a ghost-haunted kingdom, neo-noir in a roboticized undercity, or microscopic slipstream suburbia in a puddle.
The concept of Questlandia is beautiful and enchanting, and it lends itself to new and exciting worlds in which you can play using the same system, or re-visit with a game of your choice. The second edition uses a deck of cards as well as d6s: cards to build the world, d6's to explore the conflict that is befalling your beloved world.
The first edition of Questlandia is $2 cheaper, and can be found here.
An Altogether Different River by ehronlime.
 It has been some time since you’ve left home, but now it’s finally time to return. To what, though?
The home you held in your mind, and the home you will encounter will not be the same. You are not the same.You can’t step into the same river twice. You can’t go home again.
This is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is inspired in parts by Downfall, by Caroline Hobbs and Microscope, by Ben Robbins. It is about a Town, the people who have left it and returned, and the people who stayed behind.
This is a game that is just as much about a town as it is about the people who live in it. It explores themes of change and growth, and the feeling you get when you go back to a town that isn't really home anymore. At the end of the game, you'll likely have questions unanswered, so if you like finishing games with a bit of bittersweetness, you might want to try this one out.
An archipelago-based fishing town, separated by its various islands, gathers annually to celebrate the turn of the harvest.
A collective of magical artists embarks on an ambitious project: a guerrilla public transit system powered by enchanted street art.
In a sprawling metropolis decades from now, breakthroughs in biotechnology offer citizens superpowers far beyond mortal ability.
This city that we call home has a magic all its own. It is wonder, and joy, and spirit — and with that spirit, we breathe life into our city together.
i'm sorry did you say street magic is a GMless city-building story game for two to six players, that runs three or more hours.  Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships.
This is an enchanting game, with the breadth you need for any city, whether it be fantastical, futuristic, or modern-day. You can mix and match with different themes, and each player has a chance to imbue the city with their own personal touch. At the end of every round, one player instigates an event that will certainly stir up excitement, but wil usually won't be resolved by the time the game is over. If you're looking at establishing a setting for a game with distinct city sectors and characters that act as emblems for a larger neighbourhood, if you want a game that hands a series of story hooks over to the GM by the time you've finished, this is absolutely the game for you.
The author has also written a supplement that you can use to generate true names if you want some inspiration. It is called there are names more powerful here than our own.
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raakdos-battlemap · 3 months
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[Ravnica Battlemap]Azoruis Chancery
Believing that their legislation is the singular force that prevents Ravnica from descending into chaos, the Azorius Senate mediates and regulates the activities of all of the other guilds and the general populace despite their numerous decrees being ignored in areas that they have too little a foothold in.
Variations of this map:
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