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#trading card set 1993.
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Distant Thunder (1993)  by  Bernie Wrightson
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70sscifiart · 2 years
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Bernie Wrightson trading cards
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catulhu333 · 8 months
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Sharess was originally a good aspect of Shar *and* Lolth?
...and perhaps the fragment of remaining goodness from both evil goddesses, with all three being possibly originally the same entity? (At least in late 1st and early 2nd edition AD&D lore)
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Depictions (from left to right) of Shar, Sharess and Lolth, from 2003's Faiths and Pantheons
It might be a bit obscure, but rather than Bast merging with/absorbing the goddesses Felidae and Zandilar the Dancer; Sharess was originally intended to be a Chaotic Good aspect of Shar, as seen in her very first description in the original 1987 "Forgotten Realms Campaign Setting": "Sharess, a CG aspect of Shar worshipped in Calimshan, Waterdeep, and by idle rich or decadents all over the Realms. Sharess is a goddess of lust, free love, and sensual fulfillment, and is worshipped in prolonged fests with scented baths, music, good food, dancing, and other gratifications."
This when asking one of the writers/editors, Matt Sernett about this, he confirmed that Sharess was actually meant to be a benevolent aspect of Shar, and this not being a misdirection as presented later in lore.
This was basically repeated in 1988's "Empires of the Sands", as well as in the 1993 2nd edition Forgotten Realms Campaign Setting, though the latter further suggesting Sharess' benevolent nature might be an act, or that Sharess became a separate being from Shar by this point: "The true nature and identity of Sharess is unrevealed. She may he a direct part of the evil Shar, preparing her following for despair and loss. Or she may be a new thing entirely: a goddess of excess."
This starts to become even more interesting with 1991's "Drow of the Underdark", in the section with the short dictionary of Drow language. There "valsharess" is explained as meaning "Queen", and "Quarvalsharess" "(the) Goddess" in Drow language, specifically and only meaning Lolth (other goddesses are are written as quar'valsharess, and not starting with a capital letter).
The same sourcebook, details the syncretic She-Spider cult - who seemingly consider Lolth and Shar to be the same goddess. The cult was opposed by both goddesses, which is curious, seeing Shar's eagerness to subsume other deities. Though Lolth did latter possibly send her priestess (Malabeth Tr'rudena) to infiltrate the cult.
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A card from TSR's Advanced Dungeons & Dragons Trading Cards, depicting Malabeth.
This is a proof (along with the mention Shar worship is relatively popular among Drow), of such syncretic cults between the two goddesses existing, as well as one of the hints Shar and Lolth are or were to a degree aspects of each other. Similarly how Sehanine Moonbow in both 2nd edition and 4th edition, was stated to be aspect of Shar's sister, Selûne, most notably first in the above mentioned 2nd edition Forgotten Realms Campaign Setting: "Sehanine: Sehanine is an intermediate power among the elves of the Realms, for they refer to her as an elven version of Selûne, the mortal goddess of the moon."
Indeed, Sharess herself might had been a hint at the connection between Lolth and Shar.
There appeared more hints overtime, like similar antagonism between the 2 pairs, Shar and Lolth becoming both connected to the New Moon, and even more in late 3.5 edition and 4th edition/Nerath lore. For example, it was stated at the very end of 3.5th edition that the god Mask is Shar's son, mirroring Vhaeraun being the son of Lolth. The two gods are very similar, both being gods of thievery connected to shadows, as well as Vhaeraun being called the "Masked Lord", "Masked Mage", "Masked God of the Night". Furthermore, both gods share near identical titles - Vhaeraun being called the "Lord of Shadow" and "Shadow Lord"; Mask being known as the "Lord of Shadows" and "Shadowlord". Both having a similar to near identical symbols. With there being theories, and hints before this reveal, Mask and Vhaeraun might be connected, maybe even aspects of each other, Mask even kinda hinting in one novel (1998's "Crucible: The Trial of Cyric the Mad" by Troy Denning) he is the same as Vhaeraun.
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Symbols of Vhaeraun (left, from 1998's "Demihuman Deities") and Mask (right, from 1996's "Faiths and Avatars")
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Pictures of Vhaeraun battling his son, Selvetarm (left, from 2004's "Player's Guide to Faerun"), and of Mask (right, from 2003's "Faiths and Pantheons") On Nerath, in turn Lolth and Sehanine are described as sisters, like Shar and Selûne are. So the (at least initial) opposition to the She-Spider cult from both, being possibly from not wanting for their connection to be revealed; or alternately be merged back by the power of belief.
Though to be clear, this could work either way if Shar and Lolth are or were aspects of each other, or not. As Sharess, in her original lore, possibly sprung into existence from the worship of the syncreticism of Shar and Lolth, that arose among drow, and then spread to other races/species, possibly originally named "Quarvalsharess"; before the name became shortened/corrupted among non-drow into just "Sharess". Or even started out named already Sharess among even drow, shortening from Quarvalsharess, to emphasize the "Shar" part.
It's probable Shar at least had more control over the Sharess aspect than Lolth (seeing Sharess was directly stated to be connected to her), and possibly the new goddess, in part absorbing or mirroring whatever benevolent aspects the two goddesses had, became an independent being. This quite probably being at least in part also caused by "Time of Troubles", when gods were forced into singular avatars, this event would have cut-off Sharess from both Shar and Lolth. Especially seeing the possibility of Sharess being an independent entity, was first mentioned not long after the Time of Troubles (ie when 2nd edition Forgotten Realms setting was set).
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Depiction of Sharess, from 1995's Polyhedron #109
Soon though, Sharess was given a different origin (first in 1995's “Forgotten Deities: Sharess” in Polyhedron #109, then further developed with some changes in 1997's "Powers and Pantheons" and 1998's "Demihuman Deities") , if still being connected to Shar, and (more indirectly) to drow, and being an amalgamation of aspects of multiple goddesses (but different ones); it's still though an interesting possibility/alternate origin for home campaigns.
Or perhaps even theorizing some part of Shar or even Lolth did get into the divine merger that was Sharess. ("Was", as in 5th edition lore, Sharess was basically split back into Bast and Zandilar).
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muppetydyke · 11 months
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Muppet trading cards! Released in 1993, there are 60 cards total of this original set. The set was broken into several subsections, including parody movie posters, sports cards, personal profiles, and recreations of famous art pieces (those are my favorites out of the ones I got!)
I keep wondering how much work went into all of these cards! How many outfits were made for these muppets just to get discarded after the photo shoot?
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"SHE CAN CREATE INTRICATE HOLOGRAPHIC ILLUSIONS, PROJECT POWERFUL LASER BEAMS OR "DAZZLE" HER OPPONENTS..."
PIC(S) INFO: Spotlight on pin-up art of Alison Blaire, a.k.a., "Dazzler," in full battle mode against the forces of Mojo in the Mojoverse, from "The Marvel X-Men Collection" Vol. 1 #1 (of 3 issues). January, 1993. Marvel Comics. Artwork by Jim Lee.
BONUS PICS: Front and back of trading card #85, Dazzler, from "X-Men" Trading Card Series 1 by Impel/Marvel, c. 1992. Artwork by Jim Lee.
Resolution from largest to smallest: 1489x2048 (2x) 1044x1600, & 1139x764.
DAZZLER OVERVIEW: "When you think of Dazzler, odds are you think of disco and rollerskates. If you're a fan of the the classic X-Men arcade game or animated "Pryde of the X-Men" pilot, then your definitive Dazzler might rock a blue bodysuit, headband and bomber jacket. Well, there's another Dazzler: Freedom Fighter Dazzler! Jim Lee's Dazzler redesign could have taken the mutant musician totally grunge, but instead she went full "Universal Soldier."
Dazzler's one of a few "Ex-X-Men" included in the set, a group devoted to characters -- like Magik and Sunspot -- who had recently left their X-teams. This card actually coincided with the debut of this rough-and-ready version of Dazzler. As her bio states, Dazzler's whereabouts were unknown prior to her return in summer 1992's "X-Men" #10. This is the version of Dazzler -- a freedom fighter commanding troops alongside Longshot in the Mojoverse -- that debuted in that story-arc. Fans wouldn't get all that much of Dazzler in the '90s, though, and once she returned in the '00s, this period of her history was mostly forgotten."
-- CBR, "Marvel Trading Cards: 15 Greats From X-Men Series I," by Brett White, c. November 2016
Sources: www.cbr.com/marvel-trading-cards-15-greats-from-x-men-series-i/#dazzler, www.yesteryearretro.com/2021/09/retro-scans-1992-marvel-uncanny-x-men.html, eBay, various, etc...
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mouseratz · 1 year
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epic birthday haul post:
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pictured:
-superman vol 2 dvd
-worlds finest 2021 hardcover
-j'onn jonnz funky pop
-hawkgirl statue/paperweight
Not pictured:
-batman forever riddler mug :)
-a very large Batman mug that has some silhouette of Gotham city on it (DIFFERENT from the one with the color changing batsignal design, also much bigger)
-8lb weights (me and my brother have a Thing going on about these it's a long story that needn't be delved into.....)
-sketchbooks
-markers
-a single star wars tshirt
-a superman and batman figure from big lots (ngl they are actually pretty good despite the low quality)
-a larger Batman 22 figure with the weird clip on cape
-lois and Clark 1993 season one DVD set
-the dark knight returns trade paperback + silly mask (was largely purchased due to the silly mask as it has been known I am not exactly 'excited' to read TDKR. but the cover is bomb so there's that)
-one birthday card which is labeled to their Niece and was received from someone who is 1. My grandmother, and 2. Knows I am a boy. she says she did not read the text and simply liked the silly monster on the cover and by god I believe her.
-a box of chocolate lucky charms.
-from the same gifter, there was to be a balloon, which escaped out the car window despite multiple tethers to the inside of the car, and we all decided this was an act of god.
-clarice the spider (hard won chuck e cheese prize thanks to everyones pooled tickets)
I probably forgot something or another but overall very fun I felt good about this one :) It's more defined by the people than the stuff but I think the stuff helps me remember the day down the road. it's nice to keep souvenirs when it's good and this was a good one
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comfortfoodcontent · 1 year
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Dwayne McDuffie Trading Card from the 1993 Skybox Milestone Comics Trading Card Set
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tcriacosta · 10 months
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We may be flailing, but we're not failing, babes ♡
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BASIC STATS:
NAME: Vitoria Izabel Acosta
AGE: 29
DOB: October 31st, 1993
LENGTH OF TIME IN FAIRFORD: Her whole life (aside from a year abroad)
HOUSING: Coral Coast
OCCUPATION: Owner (Inherited) of Main Street Records
PERSONALITY: Enigmatic, confident, warm-hearted, impulsive, calculating, cunning.
FOUNDING FAMILY: Acosta
CONNECTION IDEAS
BASIC INFO:
Okay babes, here's the basic, the bare bones...the real down and dirty details of one Vitoria Acosta.
She grew up in Fairford, not much of a huge surprise there given she's a legacy kid of one of the founding families. But nonetheless I digress. Born and bred native of the town and loved it, you could pry the town from her cold dead hands.
She grew up with the confidence of a 6'5" footballer in the body of a 5'2" Latina (cue tragic music in the background). Which means of course she'd easily go toe to toe with any bullies she met, and somehow managed to make friends in nearly ever social circle throughout her school years despite being among the more 'popular / cheerleader' crowd.
The girl could party, but in her sophomore year of high school when her Uncle brought home a beat up 1973 Bronco...Vitoria started dedicating more of her social time to fixing it up with him than partying like it was 1999. She traded her her shiny pumps for greased overalls as soon as her backpack hit the floor of her childhood home, running to the garage to work on her beloved truck.
Mechanics came easy to her, in fact some of her friends often joked she could probably become the next Macgyver with a manicure. So despite her initial ideas of pursuing a degree in fashion or foreign policy, she went to college for mechanical engineering (with a wild card minor of music).
Donna Sheridan was the original hot girl summer, and Vitoria seemed to want to follow in her footsteps. So after her college graduation the 22 year old set out on a globe trotting adventure that took her, really, wherever the wind blew her. She worked odd jobs in places she stayed for longer periods, and enjoyed immersing herself in the various cultures and cities.
Home sweet home didn't seem to be just a sign that she saw in craft stores, because a little over a year later during her month in Belgium she got a call. Her aunt wanted to retire, and had decided to leave her shop in Tori's care. The young woman had always loved Main Street Records, so the chance to own it herself was one she wouldn't pass up.
That's how she made it back to Fairford, six years ago. She bought a place in Coral Coast, settled back into her beloved hometown and couldn't be happier. (Well I mean she wouldn't mind meeting Val Kilmer but that's irrelevant at the moment).
Personality wise, she's whiskey in a teacup. Her spunky side hits you when you don't expect it thanks to the typically laidback air about her. She either dresses like Cher Horowitz, Rachel Green or (young) Donna Sheridan, depending on the day, possibly in between but honestly those are the vibes. Her Bronco is essentially her baby and she adores it as such. She has an impressive garden, nearly as impressive vinyl collection and is a wicked pool & dart player. Ironically loves chess but only loosely learned how to play so she never goes in with a plan, is a lowkey nerd in lots of things so feel free to nerd out with her 9 times out of 10.
IN HER WORDS:
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“What’s it like, living in Fairford? Did you ever picture yourself settling down here or did you always know this would be your home?”
“Fairford has always been my home. I’m a born and bred native, sweetheart, so I’ve never really imagined myself anywhere else. At least in a permanent sense.” Vitoria mused, biting into a fry. “I considered settling in Ireland permanently, after college when I was traveling. It was the closest sense to home that I’ve felt beyond the borders of Fairford, so you can imagine the temptation for me. But I guess to make a long answer short; I’ve always known I’d end up in town one way or another. And when I inherited the record store, it set things in motion for me.”
-~-~-~-~-~-~-~-~-~
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“If you could recommend one hidden gem around town everyone should try, what is it? What makes it so special?”
“Well now if I told you where a hidden gem of a place was, that would defeat the whole purpose of it being a hidden gem. Wouldn’t it babes?” Tori joked before shaking her head. “I’m just messing with you, we don’t gatekeep here. Crusty’s, the pizza place yea? If it suddenly becomes super popular after this and I can’t get a table I’m comin’ to fight. But they make the best pizza, absolutely never fails to brighten my day—or night—depending on when I manage to grab a box for myself.”
-~-~-~-~-~-~-~-~-~
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“It’s the little things in life; tell me three things that bring you a great deal of joy or put a smile on your face.”
“Oh let’s go, these are the kind of questions I love to answer. My Pinterest boards could probably give you better answers but let’s try this. 1. Driving my Bronco on those picturesque summer afternoons that are moving into evenings, where the sun is setting but the air is still warm. Some 80’s or 90’s song is playing on the radio and seems like time is irrelevant. 2. Picking vegetables from my garden, or watering flowers when the sky is that ominous grey and the clouds are rolling in, the smell of rain on the air and the anticipation that that first crack of thunder brings. 3. Working late nights at the record shop restocking for the next day, music playing softly in the background with takeout boxes scattered on the counter."
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saleintothe90s · 2 years
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464. The Create a Card Machine
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This is something I only remember seeing in stores for about a year, and that was it. It was definitely one of those we flew too close to the Sun ideas from the 90s. We were throwing our money away back then.
My WalMart in Hampton, Virginia had one of these, in the card section. I only ever remember kids, like myself and my niece and nephew playing with it, making our own cards, and stepping around the paper from cards nobody paid for.
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I can't find the source on this image-any help would be great.
You already know the reason why these machines captured my attention -- there were Simpsons custom cards. My niece and nephew actually made me a Bart one for my 12th or 13th birthday. I just remembered he was at a hot dog stand and there was a joke about Weiners.
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I've only found one example of a card online, on Reddit Here's an archive of the funny story behind it. Like I said, these machines were not in stores for very long in the mid 90s.
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I'm looking at this photo from the article, and I now remember how flimsy these cards felt. It was very thin cardstock. It definitely felt like something you would just print at home. Also, they were nearly $4, which back then was a lot of money for a card.
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Here is a photo of one at an abandoned mall. Another image where I can't find the source.
It seems like the machines were a runaway hit .... at first (1994):
``When we launched Creatacard, we had no real business plan you could follow,'' John Barker [company spokesperson] says. ``We started from scratch and planned to set up 3,000 [electronic] kiosks in retail stores. The demand was so strong, we ended up placing 9,000.'' 1
At Hills Department Stores, Canton, Mass., a one-unit test started before Christmas and has produced outstanding results, said Gary DeMarchis, general manager of the chain’s Robinson Town Centre store in the Pittsburg market. Use of the machine is so high that DeMarchis had his store associates learn how to service the machine themselves rather than use American Greetings’ field service organization. 3
Two years later:
American Greetings now expects the number of its CreataCard machines to drop from about 10,000 in 1995 to about 7,500 this year. Hallmark anticipates that the number of its Touch-Screens will decline from 2,700 to about 1,500.
[...]
“What maybe this is proving is people just don’t have the time,” said Marianne McDermott, executive vice president of the Greeting Card Assn., a trade group.
“Time is such an important factor now. With the basic, traditional card, someone has already designed a message. Probably that’s the way people want to go. But people also want choices.”
Curtis Nelson, 43, of Cleveland, spent about 30 minutes at a CreataCard machine recently at a suburban mall to make a card for his girlfriend after a spat.
“My only real complaint was it seemed to lack enough of a selection and detail in the graphics. Too much of it is too cute. It needs to me more serious and still more creative,” Nelson said.
Facebook | Etsy | Retail History Blog | Twitter | YouTube Playlist | Random Post | Ko-fi donation | instagram @thelastvcr​ | tik tok @ saleintothe90s
Christian Science Monitor. ‘Greetings Made Easy: Card Company Goes On-Line’, 16 August 1994. https://www.csmonitor.com/1994/0816/16092.html.
‘Sales Rush Wasn’t in the Cards for Personalized Greetings’. Los Angeles Times, 27 June 1996. https://web.archive.org/web/20220730005443/https://www.latimes.com/archives/la-xpm-1996-06-27-fi-18966-story.html
IndexArticles. ‘CreataCard Personalizes Greetings; New Computerized Card Designing Kiosk Is Catching on at Discounters’, 1993. https://indexarticles.com/business/discount-store-news/creatacard-personalizes-greetings-new-computerized-card-designing-kiosk-is-catching-on-at-discounters/.
Blackwell, Roger D., and Kristina Stephan. Customers Rule! Why the e-Commerce Honeymoon Is over and Where Winning Businesses Go from Here. 1st ed. New York: Crown Business, 2001.
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jonesashley234 · 9 days
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Exploring the Most Iconic Sports Trading Card Sets in History
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In the world of sports memorabilia, trading cards hold a special place as cherished mementos of athletic greatness. Over the decades, numerous sets have captivated collectors with their iconic designs, legendary players, and cultural significance. From the early days of cardboard collectibles to the modern era of holographic inserts, let's take a journey through some of the most iconic sports trading card sets in history.
1952 Topps Baseball
The 1952 Topps Baseball set is widely regarded as one of the most iconic and influential collections in the hobby. Featuring 407 cards adorned with vibrant colors and crisp photographs, this set captured the imagination of collectors and solidified the role of trading cards as cultural artifacts. The set includes the rookie cards of baseball legends such as Mickey Mantle, Willie Mays, and Jackie Robinson, making it a must-have for enthusiasts of America's pastime.
1909-11 T206 Baseball
The T206 Baseball set, produced by the American Tobacco Company, is perhaps best known for its inclusion of the elusive Honus Wagner card. While Wagner's card steals the spotlight, the T206 set as a whole is a treasure trove of baseball history. With over 500 cards featuring players from the Major Leagues, Minor Leagues, and even the Women's League, this set offers a comprehensive snapshot of the sport at the turn of the 20th century.
1963 Fleer Football
In 1963, Fleer introduced its inaugural football card set, marking the beginning of a new era in sports card collecting. Featuring 88 cards showcasing gridiron greats like Jim Brown, Johnny Unitas, and Bart Starr, this set captured the excitement and intensity of professional football. The bold designs and action-packed photography of the 1963 Fleer Football set remain beloved by collectors to this day.
1986-87 Fleer Basketball
The 1986-87 Fleer Basketball set revolutionized the world of basketball card collecting and helped catapult the NBA into the mainstream. With its sleek design, iconic rookie cards, and inclusion of Michael Jordan, this set became an instant classic among fans and collectors alike. The Jordan rookie card, in particular, has achieved legendary status and is considered one of the most valuable and sought-after cards in the hobby.
1993 Upper Deck SP Baseball
The 1993 Upper Deck SP Baseball set is celebrated for its innovative design and introduction of the holographic insert card. Featuring a sleek, futuristic aesthetic and premium cardstock, this set raised the bar for sports card production quality. The inclusion of coveted holographic inserts like the Derek Jeter rookie card helped propel the 1993 Upper Deck SP set to legendary status among collectors.
1979-80 O-Pee-Chee Hockey
Hockey enthusiasts hold the 1979-80 O-Pee-Chee Hockey set in high regard for its comprehensive coverage of NHL stars and its iconic rookie cards. Featuring the rookie cards of legends like Wayne Gretzky, Mark Messier, and Ray Bourque, this set captures the excitement and intensity of professional hockey during the late 1970s. The O-Pee-Chee brand, with its distinct Canadian flavor, adds an extra layer of nostalgia for fans of the sport.
In conclusion, sports trading card sets serve as timeless treasures that connect fans to the athletes and moments that define their favorite sports. From the sepia-toned cards of the early 20th century to the holographic inserts of the modern era, these sets reflect the evolution of sports and the enduring appeal of collecting. Whether tucked away in a binder or displayed proudly in a collection, these iconic sets continue to captivate and inspire collectors around the world.
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paulagnewart · 18 days
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Sonic the Oz-Hog Act 3/12: Maximum Khanage!
Sonic the Hedgehog issue 92 AU Publication Date: 9th March 2001 Price: $4.98
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No self-deprecating musings or long-winded prologues this month. There's quite a bit to cover, so let's just dive into round three of this rodent-related rabbling retrospect.
Much can change in the space of three years. Australia had come far since the release of January 1998's Sonic Firsts, and unfortunately not all of it positive. After half a decade of insistently proclaiming the policy was dead, then-Fearless Leader John Howard pulled a spectacular electoral backflip and, by the skin of its teeth, legislated the GST. From 1st July 2000, goods and services across the land were hit with a 10% price hike. The policy was marketed to voters as a means of easing tax collection by procuring money during production, as opposed to a US-style system of adding percentages at checkout. It didn't quite work out smoothly as they hoped, and the policy remains as decisive today as it was over 20 years ago.
Barely any products were spared from the increase, including publications produced locally and imported. MAD Magazine took the government to task with their infamous "GST Free" issue 377, jumping from $3.95 (cheap!) to $4.35 (not so cheap!). Comic books equally suffered; X-Men might've stopped Onslaught, but they couldn't stop the rise from $4.25 to $4.68, and for anyone not quick enough to buy issue 84 immediately, Sonic the Hedgehog spun up $4.50 to hover around the $5 mark before eventually settling at $4.95. A far cry from the glory days of 1993's piggy bank busting $2.25.
From a cynical standpoint, the GST's timely implementation felt like an attempt to monopolize on the impending tourist trade. Within two months, Australia would take global limelight with the Sydney Olympic Games, or as the late Juan Antonio Samaranch infamously declared "Syddernee!". Thousands travelled from overseas to watch the two week event, while millions tuned into Channel Seven to cheer on our teams bringing home 58 medals, an unprecedented tally which remains unbeaten to this day. Unfortunately the government's price hike failed to aid the flailing SEGA World Sydney, which closed its doors one final time a month after the closing ceremony.
Beyond a hectic few days in South Australia, the 2000-01 summer bushfire season was...n't that bad. A very surprising and much-needed reprieve before the catastrophic events come year's end. Eminem and Dido's collaboration Stan was just about to knock LeAnn Rimes off musical pole position. Steven Soderbergh's Traffic usurped Meg Ryan and Russell Crowe's thrilling Proof of Life as the countries number one film, but only one week before losing to the month-long reign of Miss Congeniality. DVD's and Wi-Fi were still foreign objects, thus Hollow Man was Video Ezy's top VHS release.
When it came to media domination however, a new king stood proud. Having won hearts and wallets throughout 1999, former children's champion Pikachu and pals were overthrown by the arrival of Goku and his crew. Initially launched on 31st January 2000, it wouldn't be until a heavy promotional push come July that Aussies fell head over heels into the world of Dragon Ball Z.
By 9th March 2001, the series was unstoppable; toys, magazines, bedspreads, videotapes, cards, Crazy Bones and virtually everything in between. Dragon Ball Z came, saw and conquered, and on that particular day, Aussies tuned into Cheez TV at 8am to lap up the premiere of Last Ditch Effort. Having suffered a humiliating defeat at the hands of Androids 17 and 18, the Z Warriors are left arguing among themselves as Piccolo sets out to make a life-changing decision. Meanwhile there's little Chi-Chi and Yamcha can do to assist the ailing Goku, having been struck down by the insidious Heart Virus. A situation only compounded with the ruthless Androids slowly closing in on their hideout.
It's a level of public praise Archie Comics could only envy.
The comic industry had been reeling for years. Sales were down all over the board, distributors barely getting books to shelves, and smaller retail chains dropping titles left and right. Archie had a solid track record, but columnists predicted the company would be lucky to reach 2006, sooner depending on how the Dan DeCarlo litigations went. Money was tight, and had it not been for the injection of revenue and public interest from the live-action Sabrina the Teenage Witch, even their top-selling speeder came perilously close to cancellation.
In an attempt to keep Sonic alive, editor Justin Gabrie was given the unenviable order of trimming the fat, which in true comic book fashion meant abruptly dropping all their freelancers. For several months no new stories were purchased, instead running whatever material was left on file. Unfortunately most of said freelancers had moved on by the time Archie's embargo was lifted, resulting in a 'skeleton crew' of two writers, two artists and two inkers. It didn't last, as by 2001, one artist had departed for the House of Mouse and the other publicly fired.
Issue 92's double billing of The Wrath of Khan and Sonic Shuffle: Premonition perfectly encapsulated the turbulent turmoil behind closed doors. With nobody available to draw the main story, Marvel stalwart Michael Higgins was rushed in. What should've been a happy reunion with former co-conspirator Karl Bollers was anything but, as he was given only the script and several back issues for reference. The finished product proved hardly his finest work, being unfamiliar with the franchise he resorted to tracing panels from said back issues just to meet the incredibly tight deadline. All while SEGA demanded at the last minute 8 pages be dedicated to promoting their latest game.
For all Archie's efforts getting the book out on time and into fan hands, said audience were furious once it arrived. Already incited after an impromptu interview with artist James Fry revealed newcomer Mina Mongoose was set up as Sonic's new love interest, they let it be known under no uncertain terms that 2001's first offering was a sign of the apocalypse. "Cancelled!" they hollered, with "If it makes it into next year, I'll be very impressed" and "They bury themselves in plot holes, and the artists try WAY too hard to make it look more of an anime instead of a comic book" between bitter breaths. Karl Bollers and James Fry were routinely harassed on Usenet and AIM for doing their jobs, and after spending years as everyone's favourite punching bag, Nate Morgan was temporarily sidelined to make space for Mina.
The sheer vitriol aimed towards the teen mongoose was staggering. Pointless for a comic book character, but staggering. Her design was ridiculed, her name (rumoured to be a Sailor Venus homage at the time) gutted, her super speed lauded, and her connection to Sonic (feeble as it was) lambasted. Fans labelled her as "pure fan character crap there to drive the nail into SatAM's coffin". Witnessing hate spiels on message boards became par the course, while enterprising fans littered Sonic HQ and teamARTAIL with art of Mina scribbled or outright slaughtered.
It's ironic. 2001 kicked off with fans jumping online to complain about the comic's writing, Geoffrey St. John being an underhanded jerk, and Mina Mongoose' existence heavily resented. And while the entire creative team changed between them, 2011 kicked off with... fans jumping online to complain about the comic's writing, Geoffrey St. John being an underhanded jerk, and Mina Mongoose' existence heavily resented. The more things change.
A pity life turned out the way they did. Somewhere is an alternate universe where Archie Sonic was never rebooted, a universe where I can only begin to imagine what Mina did to cheese off readers in early 2021.
Next Time: The mayhem continues in April with the revisitation of a spinoff comic equally popular as it was polarising. Until then, have a reconstruction of March 2001's personal survival kit. Life was fairly turbulent back then, but certainly could've been far worse compared to travesties going on in the world then and as now. Never forget to be grateful for what we already have and give even a minute of our times for those without. Even just lending an ear to someone worse off can make all the difference.
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fmp1catherinek-g · 1 month
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Other types of cards :)
Sea Raiders (released 1933):
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Sea Raiders are collectible cards from chewing gum packets that feature cool illustration on the front of the card and some information on the back (usually about the drawing). These cards have quite a different look to them compered to trading card game cards (e.g Pokemon).
Yu Gi Oh (released 1999):
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These cards have a rather generic lay out when comes to playing cards with the name of the card at the top and the cards abilities near the bottom. Despite the similarities between this genres of cards, the art styles are what sets them apart form each other. I quite like how the Yu Gi Oh art style can go from something quite serious too something so cute.
Digimon (released 2000):
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Digimon is another example of a trading/playing card and it follows some of the traits they tend to have however these cards seem to have more of a full art illustration too them instead of a drawing in a box which I find more makes the design more free flowing.
Mars Attacks (released 1962, banded later on in the 60's):
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Mars attacks cards are another example of an art card as the whole front of the card is a drawing. These drawings are nicely detailed and have a good look to them however they came in to some controversy as many found them too graphic and violent.
Magic the gathering (released 1993):
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Magic the Gathering, again, uses a very similar card layout to other card games but what sets them apart is there amazingly detailed style and mythical themes/characters.
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gdddtw · 2 months
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The benefits of playing online card games
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Online card games offer a multitude of benefits that make them an attractive option for both casual players and serious enthusiasts. One of the biggest advantages of playing online is the convenience it provides. No longer do you have to gather a group of friends or travel to a casino to enjoy a game of cards. With just a few clicks, you can access a wide variety of card games from the comfort of your own home. For more information visit 金多多
In addition to convenience, online card games also give you the opportunity to practice and improve your skills. Most online platforms offer free play options where you can hone your techniques without risking any real money. This allows you to experiment with different strategies, learn from your mistakes, and build confidence in your gameplay.
Furthermore, online card games provide a level playing field for players of all skill levels. In traditional settings, experienced players may have an advantage over newcomers. However, in online games, everyone starts on an equal footing. This creates a fair and competitive environment where your success is determined solely by your skill and strategy.
By playing online card games, you can also broaden your horizons and connect with players from around the world. Many online platforms have global communities, allowing you to play against opponents of different backgrounds and playing styles. This not only adds excitement and variety to your gameplay but also gives you the opportunity to learn from others and expand your knowledge of the game.
So, whether you're looking for convenience, practice, fair competition, or a global gaming experience, online card games offer it all. Now, let's delve into some of the most popular online card games that you can explore.
Popular online card games
When it comes to online card games, there is no shortage of options to choose from. Whether you prefer classic casino games or modern deck-builders, there is something for everyone. Let's take a look at some of the most popular online card games that you can try your hand at.
Poker: Poker is undoubtedly one of the most famous and widely played card games in the world. The online version of poker offers players the opportunity to participate in cash games, tournaments, and sit-and-go events. There are various variations of poker available online, including Texas Hold'em, Omaha, and Seven-Card Stud. Each variation has its own set of rules and strategies, providing endless possibilities for players to explore.
Blackjack: Known as the king of casino card games, blackjack is a favorite among both beginners and seasoned players. The objective of blackjack is to beat the dealer's hand without exceeding a total of 21. Online blackjack games offer different variations and rule sets, allowing players to choose the one that suits their preferences. With its simple yet strategic gameplay, blackjack is a great choice for players looking to test their skills and luck.
Hearthstone: If you're a fan of digital collectible card games, Hearthstone is a must-try. Developed by Blizzard Entertainment, Hearthstone has taken the gaming world by storm since its release in 2014. In this online card game, players build decks using cards from different classes and engage in turn-based battles against opponents. With its vibrant visuals, strategic gameplay, and a thriving competitive scene, Hearthstone offers endless hours of entertainment for card game enthusiasts.
Magic: The Gathering Arena: For those who enjoy the complexity and depth of traditional trading card games, Magic: The Gathering Arena is a perfect choice. Developed by Wizards of the Coast, Magic: The Gathering is a collectible card game with a rich history dating back to 1993. The online version, Magic: The Gathering Arena, allows players to build decks, compete in tournaments, and explore a vast array of cards and strategies. With its deep gameplay mechanics and dedicated player base, Magic: The Gathering Arena offers an immersive and challenging card game experience.
These are just a few examples of the many online card games available. Whether you're interested in poker, blackjack, collectible card games, or other genres, there is a game out there that will suit your preferences and provide endless hours of entertainment.
Understanding the rules and mechanics of online card games
Before diving into the world of online card games, it's crucial to have a solid understanding of the rules and mechanics of the specific game you're playing. Each card game has its own set of rules, gameplay mechanics, and winning conditions. Familiarizing yourself with these aspects will give you a strong foundation to build upon and increase your chances of success.
To begin, start by reading the official rules and guidelines of the game. Most online platforms provide detailed explanations of the rules for each game they offer. Take the time to carefully read and understand these rules, paying attention to any specific variations or exceptions that may apply.
Once you have a grasp of the rules, it's essential to practice your gameplay. Many online platforms offer free play options where you can test your skills without risking any real money. Take advantage of these opportunities to get a feel for the game, experiment with different strategies, and learn from your mistakes.
Additionally, consider seeking out online tutorials or guides that provide insights and tips for the specific game you're interested in. There are numerous resources available, including videos, articles, and forums, where experienced players share their knowledge and strategies. Learning from these resources can help you gain a deeper understanding of the game and improve your gameplay.
Understanding the rules and mechanics of online card games is the first step towards becoming a successful player. By investing time in learning the fundamentals, you will be well-equipped to make strategic decisions, adapt to different situations, and outsmart your opponents.
Developing a winning strategy for online card games
Once you have a solid understanding of the rules and mechanics of the game, it's time to develop a winning strategy. A successful strategy is crucial for achieving consistent results and maximizing your chances of winning in online card games. Here are some key elements to consider when developing your strategy:
Know your game: Each card game has its own unique strategies and optimal gameplay approaches. Take the time to study and understand the strategies that top players use in your chosen game. Analyze their moves, observe their decision-making process, and try to incorporate their tactics into your own gameplay.
Manage your bankroll: Proper bankroll management is essential for long-term success in online card games. Set a budget for yourself and stick to it. Avoid chasing losses or betting more than you can afford to lose. By managing your bankroll effectively, you ensure that you can continue playing and improving your skills without facing unnecessary financial risks.
Observe your opponents: Pay close attention to your opponents' gameplay patterns and tendencies. Look for any patterns in their betting behaviors, bluffing strategies, or decision-making process. By understanding your opponents' playing styles, you can adjust your strategy accordingly and exploit their weaknesses.
Make strategic decisions: In online card games, every decision you make should be strategic and calculated. Avoid making impulsive or emotional decisions based on short-term outcomes. Instead, analyze the situation, consider the odds, and make the move that has the highest expected value in the long run.
Bluff effectively: Bluffing is an essential skill in many card games, including poker. However, it should be used judiciously and with a clear understanding of your opponents' tendencies. Bluffing too often or at the wrong times can backfire and lead to unnecessary losses. Master the art of bluffing by carefully observing your opponents and choosing the right moments to make bold moves.
Adapt to different playing styles: Online card games attract players of various skill levels and playing styles. To succeed, you must be able to adapt to different opponents and adjust your strategy accordingly. This requires a flexible mindset and the ability to quickly analyze and respond to changing situations.
By incorporating these elements into your gameplay, you can develop a winning strategy that maximizes your chances of success in online card games. However, it's important to remember that strategy alone is not enough. Improving your skills and continuously learning are equally important aspects of achieving long-term success.
Tips for improving your skills in online card games
Improving your skills in online card games is an ongoing process that requires dedication, practice, and a willingness to learn. Here are some tips to help you enhance your gameplay and become a formidable opponent:
Study the game: Dedicate time to studying the game you're interested in. Read books, watch tutorial videos, and analyze professional gameplay. The more you understand the intricacies of the game, the better equipped you'll be to make informed decisions and anticipate your opponents' moves.
Practice regularly: Consistent practice is key to improving your skills. Set aside dedicated time each week to play and refine your gameplay. Use free play options to practice new strategies and experiment with different approaches. The more you practice, the more comfortable and confident you'll become in your abilities.
Analyze your gameplay: After each session, take the time to analyze your gameplay. Identify your strengths and weaknesses, and look for areas where you can improve. Did you make any mistakes? Were there any missed opportunities? By critically evaluating your performance, you can learn from your mistakes and make adjustments for future games.
Seek feedback: Don't be afraid to seek feedback from other players or join online communities dedicated to your chosen card game. Engaging with experienced players and getting their insights can provide valuable perspectives and help you identify areas for improvement. Constructive criticism can be a powerful tool for growth.
Stay updated: Online card games are constantly evolving, with new strategies and tactics emerging all the time. Stay updated with the latest trends, rule changes, and gameplay techniques. Follow reputable online resources, participate in forums, and watch professional tournaments to stay ahead of the curve.
Stay disciplined: Discipline is crucial for success in online card games. Avoid impulsive decisions, tilt, or emotional reactions to losses. Stick to your strategy, manage your bankroll effectively, and approach each game with a clear and focused mindset.
By following these tips and investing time and effort into improving your skills, you can steadily progress and become a formidable player in online card games.
Finding the best online card game platforms
To fully immerse yourself in the world of online card games, it's important to find the best platforms that suit your needs. With numerous options available, finding the right platform can make a significant difference in your gaming experience. Here are some factors to consider when choosing an online card game platform:
Reputation and reliability: Look for platforms that have a good reputation and are known for providing a fair and secure gaming environment. Read reviews, check ratings, and seek recommendations from experienced players.
Variety of games: Consider the range of card games offered by the platform. Ensure that it offers the specific game or games you're interested in playing. A platform with a diverse selection of games allows you to explore different options and keeps your gaming experience fresh.
User interface and experience: A user-friendly and intuitive interface can greatly enhance your gaming experience. Look for platforms with clean and visually appealing designs, easy navigation, and customizable settings. A well-designed platform makes it easier to focus on the game and enjoy the gameplay.
Gameplay features: Consider the gameplay features offered by the platform. Does it provide options for multiplayer games, tournaments, or competitive rankings? Look for platforms that offer features that align with your gaming preferences and goals.
Community and social features: Online card games are often more enjoyable when played with others. Look for platforms that have an active and engaged community. Features such as chat rooms, friend lists, and the ability to join or create groups can enhance the social aspect of online card games.
Mobile compatibility: If you prefer gaming on the go, consider platforms that offer mobile compatibility. Mobile apps or responsive websites ensure that you can enjoy your favorite card games anytime, anywhere.
By considering these factors and conducting thorough research, you can find the best online card game platform that matches your preferences and provides an enjoyable gaming experience.
Online card game tournaments and competitions
For players looking to take their skills to the next level and compete against the best, online card game tournaments and competitions offer an exciting opportunity. Participating in tournaments not only allows you to showcase your skills but also exposes you to high-level gameplay and provides opportunities for networking with other players. Here's what you need to know about online card game tournaments:
Types of tournaments: Online card game tournaments come in various formats, such as single-elimination, double-elimination, round-robin, or Swiss-style. Each format has its own set of rules and gameplay structure. Familiarize yourself with the format before participating to ensure you understand the rules and strategies required.
Prize pools and rewards: Tournaments often offer attractive prize pools and rewards for top-performing players. These can include cash prizes, in-game currency, exclusive items, or qualifications for higher-level competitions. Be aware of the potential rewards and factor them into your decision to participate.
Preparation and practice: To succeed in tournaments, preparation is key. Practice extensively leading up to the event, refine your strategies, and study the gameplay patterns of top players. Participate in smaller competitions or friendly matches to gain experience in a competitive setting.
Maintain a competitive mindset: Tournaments can be intense and nerve-wracking. It's important to maintain a competitive mindset and stay focused on your gameplay. Manage your emotions, adapt to different opponents, and make strategic decisions based on the circumstances.
Learn from the experience: Win or lose, participating in tournaments provides valuable experience and opportunities for growth. Analyze your gameplay, seek feedback from other players, and identify areas for improvement. Use the tournament experience as a stepping stone to further enhance your skills and continue your journey as a card game master.
Online card game tournaments offer a thrilling and challenging experience for players of all skill levels. Whether you're a competitive player aiming for the top spot or simply looking to test your skills against other enthusiasts, participating in tournaments can be a rewarding and enriching experience.
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ppcseo · 3 months
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#baseballcardcollecting #1993ScoreSelect #holographicfoil #vintagecards #collectibles
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mtgacentral · 4 months
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Which is older Yugioh or Magic: The Gathering?
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Introduction Key Takeaways: Which is older Yugioh or Magic: The Gathering- Magic: The Gathering debuted in 1993, pioneering the trading card game genre itself. - The Yu-Gi-Oh! manga originated a few years later in 1996 before launching as a real-life card game in 1999. - Both titles influenced each other and the wider gaming industry over decades of evolution. - Magic prioritized more straightforward gameplay while Yu-Gi-Oh! focused increasingly on complex combos. - Magic maintains 20+ million loyal fans today, but Yu-Gi-Oh! is statistically the world's top selling card game. - Each game has deeply impacted pop culture, cementing their statuses as cornerstone gaming brands. - For beginners, Magic: The Gathering offers a simpler initial learning curve compared to Yu-Gi-Oh!'s denser rules. - Despite differences, both games provide immersive, strategic card-based fun for enthusiasts everywhere. A Brief Overview of Card Games Card games have been around for centuries, providing entertainment and competition for people of all ages. From simple matching games to complex strategy contests, cards offer an engaging experience full of luck and skill. While traditional card games like poker or bridge have stood the test of time, trading card games exploded in popularity in the 1990s with the emergence of Magic: The Gathering and Yu-Gi-Oh! These innovative games added new dimensions to the concept of collectible cards, pioneering game mechanics that transformed cardboard rectangles into immersive, strategic competitions between wizards, monsters, and more. Setting the Stage: Yu-Gi-Oh vs Magic: The Gathering Both Yu-Gi-Oh! and Magic: The Gathering quicky garnered legions of dedicated fans. But which game has seniority in the trading card game genre? Yu-Gi-Oh! debuted as a manga in 1996 before making the leap to real-life cards and gameplay. Magic: The Gathering emerged a few years prior in 1993 as the first trading card game of its kind. Read the full article
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trnsocial · 4 months
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Wax Pack Flashback: The Flintstones Movie (1993)
In this episode of Wax Pack Flashback, Adam is opening a pack of The Flintstones movie trading cards from 1993 (even though the movie was released in 1994) and revealing his special connection to the adventures of this Bedrock dwelling family. This card set by TOPPS featured 5 cards in each pack, plus a stick of bubble gum. Continue reading Untitled
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