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#tomorrow...it begins
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obsob · 5 months
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hmm anyway. holds u in my arms
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clambuoyance · 1 year
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[DC Comics] guess who’s getting a movie :0000
Posting a collection of supergirl drawings from the past year to celebrate 🎉
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spiritsonic · 1 year
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Reposting my IDW Sonic comic girls' holiday outfits from 2020!
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some memes to help me cope because i am god's strongest soldier
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peridots-pixiwolf · 2 months
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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#survivor rain world#monk rain world#hunter rain world#nightcat rain world#gourmand rain world#artificer rain world#rivulet rain world#spearmaster rain world#saint rain world#enot rain world#slugcat rain world#rain world#peridots-art#< feels like too long since that last tag's been used. i can say with certainty that the majority of the reason i haven't been just as#active here (not to mention not drawing as often since that's relevant) is just due to my life getting busier with a new school year but i#do miss putting my stuff here! and would like to reblog more on top of that.... so forgive not remembering exactly how to tag everything#(and how to write everything up there but to be fair it's not like long textposts were a staple of mine. i mostly just rambled and it was#fun hehehe.....some of those notes (parts of riv/spears mostly) were written around the beginning of the drawing itself)#OH i messed something up with the drafting and really did not mean to post it while tags were in progress! but regardless. i would've liked#to post it tomorrow to mirror how i was going to post it on JAN 29 a month ago......but it's not like i'm unhappy with this outcome :]#to sum it up really though it's been strange working on this for so long.....unfortunate to not get a chance to let it be seen and keep#experimenting with odd biology much earlier but i'm just glad it's out now cause i am proud of these!! it's been a lot of fun and slugcats#are still my go-to doodles :] if i had to end this off promptly though what's up with that secret pipeyard shelter as gourm that's not on#the maps. connected to vs_a04. doesn't appear on the miraheze or interactive maps for anyone strangely but i've only been there as gourmand#anyway! i'm sure there's a lot i could've said in the rush but goodbye dear reader anyway :]#i forgot spearmy initially. i'm so sorry
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deer-knight · 2 years
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they/them
photos of my top surgery healing process quickly spiraled into elven warrior photos. y’know? i’m not sorry.
[image description: four photos of op from the knees or hips up, standing indoors. op is a slim 20s white person with long wavy brown hair worn loose. they wear a dark green damask skirt with a leaf pattern, elf ears, and hold an arming sword in two of the photos. their bare chest has tape covering top surgery incisions. end image description.]
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issialou · 2 months
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This is a stupid thing I have did in few minutes
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rui-drawsbox · 2 months
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Double comm for @ kogareiism! THE BLORBOS‼‼
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KaoCove was an unexpected pairing but i adore it
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obsob · 1 year
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autism 2 autism communication
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paponela · 1 year
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team rwbly meeting by the beach
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WIFI IS MINE ONCE AGAIN as i sit on a mattress on the floor
#it feels like ive been without it for so long...#it has been... three and a half days... i am Weak....#nah jk i wouldve been find without it for much longer#but boy howdy am i Glad to be able to use my dear beloved laptop again#i am In The New Place i am Beginning To Settle#tomorrow i begin unpacking my own stuff!!! exciting!!!#i cant wait to admire all of my Things!#ohhhh and i finally have a spot on the wall for my combo whiteboard/corkboard....#im still very stressed and i want to lay in a hole but!!#i am doing slightly better than a few days ago!#the weather has been nice... cool and rainy... i am not used to cool and rainy#its also cold and i am - unfortunately - a desert creature#suffice to say i am wearing hand warmers a hoodie and a blanket#absolutely unprompted#the place's last owner Didnt Fucking Clean though#so there have been many spiders. and cobwebs. and general Grime we will have to scrub#like seriously today i was dusting the ceiling. THE CEILING.#had to dust & vacuum the windowsills... gonna scrub my bathroom tomorrow...#theres a large tear in my bedroom carpet too...#ugh and the cabinets are Small so organizing all the spices and shit has been Rancid#stuff has to go out of place and you cant see it all and MY ORGANIZATIONAL SYSTEMS ARE CRUMBLING#sometimes it feels like my adhd and autism are fistfighting but during a move?#lockstep babeyyyy. they are Streamlined. lots of things and lots of sorting & placing and eeheehee#i have also killed most of the freakishly huge mosquitos in the house so! things are better!#that first night was Rough! its better now! this shell is becoming a House!
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ariadne-mouse · 4 days
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Thank you @mllekurtz for providing the inspiration for this!
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2024.03.10 FSTV | Shoma Uno interview before Worlds 2024 (x) Did a translation for this because it was a pretty in-depth interview and a good window into Shoma's mindset going into Worlds
[The interviewer asks Shoma about the possibility of getting another World title] Shoma: I know that in terms of ability I'm no longer at the top, since there's Malinin. I don't really have the feeling that I'm going to win three championships in a row. To be honest, my mindset and feeling has changed, in that I feel I'm no longer in the position of defending my title, but rather that I'm in the challenger position. When it comes to me as a skater, there are parts that are not very athlete-like, but I have also the fighting spirit and the determination that I've had from long ago. I have very clear boundaries, and I have a strong determination not to compromise on what I think is essential, and a sense of what I cannot give up on. I really understand what you are saying [t/n: I think he is referencing the interviewer's question]. I think the reason why I have come this far is because there are parts I have to give up on and parts that I absolutely don't want to give up. I don't know what everyone's expectations for me are, but well, anything is ok. For example, regardless of whether people expect results or the quality of the content, I am truly grateful to the people in my life, the people who have allowed me to skate until now and who have motivated me. I want to live each day to the fullest for the sake of those who have shown me kindness. When it comes to competition results, there are bad times and there are good times. Of course, it's a world where we are told that results are everything, but that's just the public opinion, and none of the people around me who put me first think that results are everything. Of course, if the results are good, everyone will be happy. I wonder what is best... is the most important thing to be evaluated by others ? Or is it that you yourself are satisfied? But then I also think about the fact that in the current situation, I can feel satisfied with myself because I am being evaluated by others. I have been thinking about it, and my first priority is to satisfy myself, and then I want to cherish the people who are closest to me and who support me. After clearing that up in my mind, what are the results that Stephane, who is the person closest to me in skating, wishes for? I was wondering if I had reached better results, better scores, better performance and content, and a better process of getting there. So when it comes to skating, that's what I want to prioritize the most right now. Judging and results are really sensitive and difficult aspects, and it's hard to evaluate whether expressivity is good or bad [t/n: probably he means in terms of actual competition scores]. I was thinking about it a lot, and the more I thought about it the more I got confused, so I decided to just 'cherish what is important to me'. That's how I feel now.
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neechees · 6 months
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My little sibling @pastelpastrypan had their card info stolen so it's locked & they're low on money right now, but their commissions are open so if anybody would be kind enough to send some help or would be interested in a commission, please contact them for their paypal and/or regarding commissions
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cupophrogs · 18 days
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What would poppet be like if they were a playtime co toy?
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The Silly!! Poppet would probably be something of a security protocol! Leading children to and from the orphanage, making sure no one sees something they shouldn’t, and generally keeping the other toys in check. Brainwashed to hell, this one!
I imagine they were made when Poppet’s Traveling Circus was first airing, and Playtime Co. partnered with Charles’ studio to make plushies of some of the characters! Some of the orphans probably saw one, or caught an episode on the tv, and they loved it enough for the company to add our favorite jester to the Bigger Bodies Initiative. Poppet knows every knook and cranny of the factory, and could often be found skipping through the halls, chatting away with higher up employees or other toys.
Close ups!
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