Okay, I'm closing in on the end of Tomb Raider, and despite many frustrating moments, the game has overall been pretty solid, especially for something that came out decades ago. I do have the repeated issue of getting stuck, looking up the next step in a puzzle, then feeling like an idiot because it actually should have been obvious in hindsight, but that's probably more of a me problem than any issue with the game.
However, the remaster has a unique problem that has started to show up in a few places. By making certain graphics fancy, the game becomes harder to complete due to issues of lighting and items blending in to the environment. Both Cistern and Tomb of Tihocan have required items that are so small and dark in the remaster graphics that they are practically invisible, but in the original graphics they are big chunky icons that are nearly impossible to miss. Additionally, in City of Khamoon, the last keyhole I needed to interact with was dark red in a room that was also dark red, with the newer lighting making it difficult to catch at a glance. In original graphics? Popped right out on the screen, easy to find.
I have found it to be more than a bit troublesome that the graphic switching button feels damn near required to solve some puzzles if you have never played the game before. And I'm not the only person who has brought up the invisible keys issue from Cistern especially. It feels like someone probably should have really gone over this with an inexperienced player before deciding that the new graphics were totally perfect and ready to ship.
Here lies Tihocan. One of the two just rulers of Atlantis, who, even after the curse of the continent, had tried to keep rule here in these barren other lands. He died without child, and his knowledge has no heritage. Look over us kindly… Tihocan.
"Here lies Tihocan. One of the two just rulers of Atlantis, who, even after the curse of the continent, had tried to keep rule here in these barren other lands. He died without child, and his knowledge has no heritage. Look over us kindly... Tihocan."
Worst level ever. It's confusing, no matter how many times I complete it. Pierre shooting you randomly along the way doesn't help either. Though the secrets are very easy to find but it's a very forgettable level to be honest.
14. Natla's Mines
Another confusing level with many levers to pull. You lose your weapons but you won't encounter any enemies till you find them. Then you have to defeat more guys in order to retrieve the rest of your weapons and there's a confusing labyrinth with pushblocks near the end so, no fun.
13. Colosseum
A level with many animals to kill and enter some rooms to pull levers and get a key. Not too memorable.
12. Tomb of Tihocan
A little better than The Cistern but still quite boring. Not much happens here except encountering a few traps, too many annoying gorillas and at the end you fight a centaur and Pierre. And that's it.
11. Sanctuary of the Scion
Not a big fan of this one. Yes, some rooms are remarkable like the underwater room under the sphinx but it's also very long and one wrong step can mess up all your progress, so you better save constantly (if you play the PS1 version it's even more torturous).
10. Atlantis
The main task is to clear each floor of the pyramid, and let me tell you, it's looooong as hell. Not to mention those flying creatures will keep bugging you along the way.
9. The Great Pyramid
The only fun parts of the final level is killing the bosses which are the mutant and Natla. Besides that, there's many traps and climbing to do.
8. Obelisk of Khamoon
Here you must collect 4 pieces and return to City of Khamoon to place them. In order to do so you must enter several rooms with different challenges and find levers to lower bridges that lead access to the puzzle pieces.
7. City of Khamoon
The first level of the Egypt section is a bit entertaining and it's a nice change of environment. You'll find some interesting things to do.
6. St. Francis Folly
Here you must find levers to open 4 doors and get keys from each one. Each door contains its own challenge named after Greek gods. Though the layout can be quite confusing and you gotta be extremely careful with your jumps or else you'll fall to your death.
Now i realize why they choose the dinosaurs to made Mighty Morphin Power Rangers taking from Zyuranger. Because the Big Bang was Born from the space and they arrived the Dinosaurs in the formerly Pangaea in the Earth Planet before It will becomed the Continental of the World like America, South America, Europe, Africa, Asia and Oceania. Is that because Zordon, Alpha 5, Andros Karone, Zhane, Rita Repulsa, Lord Zedd and Divatox were from Space and so the dinosaurs was the First thing for the First Power Rangers.
Too Lara Croft First game from 1996 made the same thing and because Natla and her Brothers were Aliens lives in the differents Continental of the world, Tihocan in Greece and Qualopec on Peru while Natla on Egypt and because It was said that the Aliens created the Pyramid from Egypt and Is that because they create Lara Croft
We Condemn You, Natla of Atlantis, for Your Crimes. For the Flagrant Misuse of Your Powers -- and for Robbing Us of Ours.
you can't! i
Breaking The Free Bond of Consent That Our People are Ruled and Secured Under.
And.
Invading Tihocan and Myself with Our Army. Our Warriors. Emptied from Our Pyramid. So That You Could Use the Pyramid. Its Powers of Creation. For Your Own Mindless Destruction.
mindless!?
look at you!
neither of you have one squirt of inventive juice in your heads!
wasters.
Let's Just Do it.
Tihocan!?
YOU USED THE SACRAMENTAL PLACE AS A SOURCE OF INDIVIDUAL PLEASURE.