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#this is the most complex bg i've ever painted
jinglebunns · 1 year
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it’s kirby’s return to dreamland deluxe release day!! yahoo!!! 🎉🎉🎉
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inkwellfire · 4 years
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Hello again! I've been painfully reminded that, unfortunately, backgrounds exist. Do you have any tips?
Meanwhile this reminded me that I haven’t thought about how to do backgrounds that it took me a few days to figure out what I could even have to say to give you tips lol.
For one, I’d suggest looking at the tools in your program so you can mess with perspective. These are the perspective tools in Sketchbook.... I don’t ever use them.
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The first one, One Point Perspective, is more for stuff like tunnels/looking at a wall straight on, and horizons.  The second is Two Point Perspective, and it’s helpful for the corners of rooms/buildings- you often need to put them WAY off the page for anything that isn’t a cityscape-like-thing... third is Three Point Perspective, which is useful for making things that recede into the horizon, like a railway or road. and the last is the fish-eye perspective which I never use and don’t remember much about.  (and for sketchbook, since it took me forever to realize this: the magnate locks your cursor onto the grid lines of the perspective points- aka, helps you make straight lines to Make a Grid. the lock is to lock your perspective points so you don’t accidentally move them, and the eye thingy toggles off the lines that connect the points)
And I’m just gonna use this picture I like... Just Drew to show some stuff.
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So, this is 2 point perspective, and I usually use the background to create a way to put characters into the focal point. it’s why the main lines in the bg (ie, the bottom of the cliffs) draw the eye to the character’s face. Perspective should be consistent throughout the entire picture unless you wanna break the rules in order to create something a bit- mind-twisting, or just feel like breaking the rules. lol.... but I always find it’s easier and more fun to break the rules after you’ve learned them. So do try and play with perspective. But- it’s why the sword, his arms, wings, and ect, all follow this same line of perspective.
most of my more complex natural backgrounds I actually don’t use much in the way of a sketch or anything
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this one was just taking the sun & radiance lines to create that perspective and distance. So- often, I just pick a focal point and/or horizon line, and work from there.
For indoor scenes, it’s easier to get a good idea of the simple plan of the room, and get a general idea of what it’s used for. what kind of space is it? Rooms have a LOT of characterization through props and furniture and the such, so it helps to get an idea of what kind of space and feeling you want from the room in order to draw it. Think of yourself as a set designer for a play or tv show something if it helps to visualize what you’d want to populate your room with.  (though it helps to think that way for natural scenes/cityscapes as well sometimes.)
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So, first off, we/ve got (Meh-looking) 3 point perspective. (again, I don’t use these tools much.... I just draw and pretend I know what I’m doing)
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and then since the room is a living room/entryway, it’s populated with a couch to let characters lounge about talking, some thing to place your drinks/books (ie the side table), lighting, somewhere to hang their things when they get home, and then some personal touches with the hanging plants and painting.
integrating your characters into the perspective will help the background feel less like a Back ground and more like a Space.
it might be helpful to think of it less like Perspective and more like Foreground, Midground, and Background. So w/ that last picture, the shadows on the floor, two of the characters, and the sword hilt on the wall fall into a foreground, the couch, lamp, and plant fall into the midground, and then the furthest wall is the background.
MMmmmmmmmmmm hope that helps because I can’t think of anything else to say rn. lol. >w
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