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#these two are my favorite characters in the entire franchise and theres like zero content of them
thicceon · 4 years
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My Final Views on Pokémon Sword & Shield
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There’s my Trainer! Isn’t she lovely? Anyways, this is a game I had so many strong feelings about, so I feel like jotting this down so I can give it a lil’ bit of closure.
The National Dex
This was perhaps the game’s greatest controversy leading up to release, so I want to give my thoughts on this first. I don’t mind the absence of the National Dex as long as it improves the game all around. I think it’s an okay decision moving forward. However, in these games you can tell half the existing Pokémon were cut just to save time in order to meet a holiday release, not to actually improve the game.
Presentation
The game makes a powerful first impression. The campaign’s strongest moments are probably the first couple hours. The narrative really caught my attention in the beginning and I felt SUPER hyped for my first few gym battles. The story’s climax is also pretty exciting. Game Freak did step up to the plate where it counted most, fortunately. 
Gameplay
The game is bare, short, and vapid. Halfway through it’s REALLY apparent how rushed the game is. You end up zooming through tiny routes that feel more like hallways than anything, and only have a couple Trainers in them. Most “cities” are smaller than the ones in Red & Blue. There is a town that’s literally just a corridor with a Pokémon Center and outdoor gym. This is also one of the coolest cities in the game, so seeing that wasted potential is very frustrating. 
The NPCs feel lifeless and have nothing interesting to say. I don’t see anyone else talking about this! The NPCs in BW, XY, and SM actually had some very entertaining dialogue once the tutorial stuff was out of the way, whether it was hilarious, straight-up weird, or genuinely thought-provoking and insightful. Everyone feels so...boring.
The Wild Area is...rough. It looks horrid. However, it’s still where I had the most fun in the game. It’s a great concept and I think Game Freak had a decent first go at creating an open world Pokémon experience. It wasn’t a particularly fun place to explore per se, but it was enthralling just to be able to control the camera and go where I please. Being able to see glimpses of other players here is also a wonderful addition, and something I’ve wanted from the series for a while. All in all, this area has a delightful MMO feel to it. Raids are also very fun! It’s great to have a co-op feature to play with friends, and the rewards and rarity of Gigantamax forms gives you a good reason to do them!
There are many wonderful QoL features in this game. Pokémon’s UI experience has never been smoother. There's one rather large caveat though, which is the online experience. It’s nonsensical not to include a friends list for easy trading and battling with your pals, and most of the time the stamp system just doesn’t work. It’s extremely frustrating, but sigh it’s workable.
I also must say that I hate the Exp. All being baked into the game. The feature itself is not the problem, it’s the fact that I have literally no way of turning it off, despite previous games allowing you to. This was borderline game ruining for me, as it killed any sense of satisfaction I felt leveling my Pokémon. It genuinely felt like the game was raising my Pokémon for me. Yeah, not for me.
The post-game is practically non-existent. There’s a lifeless husk that qualifies as a Battle Tower of sorts, but that’s all you’ll find, Champ. But of course, this has become standard for modern Pokémon games.
Graphics 
The Wild Area looks very shoddy, however, the rest of the game looks genuinely beautiful! The overworld textures are poor, and this is not a high-fidelity game by any means, but the general art direction and colors are gorgeous. The new Pokémon have nice models, and the older ones have greatly improved textures. The cities all look distinct and lovely. However, the pop-in of NPCs is very apparent and feels jarring. I can tolerate a little pop-in, but this draw distance is short enough where I will just about hit NPCs that appear before my eyes while biking.
Pokémon still lack battle animations that are even comparable to the Stadium games. _That’s _the type of stuff that should be improved by cutting Pokémon.
Soundtrack
The soundtrack is decent and has its own flare. There are a few standout tracks, my favorite being the Slumbering Weald at the beginning. Gym battles have a great chanting effect that really adds to the atmosphere. My biggest complaints are that a few of the city themes are weak, and theres a real lack of route themes. 
Story
It feels rushed and empty, like everything else in the game. Conceptually I think it’s pretty strong, and as I said before, the climax is great. However, the story beats leading up to the climax are hilariously rushed and character’s actions begin to make zero sense. You also visit areas that were so obviously meant to be dungeons, but were condensed into single rooms. One significant scene didn’t even get a proper cutscene and was instead told via a slideshow that looked like screenshots of the models painted over. 
As for the characters, I’m extremely disappointed with how underdeveloped the main villain was, despite him having an intriguing, and surprisingly contemporary motive. I was also bummed out that Marnie, a rival advertised as being significant, had practically no story relevance whatsoever. Team Yell also was very underutilized. 
Hop was okay; decently developed. Bede is probably my favorite rival in the series since Cheren. I’m one of those people that’s been complaining for a decade about how we haven’t had a jerkass rival since Johto, and I’m very pleased to finally have one again. His arc is also solid, though a bit under-explored.
Leon was good. It’s rare for the series to tell us who the Champion we’re fighting is before it’s time to tango with them. It was nice to see him have a presence throughout the entire game, and it was interesting to see the types of responsibilities a Champion has, such as protecting the region and...signing endorsement deals.
Closing
Yeah, the game is okay. It’s not a masterpiece. It’s not a train wreck. Just okay. It’s very apparent that it was meant to be so much more though, and that’s frustrating. It feels like even 6 more months could’ve made a world of a difference. I don’t believe Game Freak is lazy. I don’t believe they’re incompetent. However, I do think the yearly release schedule of Pokémon games really hampers the potential of not only the games, but the developers.
But perhaps that’s just what we have to accept from such a juggernaut IP. Sword & Shield is about the quality you’d expect from most MCU movies, or those live-action Disney remakes. It’s solid, and it’s the standard fun you’d expect from the property, but it lacks any depth. 
But I can’t really bring myself to call it a step back for the series. It does its fair share of things better than XY and SM, even if if those two games are much fuller experiences. Right, this is a decent first real entry for the main series into the home console market. However, it’s still nothing compared to the sheer breadth of content available in the GBA or DS games.
But this game signified to me that the “golden age” of Pokémon is really gone for good. Sword & Shield was never concerned about living up to those titles though. Gaming has changed. Gamers have changed. And thus, Pokémon has changed. Most games aren’t intended to last you the better part of a year now, unless they’re a live multiplayer service with consistent updates.
As a veteran superfan that's been absolutely enamored by the franchise since before I could even read, I’ll admit that I find it a bit of a challenge to judge Pokémon games on their own individual merit, rather than against the now substantial catalogue that makes up the legacy of the series. Sword & Shield isn’t worried about living up to the past, it’s a step towards the future, clumsy as it may be. However, that future is still going to need some more substance to it before I can consider it a bright one.
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