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#the walking dead games
voltstone · 1 month
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A YELLOW DRESS FORGOTTEN | TWDG Retelling (Remastered - 2024) MASTER CONTENT POST
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Hello! (And hello again to the TWDG fandom. At least, to anyone who remembers this fic.)
I'm VoltageStone. Still a shit uploader. I'm trying, and yes, this is one of the fics that has been in the works for...way too long, but at the same time..., glad I waited for my writing to get better?
This, quite simply, is my love-letter to the games, and to my Clementine. It's the one story I've wanted to get right, time and time again.
Especially since the comics have come out. Even though I've come to the conclusion that the comics are divorced from the games, because it's only one person's Clementine (and an...interesting interpretation of her at that), the comics did pull me away from the games for a little bit there.
But now I'm back. And I do intend to get to Season 4 this time. To finish this.
It'll take time, but I do feel ready now. I really have wanted to write out my Clementine's story, and have something that I can read back on rather than whatever Skybound's doing.
And honestly? While most of this is a self-indulgence thing, and it's because I'm bleeding my heart out here...
I do want more people to write about their Clementines. Cuz like... Maybe if there's enough people doing it, writing about their experiences, and not just the character as a whole... We'd get more enrichment from TWDG as a whole.
For anyone who wants to add on or talk about this, or follow along without having to subscribe to me, this fic will have its own tag (#aydf fic). So. If you're interested in just this, that'll be the place. :D
Anyway, now, for this specific update, this is a master post like the one I did for LYCOS (Wenclair fic). This isn't marked dead dove, but it is still a very...gritty fic. And it has a lot of very heavy themes.
It's a dark fic for different reasons, but a lot of the same. AYDF is what got me into writing gore, body & psychological horror, and the like. That being said, it's...also just a different beast.
Largely because I'm building off of what's in the games, so dead dove doesn't feel as appropriate for this.
Still. Might as well make a post here about its content. Any updates I do will be linked back to this.
So, for those who read this story before, I hope you enjoy, and thanks for sticking around through the years.
To any newcomers, to TWDG or other readers from other fics, I hope you enjoy. :)
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Walkers. Muertos. Deadheads. Lurkers... The dead which roamed, they wore many names. Monster was yet another one. Though, Clementine knew most monsters didn't decay. Their hearts still throbbed. Their eyes, still with color. The monsters, still with words to asphyxiate.  Because she was one herself: a monster with fire in her breath, and eyes that burned her own Hell. She drank for her life. She drank to forget.
A thank-you to Telltale, a love-letter to Clementine as a character, and a passion project writing out my Clementine's story. Made by my blood, sweat, tears, and probably also mucous from the tears, but it's sanitized, I promise.
AO3 | FFnet | Wattpad | Quotev | RoyalRoad
Fic Layout:
Ep1 | Between S2 & S3. Ep2-5 | S3. Ep1.5 (Interlude) | S1, Between S1 & S2, Between S2 & S3. Ep6 | Between S2 & S3, Between S3 & S4. Ep7 | Between S3 & S4, S4. Ep8-15 | S4.
General Warnings:
Catharsis, Gore, Extreme/Graphic Violence, Fights, Murder, Horror, Body Horror, Angst, Trauma, a very Cynically Religious Clementine, Raider!Clementine, TWDG retelling (aka, a lot of the dialogue and canon-events will be here, or rewritten), (some, not a lot) Sexual Content (because it's a "growing up" thing not a horny thing, I promise, …and maybe sorta a little bit of how BPD and attachment issues do things), Violentine, a lot of homoeroticism, they are touch starved, Some fairytale symbolism, Louis will be protected and grow tf up.
Mental Health:
Alcoholism, Gambling Addiction, Addiction, Withdrawal, Relapse, Suicide Attempt(s), PTSD, Guilt, Survivor's Guilt, Rehabilitation, Psychosis, Child abuse, Parentification, and how that basically fucks Clementine in the head like a lot, and then A.J too because cycles and trauma, Borderline Personality Disorder, Trauma Trauma Trauma, and you'll never guess, a Clementine who really really really needs help and at least one (1) actual breathing adult in her life.
Oh which reminds me.
Finding guidance in adults who are already very much dead, and please Clementine, would you just bury the corpse?
…okay that's verging on dead dove, but if the game (almost) has an 8-year-old eat a dude's leg, and then a bigger dude get his head smooshed by a salt lick (which tastes gross, I dunno), I think it's still safe.
In Summary:
...okay I may have written a Carver's Clementine by accident bUT it was an ACCIDENT. My hand slipped. She's not evil, just a little demented some days, and bitter on the better ones.
I am half-joking. My hand didn't slip.
She does make the comic's Clementine look like an angel, though. So. There's that.
Anyway, if it's not clear, the tldr is this is my playthrough, and thusly my canon Clementine, just with the story tailored for indulgence and narrative reasons. Cuz. …alcoholism. …and stuff.
Not a great person. Very troubled. But you know. Tis how addiction works.
Hope you enjoy. :) If you see my blood, sweat and tears stained in the writing, no you didn't.
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the-walking-memelords · 6 months
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If you’re still taking drawing requests you should totally draw Molly from season one, she’s hella underrated
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I miss Molly man she was so fuckin cool
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kallezandra · 2 years
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“I’ll miss you…”
apocalypse dad
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kynia-ky3mart · 3 months
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lee everett
if you're interested in supporting me further, consider following my instagram where i post way more consistently (weekly), give a monthly preview of my posting schedule/what i'm going to post, show progress, and post interactive stories!
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Glenn definitely had a baseball signed by Javier Garcia goodnight
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bubblepuddles-art · 10 months
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luvliewriting · 2 years
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Me backing characters who did awful, unforgivable things but probably had good intentions and might feel a little sorry (and maybe are a little attractive):
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raventrigonsdaughter · 4 months
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... if they were in the same universe Clementine and Ellie would either try to kill each other or marry and now i want that fanfic so much
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mosmeisje · 1 year
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I loved reading Tillie Waldens Clementine. Beautiful art and beautiful story! I always loved the games and Clementines character and reading the graphic novel was even better. So here is some fanart of the graphic novel I guess :)
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oracality · 10 months
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louis from twdg <33
just finished the game (for the 6th time) w/ my bf and had to do a portrait of him
i’d leave my bf for louis any day 🤭
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i’m going to warn you tumblr, if you make me start to talk about TWDG i will never be able to stop
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voltstone · 2 months
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…about the clementine comic (again): why is she illiterate?
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I've already written an exhaustive essay about the Clementine comics written by Tillie Walden, and that was before the first book was out. It was more of a discussion of what was already seen from the teaser, Walden being an…interesting choice to write this, but more than that, it was to preemptively stake the claim that no, it isn't canon. Not in the way that's just "ew I hate this I refuse," but more so, "the games (and character) by design and functionality do not allow for single interpretations to adequately continue the story."
These comics can be…a canon. But not the canon.
In the same way as The Walking Dead Game's (TWDG) fanfiction, like my own where I'm writing only my canon interpretation, the others who do the same, and so on.
(This right here is the essay, by the by.)
It has been a couple years since then. I have read both comics, and there is a lot I can say about them. I may one day, but not right now.
Instead, I want to direct attention to how…weirdly anti-apocalyptic it is?? Because it bothers me. A lot. That I'm watching a Clementine as a character get reduced to a kid who doesn't know how to read or write, doesn't know how to dress and care after a wound...
All things necessary for survival—the reading especially within an apocalyptic setting. Which. No. I'm not kidding. I do mean that.
Before I really indulge in my grievances, however, I will start by outlining the world that TWDG has established, and what it actually takes to survive within it.
(And yes, this is another lengthy post.)
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[Surviving the Apocalypse]
Throughout the games, we ultimately see the apocalypse under two overarching eras. The initial stage is calamity. The walkers swiftly overrun what people upheld as a stable, and very secure way of life. And the fact that it only takes one factor to destroy the "we're untouchable" notion, it's terrifying. (Which, on that note, though the undead is an extreme, we did maybe learn this post-COVID. Ergo, stories like these may resonate a little bit better than they had before.)
What's different about The Walking Dead (TWD) as a universe is that…, the true calamity arguably doesn't hit until later, because the dead themselves aren't what really destroys the untouchable mindset as before. In most universes, such as The Last of Us, it's something contagious that you don't want. However, it is also something to overcome and fix. Though the dead in TWDG's cousin is far more brutal, if you isolate them, or find a way to vaccinate…, there could feasibly be a future where the fungus is more akin to rabies or the black plague rather than a devastating change in society.
Because that's how diseases like these work. They will never go away, especially if humanity mishandled their responses to them. Rabies is still out there, because it is a violent disease (am also under the impression that walkers is very synonymous with rabies, but I digress). The Black Plague? That whole thing? Yeah, the plague itself is also still out there. The problem was solved by nature, where a fire torched all of London.
But since then, we have vaccines. We know better (…I hope) in how to appropriately respond. And…that's the best we can do. Pathogens will always dictate life.
Of course, this isn't to undermind what outbreaks as seen in those other stories do to the world. They evidently are a turning point, if not the end, of humanity's way of life. The reason why, however, falls more in-line with a society being greatly unprepared, and a virus, fungus, whatever being the perfect amalgamation that spreads rapidly. It's what we as humans have gone through, will go through, to an absolutely extreme. Complete annihilation. That kind of deal.
Here's the thing about TWD, and I honestly could go on and on with this (and why it's my favorite apocalypse I've seen in fiction):
The bite is not what does it. Everyone is infected.
And the longer you think about it, that in itself will not end. I'm in the camp that it would be maternally passed-down given how blood circulation works within pregnancy, so. You know.
The point here is TWD as an apocalypse is very unique in this one change. It fundamentally breaks how people approached these kinds of stories. The walkers are not particularly fast because they don't have to be. They are a looming presence. As they deteriorate, because they're so slow-moving (as apposed to clickers), they manage to tell their own stories in how they died. You can see if they were bit, or starved, or shot… List goes on.
They are representative of nature reclaiming the world, and on top of that, a dangling threat to anyone who has the gall to think they're above it.
Because they're not. So either make sure your head is shot, or deal with walking around like a mangy pile of rot.
It changed how people approached this because rather than a devastating outbreak, this feels like a sort of damnation. There is a very bleak sense of finality to this universe—to the point where… Yeah. They could live on, try to find a cure, but this is it.
This is the true calamity of this world—not the walkers themselves, but the fact that they are there to stay, there is no going back. At least, for a long, long, long time. You can't just isolate them. If someone dies the wrong way, there could be one in the room right with you. Hence…making sure your head is shot.
And as with in the games, it is such a bleak reality that it forces people to just move on.
Which they do. The way to survive this initial era is, amongst a wide scope of things, to accept the fact and carry forth.
The characters that don't, and are simply too rooted in the past, like Katjaa… Well, they don't make it, do they? There's a reason why we don't see that many unable to let go after the first season, because they don't last. If they do, like with Tenn, it's because they got lucky and had a community to fall back on. Regardless, given what we see with Katjaa, Season One (S1) is this time.
The second era of the apocalypse is seeding. Both in the literal sense, and symbolic.
I'm not talking established communities, no. The closest we get to that is the boarding school, given they do have established practices. But, with how many things need to be done, the schoolkids are still within this second era.
Season Three (S3) is arguably the first season of the four solidly within the second era. Sure, there are still scavengers, but there are also several communities at once—enough so that the conflicts between end up being why they fail, not purely the dead. This leaves Season Two (S2) to be the fitting chaos that ensues between the eras, where much of the world is scavenging, they're reminded of how cruel winter is actually, but there are already solid efforts in building communities; then, Season 4 (S4) as well within the second era, with clear signs that there is the gradual chance of establishment.
The second era requires not only what the first proposes—moving on—, but also a sense of ingenuity. They're left with the scraps of the past world, but that past world also grew out of the earth, so they can cobble those scraps and earth together and make something out of it. We have Prescott on the airstrip; that is the epitome of cobbling things together. There's Richmond, and Howe's Hardware as well, where it's making use of the scraps left behind to establish proper farms. Then Ericson's as a meld of both—the kids have their structure, but they needed to feed off the land. (Not quite at the farm stage like the others were.)
All of what I've discussed thus far, however, is on an overarching scale (and isn't exactly exhaustive either). It can be extrapolated and used in reference to an individual's survival, but there are ways to better articulate an individual's survival than just…get the fuck over it, and build a farm.
And what's interesting is there is a vast difference in requirements depending on how they choose to survive.
With a community. Or. Alone.
The benefits to a community is you yourself don't have to encompass the three traits to survive. (Oh, yeah, this essay will have three primary traits of surviving on an individual scale; obviously there will forever be more nuance, but…shush. I'm typing.) Within a community, you can rely upon others that do encompass the three traits—and it doesn't have to be all in one person. The people within a community can specialize in skills.
And the schoolkids best emulate this.
Tenn and Willy, though they have their own skillsets, are example of those who need to rely on others. Both have the school, though they are closest to Violet and Mitch respectively—those, if asked, would likely be considered the closest thing to caretakers that either boys have.
And right alongside them, Louis, because my man…would like to say he's allergic to work, but really, it's the self-doubt. Now, if not a person who is reliant, he is good for raising spirits. He knows games to play. He brings entertainment.
There's Marlon, who's the well-spoken leader. Ruby, who plays nurse. Aasim, who…writes? Writing's important and stuff in the apocalypse, right?
(Yes. It is. Again, we will get to that, so, hush-up.)
Rosie. Dog. (This is also very important. You can pet her!)
Mitch was likely the muscle, or something along those lines. Omar, the cook.
I would say Brody sits near the "needs to rely" camp, given her anxiety, though, she does actually pull her weight, ergo, support. You can task her with anything. She'll likely be able to do it, such as with fishing and hunting.
Violet was also probably another support, though it is difficult to really tell at the beginning because she's withdrawn from the rest of her people. (I've always felt the Violet we meet at the start isn't who she was before the twins left. Of course, Violet is Violet, but… Depression, and stuff. Probably BPD stuff.) Here's the thing though: come to find, Violet is also another thing.
That being deputy. She can step-up and play leader when need be, but will step down because that isn't quite what she is—hence why the leadership ultimately goes from Marlon to Clementine by the end. This has Violet be the ultimate support. She can do whatever, fill in the leadership role, so on and so forth.
As the community develops, the others will find more nuances in themselves like these. Beyond what I've outlined, and the present nuances already in S4.
The thing with this line-up to understand is there's huge variety here. Not only in the nature of each role, but also their complexity. Because…, turns out, there's a lot to living.
Which. I mean. All of that is no shit, Sherlock. Because yeah.
When I go on about, say, Violet, it's to explain a very specific concept that one word is not going to do. There's a specific reason why I say deputy, and not second-hand; there is a thing where roles will and do change depending on circumstance, and time. (As with Willy (and Tenn) when he grows up, and when Louis becomes more confident.) But this doesn't mean it's more important. When I say "Omar, the cook," or "Ruby, who plays nurse," neither are to designate either as lesser roles.
They're actually crucial. Because no fucking shit. You need to eat. You need to learn how to mend yourself.
It's why those roles are so…simple. Because title alone says everything.
Certain roles, like Violet's (which…may or may not be ironic), are very community-centric. Others, like Omar and Ruby's, are fundamental to just life. And what you see is within communities, those fundamentals go from just skillsets to an art or to a science. When you have people who specialize in each, they are given the time and space to truly understand the ins and outs of what they're doing.
Cut to alone.
Those like Clementine.
Surviving alone is difficult because not only are all of these crucial roles in the community on one set of shoulders, there has to be great sacrifice. Of course, a leader or deputy isn't needed because there's just one. The social aspect of a community is not present.
With that social aspect follows specialization of the core fundamentals.
You need to eat. You need to learn how to mend yourself. And defend...
When you are on your own, without the security of a home, you are not given the time nor the space to truly know those ins and outs. So, when you look at those like Clementine, yes. She's not going to know little tricks, or the sciences, in what she does. The stitching for example:
Clean it. Sew the fucking body part shut. Wrap if you can. There you go, you just did stitching.
Which she does. However, S2, part of why the dog bite (oh, and yes, comic people? yeah, there's supposed to be a deep, concerning scar down her left forearm) scarred the way it did is because 1) …um, she was in a shed, dunking-back apple juice in between sutures in my case, getting jumped by a dead dude, and 2) the stitch-work was very rudimentary. Enough to close the wound and have it heal, sure. Then, S3, the same with Javi; Kate upon inspection does mention that she sees it bleeding through, indicating that again, it's very rudimentary. But, we have Eleanor examine it, and she notes that it is satisfactory, so long as it's looked after.
Had someone like Ruby, or better yet Eleanor (who Dr. Lingard complimented this exact skill) done it, they would have known different stitch techniques that not only closes the wound tight, but also leaves minimal scarring. And the other things, like how to adapt the techniques to different parts of the body, because…no, you really can't just stitch a knee like you would a back.
But again, Clementine didn't have the time to really learn the specifics. She's busy learning how to cook, and hunt, and defend, and scavenge supplies, drive, shoot, car maintenance, feeding a child, taking care of the child, protecting the child, prioritizing necessities…
Essentially, in terms of community vs solo, it's an argument between the specialized, and the jack of all trades.
Stay with me now. I'm not exactly done going over what is needed to survive, because there are more. There's the three traits I mentioned. But as I babble on, once the discussion over the comic begins, I do hope it's clear as to why I am going through these things as meticulously as I am.
Now we get to why Clementine of all girls would be able to live in this kind of environment. She's a kid, but like…young adult given the context. (I'm sure the medieval ages wouldn't argue.) She's like…stupid, or something. She only went to so much school, and we all know that only smart people graduate from school. I never met a dumbfuck at college ever! No!
…got a little side-tracked.
Genuinely though, what is it about Clementine?
I'll start this with a curveball:
What is the dumbest thing that she has ever done within the games?
There's room for debate, but the majority will probably point to S1, where she goes on to trust the voice at the other end of her radio—the voice being the Stranger's.
It's the decision that we, as an audience, thought Clementine was above doing even at that age. It's also what ultimately kills Lee.
Here's the thing, though:
Clementine putting faith into the Stranger wasn't just a child being stupid. For one, she is…eight/nine. So. A child. But, two, it was an exercise of her greatest flaw:
"She's a puzzle."
Something that is brought up, time and time again. To my mind, it's most notably done by Katjaa, whenever they're beside the train, and Duck is of ailing health. Clementine sits on her own log. Doesn't respond much to Lee, not until Chuck (as a breath of fresh air) comes to join the party.
See, she heard a voice from the other end of this radio—one of two (including the hat) mementos she has of her family—, and the one thing that she had in way of sanctuary. The Stranger said the right things, so she kept to herself with that radio, and let her desperation flourish.
Finding her parents was the one thing she wanted. So yes, through a child's gullibility, and a man's manipulation, she believed the wrong person.
We see this sort of flaw propagate time and time again. Granted, it does depend on the player's interpretation of her for S2 and S4, given we play as her, but in S3 where she's (quite literally, for the most part) out of our hands, what does she do? She keeps to herself. What happened to A.J? was a question on our minds, largely because of her reluctance to open up. Clementine lies to Javi about the New Frontier, then she turns around and explains her lie…, reveals her branding…, purely for survival's sake, not because she wholeheartedly trusts him.
Of course, in S3 it's understandable that she doesn't just open up to Javi. That game covers only a handful of days—short of a week by the end—, with the exception of the flashback sequences. (As opposed to S1, across several months, S2, a few weeks to a month, give or take, and S4, which sits about the same.)
Still, however. This is absolutely a part of Clementine's character: she's reserved. Without the player, her first inkling is to keep herself from the topic of conversation.
The thing to understand about this flaw, and how it bleeds into the comics, is that…I think(?) Walden acknowledged this part of her character. But…half of it.
The reason why comic Clementine pulled away from the boarding school is because she…, as she does…, kept to herself after her leg, got into her own head, and thusly ran off. I will say, I do agree that Clementine would be an absolute fucking mess with her leg gone because she has to rely on people again. (Which is devastating because of her specific trauma: à la parentification.)
Now…, run away…? Um…
(…it's also this specific trauma that… Um. Yeah no, she would not leave A.J.)
Whatever. Not the point of this essay.
The other half of this flaw, the half that the comics blatantly miss, speaks to quite an…insightful aspect of Clementine:
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She is a very, very perceptive individual. Because the thing we see in S1 is that she's not just quiet. She's watching. She's observant. Clementine is quiet, not only because she gets into her own head, but because she's taking in the world, and so she notices things that other people don't pick up on.
Throughout S1, there will be moments where Lee can try to sugarcoat things, particularly after Duck's bite, only for Clementine to say it plainly:
"You don't know that."
Those moments speak to a kid who knows the difference between reality and not, and telling Clementine that she won't get snatched or bit is…not reality. It will likely happen, and it does.
Other moments, she'll notice details in the environment. She can point them out. Help Lee, as with getting into the train station. Make a comment, like in Hershel's barn with the "dookie"/shit/manure.
Or, back in the drugstore, where Carley (…not too subtly) outs Lee as a murderer in front of Clementine. …which, of course, Clementine picks up on. (The trigger for this is to pick up the photo of Lee with his family, hence why it can be before or after moving the desk.) To which, upon leaving the drugstore's office, she'll ask about it, and you'll have the option of being open and honest, sugarcoating it, or just flat out lie.
Staying in the drugstore! Lee asks for something to bar the entrance. Walkers are scratching to get a nibble. And? Immediately, she goes to his dad's cane (cuz that man ain't using anymore!).
S2. Same spiel. Because…, oh boy, incompetence is rampant as it turns out, and as I've stepped into adulthood for myself, I've come to appreciate that season as essentially "Clementine learns why the motel family fell apart, adults are grown ass children, she has to babysit them— KENNY, DOWN! STOP IT! STOP BITING THE RUSSIAN!— throughout a winter."
Because. Newsflash. Adults? About as stable of a concept as a table with a missing leg, then another one of mangled-together cutlery. And I will forever adore stories from a kid's perspective slowly realizing this fact.
(…also, parentification's a knocking. It wants in.)
Then, S3, where she gave up being the hero, but still…, somehow…, rattles off exactly what the player needs to do and where to get the tools when stealing a truck because she just can't help herself.
…okay, I think I've done enough. S4 also speaks for itself.
Point being, Clementine is a very perceptive, very resilient, and very adaptive person. It's why she out of all the kids she comes across is the one to survive.
Sarah immediately comes to mind as someone who really struggled with adapting. She can, but the tragedy of it is that it's not in time. Too little, too late. (Circumstances also don't help.)
With Gabe (if he dies), same kind of thing. He always struck me as someone painfully unaware of how good he had it, and how bad everything else was. And he needed to grow up. Fast. But again, that alone isn't what saves him—his uncle, and/or Clementine do(es). If he's saved at all, anyway.
Duck? Same fucking thing. And it was his death, through Chuck, that spurred Lee to start teaching Clementine the basics.
To which she adapts, and she adapts well. Their first outing doesn't go…all that great. Clementine freezes. But, throughout S1, she does shoot her first walker (with Omid, or in Crawford). If Lee cannot fight off the Stranger, she will be the one to kill him. And then, of course, the whole Lee death scene thing.
The second season starts off with Omid dropping because of a neglected gun. (Clementine freezes again.) Change is always on rocky road—despite the season prior, she still had a lot to learn, and she did throughout said season.
Perceptive, and resilient, and adaptive. To be those is the ticket to survival. Those are the three.
So why…does it seem like the comics don't know?
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[VANCOMYCIN]
To anyone unaware, vancomycin is not a random string of letters for Clementine to work her mouth through. In fact, she knows how to read it. Had to, in order to inject this medicine into A.J within S3—whether or not she goes through with it is dependent on player choice.
Vancomycin, to give a better idea of the sheer desperation she was in, is not something to treat the common cold or flu. It's to treat Gram-positive bacterial infections—hence why it wouldn't necessarily work for colds or flu, given most are virus-borne—, and is generally synonymous with more serious infections.
Meaning. A.J was genuinely sick.
(My hunch is bacteria-borne pneumonia.)
I don't know what most of the fandom assumed, but it was not just a little bug. It was…bad. And a legit miracle that he survived (whether it be without the injection, or…with the injection where Clementine poked the syringe through his shirt? Game? Graphics?).
What likely happened was, somewhere down the line, he either just caught something on an off chance (the world hasn't been sanitized), or he got too close to danger and got himself sick that way off of one of the walkers/animals around. (If it was pneumonia, he likely inhaled something.) Regardless, Clementine was at a point where she…just did not have the resources to help him, would not know where to look, wouldn't feasibly be able to scavenge for it, and so she joined the New Frontier (whether or not you had her agree initially) because it was just that bad.
It is a heavy drug. Not only does it give insight as to why Clementine chose to join regardless of your choice for her, it also explains why the group threw her out for even handling it. It's not like aspirin that's easy to come by.
And, of course, there's the pronunciation of it. As with every medical term like this, it looks and sounds convoluted, but as you break it down, it's pretty straightforward.
Keep this in mind as I rattle on further. I find the vancomycin to be a very succinct contrast to what I take issue with in the comics.
Speaking of, the comics.
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Hello there.
…Clementine.
The Clementine Comics, by Tillie Walden, read as a hard reset on the series, from S1 onward. Which yes, is the core issue. There was no effort in even trying to continue off from S4, it was just a way to have Clementine still run around, while avoiding the whole Telltale-RPG implications of a continuation.
So, if you're somehow out of the fandom and you're reading this, hi? Welcome. This is why people are upset about the comic, and for once, no, it's not just because this fanbase is being…unhinged. (In a bad way.)
On top of the plot decisions, however, there are things that just prove Walden was not the artist for this project. The artstyle is an interesting(?) fit for TWDG, but ultimately is an aside. There's the focus on romance. There's the dull characters.
And then there's Clementine herself. Very out of character, and that's coming from someone whose Clementine has…made decisions in her life.
What this essay will focus on, however, is the choices made to have Clementine incompetent.
Medically so.
In the first book, Clementine is taught how to clean and dress her amputated leg. I can get behind learning how to wrap the thing properly, because it is a different part of the body, and it's a different angle—on herself, not someone else.
But she asks…why she needs to clean it. Like she doesn't know. Clementine has to be taught that.
This kind of ignorance then follows her into the second book, because she fell ill (and slipped into a month-long coma??), largely due to her not cleaning the wound. Her leg had an infection. And it spread.
…okay. Um.
That's very interesting considering Clementine:
(S2) Got bit by a dog, felt like she needed to take care of it herself due to circumstances, cleaned it, sutured the wound with fishing wire, and then went to bandage it (before getting attacked). (By the way, the scar is not on comic Clementine. So.)
(S2; optional) Can sit beside Rebecca during her pregnancy to help, but then does have to assist with the walker/lurker problem.
(S2) Tended to Kenny's lost eye because he was beaten by a walkie-talkie by cleaning it.
(S2) Probably had to deal with that whole wound in her shoulder, you know, from the FUCKING RIFLE SHOT, either with Kenny, Jane, those at Wellington, or on her own (feat A.J). (No, they did not patch it up because time, and it went clean through. When Jane and Kenny fought, Clementine just had an open bullet hole.)
(S2/S3) Had to take care of a baby. With Jane or Kenny or in Wellington, and/or on her own.
(S3; alone S2 ending) Broke her finger on a car door to the point where she (presumably) had to amputate and cauterize the finger herself.
(S3) THE WHOLE VANCOMYCIN THING. I WILL GET BACK TO THAT.
(S3) Cleaned and sutured Javi's arm after he got shanked (cuz Gabe… never mind).
(S4) Twas a great start. Car accident—boo boo head.
(S4) Had to patch-up A.J cuz he got shot by a shotgun. And was in recovery for two weeks.
(S4; optional) Louis/Violet gets their finger chopped off. Probably helped deal with that.
(S4) Um. Her leg? You know. The one she lost, and the schoolkids managed to get her stable. Willing to bet Ruby would lose her fucking shit if it wasn't cleaned properly.
And that's just what we do see, in regards to Clementine personally.
Do I…have to go on and explain why it's fucking stupid that she doesn't know the basic information she had to learn in the comics? No?
Okay. Good.
I will get back to it, because I think this choice is indicative of a larger issue. We'll get to that weird…bias the comics have with Clementine being negligent and ignorant to all things medical.
Because now, we're here.
Not only is Clementine ignorant medically, she struggles to read her way through a dictionary. There's scenes of her sounding out words like she's in preschool.
For what reason?! Because in a world where people don't have higher education, they just don't read and write?! What?!
Okay, so, no, I didn't outline precisely why reading and writing (more so reading) is crucial of a skillset to have within an apocalyptic setting. I will do so now.
Because it's the crux of this essay. Hence why I've given it its own section. (…that's what this is, by the way.)
Why is it, exactly, "so" important Volt? Society's gone!! You don't need to read!
Listen up, ✨ dipshit ✨ This is an apocalypse. Not a nomadic setting.
Okay, that was a little mean. If you're asking this, you're not a dipshit.
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Anyway, I am being genuine here. To the point where even implying that nomads by nature are illiterate is also…wrong. Because that's not necessarily true either, but assuming so falls into such an ignorant bias that people in 1st world countries have. (The same that the comics have.)
And this bias is the reason why I really, really want to have this discussion because the comics really rubbed me the wrong way with this, and, I'm kinda sick and tired of reading other people implying the same thing.
So let's start here:
What distinguishes us from the rest of the animal kingdom? Why is it we consider ourselves more intelligent?
The answer boils down to one thing:
Our mouths.
We can talk. And in doing so, we can communicate to each other very complex and nuanced concepts that require articulation beyond body language and emotion.
It's why we're able to distinguish things like envy versus just being irritated by someone. Because frankly? They physically feel the same because they are the same emotion. The context is what differentiates envy vs irritability. The why.
"I feel [this] because I want what they have." vs "I feel [this] because they're being stupid right now."
The [this] is the same. The body only has so many ways it can tell you what you're feeling, so it ends up boiling down to very basic emotions, where they can be felt at different extremes, or in unison. So. You know. Think Inside Out. What makes envy special is…you have to take context into consideration. Yes, it is also irritability, but it goes beyond that. And it requires language to communicate such a thing.
When you look at animals, that's why they're "unintelligent." They respond to what they feel the way they do because they don't have a way to articulate it. So they just react. Rather blindly in our eyes. Same thing with babies. They haven't gone through language acquisition just yet—they're in the same boat. It's also why a lot of dog breeds are said to "have the same intelligence as a 3 year old." It's related to language. They feel the same emotions, or whatever equivalent (can't claim I know how their bodies process emotions). However, they physically cannot exercise language verbally. Ergo, they're more or less stunted in the acquisition.
And then you have that we are wired to speak. Our mouths by design are made to verbalize complex sounds. A lot of our brain power is in being able to talk, or at least comprehend patterns in speech if the individual is mute. I for one was a child who rarely spoke for my first ~4/5 years, but I knew what people were saying. (Funnily enough, I was a lot like A.J.)
Beyond emotions, it's also to communicate things rather than [follow me, are you following, I'm looking at you, follow me,] it's "okay, I'm going over here, meet me by this tree." There's immediate clarification. There's a passage of thought between two brains. We don't have to interpret body language as much, we have to comprehend words.
To the rest of the animal kingdom, that makes us already mind-readers. Given that people are honest, and can articulate well, we literally are.
…it's also this emphasis on verbal language that has people be real fucking shit a reading body language, but whatever.
The point here is language is so fucking important. And there's a reason why we started writing things down. Some of the first records of written language, hundreds upon hundreds of years ago, were to keep track of agriculture. We also forget things, so we wrote those down. Heard of the Iliad? The Odyssey? Those were orally passed down for generations, but Homer decided to scribe them so they weren't forgotten. (From what I remember, he wrote those during the Hellenistic era of the mythos. …I want to say the stories come from the Mycenaean times?)
And above all.
Long distance communication. Or. Leaving behind knowledge.
So there would be couriers. There would be scholars who learned from scrolls of scribes decades before them.
(In modern times…, labels on products so that you know what it is, how to use it… Just a thought.)
Language is what makes us different. And by proxy, writing helps us retain that.
It is never something people are just going to abandon when the world goes to shit. If anything, it's going to be the one thing people will grapple onto by the skin of their teeth.
Out of the two, yes, language would come first. There are many cultures that lived (even thrived) without having a true writing system, and did just fine because the culture had such an emphasis on oral tradition, or other ways in cementing their culture to the test of time. A lot of the Native American cultures come to mind. Nowadays, however, there's been an effort to have them written so they aren't lost because…colonialism. I don't really need to explain that, but I do think the history is important to understand (the linguist in me is also morbidly fascinated). In summary, however, the way in which these cultures were torn apart rattled people, and people saw their way of life was evaporating with every person lost. They couldn't leave anything physical behind.
I do bring this contrast to light, however, because there is a detail to understand about an apocalyptic setting, and its relationship with written word: it's reflective of what society fell. If the society before was like a lot of the Native cultures, where their culture was recorded through oral traditions and other practices, then sure, I would expect the people left behind to be "illiterate". …at least, in terms of writing. They're literate in those oral traditions and practices.
But, that's not TWDG. What we have is a society that is reliant on writing. So much of our world is articulated through an alphabet printed onto a surface.
In any case, back to the apocalyptic setting.
Another thing is, yes, we do see language come before writing. In survival, it does land people in situations where it's "I don't have time, I've been starving, I'm going to grab all the food in this place before the books." Of course. Then you have that books are heavy. You're not going to realistically carry a library around. You're going to choose other things that would help immediately.
Like a knife. Or a gun.
Those do better bashing heads in than a book (but a tome wouldn't do that bad).
Here's the thing though. To step back to how reliant our society is on writing, I don't think people realize just how much they read. (Hint: you're reading right now. You had to read in order to navigate this page.) So here's the follow images of things that, in an apocalypse, are pivotal for survival, and requires of you reading comprehension:
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Signs. Food labels. First Aid labels. Maps. Manuals. Guidebooks.
You need to know where you're at. You need to understand what it is you're eating, how to cook it, and quality (ex: expiration). You need to understand first aid, what you're working with and how to apply it. You need to know where you're going. If you have equipment (like, say, a car) that you're not privy to, but need it, you need to learn basic maintenance. If you're not familiar with how to do certain activities (how to make jerky, how and where to put your urine/fecal matter), you can learn in a guidebook.
Literacy is about self-sufficiency. And each of these represent different aspects of how to live off of the scraps of a failed society.
Signs are pretty straightforward. They're articulated landmarks, and given how streets are, they're good to follow for navigation. If they're signs for complexes, they're a good way to know where you should scavenge should you be looking for a specific thing. Ex: hardware supplies; you're trying to build a camp. Either it's get lucky, or go over to someone's garage, or go over to a hardware store.
Food and First Aid labels are different things—the way they're organized is very different—, however, they serve the same purpose: those are there to inform consumers how to eat/utilize. Even though each have a very specific language, they are designed so that people not specialized in food or medicine can use them. This also applies to a lot of agriculture. Things like seed packets. Or anything that can be planted. If it has a consumer-base, there's a label on it. If it doesn't have instructions, it will most likely inform what it is.
Maps is where we start to get into more "optional" territory. Do you necessarily need a map to survive? No. It would be a life-saver to know where you are, even away from where the society was established. It would also tell you where the next town vs city is (which, to someone like Clementine who may be inclined to avoid cities, she would know which roads to take).
Manuals and guidebooks, again, are the same. They also fall into the kind of thing where weight now has to be considered.
But. Here's the thing: how many people know how to go camping? How many people were ever in boy/girl scouts? And how many more people didn't have to learn any of that because society promised security and the fact that…we don't need to focus on survival?
Okay sure, go on and on and on about how people who knew those skills already and prepped for the apocalypse would be the ones to survive. Because, uh, don't know about you, that's not necessarily how that works (luck is always a thing, and people surprise you), but also, within TWDG, I can only come up with so many people who would fall into that camp: Lilly, Mark, maybe Larry (military experience), Christa (got the vibe), Pete. Um… …Carver? He talked about, like, sheep and stuff. In reference to people, sure, but like… Uh. Hm. Well shit.
You know all the people who didn't have the experience before the apocalypse? Everyone. Fucking. Else. Including Clementine.
This is the reason why manuals and guidebooks are invaluable. They speak to a luxury because you do have the space and capacity to carry them around, so that you can gather what knowledge they have. And people just don't know this shit. Community helps, because you may meet someone who does, or has read up on it, so you don't have to. But when you're alone? …kinda a really, really good thing to have.
And none of that is going into how important books are in just passing the time. People get bored. Books are nice if you got a bum leg.
Regardless, my point should be quite clear. Sure, reading and writing will not be important in the same immediate regard, and neither will be as prolifically done as it was before. Within an apocalypse, it's not about texting, or emails, or news reports, or essays… None of that. Ergo, they're designated as an investment that weighs heavy (quite literally). It takes time to read. It takes strength and space to lug them around. You may not have any.
However. With all of what I raised, it goes back why it is, actually, so fucking important to be literate to some capacity. And to build upon that literacy. Because these people are not just living in caves. They're not in a place where humans have never gone before—quite the opposite.
Which makes it an apocalypse.
In order to navigate within the carcass of a fallen society, you need to be able to comprehend the very scraps that you're taking from said society. It left behind food, and medicine, and tools, and machinery, and knowledge. To just put that all to waste because you can't read?! Really?!
And what about a life-and-death situation where it entirely depends upon your skills in being able to read and comprehend information given to you?
I'm going to go back to the vancomycin now.
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It's not something the game harps upon, but it is significant enough to Clementine's arc in S3. This medicine, regardless of injection, is why she could not see A.J, and why she had such a resentment for the New Frontier. They said they could help. In her eyes, they instead left him to die.
It is also a significant point of interest as far as this essay is concerned. Because this scene alone encapsulates all of what I'm rattling on about:
The medicine itself is a scrap of her past society. They're not making these anymore, and while I can…question how good that medicine would be by this point in time after the apocalypse (shots do have an expiration date; they also need to be stored appropriately, like in refrigerators or freezers), the vancomycin represents a limited, valuable resource.
Clementine's comprehension of what this medicine is, and why she needs it, speaks to something far from an ignorance medically. She is competent. She even knows to ensure there aren't air bubbles trapped in the syringe (hence why she lets some of the drug out before injecting; air bubbles can lead to…really nasty ways to die).
How she actually knows which drug to use, well… Either someone wrote it down for her, or she wrote it down herself. Maybe Dr. Lingard told her, or she found a resource somewhere and realized that's what she needed. It speaks to literacy, despite the challenge medical terms often have—even for medical professionals themselves.
This…is what it takes to live in an apocalypse. You have to be perceptive, and resilient, and adaptive.
Part of that adaptation is being perceptive of your environment. This environment asks you to read it—because it says everything, wears its heart on its sleeve. Ergo, you have to adapt by learning how to read.
Maybe not novels, or scriptures, but specific things. Like signs, or labels. Maps.
But this comic, it falls into a bias that a lot of people have.
And that bias bothers me. A lot.
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[Why Does This Hurt Me So?]
There are three reason why this just does not work for me.
First of which, Clementine's characterization. The continuity of it. I really don't have to go on about this, since if I do, I'd just regurgitate all of what I've established before. For the sake of this section, it's just that Clementine is medically competent, just not in a specialized sense, and she knows how to read to get by. (She even starts to teach A.J how to both read and write.)
Now we'll get to the larger points of discussion.
Secondly...
How the fuck did Tillie Walden get this project?
Say what you want about the artstyle, or the characterizations, or the narrative. None of that is really what this essay is on, but are all viable criticisms down this same line of thought. You have the artstyle being very whimsical…, but…since when has TWDG been about whimsy? Or the characterizations? Which…, by now, we know about that—again, I don't need to regurgitate. Then, the narrative too? Why does it read like a romance by the time the second book comes around, rather than a story of survival?
Actually, that last one may be relevant to this after all.
Walden does not write apocalyptic works. Of course, there is no correct way in writing an apocalypse, but I'd argue this is one of the wrong ways. Not only do these comics misinterpret the bulk of Clementine's character, and precisely why she's been able to survive as long as she has—to the point where her playing the games at all is put into question—, these comics also have a strange notion on basic intelligence, and does the thing where people without school are just…stupid, almost, if not plainly illiterate.
It goes against what I've outlined as a mark of an apocalyptic setting—the survival both within nature, and within the rotting shell of the society it once was.
And, it feeds into this bias that I keep bringing up.
That bias is the third reason, and it's not a comment on Walden herself, because she's far from the only person I've seen/heard make the same assumption(s).
The bias I refer to is what I'd like to call the Modern Intelligence Fallacy. I'm confident that I and this essay are far from the first to comment on this…thing people do.
Essentially, it's whenever people judge the past and/or present group of people for being "dumber" than the current society they're based on, solely because "we're modern; we have technology, and medicine, and schools. And we know how to read and write too." It's when people undermine other cultures and/or time periods because they themselves are ignorant to what intelligence actually means.
Going back to Native Americans, and any cultures alike that didn't have a written structure. I've heard people make comments and assumptions, rather ignorant ones. But the fact is, no. The lack of a writing system is not indicative of intelligence, it's indicative of what the culture valued, and how they wanted to express that.
Part of why writing is such a core element in many European cultures, for example, is because…colonization. Look at English, and why it's such a patchwork language. They had to find ways to communicate long distance, because have of them were separated be countries between. Ergo, they wrote. Nowadays, there's telephone, or video. Then, there are other contexts which beckoned for writing, but I digress.
With a lot of these Native cultures, they valued community. That's why so many of their traditions fall within that, and that's how they communicated and passed down their history. Essentially, they just found other ways to do what the other cultures around the world were doing, and it worked for them, so what of it?
The attitudes behind this fallacy doesn't care, however. This bias does put value on the presence of language in written word in regards to intelligence, and an overall sense of superiority.
Yes, I've gone through and maintained that I do not believe, for a second, that Clementine is illiterate, and I've been defending that tooth and nail. I also do put value in language—I'm a writer, and I love linguistics. Of course I do.
And that's the awkward bent in this essay.
So, I must say, the thing to understand is…it's not really about the language itself. It's the attitudes behind the bias.
You here to argue that Clementine isn't as competent reader/writer like a girl her age would be now? (…present issues with the school system aside,) yeah. Probably.
But then why…does the comic have her be negligent with medicine? To the point where it comes across as, "Yeah, Clementine! Clean your wound! Everybody should know that! And that's just the basics!
"Silly kid in an apocalypse! She needed a grown adult to carefully explain it to her!! Oh boy, we would be so lost without our society now!"
This is why I've also taken note on the medical throughout all this. Because the medical practices aren't really related to literacy. You can be told, like Clementine was in the games, and go from there.
In the comics, however, the moments where she's told about how to take care of her leg, and the moments where she is learning how to read… They read the same. Because they are the same. They're commenting on this weird idea that humans would be stupid without our current advances, which is ridiculous because in order to have said advances…, we needed to be learning this shit before in order to create them.
These moments come from this Modern Intelligence Fallacy, and it bothers me because, let's face it, we're just as smart as we've always been.We have more knowledge. Whether it's we pass them down through specific traditions, or we've written them down to share beyond time and distance. But in terms of intelligence… No.
Do you know how many stupidass people there are out there?
There's tons of them. If anything, there's more of them now because they can rely on their communities to do the heavy lifting. And they saddle themselves right beside the people who need to rely on others, and not by choice.
I'm talking as though I'm not one of them. I don't know. I might be.
I did accidentally melt two plates in microwaves on two separate occasions so. If you want to take my words with a grain of salt, fine.
With that, though, hopefully my point(s) came across well enough.
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[Conclusion]
And now I am left here. With…this.
I'm not as resigned as I was of TWDG since the comics came out, because quite frankly, there's so much to these comics where…it just feels like I'm not watching Clementine. Whether it be I'm on a couch silently judging someone else play the games, but nodding along to play nice, or just…this isn't the character at all… Yeah, I'm still stewing on it. But, I have my fanfiction, and I have the games. It is easy to ignore the comics.
The reason why I've decided to write this is 1) I find it interesting, 2) the bias people have is SUCH a pet peeve of mine, and 3) I am BAFFLED by Skybound. I honestly don't know what qualified Tillie Walden to write this, to the point where I'm frankly impressed.
It's one thing to hire someone who's unfamiliar with the franchise in hopes of an objective and new perspective, or an artstyle to try something new and unique...
And entirely another to hire someone who either isn't interested in writing, or doesn't know how to write, the genre. There are so many ways to go about writing in an apocalypse, but at its core, it will always be "no matter what, humans are going to human." This is how you can have stories of hope in an apocalypse. Or have them be bleak. And so on. With TWD, it's always been a meld of both.
Because it's human are going to human, this…bias towards any scenario where people are not traditionally educated gets in the way. Because "traditional education" is not traditional, actually. It's societal. What is traditional is people learning an array of skills to survive, much of which is medicinal, and with writing… That's dependent on the environment. Way back when, in times where the world didn't rely on literacy, absolutely not many people would be literate. But in eras where so much hinges on at least being able to navigate?
Or or, in times where you are relying on a recent past that did write and read as much as it did for survival? Um. Yeah. You do need to be able to at least read, if not write as well, for communication's sake. Which I didn't go much into, but oh well.
And this right here is what TWD is set in. This universe isn't a hard reset. You're effectively just going back a couple hundred years. All the infrastructures and scraps left behind are still there, just not maintained.
So… Yeah. I don't get it. The most I can fault Walden for is being negligent, but this is just…Skybound, not caring enough about this story to the point where they'll hire anybody for some reason.
I also don't get the bias people have about intelligence, and stuff, but I really…, really don't want to go on a spiel again. It incites violence within me. I've already gone and done a mini spiral over the comics themselves, and they were kinda but not even the point.
Ah well. I'll just crawl back to my hovel now. The links to some of the linguistic concepts I raised are below, if you want to do any additional research. The specific articles are more generalized to give a broad picture, but can be used as a jumping off point should they pique an interest.
I'm just gonna continue to write about my alcoholic Clementine.
Hope you enjoyed.
:)
Linguistic Articles:
History of Writing Systems (1), (2) ; Language Acquisition (1)
Native American Language History (1), (2), (3)
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spacedlexi · 9 months
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hey sweet pea 🍊🌸
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ajillsandwich935 · 1 year
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I lowkey ship lee and Lilly tbh. If she didn’t leave their relationship would’ve been so fascinating to watch
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redvelvetbunny · 10 days
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me and the kid i occasionally take care of
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ozonegrrrl · 1 month
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😭🫶
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