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#the entirety of my sims 'gameplay' lately
ladala99 · 6 years
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Pokemon XD: A Modern Review
Something I see somewhat often is people wishing there were more games like Pokemon Colosseum and XD. Up until recently, I was really confused by this: the main draw of these games were POKEMON IN 3D! and we have that in the main series now, so what’s the point?
Well, I got to wanting a Lucky Egg in Gen III, and decided out of playing the entirety of the copy of XD I never got to, and going on a frustrating Chansey hunt in FireRed, XD would be the more enjoyable course of action.
I’ve just recently finally obtained my prize after a long and harsh game, and I now understand why people miss it. It’s not the 3D (but it certainly doesn’t hurt), it’s the battles. It provides a fundamentally different experience to the main series, even now, and now I join those wishing for something else like it.
But as great as it is, it has its flaws. I’m going to review it now in the context of now, and see how it holds up to GameFreak’s latest games.
Graphics
I’ll start off the review by looking at the graphics. Simply stated: they don’t compare with the Alola games.
The polygon count is low, especially for Gen I Pokemon. Their models were not updated from the Stadium series, and it shows. Trainers appear in battles, always behind the Pokemon, and they just look ugly. Although there are a couple of interesting designs (notably Lovrina, who looks a lot like a certain Team Skull Admin), for the most part they’re dull and unremarkable.
The environments are also not very interesting-looking in comparison. Alola is vibrant and has a few different landscapes. XD takes place in a desert, and mainly indoors in places that look made of tin. There’s a couple pretty places, but you don’t spend that much time in them in comparison to the ugly places.
One plus though, is the animations of the Pokemon. They take a long time, but they are filled with personality that the main series never matches. Especially the more cartoony animations of the Gen I and II Pokemon from the Stadium games, such as Misdreavus disappearing into its necklace and Vileplume melting when fainting.
Story
It’s probably unfair to compare XD to Alola, but I’m going to anyway. XD’s story is almost non-existent. Spoilers follow for XD if you care, so skip this section if you do.
It starts off with your friendly professor being kidnapped after he has designed a Snag Machine for the remote possibility that Cipher will be back. Surprise surprise, they are back. After rescuing him, you just go to various places where they’re stated to be in hopes to stop their clearly evil plans and snag their Shadow Pokemon. They’re also talking about this amazing un-purifyable Pokemon that they’re trying to make.
They do all sorts of evil things, like turning Pokemon from the destroyed SS Libra Shadow (where are their trainers?), having two bases, and attempting to replace everyone in a town with imposters. I seriously don’t know what the last has to do with anything other than giving you another place to go.
You annoy them enough and eventually they reveal that their main base is on this place called Citadark Isle. You go there, snagging every Shadow Pokemon you can, find out that their unpurifiable Shadow Pokemon is Lugia, Snag it and all of their leader Greevil’s team, and Cipher is stopped for good.
Also, after you defeat Greevil, it turns out his bodyguards are his sons and one didn’t really want to be evil. There’s a touching moment that was never foreshadowed, and the credits play. Like, I didn’t care about these guys at all.
Compare this to Sun and Moon where I care deeply about nearly everyone involved, especially those on the evil teams, and it’s a no-brainer which is better. Cinematics in Sun and Moon also are far superior, as characters other than the protagonist emote during cutscenes, and there are actual camera tricks used. Say what you want about your ability to skip them, but since I don’t play the same game in a row too often, and I always read the dialogue, Sun and Moon do way better.
Gameplay - Shadow Pokemon
I’m actually going to cut Gameplay into a few sections because there’s many aspects to it. The first is Shadow Pokemon.
In main series, including Sun and Moon, when you enter a battle, you have a single goal. If it’s a wild battle, it might be to gain experience or it may be to capture the opposing Pokemon. If it’s a trainer battle, you want to win.
In XD (and Colosseum), you do both in the same battle. And that is one thing that makes these battles much more intense. It’s often easy to win. It’s not so easy to have your attention divided between defeating certain Pokemon and not defeating others. Surviving against Pokemon who hit you with Super Effective attacks 100% of the time while not trying to defeat them, relying on luck that they’ll stay in the ball.
And here’s where one of the mechanics from Gen III that was changed in Gen IV really messes with you: if a Pokemon is defeated, the next is immediately sent out, and if you have both Pokemon targeting a single slot, your second Pokemon will attack the next Pokemon to come out. Which may be a Shadow Pokemon with extremely low defensive stats.
That combined with some battles which must be fought in a row, and you get a pretty naturally difficult game.
Gameplay - Double Battles
This one isn’t better or worse - just different. And different is good! After you catch your first Shadow Pokemon, every battle in the game (aside from some Battle CDs) is a Double Battle. Double Battles have different tactics to Singles, and thus different Pokemon are good in them.
It also really helps with multitasking when capturing Shadow Pokemon. Throw a ball and see if it works, and if it doesn’t, have an attack aimed at it. Or throw balls trying to get the Shadow Pokemon out of the fight while you aim attacks at the non-Shadow.
Double battles also leave your opponents able to take advantage of Double Battle strategies. Some as simple as using Rain Dance when they have a Water-type also on the field, while others include using Earthquake when all their other Pokemon have Levitate or are Flying-type.
Gameplay - Pokemon Variety
For a game where you can nearly only obtain Pokemon by stealing them from others, there’s a pretty hefty list of unique species available, even before the final dungeon.
This includes 46 unique Shadow Pokemon, 9 Pokemon from Poke Spots, and 4 Pokemon from in-game trades all before the final dungeon.
For comparison, Kanto has 79 unique Pokemon families in the entire Pokedex, including Legendaries and Pokemon only available late-game. Add in all 36 endgame Shadow Pokemon, and we have ourselves a Pokedex of considerable size!
Obviously, that’s not anywhere near how many are available in Alola, but considering how many Pokemon total there were then, it was a pretty impressive number!
Gameplay - Difficulty
The AI is idiotic. I found that most of the time, when an opponent has a move that’s Super Effective on one of my Pokemon, and Not Very Effective on the other, they’ll use it on the Pokemon it’s Not Very Effective against.
Which is great because of all the other things stacked against you. I used a team of purified Pokemon after the beginning, which meant I had no defense against Shadow Pokemon. The fact that the non-Shadows were being idiots made my survivability easier.
What’s not fun is the level curve, especially on Citadark Isle. It starts out in the low 30s and ends at six Shadow Pokemon around level 50. There are not enough trainers to make up this difference, so unless you’re using the Shadow Pokemon you’re snagging along the way, you’ll need to take extensive trips to Mt. Battle to get your level up, and that isn’t fun.
Sun and Moon do way better in this regard, with the dynamic experience system. Simply having that would have made XD a lot more doable without extensive grinding sections.
In general, though, Shadow Pokemon fights make XD hard. Totem Pokemon fights make Sun and Moon hard. There’s more Shadow Pokemon fights in XD than Totem Pokemon fights in Sun and Moon, so XD is in general harder. Perhaps not in individual fights, however.
Gameplay - Tutorial
XD has a tutorial, but it’s completely optional and kinda out-of-the-way. You can do some Battle Sims in the first area that teach the basics, but they’re kinda tedious to do.
I’d say it’s better for veterans than Sun and Moon, but definitely worse for newcomers. But the Stadium series (which XD is a successor to) was never for newcomers anyways, so it’s not really needed. It’s a good bone to throw at newcomers so they aren’t completely lost, though.
Gameplay - Progress
Definitely one of XD’s weaknesses is how difficult it is to gauge how far you are into the game. The main series has a definite amount of badges (or Trials), so you know, depending on how many badges you currently have, relatively how far into the game you are. Similarly, in Alola, you know there are four islands and seven/eight trials.  You can tell how far you are by how many trials you have done.
There is no gauge like that in XD. You can kinda tell when you’re getting far into the game because your map starts looking full, but still more locations are added beyond that. The closest gauge is the Shadow Monitor, but you only get the data for the Shadow Pokemon you haven’t found yet right before you enter the final level. And it’s pretty obvious that it’s the final level.
Now, not every game has this sort of progress gauge, so it’s not a bad thing to lack. Still, I found myself seeking out guides not because I didn’t know what to do, but because I wanted to know how much I had left. The game sends you on so many quests that seem irrelevant that it was hard to tell if it was ramping up, or if I still had a long ways to go.
Gameplay - The Lucky Egg
I’m just going to mention that in order to get the Lucky Egg, you not only have to complete the story, but also finish a round in a facility that matches your level, and your opponents have EV trained and IV bred Pokemon. They also have actual strategy (luck-based ones in this round) and AI that doesn’t hold back.
Also, there’s nothing between the end and it, and the lowest level the opponents can be is 10 levels higher than Lugia.
I imported an in-game team that I made that abuses Sandstorm and I feel like I earned that Lucky Egg. It took a few, extremely frustrating, tries. And that was after an extended visit to Mt. Battle because they were only level 54-56.
Conclusion
XD, while it doesn’t look as great as Sun and Moon, is a unique experience which doesn’t disappoint. It even gets frustratingly difficult at times. I was shouting “Oh, come on!” at my screen so many times, when I really only did that twice in Ultra Moon (both times against Necrozma).
What stands out the most, though, is that it isn’t a game for beginners. GameFreak has said that the 2019 titles will be aimed at veterans, so I wonder how those will compare.
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endworldgaming · 7 years
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Heyo folks! I decided to record a late night gameplay video since I’m a bit bored haha.
In this video I’m playing the Gamecube version of The Sims for a review that I wrote up a little while ago.
As mentioned I’m a bit bored so I’m working on filling review slots in review set 3 currently.
The video showcases the entirety of the second house in the game. Your objective here is to clean up the house, repair all broken items, get promotions and buy some new furniture. Easy peasy.
Thanks for taking the time to watch the video folks and I’ll have my review for you soon.
Happy Gaming folks! - Shaun Meyers (Kyo Akiara) out!
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tumblunni · 7 years
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Oh mannnn Rune Factory why are you so good at making friendships feel so genuine with fictional characters Like, it legit is good therapy when you’re lonely! It just leaves you with this contented feeling. And they somehow managed to achieve it through doing like basically nothing?? Its so good because they leave the options open for you to form your own fanficcy thoughts! There is SO MUCH of that! The characters’s AI wandering around the town doing random stuff and occasionally bumping into each other and having a short emoticon conversation like in the sims. That’s just so weirdly theraputic to watch, its like watching an aquarium?? And so many fanfic ideas when the ‘conversation’ is something interesting with an interesting combination of characters. What would happen if Porcoline flirted with Leon! What exactly was forte doing carrying that melon? SO MANY IDEAS!! And then like... i DO wish that you could do more stuff with the characters when you’re paired up, but its still really cute and friendshippy to just be paired up while doing everything, even the characters never aknowledge it or join in. You can imagine what would happen if they did, cos they have such well-developed personalities! It feels like having a fun afternoon with two of your friends doing [insert thing here], and then when you pair up with just one character you kinda somehow feel its a bit more intimate and wanna impress them?? like, I know now that characters dont gain any friendship points for fighting together even though fighting together is the one thing they actually can do together. But I still just HAVE to go find my two faves and fight together with them! Every time! Whether its a plot event or exploring together or collecting items together! porcoline, help me go pick mushrooms, u is the chef~! It would be so cool if they got given passive skills that had bonuses to certain things and levelled up as their friendship increases!! Like Porcoline actually does increase the probability of food items dropping from monsters. And just AAAAAA why do I have to go grab a character and pair up before I do work, even when I know the game doesnt aknowledge anything thats happening with gameplay. You give me the opportunity to put anyone in my party when their schedule is free, and even if there is ABSOLUTELY NO BOON TO THIS CTION I still wanna sit outside arthur’s office like a lovesick puppy waiting to give him his morning packed lunch and then take him with me to till the farm and craft eyeglasses. And I wanna take Dylas to go fishing!! I was so lucky once that I arrived at the beach when his Daily Randomized Action actually was fishing, and I could pretend we were fishing together with friendship~! He doesnt fish too when he’s in your party when you fish :P And then the only actual interaction that they do have is sometimes giving you gifts when you talk to them, same as when you talk to them when theyre sitting as static npcs in their house. But AGAIN it just makes me fanfic and roleplay that me and this character are having a fun day doing [action] and then what silly antics would occur if they gave me [randomized present] at this moment! And sometimes the choice of dialogue and present clashes hilariously, and sometimes it works so well to make it extra heartwarming! like Porcoline gave me a present on HIS OWN BIRTHDAY! i came along and gave him is present and he gave me one back, its like NOOOOO U R TOO NICE THAT IS NOT HOW IT WORKS!! And i know it was just randomized chance but it was so in-character that it made me smile! Also I know that any extra presents you give them after the first present don’t make any difference to your friendship points, but I felt so bad that I didn’t have anything Doug likes for his birthday so I gave him like five neutral gifts. And AGAIN the game doesnt actually aknowledge when you give someone a weapon you’ve fully built up to level 10 but I always feel so happy doing that with my main weapon when i gain a new one, i have to give it to someone else who could use it. Porco had my super strong gale edge that I won from the first harvest competition and used for half the game, and its so neat that they actually do use the weapon you give them! WE STRONGE DUAL BLADE BUDDIES BEING STRONGE! (tho then I managed to craft the leek blades that are super good for porco so now he’s got those) And BTW its so funny cute that Porcoline has a self-healing ‘spell’ that’s literally just him eating a sandwich mid-battle. As far as I know he’s the only npc who can mimic the player’s item-using animation, nobody has an actual inventory when theyre travelling with you. Oh and Clorica can do the same but different! She can mimic the player’s sleeping action and fall asleep on the ground to recover her HP. I love in-character npc-only variants of skills, thats such a cute idea! Tho I kinda wish I could hack them onto my character to replace the default Cure, lol! Oh and AAAAA I like.. skipped the entirety of Fall?? I hit 8 hearts with Arthur at the beginning and didn’t realise that the game glitches out and won’t let you confess if the character is part of a Town Event. Arthur had one dialogue line in Forte’s quest to ride an elephant, so he didnt show up when he asked to meet me and I thought I’d been stood up but then he acted like I’D stood him up?? And he was stuck in a dialogue loop of ‘I have something to tell you now- I CANT TALK RIGHT NOW’ and then when the town event ws over he was mad at me and wouldnt accept a second confession until he hit 9 hearts. So I literally did nothing every day for a month but hang with arthur and hug him and give him gifts, blazing through to 9 hearts at ridiculous stubborn speed! i felt so bad that all the other characters are sad you havent talked to them in 15 days :P But I was happy that I finally got a second chance to confess PRECISELY on the 1st of Winter, and we had heartwarming cuddles in the freshly fallen snow. And then i was too tired from staying up all night romancing a fictional taxkeeper so I saved the game and passed out. OH, but not until after I added Arthur to my party and just skipped around the snowy town with him for ten minutes! I gave him an umbrella and pretended the two characters were having a romantic walk underneath it. I AM SO ON THE SHIPPING TRAIN, MY GUYS! I cant believe I came here for the two monster boys and got attatched to mr normal nerdman prince before I even had a chance to see either of their events :P I wanted to maybe try seeing all the relationship events with all the batchelors but I just felt so guilty like I was cheating on arthur, cos he was the one I picked first... Man, i shoulda saved picking a boyfriend til the endgame and then made three savefiles to see them all :P BUT I AM STILL HAPPY WITH ARTHUR!!! soft man, walking hug nerd in a snuggie my character’s dream boy When a game can provoke such attatchment to the love interests in a completely asexual player then u kno u done rite NOBODY IS SEXY BUT EVERYBODY IS SOMEONE I WANNA SEE SMILING Let me resolve your plotline arthur I want you to have a happy marriage You can hug all my pet monsters and i’ll make you turnip stew every morning and AAAAAA I love learning what everyone loves, i love that arthur is one of the ones with many different fave presents. He likes turnips and new spectacles and cute fluffy things! And Dylas likes fish and carrots and milk he has THREE FAVOURITE FOODS, what a cutie!! And Dolce likes tea and sweets and hot chocolate aka THE PERFECT FUSION OF BOTH. And also she’s started liking medicine and doctor-related gifts after being adopted by the cute doctor couple, its so sweet she’s aspiring to be like them!! And porcoline eats literally all my cooking crafting successes and I wouldnt have it any other way!! and AAAA you can give people HATS and they WEAR YOUR HATS so you can see arthur actually change glasses when you give him new ones and porco wears ribbons on his hat that already exists and these two have been my party for LIKE FOREVER and I love them and i totally headcanon arthur seeing porcoline like a dad since they started working together! He has sad dialogues about how he had a bad relationship with the king and how he was raised entirely by servants, so porcoline reminds him of that. And cute stories like how when he was working late at night he walked outside his door and there was a mysterious homecooked meal out of nowhere. yeah porcoline TOTALLY made a midnight snack and just forgot not to eat it, suuuuure! porco is always trying to trick him into taking care of himself, its so damn sweet!! And you get similar dialogues from everyone else working at the restaurant and just GAHHH forever headcanoning arthur and dylas as Official Adopted Members Of The De Saint-Coquille Noble Bloodline. I wish they had more interactions together tho, even if they arent like brothers its odd that two people working together each day dont talk much about each other. BUT SERIOUSLY porco is like.. he adopted a friggin horse monster and THE PRINCE OF THE COUNTRY. Sorry king u messed up dadding, he is mine now. Also: the wild wilderness of a monster temple is no place for a young boy. U come gain some employment as a well-paid waiter and also my son! I ain’t care that you’re slightly a unicorn! THEYRE ALL JUST SUCH NICE PEOPLE AAA I wanna be like ‘plz let me marry your son’ to porcoline, i wanna join the fam as a daughter in law. I’m not REMOTELY interested in being the princess, I just wanna be a new member of the restaurant peoples!! Aaaaa I cant stop rambling about how much i love this game and these characters!! And I;ve only even really started befriending this small chunk of the characters, who knows if I’ll get even more rambley about the others!!!! I just love love love that you can put them in your party at any time and drag them along to do everything and PRETEND WE ARE HAVING FAMILY BONDING ACTIVITIES BECAUSE I ADORE YOU ALL
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