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#that was its thing with the freetime events and whatnot
wowitsverycool · 2 years
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hm you know what I’m gonna be honest I don’t think Your Turn to Die deserved the danganronpa treatment
#both in its comparisons to dr and in the nature of its fandom#it’s a narrative with interesting themes that deserves more than typical danganronpa style shipping discourse#or like. judging the characters based on how problematic they are#instead of their merits as characters#not to say “ohhh analysis is a Dead Art#kids these days are SHALLOW and VAPID”#which is a stupid take#enjoy things how you please#not my business#it’s just.. the shipping discourse thing fit danganronpa so much better because it was so character driven#that was its thing with the freetime events and whatnot#but while yttd also focuses a lot on its characters it puts a lot of stock into the nature of people and how they interact#and humanity and how we define it#i wish it was appreciated more#yttd#your turn to die#like remember the qtaro hatred? it seems people only really started considering him as someone to even consider when he “redeemed” himself#which yeah! his redemption is really cool and it’s interesting to see how his character progresses!#but it was SO not fair to the story to before that point just be like “he sucks. I hate him” and have that be the end of it#don’t even get me STARTED on the children’s youtubers playing it#nothing else actually bothers me. for real if you like shipping and stuff that’s totally cool.#but the childrens youtubers relentlessly misinterpreting and simplifying everything to make things funnier#GRRRR….#yttd is already funny! stop making marvel quips for one second goddamnit!#yttd spoilers#anyway. this has been egotistic rant in which I toot my own horn that I’ll probably regret later#see you next time
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victorluvsalice · 4 years
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What I’d Want Out Of Sims 5
So, thanks to renovation madness kicking in, I only had one mini-update for you guys regarding what’s actually happening in my Sims game. To fill the gap, I figured I’d give you all a quick list of what I’d like to see out of a semi-idealized Sims 5 (I say “semi-” because these ideas are made with the assumption that this is a game company looking for profit and thus paid expansions will always be a thing). I’m doing my best to keep this simple, as I could go on for probably literal HOURS on the subject of what I’d like to see done, but this should sum up what I think would be best:
1. CAS -- I think most of us would agree that Sims 4 CAS is actually pretty good, and that being able to make changes directly on the Sim is a great development. Where it falls a little short is in the personality section. To whit, I propose the following:
-->Bring back favorites from The Sims 3 (like favorite food, color, etc)
-->Bring back turn-ons and turn-offs from The Sims 2 (like a Sim likes blondes and glasses, but dislikes tattoos)
-->Rejigger how many traits each age group gets (I was thinking that toddlers should keep their one toddler-specific trait; children get two traits but one HAS to be picked from a short list of traits that fit with the toddler trait they got; teenagers get three, possibly four traits, plus the bonus trait from their aspiration category; young adults and up get five traits plus the bonus trait. I’ve also seen people suggest implementing “fatal flaws” like the ones from The Sims Medieval, or possibly going back to the point-build system of the first two games. Maybe you could even combine traits with the point build?)
-->Bring back hair physics because come on (I like the more cartoony style but come on)
-->Keep the CAS Story randomizer but unlock the bonuses so players can put them on Sims manually at will (like I would like to)
2. Aspirations -- I actually like that Sims can switch between lots of different aspirations between categories, but I do agree that it can make Sims feel less special, and I do kind of miss the aspiration system as it was in Sims 2. Therefore I propose the following compromise: You still have multiple aspirations grouped under larger categories, but your Sim can only choose two categories to focus on (like, they can be a Knowledge Sim with a lesser focus on Family, or a Romance Sim with a lesser focus on Popularity). They can do all the aspirations in those categories, but if they want access to more categories, they have to earn unlocking them through some sort of challenge. (Or have their players cheat them in.)
Also, bring back wants and fears, lifetime wants, the aspiration meters, aspirational breakdowns, and the silly items you could unlock with aspiration points (the potions are fine, but I kinda want my zappy needs-filling machine back). Sims 2 really had it going on!
3. Worlds -- Okay, I LOVE that all worlds are available in a single save file now, and that my Sims can visit all of them. If we can keep that and just reduce/speed up the loading screens. . . I personally can live without a proper “open world” a la Sims 3, but being able to visit my next-door neighbor without a loading screen would be nice.
4. Expansions -- The Seasons, University, and Pets expansions should always be the FIRST expansions worked on, as they’re some of the most popular and really change how the game is played (particularly Seasons!) For some specific thoughts on each:
-->Seasons should have the calendar and holidays from the Sims 4 version, the seasonal festivals from the Sims 3 version, and the relationship/skill boosts from the Sims 2 version. Also snow should have depth.
-->Pets should include cats, dogs, horses, and a variety of small pets (birds, lizards, rodents, rabbits) -- and if you MUST give the small pets their own separate thing, DON’T TIE MOST OF THE CONTENT TO THE MAIN PETS PACK. Nobody wants My First Pet Stuff again.
-->University should probably follow the Sims 4 model, but maybe add in the occasional active class, and make the University world a bit bigger -- or maybe add in more worlds with a university? Hmmm. . .
Related to that point, I would also suggest that vacations in SimWorld be revamped so you can just vacation in specific spots in other residential worlds, as well as having specific outside places to go (as I like Sulani, but I’d like it more if it was a vacation destination).
5. Activities -- Starting from the top:
-->Just put in cars from the start, or fit them into an early expansion, as people want them no matter what
-->All Sims of all ages should have a variety of hobbies in the mode of The Sims 2 Freetime, with magazines, private clubs, and whatnot
-->Children in particular should have child-friendly objects like the muffin oven and the lemonade stand from Sims 2 to give them more to do
-->Bring private school and the admission challenge with the headmaster back from Sims 2
-->Give all careers “active” days where you can join the Sim for a special event (like a musician Sim doing a big concert) -- I actually think this makes more sense than having plain old “active” careers, as I’ve discovered that going with your Sim to work all the time can get -- repetitive. You could also do this with school days for littler Sims.
-->Also, personal pet peeve, but Musician should have its own career path where you can choose to be a rock star or a classical musician -- Entertainer then can focus on Stand-up Comedy or something else.
-->Related, Woodworking should be its own skill and not lumped under Handiness.
-->We have responded surprisingly well to laundry, so maybe include more chores linked to specific items? My specific ideas are for a vacuum cleaner that makes floors dirty, and a lawnmower that makes grass sprout and weeds appears in the lawn.
7. Occults -- Okay, this one is probably gonna be at least a little controversial, but I’ll put it out there:
I firmly believe every occult life state should have its own game pack where it can be explored to the fullest.
Reason? Sims 4 Vampires. It is my absolute favorite take on vampires in the whole series and I feel like all occults should follow its model. Imagine if we’d gotten a mermaid game pack where they had an underwater world! Or an alien pack with even more to Sixam! Realm of Magic comes close, but I feel like the Magical Realm should really be bigger. . .also Spellcasters should have permanent weaknesses, not just curses one can dispel with the right potion or spell; potions should need more ingredients and be harder; and familiars should be treated as a special category of small pet. (Let me interact with the cute dragon, damn it!)
Also, children should be allowed to participate in occult life states, even if their powers are a little different -- I mean, come on, Sims 1 had a whole set of kid spells for your junior spellcaster! How is it that’s the only game where that’s happened?!
Aaaand okay, I am indeed starting to ramble. Yes, this is what happens when I try to keep it SHORT on this subject. *facepalm* I promise to go back to picture updates next week!
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