It's extremely funny (even funnier after last episode) to me that Ayan's surprised to find out Akk got into fights with the students who mocked him in the first years: babe the first time you ever saw him he was starting up a minivan to run over other people, he threatens to punch you every time you rile him up, he manhandles you in lieu of showing correct posture in judo and looks extremely pleased with himself when he slams you to the ground and keeps you there effortlessly, he drops the shampoo onto your head when you ask him for it, and he DID punch you right into a locker handle (ouch) as soon as you told him you'd expose him. Ayan, sweetie, quit the bad boy act: you're not a thug, you're in love with one.
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I saw Glass Onion at the cinema last night, and here is my spoiler-free review:
I bloody loved it. It was even better than I had hoped.
Daniel Craig was absolutely fantastic.
Everyone in the cast was amazing
It's funnier, cleverer, more colourful and faster paced than Knives Out
Rian Johnson is a genius
I'm desperate to squee about it, so if you've seen it too, drop into my DM'S so we can squee together, 'cos this blog is absolutely spoiler-free
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Spoiler: Wolkoff's single-word teaser for S3 was "Mortegas."
(I may have shrieked. I definitely alarmed the dog.)
S2 was written and half-shot before S1 aired; writers and showrunners could be forgiven for not predicting the love fans would have for Ortegas in time to increase her presence in S2. Now they have no excuse. At the same time, the appetite for more Ortegas is insatiable. Whatever they do with her won't be enough.
And we still have at least a year to wait.
Do we speculate? Express our hopes and dreams? Build up our expectations? Or, more reasonably, take a deep breath and work on our patience?
Good luck with that.
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14's new sonic screwdriver had me sCREECHING
bc of all the wonderful new things it can do!
but I bet it still DOESN'T DO WOOD
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Oxenfree
*Spoilers for an 8yo game!*
Oxenfree’s story isn’t terribly complex. It takes maybe 4 - 6 hours to beat, depending on how much of the collectable content you’re aiming to grab. Game play primarily consists of walking around the island, talking to your friends, and fiddling around with your pocket radio.
But DAMN does Oxenfree do well in its execution.
The aforementioned radio, as your primary means of interacting with the island, is an amazingly implemented mechanic. You can go through the entire game, only using it for its intended purpose, and it is entirely valid.
But.
If you take the time to scroll through the radio stations in different locations - even outside of the “anomaly” areas - you’ll get little pieces of information and world building.
Music stations exist, though they only play music from the 1940’s.
Certain stations in certain places will broadcast messages in Morse code, which, coupled with the opening call signs from the anomaly stations and the freaking beats in the game’s main music track, led to an ARG back in 2016 when the game was released.
Sometimes, you’ll get clips from old interviews.
And sometimes…you’ll hear yourself. Having conversations that haven’t happened.
And that’s just the radio mechanic.
Another main gimmick of the game are time loops. You’ll occasionally get stuck in a loop, only able to escape once an old magnetic tape player appears, allowing you to break through the frequency of the loop. The time loop will visually appear on the screen as almost VHS quality static, like the world around you is physically being paused and rewound each time you make it to the edge of the loop.
The screen distorts with static, gets flipped upside down and your dialogue choices reversed, still images of nautical blueprints and old photographs flash for a brief second. In the background, seemingly innocent trees and stones will twist and distort into towering monsters, eyes glowing bright against the darkness of the island, there for only a second, leaving you to wonder if you actually saw something, or if it was just your imagination.
There are moments in the game where Alex’s reflection will speak to her, giving her advice. At the moment, the information seems…strange. Nonsensical. You tell yourself to let Jonas speak to his mom - who is dead. You tell yourself to let Michael know to stay with Clarissa - despite Michael having died years ago.
The information doesn’t make sense…until you approach the end of the game. And then you have to decide whether or not to believe your reflection, and make your choices, until at the very end of everything…after everything that you’ve experienced in your play through, everything you’ve learned…you have to tell your past self what to do. The entire time, it was you.
The game ends, your futures are set…and then, as Alex is narrating her closing statements…the audio distorts. Alex says that she has to pick up Jonas for Ren’s trip to the island. The screen gets staticky, and goes black.
And then fades in on Ren, describing the history of Edward Island.
You are on a boat.
At the beginning of the game.
And you are aware that you’ve been here before.
**Link to information on the ARG, because HOLY SHIT I WISH I COULD HAVE BEEN THERE FOR THIS!!!
https://wiki.gamedetectives.net/index.php?title=Oxenfree#:~:text=The%20Morse%20code%20in%20the,to%20go%20to%20Edwards%20Island.
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I love that Hunter's outfit changes to his Emerald Entrails jersey for multiple reasons.
1. It gets his color scheme away from the gold associated with The Golden Guard (duh~).
2. He might've picked it because he associates it with a fond memory. It reminds him of his new friends.
3. It puts him in WILLOW'S COLORS! 💚💚💚
Something else I like about his new outfit is his bag. 💛💙 He hasn't completely thrown away his old color scheme. Instead, he'll always carry a small bit of it with him, along with all the baggage of his old life, but it doesn't define the outfit. As it was pointed out by other Tumblr users, the blue ribbon on the bag can represent help and support for child abuse and abuse prevention. The darker blue is also the color for the healing track/coven, so it could symbolize him healing.
(And it's a cute place for Flapjack to stay.)
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