I like to come up with horrible video game mechanic ideas designed to piss off certain subsections of gamers without effecting the gameplay experience of the average player.
For example, what if I made a completely normal action adventure game, but the final boss is inaccessible by any means until the in-game time reaches 3 hours? If the game had an average play time of 10 hours, this would not effect the average gamer. It would, however, piss off speedrunners. If I wanted to rub salt into the wounds, I could make that three hour limit have a variable of up to five minutes late or early. I think the runners would come after me with pitchforks
Implementing strict out-of-bounds checking in my 3D platformer, but instead of actually forbidding the player from going out of bounds I just use it to create a demon that chases you around the OOB space, and if it catches you it engages you in a lengthy unskippable dialogue about the tabletop RPG it's writing, thereby killing your speedrun.
A YTP of the Summoning Salt documentary "The History of Blindfolded Super Mario 64" which primarily showcases how 16-star Any% runs of the game are done and the stories of the leading runners.
playing the first level of celeste: press the "B" button to dash :]
speedrunning/modded celeste: ok so first you need to do a reverse extended hyperdash into an ultradash followed by a ceiling pop. Then, you have to do a demodash, an archie, thirteen neutral reverse cornerboosts, bubsdrop, a splipped droost into a dream hyper then finally a cassoosted fuper
hello my fellow autism havers I have a favour to ask
so I've discovered one of my special interests is "people in extremely niche video game communities with extremely specific skills who do insane things with limited technology that was not designed to do the insane things they're making it do"
FOR EXAMPLE:
the 13 year old kid who just beat Tetris by reaching its killscreen for the first time in 35 years of Tetris history
Tim Follin, who made ridiculously good video game soundtracks for the most mediocre NES, SNES, and arcade games that all pushed their soundchips to their absolute limit
the half-A-press mario 64 guy who talked about parallel universes, does anyone remember that guy??
the guy who used Super Mario World's code to overwrite itself with a fully playable version of Flappy Bird
the guy who made Pokemon Red (also fully playable) inside Minecraft
I do not understand what any of these people do or how they do it, and I have no interest in doing what they do. but every single time I find out about some absolutely bonkers hyperspecific accomplishment like this, 500 million neurons fire in my brain all at once and I am enveloped in such rapturous joy that I feel like I'm going to fold up and transform into a giant mech and blast the sun into smithereens. I love these people and their achievements so so much. I love trying and failing to understand the logistics of what they did.
so basically what I am asking is if anyone knows any more about ANYTHING like this - any pro gamer, speedrunner, ROM hacker, etc, who's devoted inordinate amounts of time and energy into breaking games, pushing primitive machines to their limits, setting records I didn't know existed, and accomplishing things that have very few real-world ramifications but are cool as hell within their respective communities. the types of things that make bystanders sneer "imagine if they put this much energy into curing cancer" but make ME go "yes! yes!!! I love you for achieving your deranged goals!!! do it more!!!!!!"
be it videos, articles, or your own infodumps, I'll happily devour any information you have. thank you in advance my compatriots
The 120-Star Job: the Leverage crew is brought in when a glory-seeking swindler in the speedrunning community frames a top player for cheating and makes off with the funds raised from a charity event. While trying to expose the deceit by arranging Eliot as a wild-card participant at Summer Games Done Quick, however, he inadvertently legitimately shatters the Super Mario 64 world record on-stream.
Given the evolving demographics of the video game speedrunning community, there's a non-zero chance that ten years from now speedrunning precision platformers will be considered a Mom Hobby, and I cannot wait.
Overpowered transforms any Role-Playing Game Adventure into a competitive solo strategy game. Play as a brave explorer bot charged with mapping, scanning, and pacifying a dangerous location. Compatible with any module that uses math and maps.
Play through an adventure, make tough decisions, manage your dice, and post your high score to the Online Leaderboards!
Simple 1-Page Rules + Tutorial Adventure
Play through adventures as quickly as you can read them.
Free web app (in case you don’t have 24 dice).
Online Scoreboards to compete with friends.
Doubles as a GM prep tool to learn adventures.
Join the Discord to talk strategy or ask questions.
i made a video about warioware twisted speedruns and my favorite speedrunning strat of all time that's come from them. please check it out! it would be cool i think. it was my first time making a video like this and i don't know if i'll make more or not