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#source: guild wars 2
incorrectateam · 1 year
Conversation
B.A.: Do you have a plan to get us out of here alive?
Face: Sort of. The idea starts with “run for it” and generally goes downhill from there.
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Jonathan: Do you have a plan to get us out of this place alive?
Edgar: Sort of!
Edgar: The idea starts with “run for it” and generally goes downhill from there.
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Trixie: Do you have a plan to get us out of this place alive?
Eli: Sort of. The idea starts with “run for it” and generally goes downhill from there.
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astralarias · 2 days
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cleen! woshed! not stinky!
with @the-tired-commander
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system-architect · 10 months
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i took some of my friends/guildies on a run through 'story mode' (listening to all the dialogue) of shattered observatory recently and some of them learned new stuff despite running fractals often, which made me realize a bit there's actually a decent amount of fractals lore that people might not know or have picked up on, especially if you ran through the fractals pretty fast?? imo it's genuinely one of the most fascinating and well-written areas of the game
so, here, some of my favorite fractal/dessa/arkk lore tidbits (and why i Really Love Fractals):
1. arkk and potentially dessa are implied to be ex-inquest-- in the nightmare fractals, arkk mistakes the players for inquest debt collectors, and in his chaos fractal journal entries mentions his 'witless subordinates', so the implication feels to be that his mists research was inquest funded before he ghosted them. in thaumanova, dessa mentions two of the inquest npcs as having been krewemates of hers-- in ls1 she refers to them as being from her 'old krewe', and still describes them as friends (she also refers to them as 'good technicians', like yknow, the inquest rank). also, it may be for aesthetics, but tiles with the inquest logo are used throughout fractals (and in mistlock sanctuary)
2. simon, the cat obtainable from fractals, is implied to have been arkk's cat as per the headstone next to it (does this make arkk's cat golems make sense? maybe! they're also a cheeky reference to the other cat golems throughout fractals)
3. there was a little incident back in ls1 that revealed the fractals lobby is, itself, a fractal, and it and all the creatures in it loop continuously just like the regular fractals. shattered observatory is also vaguely foreshadowed in it, in a sad way :")
3a. similarly, by the way, the mistlock sanctuary is a fractal too-- ever talked to the npcs in there? go speak to ilia-- and the bartender
4. dessa hates the consortium, supposedly 'lost' her boyfriend (potentially arkk's father?) to them, and is not aware that the consortium are the ones who started promoting the fractals to tyria as an 'attraction'
5. dessa is, in some way, connected to the asura boss at the end of uncategorized fractal-- a small fact we only know from the dreamer collection, combined with dessa freaking out and having to leave when the fractal begins. we don't know their relation
6. dessa seems somewhat aware that she is non-existent/a mists magic construct bound to the timeloops. in a now-lost lore interview from wartower, she is described as being afraid to leave mistlock observatory in case she can't return to it. at the end of shattered observatory, she is much quicker to have the revelation than arkk is-- to the point where you could read it as her having known the whole time
7. and now, my favorite, which is more of a headcanon with a solid lore basis that i tend to go full pepe silvia about-- there's two types of fractal we see: ones that are sort of 'possible' or somewhat alien alternate realities, and then ones that are repeating loops of events that actually happened.
chaos, nightmare, and shattered observatory are all evidently loops of events that actually happened. arkk very much does smash into the fractals, you very much do stop him, dessa and arkk very much do effectively sacrifice themselves to stop the fractals from becoming destroyed, and then the loop repeats-- as they explicitly state it will
here's the thing... during the dialogue at the end of shattered, dessa states that arkk did successfully account for all variables except for the reality that they themselves aren't sentient and are just echoes bound to the fractal loop. thus that arkk's DDR would have successfully worked to extract them from the fractals if they were real, corporeal entities.
but since the shattered observatory is an echo of an event that happened, then just like all the other 'echo' fractals, then there needed to have been actual people acting upon the mists to create the event that's echoed in the first place. that is, it didn't just pop into existence of its' own accord. and while we encounter the fractal looped versions of arkk and dessa, they definitely were real people outside in tyria at some point in time
so... in the original version of the fractal... what actually happened? did a real, corporeal arkk meet a real, corporeal dessa? if so, did his DDR work? did they actually escape the mists, and then the loop in the fractal only ended up like it did because the copies couldn't follow in the originals' footsteps? or was arkk real, only to find that dessa wasn't? if the arkk and dessa we meet are only impressions or echoes of the real things, then where on tyria are the real arkk and dessa?
we don't know!! we simply don't know! we also know very little about the consortium, their connections to the inquest, or the uncategorized fractal! there is SO MUCH lore they could expand upon in future fractals and i really really hope they do ;_;
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bagroft · 3 months
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oops naked moody with a sky background salad portrait numBER THREE but with some new shiny scars I guess :D
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starillion · 2 years
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beren, running from morgoth's halls with silmaril in one hand: do you have a plan to get us out of this place alive?
luthien: sort of. the idea starts with “run for it” and generally goes up the stairway from there.
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no-i-will-not-shut-up · 4 months
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omg the new weapons are so fun rifle mesmer is sending me
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where-is-caithe · 2 years
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"Hey there, sleepyhead."
~
The girlfriends get a moment of peace. Finally.
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Trahearne, to the Commander: if you're going to be sexy, use apostrophes.
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guildwarsgirl · 2 years
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*Everyone is standing around the broken coffee maker*
Marjory: So. Who broke it? I'm not mad, I just wanna know.
Everyone:
Rama: ...I did. I broke it.
Marjory: No. No you didn't. Yao?
Yao: Don't look at me. Look at Joon.
Joon: What?! I didn't break it.
Yao: Huh, that's weird. How'd you even know it was broken?
Joon: Because it's sitting right in front of us and it's broken.
Yao: Suspicious.
Joon: No, it's not!
Gorrik: If it matters, probably not, but Kasmeer was the last one to use it.
Kasmeer: Liar! I don't even drink that crap!
Gorrik: Oh really? Then what were you doing by the coffee cart earlier?
Kasmeer: I use the wooden stirrers to push back my cuticles. Everyone knows that, Gorrik!
Rama: Okay let's not fight. I broke it. Let me pay for it, Jory.
Marjory: No! Who broke it!?
Everyone:
Gorrik: Jory... Taimi's been awfully quiet.
Taimi: rEALLY?!
*Everyone starts arguing*
Marjory, being interviewed: I broke it. I burned my hand so I punched it.
Marjory: I predict 10 minutes from now they'll be at each other's throats with warpaint on their faces and a pig head on a stick.
Marjory:
Marjory: Good. It was getting a little chummy around here.
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mlhelena · 10 months
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I’ve been playing this game since near release and only recently have I figured out that I can make more money selling crafted shit than selling materials.
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soberscientistlife · 2 months
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James Earl Jones (born January 17, 1931) is an American actor. Over his career, he has received three Tony Awards, two Emmy Awards, and a Grammy Award. He was inducted into the American Theater Hall of Fame in 1985. He was honored with the National Medal of Arts in 1992, the Kennedy Center Honor in 2002, the Screen Actors Guild Life Achievement Award in 2009 and the Honorary Academy Award in 2011. Suffering from a stutter in childhood, Jones has said that poetry and acting helped him overcome the disability. A pre-med major in college, he served in the United States Army during the Korean War before pursuing a career in acting. Since his Broadway debut in 1957, he has performed in several Shakespeare plays including Othello, Hamlet, Coriolanus, and King Lear. Jones worked steadily in theater winning his first Tony Award in 1968 for his role in The Great White Hope, which he reprised in the 1970 film adaptation earning him Academy Award and Golden Globe nominations. Jones won his second Tony Award in 1987 for his role in August Wilson's Fences. He was further Tony nominated for his roles in On Golden Pond (2005), and The Best Man (2012). Other Broadway performances include Cat on a Hot Tin Roof (2008), Driving Miss Daisy (2010–2011), You Can't Take It with You (2014), and The Gin Game (2015–2016). He received a Special Tony Award for Lifetime Achievement in 2017. Jones made his film debut in Stanley Kubrick's Dr. Strangelove (1964). He received a Golden Globe Award nomination for Claudine (1974). Jones gained international fame for his voice role as Darth Vader in the Star Wars franchise, beginning with the original 1977 film. Jones' other notable roles include in Conan the Barbarian (1982), Matewan (1987), Coming to America (1988), Field of Dreams (1989), The Hunt for Red October (1990), The Sandlot (1993), and The Lion King (1994). Jones has reprised his roles in Star Wars media, The Lion King (2019), and Coming 2 America (2021).
Source: African Archives
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felassan · 5 months
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Article: 'Legendary Baldur's Gate and Mass Effect veterans team up for a "high challenge" D&D book that sends you straight to hell'
Excerpt:
"The designer of Baldur's Gate 1 and 2, Dragon Age: Origins, and Star Wars: The Old Republic, James Ohlen, has written a new D&D adventure with Children of Time author Adrian Tchaikovsky. Called 'Chains of Asmodeus,' this official 286-page sourcebook (which is available on Dungeon Master's Guild) sends your characters into the Nine Hells to save a soul – theirs, or that of a loved one. It also serves as something of a reunion for ex-Bioware staffers. Alongside Baldur's Gate designer James Ohlen, Drew Karpyshyn (who was involved with Mass Effect and many of its tie-in novels) is listed as a writer on the project. While it's primarily available as a PDF download, Chains of Asmodeus will be given the print-on-demand treatment 'soon.' Either way, all proceeds go directly to Extra Life, the charity that provides medical care for children. Designed for players levelled between 11 and 20, this will be more of a challenge than most Dungeons and Dragons books; alongside more than 50 'High Challenge' monsters that would very much like to kill you, adventurers will have to battle through a new item corruption mechanic as well as the Archdevil Asmodeus himself, Lord of the Nine. As those lofty titles would suggest, he's bad news. Such bad news, in fact, that he spends most of his time plotting to entrap major figures like politicians, rulers, and adventurers. That's where you come in - he's either caught your soul in a pact or has captured the soul of a loved one to coerce you. (An average Tuesday for characters in the best tabletop RPGs, in other words.) If the Nine Hells sound familiar, that's because they're the setting of the Baldur's Gate 3 opening. They also feature heavily in the game's D&D prequel, Baldur's Gate: Descent into Avernus, so Chains of Asmodeus could serve as a good add-on for that adventure. If you want to check it out for yourself, you can grab Chains of Asmodeus for $29.99 here."
[source]
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vahalia-cress-ffxiv · 3 months
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CRESS Claims
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For all of those who know me and who have been engaging with my stories, content, and character, this post is for you!
I've recently separated myself from someone who was a friend of mine and during this friendship this person and I had created the concept of House Cress back in October 2011 before Guild Wars 2 was released. The concept of House Cress is actually older than my son as I was pregnant with him at the time that myself and this other person had fleshed out all the details of what House Cress was to be and that our characters would be -- as they were in other games aside from FF14 -- twins.
For those of you who know me from WoW, I went by Hale Cress and I RPed that character on the Alliance side on WrA for several years after Gw2 and following my leave from WoW I eventually brought my character Hale to FF14 who now goes by Vahalia Cress. It was then that this other person had not wanted to play the game or build the world alongside me since they were into WoW and there was zero interest expressed. So, I started modeling and fitting the concepts of lore and the source material to meet FF14 standards and lore.
I have been RPing Vahalia Cress and the concept I have built for four years now and I have gone above and beyond to facilitate RP for myself as well as my FC and people around me who have interactions with Vahalia and House Cress.
Three years into my RP this person/'friend' would suddenly show up, start talking to me more again and then chose to insert herself into the stories and RP I had going at current without communicating with me at length to see if that would be okay. They chose to skip all the MSQ right up to Endwalker despite being suggested not to, and boosted their jobs. They had absolutely no care for getting to learn of the lore and world of the MMO I've meticulously crafted my story around.
Additionally, coming into the story and actively trying to meet her halfway and try to include her I gave her a position as Vahalia's cousin and we collaborated on a few things only for her to later change parts of her character that are vivid parallels of my character Vahalia from changing her eye color, to having her character involved with the exact type of business Vahalia was in and tried to have the character be a family addition in Ishgard as well. Let's also touch on the fact my URL for Vahalia used to be umbral-flare-ffxiv. I later decided to change that because this person decided to use Umbral in their URL as well and that just sat poorly with me. My friends constantly told me that all these changes and choices she was actively making were looking deliberate.
She would disappear for months at a time and come back around to insert herself into FF14 again only to be around for a little bit then disappear again without word.
Despite the disappointment of feeling like attributes and things were taken from my character, I later read a story where this person's character also somehow inherits a voidsent entity (much like Vahalia and Creature for all those who have read my stories) without her knowing little to nothing about the void, Voidsent, Voidkin or the 13th. That was the last thing that occurred for me to get worked up and have enough of constantly feeling like concepts for stories and aesthetics were being siphoned from her. I had even made the mistake of sharing with her a plot concept I was working on with someone else only for her to turn around and try to write the same with a friend of mine.
Well, as long-winded as this is, I promise I have a point. Because this person and I are no longer friends. The two of us had civilly and amicably came together and decided to go on about our lives as acquaintances because I had voiced to her that the friendship was too toxic and unhealthy. I was tired of her attacking my integrity as a person, making broad assumptions against me that weren't true, on top of calling me a bad friend because I didn't always defend her when she wanted me to or if I disagreed with her. I have been lied to and emotionally manipulated and in a constant state of emotional whiplash with this person.
I cared about them, but things weren't healthy. I was tired of the gaslighting and I had sworn to myself in 2023 that I would continue to advocate for myself and speak up when I wasn't okay with something.
Anyway, We go our separate ways. I felt good about it. I thought "Wow this is nice. We both agreed to this and we can exist in the same space without having to be on a personal level with one another." Because despite everything I still really cared for her and wanted nothing but her to succeed in life and have positive blessings.
I had made the choice to remove her from my Facebook because I believed that if we were no longer on a personal level of friends, her being on my FB or having access to it wasn't adhering to what we had ultimately decided. So I removed her.
The next day I noticed Facebook had her Icon on my dash and I thought to myself, "That's not right I thought I removed her?" so I clicked and went to see if I did, indeed remove her like I thought, and I had noticed she had me blocked.
Then according to my friends and mutuals, they had told me she removed and blocked them and then proceeded to add my new friends from Discord that she's never really interacted with, friend invites. Three have come forward to me in DMs and have expressed to me how left-field and odd it was for them to get those friend requests. Red flag? Pretty sure they thought so too.
To me, a block tells me that that person wants ZERO interaction with you and has chosen to take steps in ensuring that they don't want to see you. Period.
So much for being civil and amicible I guess?
Anyways, I took it with grace and simply just removed her from everything quietly and went on about my business and life. Finally being able to sit at my PC this evening and get to blocking her on my socials, I went to her URL to block her account and I came to find she has a very pointed addition to her details and 'about' on her page claiming that she is the sole creator of House Cress and its stories over many universes.
Hence the reason for this post and the long-winded explanation. I thought it was imperative to give context and a timeline of events. Events in which I have several people who can back up my claims. People who have been in my life for 7 years or more and many who have been in my life for 13 years or within my RP circle for a decade or so. They're people who have also interacted with my characters across all platforms dating back to GW2 and have heard this Ex-friend discuss how House Cress was a brainchild of us both only to now some how claim that its not.
This ex-friend is claiming they're the sole creator, but they're not. It's a project we both worked on in the living room of my 1 bedroom apartment in 2011. It was a project we both had a hand in creating on equal avenues. We did a video about our plans and hopes for Gw2 and even spoke about our characters. It's a project that I've always seen as belonging to us both, and even now.
For this person to make this claim is perhaps one of the most bullheaded lies she's even decided to put into the ether.
For someone to claim "The person I was 8 years ago isn't the same person I am today." and then go around and do this just out of spite and malice tells me that no, this person is very much the same person they were 8 years ago.
Nothing has changed.
I was fine walking away from her and letting her do her own thing as she saw fit. I assumed that us coming together on a decision meant that we'd have no ill will toward one another.
And I had honored that.
Until tonight.
House Cress was not concocted by one person alone, despite what my ex-friend might claim or what she might try to twist. I have text snippets of this person professing to people in Discord in my FC server that the Cress stuff was a conjoined effort from us both and she would always stipulate how long she's known me and she and I would ride on nostalgia and often talk about how long we've had the Cress train going through various different universes.
With all that has been said, I don't plan on telling anyone who this person is because I don't wish ill attention on them by any means. I just wanted to stay in my lane without her sabotaging me or for some reason her feeling that she needed to get her kicks in where she could. So please don't spread hate.
The whole point of this message is to say -- I'm not going anywhere. I'm staying right here and I'll continue playing Vahalia CRESS as I have been for 4 years.
I will continue to build on Vahalia CRESS'S story and enjoy it. I will continue the story and stories I've built up for House Cress in the FF14 universe and enjoy it. I will continue to bring people in on the stories and help to support and facilitate RP and ideas. I will continue to collaborate with others.
I helped create this and I have a stake here and I won't let someone try to bully me out of a place I have built, earned and socially been a part of on various scenes for years.
I won't be bullied out of what's mine as I've put a lot of hard work and dedication into this, too much for someone who doesn't even have 10 hours of MSQ under their belt or can properly figure out how WHM works.
This is my space, I'll curate it how I wish and I implore all those who want to want to interact or write with me, to do so.
I'm here.
I'm not going anywhere.
Let's write!
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nientedenada · 9 months
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Argonian Raids and Presence in Morrowind in the 4th Era 
I still don't have any real good conclusion about this jumbled set of facts. So basically, TES has been slowly retconning away the scope of the destruction of Morrowind after the Red Year. When it's first mentioned in the Keyes novels, it's almost absolute. It still sounds pretty bleak in base game Skyrim, but there are still Dunmer in Morrowind. Then the Dragonborn DLC really limits the destruction, with information about how Morrowind began rebuilding within weeks of the Red Year. And then there's this stuff, which may or may not be retconned. Originally posted on r/teslore:
I know what a lot of you are already thinking: the idea that the Argonians kept any of Morrowind after the War of Accession is a fandom myth. Morrowind has been rebuilding for nearly two centuries, and is currently run by a council presided over by House Redoran. In-game maps show that the borders of Morrowind haven't changed. And all that is true but .... is it exactly true?
As a fandom, I think we've over-corrected when it comes to Argonians in Morrowind. I don't think there's enough information to exactly determine the situation, but there is more than enough information to suggest that there's on-going Argonian presence in some of Morrowind's territories, and that hostilities may never have entirely ceased. Let me present the sources.
1. The Keyes' Novels: 4E 40, 34 Years after the Acession War
Argonians are said to control the Scathing Bay, the former site of Vivec City on Vvardenfall.
“This is all controlled by Argonians now,” he said, “although they obviously don't live here. But they do have some ritual associated with this crater, what is now called the Scathing Bay. I arrived here during the ritual, so after running through half the realms of Oblivion, I had to keep running until they gave up, somewhere in the Valus Mountains."
They are also said to have settled in large numbers in southern Morrowind.
Ash, lava, and tidal waves had done their work, and when that was calmed, the Argonians had come, eager to repay what survived of his people for millennia of abuse and enslavement. Of course, those that had settled in southern Morrowind were likely regretting it now, as Umbriel moved over their villages."
The distinction of whether Argonians are settlers inside a Morrowind without new borders or Argonians control those areas is an important one. The information on Scathing Bay is definitely the second. The information on Southern Morrowind is less clear on that. (And we also don't know how those Argonian settlers were effected by Umbra in the end.)
2. Argonian Raids Don't Stop With End of Accession War
We have two separate sources with information on Argonian raids long after the Acession War. The first, from A History of Raven Rock, details an Argonian raid on Solstheim.
In 4E150, a small force of Argonians landed on Solstheim with the intent of wreaking havoc on the island, and Councilor Morvayn led the charge against them personally.
and Dreya Alor in Raven Rock says
We lived in a settlement perhaps a league from the border of Black Marsh, the homeland of the Argonians. Even though the Argonian Invasion ended a long time ago, there are still a few scale-skin clans that live within our borders. To put it simply, they attacked our settlement and slaughtered almost everyone. It was horrible."
3. Argonian Presence Inside Morrowind's Borders
Two more sources on Argonian settlements inside Morrowind's Borders, to add to the ones above.
Talen-Jei tells you:
Keerava has some family at a farm just inside of Morrowind.
This might just be an individual family, but I include it because of another Riften conversation, overheard in the Thieves' Guild.
Delvin: "Puttin' together another shipment from Morrowind, Vekel. Lookin' for anythin' special?" Vekel the Man: "Well, if some Moon Sugar should fall into your lap........" Delvin: "Maybe. That stuffs gettin' tough to bring across the border with all the Argonian patrols." Vekel the Man: "Well if it turns up, I'll be willing to buy."
The Morrowind/Skyrim border near Riften is patrolled by Argonians, huh?
4. Putting It All Together
Well, I can't. There's not enough evidence to put together a clear picture of Argonian settlement or power in Morrowind. But it sure doesn't look like hostilities ceased entirely with the Accession War or that Morrowind territory is exclusively under Dunmer control.
The border doesn't appear to have shifted, but this does not mean the state of affairs on the ground is the same. In comparison, the Empire doesn't seem to have every acknowledged Morrowind's secession, yet we know that they are in practice treated as Independent. It's perfectly lore-compatible for Independent Argonian communities to exist within the borders of Morrowind and exert some level of control of their areas (as seen near the Riften border). These folk aren't even necessarily all immigrants to Morrowind since the 3rd Era; there were plenty of ex-slaves for whom Morrowind was their home.
Some of these communities may have peaceful relationships with the Dunmer government of Morrowind. But Argonian raiding has continued to be a problem in the centuries past the Accession War, as demonstrated in Lleril Morvayn and Dreyla Alor's life stories.
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