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#sorcerer homebrew
peachs-homebrew · 1 year
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This is my attempt to import the Summoner class from Pathfinder into D&D 5e as a sorcerer variant/subclass. Much of it remains the same as the sorcerer, but the focus is on summoning and controling a bonded extraplanar entity, called an eidolon, which the Summoner controls in combat and shares a special bond. Customization of the eidolon is part of the fun, and the type of eidolon, relationship to your Summoner, and way of roleplaying the two of them is limited only by your imagination! Because this is a variant class, metamagic is replaced by eidolon evolutions, though the mechanics are almost exactly the same. As a variant class, one is free to determine if charisma, wisdom, or intelligence is the best spellcasting ability that one has in mind for their character and eidolon.
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cocoshomebrew · 10 months
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Here's the link to my patreon if you want to see more of my content or want to support me in making it. Also consider joining my discord!
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blog-of-frontiers · 3 months
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Directly from my notes app. I can't stop thinking about this
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hollowedkingdoms · 8 months
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Good morning everyone!
Today we have some new art, this time for the Sporcerer Subclass!
Made by GingerDoesArt ( https://twitter.com/Ginger_Does_Art?t=fZhk7Ed_ePcoBPJDhziM8Q&s=09 )
If you wish to see the full document link to that here: https://homebrewery.naturalcrit.com/share/dFki3EajtJyt
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caught-in-a-tism · 10 months
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I made a sorcerer subclass for angsty military characters. It's mechanically based around getting up close with enemies and risking harm just to take them down with you, and thematically based around dying for a cause you may or may not believe in.
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wanderingswampbeast · 6 months
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WILD MAGIC SORCERER: RELOADED
I've always had issues with wild magic. Surges are dependent on your GM remembering they exist, and some effects can wipe your party instantly, or bring in summons the GM just needs to have on hand. Outside the funny table, there's not much flavor to the class.
My rewrite puts more of a focus on gambling, more wild effects with less dangerous results, and more wild features.
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brewerssupplies · 6 months
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Fazz Galimede was one of the most renowned astralmancers in all the realms, able to weave starlight to cast his spells! Here's another cantrip!
Classes: Bard, cleric, Sorcerer, warlock, wizard
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jaypea00101010 · 6 months
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A single design problem I have for each D&D 5e class
Made this a thread over on bluesky and figured might as well bring it over here. Not really big problems in most cases, but just, small things that I feel WotC should tweak in all current 5e classes.
Artificer: No clear weakness.
A single class that can make great a great support character, DPS character, tank, single target attacker, stealth character, etc
Obviously needs to be built spesifically for each of these, but every other class has at least one thing they can't do.
Barbarian: No force resistance
Slightly cheating because it's not inherently a problem with Barbarian, but recently more monsters have been using Force damage instead of B/P/S, and barbarians should absolutely gain resistance to it while raging at higher levels.
Bard: Full-casting
Bards are designed to be a jack of all trades, it's right there at 2nd level, but they seem to have missed the 'master of none' bit.
Full spellcasting up to 9th level, a pretty solid spell list, and spells they don't have they can take with Magical Secrets anyway, even 9th level ones.
Cleric: Turn Undead
A holdover from older editions, turn undead in my opinion just doesn't make for a good universal option on clerics.
I'd much prefer something like spirit guardians or spiritual weapon be reworked into their universal channel divinity.
Druid: Universal Wildshape
Probably controversial, but I have similar problems with wildshape that I do turn undead, it's good, but a weird universal option.
If I'm a druid getting my powers from stones, plants, or the stars, why can I also turn into a ferret? There should be a few options to pick from instead.
Fighter: Action Surge at Level 2
Action surge is such a good feature, usually it's just some extra attacks, but the fact you have the chioce is great....
That said, I think it coming online so early incentivises unintentionally incentivises multiclassing, casters dipping for 2 spells a turn mostly. They've somewhat fixed it by limiting what actions you can use it for in OneD&D, but I personally just feel it should be later level rather than limiting it.
Monk: Ki Dependancy
This doesnt' need explaining, everything for monks costs ki and it really doesn't need to, they should get resource free disengage and dash, or have ki recover faster.
I had an idea for a ki recharge of 1 min, but less points overall, so you have all points for every fight
Paladin: Oaths at 3rd level
You get your power as a paladin from a sacred oath you swear, so why do you only choose that oath at 3rd level?
That's like a warlock only deciding their patron at 3rd, or a cleric only deciding their god at 3rd (Yes 1D&D does this and I hate it).
Ranger: Spells Known
Why do rangers, the class that's meant to be about being the best prepared for the wilderness and natural areas not have prepared spells?
It just seems so obvious to me, and I've got no idea why it's not done like that already?!
Rogue: Is Pretty Good
If anything I'd say that I'm not a fan of skill floors like reliable talent, and expertise not letting you use it on other tools is a bit strange, maybe the large subclass level gap?
Yeah overall I'm a fan of rogues though, they're just solidly made.
Sorcerer: Spells Known
They tried to fix this in Tasha's with subclass spell lists, and I think that's good idea generally, but letting them swap them for (admittedly limited) options from 3 different spell lists is also weird
Just give them subclass spells they can't swap, or maybe can swap fron one list and you're good.
Warlock: EB is a Cantrip
Eldritch Blast is a good spell. Too good to be honest with multiclassing at least, it's one of the reasons PalLock is such a good combo.
EB should scale with Warlock level so be a feature not a cantrip, or cantrip scaling with warlock level like it was in that One D&D UA that they then reverted.
Wizard: Subclass Theming
Tying wizard subclasses to schools was a bad idea, and what we've gotten outside the PHB seems to be an attempt to go back on that.
It also means they don't have room to explore all of each school, I'd love a teleport or summon focused wizard but school of conjuration smashes them together weirdly
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nat-1-whump · 1 year
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🪄 Effects of using magic
Fantasy whump ideas no. 1
(I may or may not have been partially inspired by various D&D classes in making this...)
Exhaustion. Using magic is incredibly tiring. Even as their body is still flooded with adrenaline from fighting for their life, Whumpee is exhausted and collapses at the first chance they get. If they're traveling with others, do they try to wake Whumpee up, or let them sleep? Maybe a party member wraps a blanket around them, praying they wake up soon. Or maybe they wake up on the ground hours later, forgotten.
Loss of memory, personality, or even their own sanity. As Whumpee uses more and more of their power, they begin to lose themself. They forget their closest friends, breaking Caretaker's heart when they learn that Whumpee doesn't remember them. Eventually they can't even remember their own name, or why they turned to magic in the first place. They no longer know who or what they're fighting for. And this makes them miserable, knowing that they chose to give themselves up to magic, but not knowing the reason why.
Injury (TW for brief mentions of blood, bruises, and broken bones). Magic takes a toll on the body, and Whumpee has to consider how much they're willing to give. They feel sick, like their organs are melting into slush. Maybe bruises appear across their skin, or blood leaks from their eyes, their mouth, their fingertips, staining their arcane focus red. With stronger magic, Whumpee feels their bones begin to crack. The rest of the party begs them to stop doing this to themself, as Caretaker gently bandages their latest wounds. Or maybe their party doesn't care, using Whumpee as a weapon that can simply be tossed aside when it breaks.
Evil warlock pact. This can work with any of the above, but basically, there is some other entity granting Whumpee their power at a cost. Maybe what it gives in magic, it takes in life force. It could be a malevolent deity that has its own motives for granting Whumpee power, and maybe it's not being completely honest as to what those motives are.
Reputation/social standing. For whatever reason, magic is extremely taboo. Nobody understands why Whumpee uses it, assuming that they're dangerous, monstrous, and greedy for power. Maybe Whumpee didn't even choose to be magical, they just naturally are. Yet, they hate themselves for it, wanting nothing more but to wash the magic from their veins. There's no safe place for them. They're always on the run, pushing away those who care about them for fear of being found out.
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After hours of discussion, theorycrafting, and thinking, I'm finally ready to present V1 of my first homebrew subclass, the Feyblood sorcerous origin.
From levels 1-5, the Feyblood sorcerer is a highly effective face whose conversational skills extend to Beasts, Fey, and Plants. From level 6 onward, though, it reveals its true nature as a potent combo mage, chaining together charm spells with high mobility that make it difficult to catch on the battlefield. (There happen to be quite a few hidden combos within this subclass, to reward players who decide to go that route.) The capstone is a devastating pseudo-Geas landing on a creature you've already charmed, sealing their fate as a thrall to your blossoming archfey power.
I hope you all enjoy, and feedback is encouraged and welcome!!
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explorermoo · 7 months
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Solanuum, the Deviant
Been working on this fella for a few weeks now! An illithid who escaped their colony and is looking for companionship, understanding, and a way to become a vegetarian ~ Solanuum is my baby for a new DnD game I was invited to, and gosh I am so normal about them, I really love this emo squimblo (squid scrimblo)
Posted using PostyBirb
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kits-foragings · 7 months
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Subclasseptember 2023, Day 23 - Medusa Bloodline Sorcerer
So the prompt said "status" and my brain immediately went for "status effect". Realised that Petrified is basically Never available to players, as far as I know.
So petrification is the core feature here, allowing you to start petrifying enemies through expending Sorcery Points. It might be a bit slow since it takes until the end of the creature's next turn to actually petrify.
Weirdly, the hardest part of this? The spells.
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dungeonmalcontent · 6 months
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Sorcerer: Vampiric Bloodline
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Real shame there isn't as much room for the art on these pages, because I love me some vampire art.
Sorcerer: Vampiric Bloodline (PDF here).
But yes. The final subclass for my Halloween 2023 subclass set. I would try to do more but I already know I won't have time in the next three days.
The vampiric bloodline sorcerer is not a legacy of blood magic, but of the curse of vampirism. Drain the life from your enemies, transform into a bat, walk upside down on the ceiling, turn into a mist when you get close to actually dying. It's the whole deal!
I had a lot of fun this year and I wish October had been a less stressful month so I could write more of these, but I'm happy with what I've created.
If you want to see what else I made this year for Halloween, check out these links:
Artificer: Necro-Crafter
Barbarian: Path of Possession
Druid: Circle of Bones
I was thinking I might compile these into a book on DMsGuild, and that may still happen; it just won't be a Halloween book. Maybe a general spooky class options book. Something that comes around every October.
Also don't forget that Grimdark & Dangerous (which now also comes with The Living Grimoire Expansion) is still 50% off until the end of October. You just have to follow this link. Trust me, you don't want to miss this discount because you won't be able to snag it this cheap until maybe next October.
And if you're looking to experience how psionics might have been had it been implemented more carefully into 5e, consider checking out my new book on DMsGuild, Psionics: Spelcasting & Specialties. It's a very comprehensive and in-depth manual that outlines many ways you can add psionic abilities into your games.
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pastadorable · 6 months
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A little introductory post to my D&D character Dizzy! An amnesiac Half-Orc Shadow Sorcerer who’s only goal in life is to live to the fullest.
She has a pact of sorts with this entity though, this being who holds her memories and provides her power… but I’m sure it’s fiiiiiine!
Idk I just love her a lot and wanna start posting her more.
Thoughts? Questions? Concerns? Idk
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rain-junkiednd · 8 months
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ORCHARD ORIGIN - SORCERER SUBCLASS Created by rain-junkiednd GM Binder and PDF versions more of my work artwork by Henry Wong
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The Vampire Bloodline - Homebrew Sorcerer Subclass by Nines
It may not be a grimdark sourcebook or a hemonomicon, but a vampire subclass is as good a starting point as any for blood magic.
Normally I'd stuff this description full of puns, but frankly I don't have any good ones for you to sink your fangs into. So I'll just cut it short here before it bleeds me dry.
As always, feedback is appreciated, links are in the reblogs.
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