Tumgik
#smilebit
posthumanwanderings · 6 months
Photo
Tumblr media Tumblr media Tumblr media
The Typing of the Dead (Smilebit / Sega - Dreamcast - 2000)
436 notes · View notes
arcadebroke · 5 months
Text
Tumblr media
165 notes · View notes
mvfm-25 · 2 months
Text
Tumblr media Tumblr media
" Stopping is a bad idea! "
Official Sega Dreamcast Magazine n09 - December, 2009.
131 notes · View notes
Text
Tumblr media
Panzer Dragoon Orta Sweepstakes (EGM #162, Jan. 2003)
138 notes · View notes
gamemories · 3 months
Text
Tumblr media
4 notes · View notes
videovending · 4 months
Text
Tumblr media
γɔiυႱ. Jet Set Radio Future Multiplayer (Jet Set Radio Future was originally released in 2002 developed by Smilebit and published by Sega, this multiplayer mod was released in 2019 by @screenracer on GameJolt).
3 notes · View notes
riewiggles · 8 months
Text
HOLY CRAP
Bomb Rush Cyberfunk is the indirect Jet Set Radio we needed. It is what we deserved.
I'm impressed with it and I love it.
I'm also saddened that Sega canned Smilebit years ago and that the most we'll probably see is a remake.
Also the music is just... UGH I LOVE IT SO MUCH.
2 notes · View notes
legiongamerrd · 1 year
Photo
Tumblr media
#Gamefemerides Hace 20 años fue lanzado Panzer Dragoon Orta. Es un juego de disparos sobre rieles para el @xbox original, publicado por @sega y desarrollado por el estudio Smilebit de la misma. Es la 4ta entrega principal de la serie Panzer Dragoon. Muchos de los desarrolladores formaron parte del extinto estudio Team Andromeda, que fue desmantelado luego del lanzamiento de la entrega anterior, Panzer Dragoon Saga (1998), en el Sega Saturn. La historia sigue a una adolescente, Orta, quien es rescatada de prisión por un misterioso dragón, y debe defenderse de la milicia de un imperio opresor. #LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #SEGA #Smilebit #PanzerDragoonOrta #PanzerDragoon #Microsoft #Xbox #XboxOG #RailShooter #Disparossobrerieles #Shooter #Arcade https://www.instagram.com/p/CnUHe3xv4jY/?igshid=NGJjMDIxMWI=
1 note · View note
gamechestgames · 2 years
Text
Tumblr media
Just Finished: Jet Set Radio
Undoubtedly one of the most iconic games on the Dreamcast, and i surely understand why. Its art direction and soundtrack is stunning and remarkable even for today's standards (to be honest there's a lot to learn from here). However Jet Set Radio fails where it should never do: The Gameplay. In a game where we have to move around, from place to place, perform tricks, and be precise to reach certain points, the controls lack on the character's movement mechanic making it clumsy, flawed and unlikely to be mastered. And the camera angles are also another another nail on the floor that ruins part of the experience. If it wasn't for that we were probably before one the games of the 128bits generation. Who knows maybe the sequel on Xbox is…
1 note · View note
lunarlicorice · 7 months
Text
day 267 of being stuck on the noise reduction level again. i've actually gotten above a pedal ranking in a graffiti attack stage
0 notes
xwagnerplaguesx · 1 year
Photo
Tumblr media
Jet Set Radio/Jet Grind Radio (Sega/Smilebit/2000)
1K notes · View notes
posthumanwanderings · 8 months
Text
Tumblr media
205 notes · View notes
mvfm-25 · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
" From the smallest detail to the main features, everything has evolved! "
Edge Gaming Magazine n100 - August, 2001.
27 notes · View notes
y2klostandfound · 10 months
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
Review - Jet Set Radio Future on Evolution Magazine Vol.3 (Videogame Magazine) (Italy, 2002)
Translation in English:
(Page 54-55)
DISTRIBUTION - INFOGRAMES
GENRE: ACTION PLAYERS: 1-4 MANUFACTURER: SEGA DEVELOPER: SMILEBIT FORMAT:XBOX MEDIA: DVD-ROM
The concept of love, roller skates and a can of spray paint...
Almost two years ago, Jet Set Radio for the Dreamcast revolutionized the concept of modern video games. It wasn't a sequel, it wasn't a third-person adventure, it couldn't benefit from a character of attraction like Sonic but, despite everything, we were facing a great game. To tell the truth, it wasn't even easy to classify it in a precise genre; Jet Set Radio was an action game, but it had one feature that was increasingly difficult to find in this industry; the originality. Too bad that for most everything has gone unnoticed for the simple fact of running on Dreamcast. Fortunately, the European launch of the Xbox has resurrected a franchise deserving of the attention of the mass (yes: I said mass) of gamers.
The scenario of the action is a futuristic Tokyo of 2024, in which we will dart around with our "fireblade" model skates at high speed, drawing graffiti on the walls and performing acrobatic evolutions on all plausible and "grindable" surfaces. The aim of the mission, in the role of the young skater Yoyo, will be to recruit new members for our gang (after having regularly defeated them) and fight the terrible Rokkaku, a corporation that keeps the city on fire and acts with the complicity of the police local. This will chase us with any means, including tanks and helicopters! The whole adventure will be narrated by Professor K, a rebel DJ at the head of the transgressive private radio Jet Set. After passing the tutorial, disguised as the first level of the game, and having made the acquaintance of Gum and Corn (already present in the Dreamcast version ) we will be ready to dive into the most eclectic and fun challenge of our new career as writers: painting the walls of the city! And it's a real blast running around Tokyo, especially thanks to the beauty of the levels, some of which are truly jaw-dropping. Local traffic, crows perched on the roofs of houses, people in modern clothes who run away when they see us, everything has been created with particular attention to the refinement of detail. Unlike the first episode, in which the graffiti was created through complex rotations of the analog stick, now it is sufficient to press the R key (or the X and Y keys if you are in the air); understandable choice, if you take into account the fact that most of the graffiti you will have to do during the race. Jet Set Radio Future, in fact, is faster and more adrenaline-pumping than the prequel, and the emphasis was placed by Smilebit more on the stunts to be performed with skates than on the drawing of the graffiti. Precisely for this reason, to try to reach the most hidden areas to paint, we will have to learn how best to exploit the livery of our skates to slide (grind) on the most unusual surfaces (telephone wires, railings, stairs and lamp posts) and increase the thrust of our jumps. Furthermore, after collecting ten cans of spray paint, we will be able to activate the turbo boost, useful for having a greater thrust during the stunt phase. This effect is emphasized by the Xbox hardware through a spectacular screen deformation, which lets the gamer's jaw sink a few feet.
If all this were not enough, know that by continuing in the missions we will be able to select new characters, each with their own personal characteristics, from a rich roster that includes twenty-one skaters. JSRF is not only great playability: the originality and immediacy of the gameplay are accompanied by an equally valid technical realization. Graphically, Jet Set is one of the best titles to appear on Xbox so far, if not the best. The three-dimensional engine behind the Sega production is entirely in cel shading: although the environment is entirely polygonal, the less trained eye has the impression of watching and playing a real cartoon. The large number of moving objects on the screen at the same time immediately catches the eye; but the much-discussed slowdowns are very few and, certainly, not such as to negatively affect the gameplay.
The richness of details is astonishing: not only will you be "inundated" by polygons wherever you turn, but also the variety and resolution of the textures are incredible. The whole game is full of touches of class: lighting effects, lens flare used at best, stylistic traits designed to give greater dynamism and speed to the evolution of the characters, very vast and decidedly "alive" environments. And all of this shoots at an almost constant 60fps! Fortunately, Xbox Pai owners weren't penalized by the conversion: JSRF makes use of the 60 hertz mode, the image is full screen, without annoying black bars, and all the dialogues have been subtitled in Italian.
The audio part is no less impressive, with a soundtrack that mixes songs from the Japan and U.S.A versions of Jet Set Radio and adds new ones. The opening track made by Hideki Naganuma (The Concept Of Love) is already an editorial catchphrase, and we wouldn't be surprised if you started humming it habitually, too. If you own a Hi-Fi system with Dolby Digital 5.1 decoding, be sure to plug in Xbox and savor the sweet panning of Jet Set Radio Future. If you do not yet own it, you may be satisfied with the more classic stereo mode.
“...the originality and immediacy of the gameplay are accompanied by an equally valid technical realization.”
Some elements of the three-dimensional environments can be destroyed.
The characters are made up of polygons in Cel Shading and animated in a fluid way.
(Page 56)
THREE CHEERFUL GUYS OUT OF THEIR MINDS
JET SET RADIO FUTURE SOUNDTRACK
The Jet Set Radio Future soundtrack includes a tracklist created by artists from the American hip hop scene. The Latch Brothers, a group formed by three nice composers (Mike D, Tick and Wag), wrote and composed five tracks of the soundtrack of the title Smilebit. The chosen style varies from rock to hip hop, passing through electronic music that gives the title a greater futuristic atmosphere. In addition, the Latch Brothers have remixed the songs from the prequel (which we recall were played by the likes of Bran Van 3000, The Prunes and BS 2000), resulting in an almost unprecedented musical accompaniment. To top it all off, there are some "extended versions" by other musicians on the defunct Grand Royal label: Bis, Cibo Matto, Scapegoat Wax and Russel Simins. WaveMaster's Hideki has also left his mark on the Xbox version of JSR: by him the opening track "The Concept Of Love". A track that has already entered the Evolution charts ...
The Latch Brothers discuss with Smilebit the possibility of composing some tracks of the Jet Set Radio Future soundtrack.
After an elaborate discussion, the proposal is accepted! In exchange for three copies of the game, the Latch Brothers will produce five unreleased tracks and the remix of those from the last edition. Of course, the final compensation was quite different....
(Page 57)
On the longevity side, Jet Set Radio has some ups and downs: although finishing the game the first time will not engage you for more than 10-15 hours in total, the Sega title is not the classic product that, once completed, you abandon altogether. In addition to the aforementioned characters to unlock, we will have the opportunity to "learn" new graffiti as well as to create new and customized ones. In this way, we will be able to unleash our artistic talent and daub virtual walls with only the limit of our creativity. In addition, multiplayer ensures (if you have friends to play with) a good number of additional hours of gameplay. There are five modes available, supporting up to four players: City Rush, a real speed race; Tagger's Tag, in which the goal is to "tag" your opponent first with spray paint; Graffiti Wars, the "graffiti war," in fact, where the winner will be the player who manages to cover as many walls as possible with their graffiti (you can even draw over each other's graffiti), Flag, a nice variation of the "capture the flag" seen in titles with pronounced shoot-em-up ambitions, and, finally, Ball Hog, a race through the chosen level in the company of a ball that we won't have to let get out of our hands.
The latter mode is even more fun when played "cooperatively" together with a partner to whom you can pass the sphere!
Looking for flaws in a title like Jet Set Radio Future leads one to first analyze the framing system: often, in fact, the virtual camera, in the grip of the speed at which your "skater" travels, tends to lose sight of the centrality of the scene. Other times you will have to move on very narrow surfaces, and, at times, the too-close view will be the cause of easy and deleterious falls. Although in the long run this slight flaw can be frustrating, it will be possible, at any point in the game, to bring the virtual camera view back perfectly behind our backs by simply squeezing the left trigger of the pad (somewhat as happens in Capcom's Maximo). It is actually likely that you will still make it through all the levels without too much trouble.
The difficulty, on the other hand, could and should have been calibrated in a more thoughtful way: overall, Jet Set Radio Future is quite simple to complete and, in some points, it is boring having to repeat the same situation too many times; just think of the fight with the boss of the last level: to get to the platform where he awaits you and to be able to face him, we could take more time than the actual fight requires. Also, the streamlined nature of the graffiti certainly doesn't add to the hostility of the missions. In any case, these are minor flaws, which in no way affect Jet Set Radio Future as a must for anyone with an Xbox and looking for a fast-paced and fun game, but also exceptional to watch and... to listen to! And if you loved the prequel on Dreamcast, you really can't miss it: JSRF is worth at least double its parent! - Ornella Lepre 
“... the Sega title is not the classic product that, once completed, is completely abandoned.”
This is the amazing screen warping effect you will witness when you activate the turbo charge
The dialogues are all subtitled in Italian and help to better understand the story.
CONTROL BOX - XBOX
PLUS:
- Breathtaking graphics that are smooth and full of classy touches - Original and funny - Excellent Pal conversion - Numerous multiplayer modes
MINUS:
- Framing system not always perfect - Simplified graffiti system - Long-lived but not infinite
GRAPHICS - 9
PLAYABILITY - 9
LONGEVITY - 7
SOUND - 8
GLOBAL - 8
An original title, fun to play, beautiful to look at and full of touches of class. A must for new Xbox owners
115 notes · View notes
gamemories · 2 months
Text
Tumblr media
0 notes
azureparagon · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
I did a fan-logo and an OST album mock-up combining the universe of Panzer Dragoon and WYIT: Adventures in the Diesel Age, an upcoming graphic novel by someone I know. Transparent BG, Opaque version, SEGA, and no-SEGA-logo here PD (c) SEGA, Team Andromeda, Smilebit WYIT (c) Reagan Lodge
2 notes · View notes