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#sestiva
wizzycore · 9 months
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i transed my wizards gender in test realm today just to try it and decided to indulge in a spot of genderbending of all my wizard ocs just to celebrate transgender wizard summer
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ghostingbrightly · 2 years
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heres my final ref for sestiva !!!!!!
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teethcollection · 1 year
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11 year old me really said "what if we made a wizard101 oc who was a child soldier forced to be a hero against her will" and she's lived rent free in my mind ever since
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dani-luminae · 10 months
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I DESPISE THESE CREATURES
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inaaontheskyways · 8 months
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First art of my necromancer, Sestiva! She's actually not a goth, she just poses like one to keep up with the Death School's aesthetic, lol, in actuality, she likes all things pink and frilly, and sparkly!
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wyzteri · 3 months
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Ummmmm my cringe take on if Wizard101 actually ended????? Also I am SO sorry for drawing Ambrose like that just to proceed to draw Sestiva so simply 💀💀
I don't feel like retaking the photos SO the dialogue goes as follows:
Ambrose: Sestiva Owleyes. We are... Sad to see you go. Yet, you have done your work and... We wish you the best of luck as we send you back home.
Sestiva: I can't just say " I got transported to a wizard world and saved everybody with my natural wizard -ing prowess!".
S: "Yeah, sorry y'all thought I was dead,the fate of an entire fantasy universe was on my shoulders."
S: "Nooo, I didn't go insane I...-
S: Nope, I went insane.
S: Wait, what if the moved out? It's been years.
Me personally I think my wizard would be soooooo skeptical about whether or not the whole thing was even real LOL homegirl is mad confused
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stupidseraph · 5 years
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i love my girl
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benevolent-savage · 3 years
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i became as you were. i did as you did.
i attacked.
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themanofgloom · 2 years
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// Pirate101 Rudy + her furry gang
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stormsharknado · 4 years
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Sophia SunBlossom/MoonPetal. Name still pending...
She’s a theurgist, a princess, and cursed! Hey, save some of the damsel cliche for the rest of us!
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wizzycore · 2 years
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bonus little doodle because that sexy wizard council post was really funny.
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ghostingbrightly · 2 years
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wiztober 2022 day 1 - obsession / apathy
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calamity-callie · 4 years
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Wiztober Day 6: Point of No Return
Edited by @spiralcompendium
Drip… drip…. drip… 
Sestiva awoke to the familiar sound of water leaking through her bedroom roof and into the bucket at the foot of her bed. It was another dark, rainy morning in Nowhere Village, not that that was anything out of the ordinary. She rubbed her eyes groggily as the fog of sleep faded from her mind, then with a start, jumped up out of bed. “Today is the big day!” she thought to herself as she excitedly began throwing on her old hand-me-down clothes.  She ran over to her desk drawer and opened it, then lifted the cover to the secret compartment she had fashioned to reveal her prize - an old rusted ring with six mystical looking keys. It had been approximately a week since she found them, half buried behind a bush in the Aeriel Shores Jungle, and while it took some time for her to build up the resolve to use them, she knew that today was the day that an adventure of a lifetime would begin... or so she hoped. 
Excited, Sestiva bounded down the stairs, grabbed a boiled egg off the table and stuffed it in her mouth, and was about to run out the door when her mom called out to her in a warm voice, “Sweetie, where are you going? Out to explore again?”
“Yep!” she replied. “I think I’m about to find something really big!”
“That’s so exciting! Here, I packed a lunch for you, I know how you forget to eat when you go out all day sometimes.”
“Thanks mom, see ya later!” Sestiva yelled excitedly as she ran out the door.
“Be back home for dinner!” came the reply behind her as she left.
The villagers tended to stay away from the mysterious wooden door outside their enclosure, but Sestiva had been long fascinated by it. The legends said that it was a gateway to other worlds, but only one who was proficient in magic and had the right key could make use of it. Sestiva had never cast any spells or shown signs of being magical, but she decided to give it a shot anyway. She stood in front of its stone frame, rummaging through the keys, pondering her options aloud, “Hmmm, we’ve got this wooden black and white one, this one with a bone on it… That’s the one!” Confidently, she took the dull metallic key with an ivory bone on the end and inserted it into the lock. She turned it, felt a light click as the door opened, and suddenly found herself staring into a world totally alien to her. She stepped through, and as she cleared the threshold, the door latched behind her.
Sestiva found herself in a building far larger and more extravagant than anything she had ever seen in her life. She stopped dead, and looked up and around, dumbstruck by the high ceilings, the stained glass windows, and even the soft rug beneath her feet. Awestruck, she didn’t even hear the voice calling out to her at first.
“Excuse me… Ahem, excuse me young lady… Young miss? Excuse me....”
She startled a little bit upon finally hearing him. With a surprised “Oh!” she turned and saw a young soldier in full military getup. On his chest was a sewn on nametag. “Kinchley,” she read aloud.
“Yes, yes, thank you for your attention. Just came through the spiral door, did we? Very well, very well, I’ll need to see your papers then you’re free to go.”
“Papers? What papers?” Sestiva stood there confused. What was all this about papers? She hadn’t anticipated anything like this.
“Hmmm yes, for a wizard to enter Marleybone they must either have a Marleybonian magic permit, or a Magician’s Visa. If you don’t have either I’m afraid I’ll have to turn you away… Hey! Where’re you off to?!”
Before Kinchley could even turn around, Sestiva was already on her way out the door. As she stepped out into the cool, nighttime air of Regent’s Square, she was immediately struck by the smells, the noise, the sights, and all the hallmarks of a bustling city. Her first instinct was to stop and stare in awe, but she knew she had to get away before that pesky dog caught her, so she picked a direction and ran, hoping to get lost in the crowds. 
After running for a short while, Sestiva stopped and looked around. There was no sign of Kinchley, and nobody around seemed to pay her any mind. She sighed in relief, and walked over to the nearby fountain to sit down. She pulled out her packed lunch to eat, when Kinchley’s words suddenly registered. “Wizard? That can’t be right, I’m not a wizard. But why did he call me one?” She pondered these thoughts over her sandwich, but they soon faded away as she began to take in all the sights around her.
She watched the denizens of the city stroll by, the ladies in their fancy hats and dresses; the men in their tailored suits; the short, fat police dogs in their crisp uniforms who looked like they’d never even seen a criminal. She gazed upwards towards the city skyline to watch in awe as the windows in the tall buildings flickered off and on, as silhouettes went about their evening behind the pulled blinds. As she got up to wander the streets and alleys of the square the smells from the snack carts lined along the road began to waft by, overwhelming her nose with strange scents and spices she couldn’t even begin to name. Strange self propelled wheeled machines were puttering around on the roads, expelling fumes and making sounds she had never heard before. She had never seen anything like them and vowed to one day take one apart and find out how it works. Up in the sky, great green balloons glided across the blanket of stars as people travelled around the city above her as well. Sestiva had never felt so awestruck, so overwhelmed with joy at the sheer amount of life surrounding her.
BOOONNNNNG BOOONNNNNNG
The loud sound from Big Ben brought Sestiva back to reality. She turned to look at the large clock and stared in horror upon seeing nearly four hours had passed. She had wanted to explore more than just one of these worlds before returning home after all, and she only had two hours left until dinnertime! She pulled out the ring of keys and began sifting through them again. There was a key that was severely cold to touch and a key decorated with what appeared to be a very fat cow, but the one that caught her attention was a shiny key with what looked like a coat of arms decorating it. She got the key ready, then began to head back to Wolfminster Abbey.
As she neared the building, she heard a voice shout above the din “Hey, it's that girl! She doesn’t ‘ave a permit! Get her!” 
“Well, time to go,” she said to herself, clutching the key tighter as she began to run for the door. Looking back, she saw Kinchley following in pursuit, backed up by at least five police dogs. As fast as she could run though, they were slowly gaining on her. As she approached the door she held out the key, and upon reaching it, slid it smoothly into the lock, and in one frantic motion, turned it in the hole, crossed the threshold, and slammed the door behind her.
After taking a few moments to catch her breath, Sestiva found herself in the middle of an open field, atop a small hill. She looked around to find four large stone archways, surrounding the hill entirely. It was nighttime here as well, but contrary to Marleybone’s bustling nightlife, it was dead quiet here, almost unsettlingly so. She began to take a few cautious steps down the hill towards one of the tents set up around the base.
A chilly wind began to pick up as she reached the cloth dwelling. There was no sound or movement coming from inside the tent, so she gingerly began to open one side of the doorway and peered in. It was too dark to see much, but a glint of metal from the moon’s reflection caught her eye - hanging on the far wall was an impressive, yet intimidating, array of swords and all manner of medieval weaponry. She hastily closed the tent and wandered away.
She soon found herself near the mouth of a cave, in a clearing slightly separated from the rest of the field. Curiously, Sestiva noticed 8 stones in the middle of the clearing, perfectly arranged in a circle. As she walked closer to the ring, the wind began to pick up even more, and she began to hear what sounded like chattering from deep in the cave. A chill of fear ran down her spine, but her curiosity had gotten the best of her. She knelt down and touched one of the stones. It was smooth and cool to the touch.
At that moment, the chattering began drawing closer. Sestiva froze, suddenly terrified of whatever might make its way out of the cave. On her left she saw a short bush, and immediately ran in that direction, diving right into the midst of the small plant. The branches cut her as she squatted within the foliage, peering out at the cave mouth. A small, gray creature wearing some sort of black hood scrambled out first. It couldn’t have been more than two feet tall, but it had the face of an old man, and a spear three times its size. It wandered a few feet out of the cave, sniffed the air, then gestured towards the cave mouth, chattering. Suddenly, more and more of the strange creatures began pouring out - first two, then four more, then another ten… it seemed almost endless. Sestiva stayed as still as she possibly could, waiting and praying they didn’t notice her.
Eventually the flood of creatures subsided as the last few stragglers crept out. Terrified, she began searching through the keys, trying to find one that would take her back home. She had had quite enough adventure for the day, and it was past dinnertime! She knew her mom would be so worried if she was late. As the chattering noises faded off into the distance, she, having no idea which key led where, chose the black and white key and headed straight for the door. Luckily, none of the creatures remained in the clearing. She turned the key in the lock, opened the door, and stepped through.
It was also nighttime in this new world. Unlike the last one though, the air was unbearably hot and humid. Sestiva saw a tent nearby, in the shade of the gigantic tree taking up the center of the area. She approached the tent with hopes of asking whoever lived there for help getting home, but as she drew close, strange things began to manifest. Green flashes of light emanated from the interior, as well as a smell of brimstone. She stopped her approach. Already terrified from the small creatures, her guard was all the way up. Soon, an unearthly shriek came from inside the tent, as a deep voice began chanting. Now fearing for her life, she bolted for the door, grabbed the first key she saw, and ran through.
Heart pounding with fear, Sestiva slammed the door behind her. She tried to stop to catch her breath and calm down when a voice came. “Halt! Halt I say! Do not come any closer! Don’t you know it's past curfew? All who are within the walls of Glorious Walruskberg must be inside, or be thrown in the Basstille! And yes, that includes you, young missy!” She began to plead with the strange looking officer, desperate for any help getting home
“Please, please sir I’ve been looking for my way back home, can you help? Please I don’t know how to get home!”
The reply was quick and curt. “Nope, can’t help. Guards, we’ve got one breaking curfew!”
Sestiva didn’t know what a Basstille was but knew it didn’t sound like something she wanted to be thrown into. With her terror increasing ever further, she grabbed the next key on the ring, turned around, and before the penguin could get another word in, she had disappeared through the door.
Sestiva now found herself in the middle of a peaceful indoor garden. A lady approached the clearly terrified girl and began to soothingly speak, “Oh dear, you poor little thing! It’s okay, you can rest here, I’ll make you some tea and we’ll see what we can’t do...” 
“No! No no no I can’t! I need to get home! I want my mommy!” Sestiva burst into tears, the frustration and fear was just too much to handle. Despite the cow’s offer of kindness, she instinctively grabbed the final key on the ring; the one with a marble on the end containing a full model of the spiral within. She forced it into the door as hard as she could, turned it, and sobbed, “There’s no more keys on the ring, this has to be the right one!” as she barreled through.
Sestiva found herself in the middle of a large, round, seemingly empty structure, completely enclosed with multiple hallways branching off from her location. She had no idea where she was, but she knew one thing: This isn’t home. As the last hope she had of finding her way back faded, she slumped down to her knees, then curled up into the fetal position on the floor, sobbing uncontrollably. She lay there for a long time, forgetting about everything else in the world except her family. “It’s not fair! It’s not fair it’s not fair it’s not fair it’s not fair!”
She would have stayed there for hours were it not for a small, yet commandingly posh voice. “What’s all this ruckus then? I’ll have you know I was in a very important meeting and your whining is not helping my concentration!” Sestiva hesitantly looked up. Through her wet eyes she saw a small, stern looking flying monkey hovering just above her. “So? What is it? Why are you here? Wha-” The key ring suddenly caught his eye. “Ah yes, so you’ve found the key ring Jaki lost, did you? I’ll take that!” He snatched it out of her hand, prompting her to begin crying again.
“Oh will you just shut up, child?! I’ve half a mind to-”
“That’s enough, Fitzhume. Can’t you see this poor girl’s been through enough already?”
“Ignus! I was just.. Well, you see… ugh, fine. You deal with her.” 
Fitzhume sullenly flew off to his desk as the man who had just intervened held out his hand. He was short and squat, with dark skin, warm, friendly eyes, and bright orange hair that flared out in all directions. “Ignus Ferric, Fire scholar. What brings you here today? Ya look mighty distressed if you don’t mind me saying so.” 
Sestiva took his large hand and mumbled through her tears, “I’m lost… I found these keys, and I thought it would be a fun adventure, and… and… and now I can’t get home! I just want my mommy!” The tears began to flow again as Ignus picked her up and carried her back to his office.
“Home, hmm? Let’s see what we can do. Where’re you from?”
She wiped her hand across her face. “E-empyrea,” she choked out. “Me and my mama live in Nowhere Village.”
“Empyrea! By Bartleby, I’m from Empyrea, too! Now, I’m not gonna mince words here. We haven’t had access to Empyrea in ages, and I don’t know if I can convince these other dullards to get workin’ on a solution. I’ll see what we can do, but in the meantime you’re gonna have to sit tight here for a while, alright?”
“A… a while?” she asked. “How long is a while? I’m already so late for dinner…”
“I’m afraid it’s gonna be quite some time,” Ignus replied with a grim face. Sestiva’s face began to tear up again, but before more tears began to flow, he quickly changed the subject, “I tell you what. Since you were able to use those keys at all, that must mean you have some magical talent--did you know that?”
“M-magical talent? No, there’s no way, I don’t have any of that!” As the words left her mouth though, she thought back to how Kinchley had greeted her and began to wonder aloud, “Wait… could I really have magic?”
“I guarantee it!” came Ignus’s hearty reply. “Here’s what we’re gonna do. The second you stepped through that door, I could sense the energy; the heat... you’ve got potential for pyromancy in there, young lass, and while we figure out how we can maybe get you home, I’m gonna be the one to show you how to use it.”
“Really? You’d really show me how to use magic? But why?”
“Let’s just say I feel like we’re kindred spirits. When we Pyromancers work together, our flames burn all the brighter! Besides, can’t leave you to go wandering the spiral forever now, can I?”
For the first time since that morning, Sestiva smiled.
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inaaontheskyways · 8 months
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Since all my OCs come from different corners of the Spiral and are of varying mythological beings, I decided to compile a list of both their origins and occupations!
(Sidenote: some details about certain worlds! Those in purple belong or were reimagined by me, those in green are just canon worlds renamed by me, and those in red belong to @prince-of-khrysalis and @brewbellwizardry!)
Caelum: Eva (Filipina-Palestinian-Calé/angel; astralmancy/Eden caretaker)
Lemuria:
Kalpana (Nepali/cthulhi; spatiomancy/avatar)
David (Jewish American/lich; chronomancy/conman)
Milagro (Dominican/sylph; thaumaturgy/hoop aerialist)
Heroica:
Vontae (Black American; physical, hero trainee)
Iina (Navajo; mental, fashion major)
Airam (Nicaraguan-American; almighty, freelance hacker)
Binna (Korean-American/A.I.; reality/idol)
Melanie (White American/virus; reality/villain sidekick)
Kamiyah (Black-Ecuadorian; disempowered, street racer)
Empyrea:
Eranuhi (Armenian Lom/pixie; solarmancy/Miracle Mitch's assistant)
İnayət (Azerbaijani/pig; divination/keytarist)
Shushana (Georgian Jewish/alphoi; lunarmancy/singer)
Grizzleheim:
K'ila (Greenlandic Inuit/snow angel; thaumaturgy/martyr)
Greko (Finnish/näkki; privateer/Ironclaws leader)
Cedine (Afro Norwegian; musketeer, Wolf ranger)
Othi (Swedish Romani; swashbuckler, Splithoofs fighter)
Sarai (Danish Jewish; buccaneer, wanderer)
Darkmoor:
Sevastjan (Estonian/werewolf; solarmancy/W.C. Forces guardsman)
Vidas (Lithuanian, vampire bat; thief)
Līga (Latvian/gargoyle; chronomancy/bounty hunter)
Greeta (Estonian; necromancy, Rickoyoto student)
Polaris:
Prokhor (Russian; divination, Ravenwood student)
Hadria (French Algerian, arctic hare; La Révolution lieutenant)
Théane (Monégasque/matagot; conjuration/bartender)
Hilol (Uzbek, courtesan)
Nima (Buryat, half-polar bear; cigarette boy)
Gamassa:
Priscila (Cuban/avialtri; umbramancy/researcher)
Jacinto (Afro Venezuelan/changeling; conjuration/Arcana student)
Roshan (Iranian, half-bunny; ex maiden-in-training)
Yuuto (Japanese/cambion; mysticism/hitman)
Karamelle:
Goldie (Austrian Jewish; conjuration, Ravenwood student)
Elise (Papuan/gnome; theurgy/figure skater)
Aulia (Indonesian, half-raccoon; housespouse)
Rayner (German Turk/elf; lunarmancy/doctor)
Avalon:
Vaino (Welsh Romani; pyromancy, Ravenwood student)
Carmel (Welsh Jewish; necromancy, alchemist)
Meriful (Scottish Romani/anthusiai; necromancy/druid)
Darina (Afro Irish, half-deer; budding writer)
Marleybone:
Sestiva (Irish; necromancy, Ravenwood student)
Zakhi (Afro Scottish; buccaneer, Shatterhands tank)
Trainet (Scottish Romani, mouse; Quarrel Mob moll)
Wysteria:
Bisera (Bulgarian Turk; thaumaturgy, assitant librarian)
Peritz (Jewish Canadian; theurgy, Pigswick student)
Monquista:
Zãne (Basque/aidegatxo; divination/smuggler)
Yeniel (Afro Spanish/anjana; theurgy/healer)
Jamilla (Portuguese Jewish/anjana; mysticism/astrologist)
Cosme (Spanish; stellarmancy, aristocrat)
Wizard City:
Tiena (English Romani; lunarmancy/handyman)
Alura (Black Canadian; conjuration/W.C. Forces artificer)
Epimetej (Bosnian/half-draconian; pyromancy/Ravenwood student)
Coloratura:
Ithal (Irish Romani; sorcery, W.C. Forces knight)
Cherie (Haitian/elf; spatiomancy/concubine)
Zulekha (Lebanese/ghost; chronomancy/ex-concubine)
Kinna (Welsh; pyromancy, head priestess)
Dragonspyre:
Ivan (Serbian; necromancy, Dragonhorn Order knight)
Uana (Romanian; divination, Storm Department major)
Yakov (Bulgarian Jewish; thaumaturgy, Chivalric Forces trainee)
Mateja (Slovenian; pyromancy, Dragonhorn Order knight)
Qendräk (Albanian Ashkali; conjuration, Myth Department major)
Eldra (Croatian Romani; theurgy, Life Department major)
Andrej (Macedonian; sorcery, Balance Department major)
Vitalia:
Ariele (Italian Jewish‐Tunisian/half-guinea pig; dualism/Shatterhands bag-boy)
Lereia (Italian Jewish-Tunisian, porcelain doll; hitch-hiker)
Luretta (Sicilian Moroccan, half-unicorn; Resistance spy)
Valente (Genovese, unicorn; Armada soldier)
Aquila:
Titania (Greek; privateer, Shatterhands 2nd-in-command)
Zinon (Greek/elf; mysticism/wanderer)
Spisene (Greek Romani; divination, Arcadia student)
Taysa (Afro Greek/asteriai; stellarmancy/Arcadia student)
Mirage:
Yousef (Saudi/vampire; thaumaturgy/House of Tabbi captain)
Wafae (Afro-Omani/avialtri; spatiomancy/wanderer)
Ku-aya (Iraqi/udug; umbramancy/Silenus' ward)
Krokotopia:
Meresamun (Nubian; chronomancy, Temple of Balance priestess)
Kreianos (Nubian/half-krok; pyromancy/Medjai commander)
Fibruniyah (Copt/undine; divination/ferrywoman)
Wagguten (Berber; sorcery, Temple of Balance trainee)
Zafaria:
Resego (Tswanan; necromancy, Arcanum researcher)
Umklomelo (Zulu/tikoloshe; necromancy/blacksmith)
Mooshu:
Dechen (Tibetan; theurgy, Ravenwood student)
Choua (Hmong; mysticism, Shatterhands witch)
Nengmei (Chinese/huli jing; pyromancy/bride-to-be)
Zayaa (Mongolian/frog; thaumaturgy/Shangri Baa apprentice)
Rajah:
Fulki (Santhal/guhyaka; conjuration/princess)
Zeenat (Pakistani/genie; miraclism/Fulki's contractor)
Yago:
Luntian (Bisayan/kataw; lunarmancy/babylan)
Liwliwa (Iloco/diwata; stellarmancy/loner)
Wallaru: Jiemba (Wiradjuri/mimih; solarmancy/Didgeri dragon caretaker)
Celestia:
Aroha (Maori/ice construct; thaumaturgy/Ravenwood student)
Fielea (Tongan/swan maiden; astralmancy/Eight Legs agent)
Mikaere (Maori/lunari; spatiomancy/bodyguard)
Skull Island:
Julien (White Caribbean; swashbuckler, Shatterhands captain)
Haydée (Puerto Rican/elf; sorcery/Gravulum Order researcher)
Aviarios:
Daniel (Jewish American; underground fighter)
Lázaro (Cuban-American/cagueiro; lunarmancy/private eye)
Audélia (Jewish American, half-canary; tabloid reporter)
Tiara (Japanese-Chumash, ladybug; aspiring starlet)
Cool Ranch:
Otaktay (Lakota; musketeer, Shatterhands sniper)
Jewel (Black American, half ball-tailed cat; magician)
Basilio (Mexican, coyote; sheriff)
Heyra (Mexican/duende; solarmancy/amateur monstrologist)
Coatlán:
Tlacelel (Nahua/nagual; chronomancy/bounty hunter)
Nayeli (Zapotec/cactus dryad; sorcery/photomancer)
Melodioso:
Odalis (Panamanian/myrmeki; theurgy/bride)
Yasmin (Brazilian/boiúna; sorcery/mercenary)
Painé (Chilean/carbunclo; astralmancy/bard)
El Dorado:
Raymundo (Colombian/solari; solarmancy/prince)
Yadira (Colombian/stellari; stellarmancy/princess)
Khrysalis:
Nona (Assyrian/pyros; stellarmancy/shadow hunter)
Isidora (Guatemalan/squirrel; conjuration/war messenger)
Shay (Irish Jewish/sea slug; pyromancy/code breaker)
InvictaMane: Kem (English Romani/incubus; theurgist/court jester)
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pokesam · 5 years
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🌿
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necromancersestiva · 5 years
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Took a little break from Wiz101 to focus on work, but I had some time tonight and thought I’d sketch out my necromancer
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