Working you on their cock, because you are already exhausted. They are not done with you, and they will not be for most of the night. They want to see you cum so many times, you can no longer stand or even move.
They pump you up and down on their lap, and as you cum again they finally give you rest. Slowly laying you down but they keep fucking your sweet hole. Torturing you with so much pleasure, you were crying salty tears.
And when they are done with you they take so good care of you, loving you with all of their heart.
Oikawa, Tsukishima, Akaashi, Kiyoko, Takanobu, Tendou, Midnight, Mirko, Aizawa, Seiji, Rock Lock, Snipe, Sir Nighteye, Lady Nagant, Stain, Dabi, Kurogiri,
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Height charts for our current and suspected future Phantom Thieves, updated for the third beta!
A few notes:
I'm not sure why Riko's outfit doesn't have her tights, and didn't want to dig through all the files again to try to find them just for this chart, because that would be like looking for a needle in a haystack. Sorry!
The Phantom Thief versions' heights are compared without their hats on, but I put the hats back for the actual image. This is mostly because Moko and Sepia's hats are easily hidden, but Soy's is connected to his body model, so if I hide the hat he's just a floating head
I had ordered Yuki as being shorter than Wonder in the second beta's lineup, but moved her ahead of Wonder on this one. I'm genuinely not sure; it sort of just looks like her hair fluffs up a bit more vertically than his?
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P5X ALL Character Traits
Thanks to @p5x-theories for showing me the video with the Persona screenshots, I'm able to get all of the base Passives for all characters.
I won't be going over specific Awareness Level Abilities, but I'll definitely do a detailed character analysis of their skills and such later.
Joker: At the end of the round, for every enemy on the field with lower than 50% HP, Joker gets one "Hot Air" stack. When the stack count reaches 3, Joker gets one extra turn.
Ryuji: At the beginning of the round, when Ryuji's HP is less than 20%, increase his attack power by 20%. If Hp is less than 50%, gain the ["Rebound"] effect, increasing the damage of his next active skill by 10%.
Morgana: Grants bonus to himself depending on how many allies are over 50% HP or under 50% HP. If at least 2 allies are over 50% HP, increases his Critical Hit Rate by 24%. If at least 2 allies are under 50% improves his healing.
Ann: When an enemy is hit by a fire skill, inflict foe with a fire stack. When the stack count reaches 7, Ann enters a ["Painstaking"] state, increasing her attack power by 35% for one round. She cannot enter the [Painstaking] state in the next round.
Yusuke: When taking damage, there is a 50% chance to counterattack, dealing Ice damage equal to 77.8% of Yusuke's attack(Not specified but I assume it uses his attack) to the attacking enemy.
Makoto: Using a skill or taking damage grants Makoto one [Tenacity] stack. Each stack increases her attack and defensive power by 3%. Has a max of 10 stacks.
Futaba: When an ally attacks an enemy's weakness, Futaba gains one [Clue] stack. Each stack of [Clue] increases the attack power of all allies by 5%, with a max stack of 5. When 5 stacks of [Clue] are reached, Futaba enters the [Analysis Complete] state, increasing the weakness damage of all allies by 10%, and restores all allies' HP by 20%.
Haru: Using skills reloads her ammo. Using her gun to attack an enemy who is under the effect of [Special Treatment]*, will deal additional Psy damage to all enemies while consuming one stack of [Special Treatment]. Damage dealt to enemies by consuming multiple stacks of [Special Treatment] is increased by:
100% of Haru's Attack Power * (1 + Current stacks of [Special Treatment] * 30.4%).
*[Special Treatment] is a status effect that can be applied to enemies via her Psy skill.
Akechi: At the end of his round, grant all allies the [Blessing] effect for 2 rounds. [Blessing] restores 1% of Max Health per round.
Closer: After using a skill to damage an enemy, there is a 30% chance to inflict the enemy with [Conductive]. At the beginning of the round, increase attack power by 10%/20%/30% (Changes depending on whether Closer is Level 1/50/70) for every remaining enemy on the field with [Conductive]. [Conductive lasts for 3 rounds.]
Cattle: Using his healing skill on an ally will grant them the [Star Fire I] buff. [Star Fire I] increases their attack power by 4% for one round, and at the end of the round becomes [Star Fire II], which increases allies' attack power by (Cattle's Attack Power/8)%.
Soy: When an ice skill is used on a foe, grant the foe a [Zero Degrees] debuff. Each stack of [Zero Degrees] decreases the foe's defense by 1%. Once the number of [Zero Degrees] stacks reaches 10, they will become an [Absolute Zero] debuff, which will decrease the foe's defense by 12%. [Absolute Zero] can be applied at a max of 1 stack, but through increasing Awareness, will go to a max of 2.
Also, his final Awareness level will increase the power of his Cold Tyrant skill by 10%/20%/30% and the Critical Damage of the skill by 20%/40%/60%, depending on if the foe he's attacking has 0/1/2 stacks of [Absolute Zero].
Leo: When using a skill that targets an ally, give that ally a [Justice] buff. If the target has a shield, they will gain another stack of [Justice]. Each stack of [Justice] increases that party member's damage by 15%, and goes away when said party member attacks. Can be applied at a max of 2 stacks, but through increasing Awareness, will go to a max of 3.
Mont: When Mont or an ally attacks, Mont gains one [Ice Crystal]. When Mont has 10 [Ice Crystals], after she attacks, she consumes them to do a critical hit physical attack on the foe she attacked last.
Yuki: At the beginning of the battle, grant one random ally a ["Benevolence Contact"] buff. At the end of the round, the affected companion gains 13.6% defense.
Seiji: When a skill is used, there is a 40% (45% at max Awareness) chance to gain a [Motivation] stack. Each stack increases his Attack Power by 3% and his Avoid Rate by 2%. This effect lasts for 2 turns and can have a max of 3 stacks, but through increasing Awareness, will go to a max of 5.
Kii: After Kii uses a skill, he gets a [Sacrifice] stack. While he has [Sacrifice], the fire damage of all his allies is increased by 3.5%(Yandex doesn't specify whether it increases for each stack but I assume it does), and using skills will cause Kii to lose 3% of his current health for 2 turns. [Sacrifice] has a max of 5 stacks, with the turn duration for each stack calculated independently.
Okyann: Using support skills causes Okyann to gain a varying number of [Beats] depending on the skill. At 4 [Beats], she will immediately use "Song and Dance" increasing all allies' attack and defense by 25%, and effect hit rate by 33% for one round.
Kotomo: At the beginning of the round, Kototmo gets a number of [Aoba] stacks, corresponding to the number of enemies on the field. Each stack of [Aoba] increases Effect Hit Rate by 5% and has a max of 3 stacks. At 3 stacks, Kotomo gains [Ye Ming Minor], which strengthens her skills..
Rin: After Rin uses a skill, all targeted foes gain one stack of [Forget Water]. Each stack of [Forget Water] decreases the target's defense power by 6% for 2 rounds and lasts for 3 rounds. If [Forget Water] reaches 3 stacks on any enemy, Rin enters the [Meng Po Soup] state. When using a skill while in the state, Rin will exit the [Meng Po Soup] state and gains a 10% chance of inflicting [Forget] on the main target of the skill. This state lasts for one round.
Please note that the names of the buffs are most likely very inaccurate, but i hope I got the actual effects right.
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your children with the mha boys!!
your child looks exactly like him. the hair, the eyes, the mannerisms and even the the way they react to things- it's all exactly the same. it's like somebody shrunk your boyfriend and you love it more than anything. he's also very proud of your kid, seeing how happy they make you. the only downside? they're both constantly vying for your attention. ♡
Bakugo, Sero, Monoma, Shinso, Shindo, Inasa, Seiji, Hanabata, Shigaraki, Spinner, Shishido, Hawks, Mirio.
the child is an absolute mini you- a bundle of grace and beauty to your boyfriend. every time he sees them, his heart rate always quickens slightly. they often compliment them with lots of hugs. and hell YES he will show them off to people. he's so proud of his two little y/ns. ♡
Shoto, Kirishima, Tokoyami, Ojiro, Yosetsu, Aizawa, Fat-Gum, All Might, Best Jeanist, Gang Orca, Twice, Dabi, Kurogiri.
your child looks half like you and half like him. he is absolutely more than ecstatic because, he believes, that this child is a perfect symbol of your love. your charm mixed with his personality is more than he could ever asked. pssst- he cried the first time he saw them. ♡
Deku, Shoji, Kaminari, Ida, Koda, Amajiki, Mr Compress, Overhaul, Shin, Rappa, Snipe, Hizashi.
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What We Know About Fleuret
(as of the third beta; last updated 1/23/24!)
Seiji Shiratori, codename Fleuret, is a second-year at a currently unknown high school. He joins the team as a "Phantom Idol", or cognitive teammate.
Previously, in the first two betas, his codename was simply "Seiji", however it was changed to Fleuret in the third beta. His files are named with the codename "Comte" (French word for Count, like the title) instead of his canon codename Fleuret or even previous codename Seiji, though the exact significance of this, if any, is unknown.
His All Out Attack finisher text translates as "Are you ready", referring to either a group or formally to a single person. His All Out Attack finisher art was also changed for the third beta, and previously looked like this.
His Japanese voice actor is Toshiyuki Toyonaga.
A text icon appears for him in the files, suggesting he will eventually appear in the real world and have some contact with Wonder. With this, and also as he is a Phantom Idol, he's likely to be a Confidant of Wonder's eventually.
Info on him in the real world has been translated as: "Part of a fencing club. He comes from a rich family and has been receiving a cold, elite education. On the outside, he may look polite, but his behavior is very detached. Inside, he longs for genuine affection."
Beyond this, his personality and situation are largely unknown, as he hasn't been present in any beta outside of being a Phantom Idol.
His Persona is Leucothea (based on a Greek sea goddess) and has Wind skills, resisting Wind while being weak to Psychic in the third beta.
In combat, his melee weapon is a rapier, while his ranged weapon is a flintlock pistol. His highlight attack is shown from 1:09 - 1:23 in this video.
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