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#second half of Dominaria was bad enough
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The Value of Compromising
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Life gets really busy. Everyone experiences this past a certain age. Sure, the average 9 year old is probably just going to go to school and maybe to football, gymnastics or dance after school. In high school, you get a little busier. Your school work becomes more straining on your schedule and the extracurriculars can start to pile on. You get your first job and your first girlfriend/boyfriend and have even less free time. College can break either way. You may be busier than ever or you may be the kid who skips class unless it is mandatory for you to attend. Maybe you get really involved in a student union or are playing college sports. If you are like me, then a lot of your free time is going to be devoted to doing your essays last minute and going to random parties on Wednesday nights (my first two years of college were not a high point for my academic career, but that's a story for another time).
After all that time, school is finally done and you are free. Infinite free time to do whatever you want. You can stay home and play the newest Elder Scrolls game all day long or take that road trip you've always wanted to go on or even sit on your couch and make spicy new Magic brews for hours. Odds are, you will do none of this. Instead, you get a job where five days a week you are doing the same thing all the time. You will realize that sitting in a desk or at a cash register is not keeping you as in shape as you wanted to be so you have to get a gym membership. Don't forget that if you want to save money you have to make food at least a few nights a week. The time just slips away. This is where I am at. It seems like it is going to get worse before it gets better. There still is more responsibility to come. Whether it is parenthood or buying a house. Things don't really seem to settle down too much for most people.
In case it isn't obvious, this post is about how life can strain the amount of time you have available to do the things you like and some of the sacrifices you have to make. Now, the sacrifice I am going to talk about today is not exactly huge but is relevant to this blog.
Portland is the home to about 10 game stores, and I don't think there is a perfect game store among them. The issues cover the full spectrum you'd expect. Bad prices. Rude employees. Horrible owners. Small selection. A weird obsession with making every order be made via computer even if it is just one card. That's not to say that they are all bad. The ones with rude employees or bad prices tend to have the best selections. The worst selections have the best communities. A few of these stores I have gone to for years and a few of them I will never step into again.
In the summer of 2017, I moved to a different neighborhood and after having signed a lease discovered my apartment was a few blocks away from a LGS. It is one of the smaller shops in the city, but the owner knows a lot about Magic and will provide advice to anyone who walks in to buy singles. Myself and a couple of others are the spikier players amongst the community. At FNM, we are there to have fun and there is a lot of table talk during the event, but we also know how to play and want to win.
Unfortunately, this shop is a little too small to run modern events. There just isn't a large enough player base in the store with modern decks at the present. I can think of four other people who have decks, one of which is a very spicy but not competitive taking turns brew. At the same time, the community is growing and events do fire pretty consistently. The first prerelease I went to there was about 12 people. The Dominaria and Guilds of Ravnica prereleases were both sold out at 32 people. FNM still doesn't fire as often as you would hope, but the first FNM of a new draft format is usually about 16 people compared to 12 months ago when it was 9.
What does this have to do with sacrifices and being busy? Well, I am busy. I work Monday thru Friday and come home everyday to make dinner with my partner. I try and go to the gym for a minimum of 6 hours a week (approximately 3 times). I need to spend time at home and with my friends. Magic is not something I can play every night and when I do go to shops, I try and go with a friend to make it a more social event than just playing games with strangers. Modern events aren't something I will go to by myself. If a friend is up to go to one I will, but I need to plan these things ahead of time because being out till 11:30 on a Wednesday with work at 7:30 the next morning is not where I want to be.
Things haven't lined up in such a way that I have been able to play modern in an event since my last post. Instead, I have been taking advantage of my local shops growing community and the kindness of the owner. These past few weeks I went to their Saturday Standard Showdown event and jammed some games with the owner's G/B/u deck (list at the bottom). This deck oozes value with there being between 10 and 13 cards that can yield two for ones. Last week, things didn't go so well with the deck due to some awkward draws and mana woes. I still went 2-2 and won my entry in store credit back as well as a foil Mox Amber out of my showdown pack. This week I showed up and did the same thing as last week where I just sat there and when an odd number of people signed up, I signed up and borrowed the same deck to make it an even number.
Here's what happened:
Round 1 - RW Angels
My opponent this round is a regular and a brewer. I have a lot of respect for him because his decks are always good, and he almost always is using his own decks. He has been playing this deck since the beginning of the format, and his original iteration was pretty close to what the Boros midrange deck looks like these days. Game 1 started out pretty evenly with him playing his early Adanto Vanguards and  Resplendent Angels with me firing right back with Plaguecrafters, Chupacabras, and Assassin's Trophys. He missed his fourth land drop for a few turns, and I felt like I had the game locked up. Unfortunately, I punted this game. I misevaluated the threat of one of his Resplendent Angels and Trophy-ed it. This gave him his fourth land and allowed him to play a Lyra Dawnbringer on the next turn. I ran out of answers and didn't hit any of my game ending cards early. He hit a few more threats and ran away with the game. The next game started out with both of us mull-ing to five. His early game was three Adanto Vanguards and mine was a Dusk Legion Zealot and Merfolk Branchwalker. I was able to hit my land drops easily and answer all of his threats with Dead Weights and Plaguecrafters. He flooded and played a Huatli and a Lyra in consecutive turns with both being met by Vraska's Contempt. In the end I just went wider than he did and had more answers. Game three was really closed at first with both of us trading resources in the early game with my removal answering his creatures. Then he played Rekindling Phoenix. I had the answer in Vraska's Contempt. A few turns later he plays a second one and I am forced to use a Trophy on the front half and a Moment of Craving on the second. Unfortunately, after giving him a few lands early, when he played the third Phoenix and a Resplendent Angel in the same turn I had no answer. The next turn I played a Branchwalker and explored into an Eldest Reborn which I leave on top. My opponent activates Angel and swings in for over half of my life. The next turn I play the saga; he sacs the angel token and kills me on the crack-back. Keeping the saga on top was a definite misplay since I was dead on board without a card like Vraska's Contempt into Ritual of Soot. Those weren't the next two cards in my deck, so it didn't matter but a misplay is still a misplay.
1-2, 0-1
Round 2 - BR Aggro
One thing to note about this tournament is there were a lot of mulligans. Last round my opponent mulliganed every game and the same thing happened this round. Also, another random thing was I lost literally every die roll so was on the draw a lot. My opener was awkward and consisted of Island and Watery Grave as the only lands. Though I had Muldrotha in hand, I don't want two blue sources ever or Muldrotha in my starting 7, but I kept because I had a Moment of Craving and Ravenous Chupacabra so was in a good spot against any creature deck and the control matchup is bad game 1 anyway so mulliganing to 6 doesn't really help my odds. Luckily for me my opponent plays a Swamp followed by Vicious Conquistador. I draw a second Watery Grave play it tapped and pass turn. Over the next two or three turns my opponent plays a few more durdly creatures like Viashino Pyromancer and I draw the second Moment of Craving and am able to just cleanly answer all of his threats. At the end of my fourth turn, my opponent made a play that made me really confident I would win the match. While I had no creatures on board, I pass the turn and on end step he Lightning Strikes me when I am at 18 life. Whenever this happens I feel so far ahead because now I know my opponent has committed a card to a game plan that I can fight against with little worry. He floods out and I stabilize at 5 life with a Muldrotha in play and many good cards to get back in the graveyard. This game was actually pretty close at one point when I had drawn all three Watery Graves, Island and a Drowned Catacomb, but I drew mostly black cards which are the better cards in the matchup. Game 2 is almost exactly the same where I 1-for-1 till I stabilize with Muldrotha and Eldest Reborn. Truthfully this just seemed like a terrible matchup for my opponent, but his plays game 1 definitely sealed his fate more than anything I did.
2-0, 1-1
Round 3 - BW Vampires
I know this player pretty well and have played him a few times in both Standard and Limited. I think we were 1-1 in Standard, 2-0 in Limited and like 1-4 in Modern (he also plays Hardened Scales and has always beaten me in the mirror but Lantern has gotten there). A few weeks ago he was playing Abzan Knights to middling results. Last week he tried his hand at a Naya Hexproof build and we went 2-1 with my edicts being stronger than his Vine Mares, Nullhide Feroxes (Ferices?) and Palladia-Mors. This week he was running back a classic. Game 1 he plays a Plains and passes the turn. The following turn he plays an Adanto Vanguard and the following turns plays Mavren and then Sanctum Seeker. Overall his curve was very good, but I had answers for most of his plays and by the end of the game I have a Muldrotha, both Vraskas and his Ajani on the battlefield. Needless to say, his vampires weren't as good as my on board removal and draw engines. Game 2 was actually disgusting. His curve was something like turn 1 Vicious Conquistador, turn 2 Legion Lieutenant, turn 3 Radiant Destiny, and turn 4 one drop and Radiant Destiny. I never stood a chance without drawing Ritual of Soot. Since I never drew it, I picked up my cards and we went to game 3. 
Before I get too far into this, I would like to say that this game had one of the better plays I have ever made in Magic happen during it. The game starts alright with my opponent playing early threats and me playing early answers. Around turn 5, I clean up the board with a Ritual of Soot at a pretty comfy life total. I pass the turn and my opponent plays a couple of vampires and ticks up an Ajani he already had to five. The following turn I do nothing but look at my completely empty board. My opponent then plays two Vicious Conquistadors and an Adanto Vanguard. I play a Muldrotha and pass the turn. On his turn he plays a Sanctum Seeker and Legion Lieutenant, pluses Ajani up to ult range and attacks with two Conquistadors and the Vanguard. I block a Conquistador with Muldrotha and go to 1. At this point I am circling the drain. I swing with Muldrotha at Ajani because I am dead on board to the attack trigger with any vamp so long as the Sanctum Seeker stays alive. Luckily he blocks with his Sanctum Seeker wanting to ult the Ajani to seal up the game - which was already sealed. I am forced to Dead Weight one of the Conquistadors and then recast it from the graveyard on the second. After playing a Merfolk Branchwalker to block and an Evolving Wilds I passed the turn. On the next turn my opponent plays another Legion Lieutenant and swings with Vanguard. I chump with the Branchwalker. He ults Ajani and passes. For the rest of the game I am forced to Dead Weight and recast my own Plague Mare from my graveyard every single turn to wipe away the cats over and over. Eventually I am able to play four spells pretty much every turn and my opponent never is able to catch up. I thought I couldn’t win the game but was proud of myself for seeing the line to keep his cat tokens at bay and eventually grind out the win.
2-1, 2-1
Round 4 - Mardu Burn
My opponent's deck this round was honestly one of the craziest standard decks I have ever played against. A friend of mine at the shop had mentioned losing to this player the round before and simply said that my opponent was on a crazy burn deck playing both Risk Factor and Sword-Point Diplomacy. I had the advantage going into the round of having some idea what my opponent was doing, so I was optimistic. Still, I didn't feel great about it. Going into the game my deck felt like it was made up exclusively of dead cards. Moment of Craving. Dead Weight. Ravenous Chupacabra even. This game wasn't even close. He cast multiple Sword-Point Diplomacys and a Risk Factor and was able to kill pretty much every single threat I played with Justice Strikes and random burn spells. At one point he just goes face and Banefires me for 5 when I was at 4 to play around countermagic. I went with the tech-y play of Moment of Craving my own creature to go to 1, but he just runs it back the next turn so my play didn't matter. The sideboard for this deck isn't designed for this matchup. I don't believe any sideboard is designed for this matchup. Fortunately for me, the sideboard is heavily skewed to beat control so I grab the copies of Duress, Negate and Unmoored Ego (which is for the Teferi matchup and I really don't like in the Teferi matchup). I pull out every copy of Dead Weight, Midnight Reaper, and Dusk Legion Zealot figuring the Dead Weight would literally never do anything (which was accurate) and that the life loss of these two creatures could be too detrimental. The other considerations were the Vraska's Contempts and Moment of Craving, but the Contempts have so much utility and the Cravings sometimes just keep you alive. Game two starts with me Duressing my opponent and seeing Banefire, Risk Factor, Cleansing Nova and four lands. I take the Banefire and pass the turn. Turn 3 I Unmoored Ego naming Risk Factor and see my opponents win cons are Erratic Cyclops, Angrath, Banefire and burn. The following turns consist of me playing creatures and him killing them. I eventually Unmoored Ego away his Sword-Point Diplomacys to put him in a position where he has no traditional card advantage. My Eldest Reborns and Contempts answer his Angraths and I stabilize in the low teens with a Vraska, Relic Seeker and Karn in play. He scoops up his cards, and we go to game 3. Game 3 consisted of a few misplays on my part but was extremely similar overall to game 2. I turn 3 Unmoored Ego away his Risk Factors again, curve out and play my lands. He kills my creatures and also hits his land drops. There was an awkward moment later in the game where I Unmoored Ego and say Sword-Point Diplomacy but almost immediately say Angrath afterwards. Unfortunately my opponent flipped his hand face-up so fast and had an Angrath already putting me in the position of not wanting to feel like I was angle shooting - I swear I didn't see his hand when I changed my choice. I do what I consider to be the right thing and take out the Sword-Points. I had an Eldest Reborn in hand anyways. The game ends with him having to regularly use his board wipes to clear my Eldest Reborns allowing my creatures to trade 1-for-1 the whole time. Once my second Muldrotha hits the table and I bring back a creature and Eldest Reborn, the game is pretty much over.
This was the coolest deck I played against all tournament. The pseudo-redundancy of the punisher cards made the deck feel consistent and, well, punishing. The game 1 matchup was probably close to unwinnable with the percentage being like 80/20 in his favor. The sideboard games though felt really hard to lose and probably flipped it to 60/40 for me. In the last game, I wonder if I should have named Angrath and Banefire from the start with Unmoored Ego to make it literally impossible for him to win assuming I can kill his Cyclops with one of the six cards that cleanly deal with creatures in the deck. If I had both Egos in my opening hand then I think that play I made was wrong but since I only had one, it was probably correct still. As a note and request to players out there, my opponent seemed like a really nice guy, but his graveyard/exile zone was super chaotic and literally just a pile of cards thrown together. Don't be like my opponent. Keep a clean play area.
2-1, 3-1
Round 5 - G/B Midrange
The two of us sat down at the table and instantly knew what the other player was on. Since I was borrowing the shop owner's deck the regulars were familiar with it, and I had been sitting next to my opponent round 1. As we shuffle he says something like, "This is a bad matchup for me. All of your Plaguecraters and Chupacabras are really hard for me to beat." The start of this game is pretty slow with him playing a Wildgrowth Walker and some explore creatures early and me playing two drops and removal spells in response. He misses his third land drop for awhile, and I continue to play lands and threats. By the time he hits his third land, I am too far ahead for him to come back. Now, I understand that casually chatting while shuffling is good form, but I would advise against saying card X or card Y is hard for you to beat to your opponent. Knowing that my sideboard plan became simple. Take out every single card that wasn't a 2-for-1. I took out the Greenseekers (since they probably are rarely going to survive the turn cycle), Moment of Cravings, and a single Dusk Legion Zealot to bring in the Arguel's Blood Fast, Find//Finality and Ritual of Soot. Every game started with both of us playing early creatures and having a back and forth of resources. Unfortunately, his creatures just slightly outsized mine, and I was put in a spot where my blocks weren't good but my life total was ticking down. He cast a Sylvan Awakening (there was a weird lands subtheme in his deck that I never really figured out) and brought me down lower than I could recover from after he played a big Vraska the following turn and started making pirates. Game 3 saw me keeping a very sketchy 7 that I probably should have thought on more. He specifically told me that his deck didn't do well against 2-for-1s that answered creatures. So, keeping a hand of Merfolk Branchwalker, Assassin's Trophy and five lands may not have been a great idea. He duresses me on turn 1 and takes the removal spell. I draw a Ritual of Soot off the top, play Branchwalker leaving a spell on top and pass. He plays his Wildgrowth Walker and passes back. A few turns later he plays a Kitesail Freebooter and sees my hand has both an Assassin's Trophy and Ritual of Soot. He's pretty much priced into taking the Ritual since it wipes his board and would get back any other card he may take. I decide to Trophy his Freebooter and get back my Ritual. Over the next two or three turns my opponent makes the mistake that loses him the game in my opinion. Since I have the board wipe in hand he decides to pass the turn doing literally nothing. No land drop. Not adding to the board. Not attacking. Nothing. I draw my card, play my land and pass. This happens one more time where he draws and says go with me responding with a draw, land, go. On the following turn cycle I draw Muldrotha and cast Ritual of Soot. He plays some threats, but I play Muldrotha and an Evolving Wilds after drawing a second Muldrotha. He obviously kills the first but when the second comes down he has no answer. Eventually multiple Eldest Reborns seal the deal in my favor.
I understand the incentive of playing around the board wipe, but this was a classic case of me not being pressured enough to need to use the board wipe. With neither player adding to the board and me hitting land drops, I don't think my opponent had a chance. He had a Find to get back the wiped creatures, but he probably should have forced me into playing the board wipe as early as possible to allow him to rebuild aggressively. I still would have won probably given my draws, but he gave me to much control of the end game. The fact that his main deck was designed to beat aggro probably helped me out a lot too.
2-1, 4-1
I'm very happy with this result. I didn't play perfect, but I did well enough to get 4th (the lowest of the 4-1 players due to breakers). The standard showdown pack had a Sulfur Falls and a foil Risk Factor in it which was nice. The deck ran smoothly, and the only meaningful changes I would make would be cutting the blue since it makes the mana a little painful and awkward. Though it gives access to a few powerful spells, I have to wonder if the Muldrothas should just be Jadelights, Izonis, or Carnage Tyrants. Let the Negates and Egos be a fourth Duress, Wildgrowth Walker, and maybe something spicy. Also I would probably swap out the Dusk Legion Zealots in favor of Seekers’ Squire since I think the body coupled with the lifeloss can really matter against aggro.
The best estimation I can give of the decklist is below. I don't have the deck in front of me so there are some things I am guessing on (specifically the number of Branchwalkers, Vraska's Contempts, and Chupacabras). If you have the cards, I would recommend building the deck. It is definitely fun.
2x Dead Weight 3x Dusk Legion Zealot 3x Merfolk Branchwalker 2x Dryad Greenseeker 2x Moment of Craving 3x Assassin's Trophy 2x Midnight Reaper 2x Plaguecrafter 2x Vraska's Contempt 2x Ravenous Chupacabra 1x Golgari Findbroker 1x Karn, Scion of Urza 2x Vraska, Golgari Queen 3x The Eldest Reborn 2x Muldrotha, the Gravetide 1x Vraska, Relic Seeker 1x Find//Finality 2x Evolving Wilds 1x Island 5x Swamp 4x Forest 3x Watery Grave 2x Drowned Catacomb 4x Woodland Cemetery 4x Overgrown Tomb
Sideboard 3x Duress 2x Negate 2x Arguel's Bloodfast 2x Plague Mare 3x Unmoored Ego 2x Ritual of Soot 1x Find//Finality
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sperounitatis-blog · 6 years
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Counterspells in White?
Disclaimer: This debate is based on speculation. Whatever language, coarse or not, that is written here is not interested in personal insults towards groups of players at large and is interested more in the discussion of the mechanics in a way that can be remembered and more interesting to read. The words written here are not final, not perfect, and shouldn’t be butchered or quoted improperly to bring about overall chaos and flame wars or baiting. Please proceed with your discretion and your critical sense intact, and your benefit of doubt in order. Good reading. Blue Mana (U): Absolutely not.
White Mana (W): It’s that or people are going to keep complaining.
U: I don’t care! Counterspells are exclusive of mine and should be kept that way!
W: But why couldn’t I get soft counterspells? The ones that only tax the player? I don’t see how that’s unfair.
U: Color Pie break at it’s worse!
W: Not really, I tax people all the time and I would be the closest color able to do that.
U: Just because it’s close doesn’t mean you should! How would you feel if I got your pacifism effects?!
W: You have them, It’s your Claustrophobias and Power reduction spells like Hydrolash and Dampening Pulse.
U: Not the same.
W: Functionally the same. See. I think the problem isn’t that counterspells exist, but that they are solely your toy. Even artifacts, broad effect as they are (they even have my pacifism effects!) can’t do counters, so you are left alone to fend for yourself when people rage about your counterspells. You can speak of people being bad losers all the time, but they will still rage, and the collective mages will still be angry at you, and your mana shall be persuited left and right whenever it does a new thing, because you are the color that rains on people’s parade. If it was both you and me as the counterspellers, then at least you wouldn’t suffer alone.
U: There has been such dilution already of what I can and can’t do, I’m barely able to contend with the other mana’s creatures because of my lack of keywords.
W: But that will be arranged eventually. You lack not one, not two, but three keywords, The Dimir is the most obvious one, but having only Flying as an overlap between us-
U: Flash.
W: Good point, Flash, but Flash is being distributed on a need-to-have basis among the other colors. Black’s Dire Fleet Poisoner and Bloodcrazed Paladin, Green’s Snapping Sailback and Swift Warden being the most recent examples. Whenever some creatures really needs to have instant spell effects, it gets them. Azorius still have little overlap. Izzet got something with Prowess, but prowess limits the deck, the creature can’t shine without proper care. You’ll get your keywords, I’m sure that as we speak the Wizards are tirelessly working for giving what you need. But we digressed. I still think I could be given Mana Tithe effects.
U: And I still think it should be kept mine, it’s a piece of the pie that is solely mine.
W: May be, but it harms your image, people look at the counterspell, associate with you, and the identity of the “interrupter of spells and ruiner of parades” stays with you. You see the fun in doing that, but since it’s only you, only you can block whenever people get pissed off if a good counterspell is made. See, when people look at, say, Rampaging Ferocidon, they think: “Oh, a good card against lifegain effects and strategies, I can play this against Abzan! It’s going to work against White and Black and the occasional Green Thragtusk variant.”. -- But when they look at Carnage Tyrant, they don’t look at a strategy, they don’t look at a group of colors, they look at you Blue, only you, and they shake their heads and think with spite “Hah! Now Blue’s screwed! He can’t stop this threat!”, and I don’t think that’s creates a healthy relation witht the colors. Even worse, they look at Nezahal, Primal Tide and Sphinx of the Final Word, and -- well, they don’t look, because you’re playing with yourself now.
U: I can see your point, but you are being far too lenient, don’t think I can’t see your interest in my abilities. You can stop threats with your enchantments, any threat, actually, provided proper cards. Gideon’s Intervention, Ixalan’s Binding, Solemnity, you have ways to stop any stragegy, and now you’ll try taking mine? For shame.
W: Taking yours? Only soft counters, and I’ll probably have them overcosted at common and uncommon. Also, don’t compare enchantments at sorcery speed with an instant speed counterpells. These cards you speak of, while effective, can’t answer all threats, while yours can, taking away the odd Uncounterable spell, or entire expansion themes, like Embalm and Eternalize. And even then, they are highly costed in almost all cases. Giving space for me to do a smidge of what you can do can give more space to uncounterable spells, or make them invent a keyword that helps with that for more cards. Planeswalkers would blame you less at what you do.
U: And I lose the only exclusive thing?
Red Mana (R): You want to talk exclusive, asshat?
W: Red, please, be nice.
R: No no, I really think my two cents-
U: Make that two hundred.
R: You’re one to talk about coins, aren’t you? You have one big stop sign to everything that exists, and you don’t want to share. Well, boo-hoo mate, I have NOTHING that other colors can’t! Land destruction can be green or black, power boosting can be white or green, to draw I have to do your looting backwards, and ALMOST EVERY SET HAS A ARTIFACT THAT DEALS DAMAGE TO ANY TARGET.
U: Very overcosted and useless artifacts!
R: Who cares?! If there was a artifact that could be sacrificed to do a counterspell costed 7, nobody would use it! Nobody would flip! But you do because of sentimental value! I have a billion burn spells, but to play with you I have to use the ones that can’t be countered, play with you with kiddie gloves.
U: You hate my counterspells and you want White to get it?!
R: Fuck no to the first, I want you to stop thinking that your precious counterspells should stay yours forever. I know I sounded like a brat when I said that other’s do what I do, but I don’t see a problem with that. Golgari should be able to destroy lands, Selesnya should be able to make creatures with big Power, I should be able to draw cards like you do but with a twist. I don’t get why can’t the Fun Police that is white couldn’t get a bit of your Party Pooper power. Doesn’t that make sense to you?
U: I don’t have half the power you think I have. The old cards that could be considered color pie breaks are rather far behind me. Psionic Blast and Unstable Mutation, for example.
R: Well I think you have all the power. Because you’re the color that befriends Artifacts, and, given enough time, do everything the other colors do, for cheap and sufficient prices. Torpor Orb is white, Cloudstone Curio is Azorius and Vedalken Orrery is Simic.
U: You think i liked that Orrery? I lost my flash power to other colors!
R: You did, because in the end you could do things so fast that they saw fit that the other colors could play that rocket tag game too.
U: CAN YOU DECIDE AT ONCE IF I AM OR AM NOT TOO POWERFUL? Because that is flipping all the time! I get it! For the first half of Magic I got to be big dog and the color that did everything! I lost that! I lost so much, I can’t even win tournaments--
R: Scarab God and Second Sun Control--
U: BY MYSELF, RAMUNAP RED.
R: ... Fine.
U: Well, fantastic, I’ve been given too much, and now I’m going to be the support color forever, am I. Got to win for ten years, and gonna lose for ten years, that’s it isn’t it.
R: Well-
W: Red. Please.
R: What? It’s only fair.
W: How about I be the judge of that?
R: Well, he already lost for ten years, Amonkhet gave him Pull from Tomorrow, Ixalan gave him a bunch of new toys and Dominaria too. So whatever you say doesn’t hold much water to me since Blue is getting powerful again, but on even fields. So so what if Blue’s frustrated, so what if he thinks it’s not fair? I have to use a color pie break just to remove enchantments, and he’s getting angry because he wants to keep something? Screw him and screw this, Everyone’s got their revenge on him for being the counterspell master. I don’t see a problem with him winning now. You got what you deserved, you pr--
W: RED.
R: FINE. BYE.
W: This debate turned into a debacle that turned into a disaster. 
U: Well, you did say that the relations were tense. So I get where he’s coming from, annoying as Red is. Anyhow. We should stop here. Too much to think about already.
W: Very well, another day then. But don’t worry Blue, you’ll get your “Ipnu Blue” deck one day.
U: I hope.
W: See, no problem with you hoping even if I am all about hope.
U: Heh. Clever. See you later.
W: To you as well Blue.
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