Setting: The Kingdom of Xophena, Realm of the Pure
Though it is famed the world over for the piety of its people and the bravery of its knights, this kingdom holds a dark secret at its heart. If you were to see the scattering of fortress cities surrounded by horror haunted wilderness it would be all too easy to believe the legends: brave warriors sallying forth to do battle against the corruption that besieges them from all sides, slaying great foes and making great sacrifices in the name of defending the innocent. If you looked closer though you would see Xophena for all its faults, the fear by which its elite drive and dominate its populace, a tradition of martial glory that justifies any action or abuse of the warrior caste, a population forced to endure toil and abject subjugation or be exiled outside the walls.
Adventure Hooks:
While travelling through the realm of the pure as part of an ongoing quest, the party run into a retinue of outrider knights on their way to destroy a rampaging aberration hiding out in a gold mine. Some of the knights scoff at the party for being common sellswords, while others recognize them as fellow doogooders-at-arms. There's glory to be had if the party join them in their mission, and more importantly, potential reward and bragging rights.... if they can keep up, the mounted cavaliers aren't going to slow down on the party's behalf.
Xophen emissaries have made an appearance in the party's homeland, courting alliances, making trade deals, and generally putting their finger on the scales of power. Distrustful of too many good offers, the party's patron is planning on a visit to Xophena in the near future and would like them to come along as extra sets of eyes and ears. Renegade heroes have a habit of seeing through the haze of political bullshit.
Xophena would make a fascinating backdrop for a campaign, as Arthurian myth crashes into lovecraftian weirdness. The best place to start would be with the party as castoffs and exiles, eking out a living in one of the few hidden hamlets built by those outcast from the social order. How do they survive? When circumstances demand that they enter one of the fortress cities do they trick their way in, or beg favour from the sanctimonious powers that be? Can they last long enough to discover the secret that has bent the world into its current cruel shape?
Background: Only a few centuries ago Xophena was just like any other kingdom, periods of prosperity and stability that dissolved into infighting as the local warrior elite squabbled for position. That of course all changed when monsters known as the Delnbrood began to wriggle out of the earth like worms after rain, causing untold devastation and forcing a societal retreat to the increasingly fortified settlements dotted about the mountainous foothills. The fear and chaos of these years restructured Xophen society into a rigid hierarchy based around tradition, faith, and survival, which has only grown more ossified as time has gone on.
Both Xophen scripture and legend will tell you that the horrors that beset them began with a treasonous sorcerer Delndrek who sought to take the throne for himself through dishonorable means and darkest sorcery. He was opposed by Tanria brightspear, a saint of the everlight who foiled his every sly attempt to seize power, until at last she cornered him and forced his surrender. Ever the coward, Delndrek sacrificed his humanity rather than relinquish his ambition, becoming an indescribable abomination, that it took the bright speared saint five days to vanquish, dying in the process. It's said that the aberrations that beset Xophena today are born from where his tainted blood struck the earth.
Like many of the tales told about the realm of the pure, this story is a lie, gilded with just enough truth to make it stick in the people's memory. Delndrek wasn't just a sorcerer, but the sorcerer of the royal family, tasked with magicing away all the problems that backwoods dynasty couldn't solve through bloodshed or political marriage. The kingdom's goldmines had always been its lifeblood, and most of the fighting in those days about who could profit from what claim. Trouble was the royal family's mines were drying up, so they threw their pet mage at the problem said that if he didn't find a solution they'd torture him till they did. Dying mines and mounting stress forced Delndrek to look deeper and deeper for an answer, and eventually led him to communion with the outergod Jysh'parun who holds dominion over the secrets of mountains. A pact was struck, the mountains ate people and spat up gold, until eventually the saint found out and decided to put a stop to things.
Cut to today, and the dependants of that very same royal family are still trying to wriggle out of the pact they instigated, spending their people's lives to fill their coffers and fight back the creatures the outer god sends to assert dominion over the realm he was promised.
Setting Details:
The church of the everlight was always strong in Xophena, dating back half a millennia to when an adherent of hers was lost on a stormy sea for months and was only able to find land when the mist parted and he saw the dawn first alighting on one of the region's seaside peaks. The mountainous temple city of First Alight still serves as the heart of the region's faith.
That faith has become just as gaudy and hollow as the rest of the kingdom: Somewhere along the line it was decided that gold was the best way to demonstrate praise to Sarenrae, both in decorating her icons and paying to erect ever grander structures in her honour. While the common people pray for the hope and strength to lead them through lean times, their tithes go to fund an increasingly bloated clergy who spend their days finding reasons that the peoples' sinful nature forestalls their goddess's promised salvation.
You don't compose ballads calling your homeland "Realm of the Pure" unless you've got some hangups around cleanliness. Delndrek's corruption has touched more than the land, as aberrant sorceries and otherworldly mutations have begun to spring up among the populace. Those with influence do their best to hide these marks, those without are scapegoated, exiled, or made an example of.
For all their privilege and brainwashing, many of the realm's knights really do believe in the cause, having largely abandoned the ways of petty armed gentry and settling instead into martial orders. While they all compete to slay the most beasts and earn the most gallant reputation, it is a deepset longing among the knights to be able to find St. Tanria's lost spear, which in the right hands is said to be able to rid the land of its blight once and for all.
Arcane magic is viewed with suspicion in Xophena, as any rogue mage could be just another Delndrek waiting to happen. Exceptions are of course made for those spoken for by the nobility.
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I'm actually up to "Scaldseat" on my Vox Machina rewatch/listen and working on several drawings at once (sinon c'est pas drôle), but I really love the moment in "Elysium" a couple of episodes before that where Pike gets to meet her goddess in all of her (winged) (I goofed) glory and introduce her to her family for real! I wish the Everlight was available in 5e ✨
(and I mean. Sarenrae 🤝 Grog 🤝 me re. "Gnomes!! Don't you love gnomes? Gnomes are awesome!" ^^)
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New Year, New Deity, Day 16: Cleric of Sarenrae
On the 16th day, you'll find out that Goblins are among the most devout and enthusiastic of Sarenrae's followers. You might think this is the way it is because The Dawnflower is a redeemer, offering a new path to all who would walk in her light, but it's actually more the fire. Allow me to illuminate the build:
I know, I know... Even though Goblins traditionally abhor writing, this build somehow ended up being the longest. But it's fun! The cleric of Sarenrae seeks to use fire in both magical and alchemical form to bring glory to their goddess, while also offering powerful protections spells and healing to ensure their allies remain safe. Between Fireworks Technician and their suite of Focus Spells, they may never run out of options as the day goes on.
Full Build Linked Here!
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Sarenrae, the Everlight and Eilistraee
What is the connection between these goddesses? Well the Everlight from The Legend of Vox Machina (and Critical Role and Exandria in general) is Sarenrae.
While with Sarenrae and Eilistraee, James Jacobs (Sarenrae's creator and one of Pathfinder's creators) stated Sarenrae started out as his campaign's version of Eilstraee, with a solar rather than lunar motive:
https://paizo.com/threads/rzs2l7ns&page=1079?Ask-James-Jacobs-ALL-your-Questions-Here#53936
Sarenrae is pretty much my take on her—a female goddess of redemption and swordfighting. I swapped moon elements out for sun elements, but otherwise… Sarenrae is VERY much my take on Eilistraee. With Desna, of course, helping out with other elements along the way.
With their names even being similar, ie ending on -rae(e).
It is interesting that in Exandria, Sarenrae is now in the same pantheon as Lolth and Corellon, ie Eilistraee's parents, though I'm not sure if they will stated as related (still, an interesting idea for fan stories and campaigns).
In the The Legend of Vox Machina cartoon, Sarenrae/The Everlight's depiction manifests the sun behind her, resembles how Eilistraee often manifests, with the Moon behind her, while also being seemingly nude:
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As someone who has been reviewing late Campaign 1 episodes, namely Elysium, The Fear of Isolation and The Endless Atheneum (but especially that first one), it's very weird to me how the cast and characters are so... idk, willing to indulge the idea the Prime Dieties are puppeteers and self-serving? And after Campaign 2, too, where the Wildmother and Stormlord were both very involved with their faithful.
I'm thinking specifically to a short conversation between Vex, Pike and Sarenrae about reverence (and accidentally almost taking souls oops):
(Also worth noting that, as Dani pointed out, this is the goddess that helped bring Laudna back. Make of that what you will.)
Might it be that a couple of years without much divine faith among the Hells + working on TLOVM, thus focus on the Raven Queen and her complicated role, changed things?
A lot to think about.
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