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#saiyan druid
saiyan-druid-art · 1 year
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Happy Holidays from Dean & Cas ☃️❄️
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big-boah · 1 year
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Majin (Seven Year Gap)
Vegeta's P. O. V.
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Click the image for higher quality!
Secret under the cut:
This is actually two poems :)
Poem 1: Vegeta
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Poem 2: Majin
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More headcanons in the tags!
-Saiyan Druid 💢💙
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aura-rogue · 9 months
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More art of mine. That's right, this is an art account now!
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pawsdraws · 7 months
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drawn from @saiyan-druid-art rdr2 fic
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ffreeza · 4 months
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After playing red dead redemption 2 I felt inspired to dub a comic of it, thank you to @saiyan-druid-art for allowing me!
Hope y'all enjoy!
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fledermaus-art · 4 months
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Artist Spotlight.
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I think it may be time for an annual shoutout for artists. I've already given spotlight to the rp blogs I surround myself with, but artists definitely deserve recognition too. Who knows if I'll remember to give another one by the time next year rolls around, but at least I have something for 2024.
Blogs you should check out:
@pointdointy / @on-the-morrow (of COURSE I'm gonna mention you bestie ily)
@canisalbus
@lurinoodle
@saiyan-druid-art
@simbbuart
@matlasaya
@herrstrauss
@twistcmyk
@mommyclaws
@sootslash
@8irdies
@sundaysplayzone
@poniesart
@vpandart
@ghostember
@infamouslydorky
Take some time to recognize their hard work!! <3
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grailfinders · 5 months
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Grailfinders #329: Sakamoto Ryouma (Lancer)
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today on Grailfinders we’re building the best argument for a completely superfluous Grailfinders episode, Sakamoto Ryouma (Lancer)! it’s Sakamoto, but again! in-game it’s a stronger version of the original, but here we take all the builds to level twenty regardless of their rarity. what I could do to differentiate this build from the first stumped me for a while, but I think I’ve hit on something.
Ryouma’s still an Echo Knight Fighter to summon his wife as a bonus action, but now instead of a monk and a rogue, he’s a Lore Bard to learn some buffing spells for oryou’s super-saiyan mode.
check out their build breakdown below the cut, or their character sheet over here!
next up: you better watch out, you better watch out, you better watch out! you better watch out!
Ancestry & Background
I won’t bore you too much here, it’s exactly the same as before (except for one thing). Variant Human, so that’s +1 Wisdom and Charisma, Stealth proficiency, and instead of that UA feat we’re getting Magic Initiate for some Druid spells. Primal Savagery is how oryou will be attacking most of the time now, using her acidic claws instead of your piddly strength score. you also embrace modern technology like weather stations with Druidcraft, and Oryou can keep you safe thanks to her Protection from Evil and Good. Ryouma’s still a Soldier though, so that’s some History and Intimidation proficiency for you.
Ability Scores
this one’s 100% the same. highest to lowest- Charisma, Dexterity, Wisdom, Intelligence, Constitution, Strength. I would love to be able to stat up oryou this time around, but sadly Ryouma’s still the main servant.
Class Levels
1. Fighter 1: this Ryouma’s a bit more martial since he’s a knight class, so he’s starting off as a Fighter. this means his starting proficiencies are completely different, getting proficiency in Strength and Constitution saves, as well as Insight to see through political bullshit and Animal Handling to stretch the definition of “animal” to its breaking point. and “handling”, for that matter.
also, starting as a fighter gets us oryou’s Fighting Style earlier, so pick up Unarmed Fighting, just in case those claws don’t work out. if you’d rather grab something for Ryouma, I’d just go with Two-weapon Fighting and reflavor a rapier as a light spear, with a shortsword in his off-hand.
you also get a Second Wind once a short rest, giving you back some HP as a bonus action thanks to the power of oryou’s healing spit. …she does really have healing spit, right? I didn’t just hallucinate that while forcing my way through the event?
2. Fighter 2: second level fighters can make an Action Surge once a short rest, adding an action to your turn so you can fight like there’s two of you. because there is.
3. Fighter 3: as a third level fighter you become an Echo Knight, letting you Manifest Echo as a bonus action. now oryou can float around in her own space without using your action to move, as long as she’s within 30’ of you whenever your turn ends. it has a good AC but only one HP, so expect to spend your bonus action bringing oryou back a lot. while she’s out you can swap places as a bonus action, and you can attack and make attacks of opportunity from her space. primal savagery doesn’t count as an attack for this, so I guess oryou’s relying on her fists when she’s not hanging around you. that’s disappointing, but we’ll find a way to make her awesome later on.
also, you can Unleash Incarnation once a day to make an extra attack from the echo’s position. if you want to let oryou use a dex weapon, I won’t tell anyone, promise.
4. Bard 1: bouncing over to bard gives you proficiency in Persuasion, as well as the ability to cast Spells using your Charisma. you can also give Bardic Inspiration to your allies Charisma Modifier times per day, letting them add a d6 to any one attack roll, save, or check they make in the minute after you hand it over.
to be more specific about spells, you have Blade Ward to be protected by oryou physically with resistance to weapon damage, and Mage Hand to have her carry random stuff around, for your cantrips. you also get spells like Distort Value to be a smooth-talking bastard that can convince a whole town to sell him their rice supply, Heroism to make everyone else more ardent supporters of restoration, Feather Fall so oryou can save your frail ass from falling, and Thunderwave so she can punch people so hard they go flying.
5. Bard 2: second level bards are Jacks of All Trades, so now you’re at least half-proficient in every skill. you also have a Song of Rest, so you can add more health to your party over short rests. your gf with one hit point will be grateful.
you can also use Unseen Servant now; in case you need to send oryou off on some errands. a vastly, vastly weaker version of oryou, but an oryou none the less.
6. Bard 3: third level bards can learn up on some Lore, giving you an extra three proficiencies, like in Deception, Arcana, and Athletics. this is still Ryouma after all, did you think I’d forget deception? this is also the level you get Expertise in two skills, doubling your proficiency bonus in Insight and Persuasion.
you also get second level spells like Gift of Gab. Ryouma’s good with words, but you probably aren’t. at least, not as good as he is. with this spell you can undo any unfortunate wordings and rewrite your last six seconds of dialogue.
when you want painful dialogue, you can use Cutting Words to spend inspiration on weakening a creature’s attack, check, or damage roll. if your wife only has 1 HP, she’ll need some protecting too. only a little.
7. Bard 4: fourth level bards finally get an Ability Score Improvement, so you can bump up your Dexterity for better spearing an better dodging.
you also learn the Friends cantrip to force your way into conversations, and the Aid spell for our first taste of healing. is giving your echo an extra 5 HP a good use of a spell? god no. could it be cool? maybe! at least you can also give that buff to a couple other friends at the same time.
8. Bard 5: at fifth level you are a Font of Inspiration, so your inspiration dice refill on short rests as well as long ones. they’re also d8s now, so they’re more effective over-all. on top of that, you get third level spells like Mass Healing Word to top off the whole party in one go.
9. Bard 6: sixth level bards get Countercharm, but that’s pretty much useless, we’re here for Additional Magical Secrets, a feat that I will never get tired of pointing out comes before the first magical secrets. basically, you get two extra spells, and they can be from any spell list. use Tidal Wave to send a little splashback at your enemies, and Primal Savagery again to use charisma instead of wisdom. it’s still tied to just you, but now we’re using your good casting modifier.
for his normal spell Sakamoto gets Motivational Speech, a slightly more offense-based heroism, because by this point Acquisitions Incorporated might as well be bankrolling this build.
10. Bard 7: seventh level bards get fourth level spells, and now oryou can finally set off completely on her own with the help of the spells Phantasmal Killer.  every turn the target has to make a wisdom save or they’ll take psychic damage. real simple, but real effective.
11. Bard 8: use this ASI to bump up your Charisma for stronger spells and more inspiration, and now you can Charm Monsters. I mean, you already charmed one!
12. Bard 9: ninth level bards have a better song of rest, and you can also use fifth level spells like Scrying. literally just. send oryou off to spy on people.
13. Bard 10: tenth level bards have d10s for inspiration, plus another round of Expertise! now you’ve got better animal handling and deception. you also get Thunderclap for a free oryou punch, and another round of Magical Secrets!
now you can Summon Draconic Spirit for a full oryou summoning with much more than 1 HP. they get a bunch of resistances, and she even shares one of them with you! on top of that even at the lowest level you can cast it at, oryou will be able to make three attacks each turn! if you just want uppies, you can use Freedom of the Winds to get a piggyback ride from oryou, giving you a flight speed, as well as advantage against being grappled, restrained, or paralyzed. oryou can also yeet you away from an incoming attack or spell, and if you land outside of its range, you take no damage. of course, this also means your ride is over.
14. Bard 11: remember how I mentioned Ryouma conned a whole town out of their food? now it’s time to use it. Heroes’ Feast gives everyone who partakes a panacea against disease and poison, immunity to poison and being frightened, advantage on wisdom saves, and increased HP, all for 24 hours. this is the benefit of being a 5 star.
15. Bard 12: use your last bardic ASI to receive the Gift of the Metallic Dragon. with this, you can cast Cure Wounds once a day for free or by spending spell slots, and oryou can shield you or your allies as a reaction, adding your proficiency bonus to their AC, and you can do that proficiency times a day.
16. Bard 13: thirteenth level bards get seventh level spells like Etherealness. for up to eight hours you can travel around the ethereal plane without having to worry about anything on the material plane, creatures or objects. this seems out of place for Ryouma, but tbf literally every servant should have this spell.
17. Bard 14: at level fourteen your Peerless Skills lets you add inspiration dice to any ability check you make. you’re two people, you should roll like two people. well, one and a half. you both have your weaknesses and it evens out.
you also get one last round of Magical Secrets, turning yourself into oryou in one of two ways! if you want raw power, Tenser’s Transformation gives you plenty of extra health and stronger attacks, but if you want a more thematic transformation, there’s always Draconic Transformation, giving you blindsight, a breath weapon, and wings.
18. Fighter 4: going back to fighter gets you yet another ASI, so bump up your Dexterity for more lancing.
19. Fighter 5: fifth level fighters get an Extra Attack each attack action, that’s two per turn, four with action surge, and up to five with unleash incarnation. sorry it took so long to get this, I just felt the dragon stuff was higher priority.
20. Fighter 6: fighters are awesome, so we get to end this build with another ASI! this time we’re getting the Gift of the Chromatic Dragon, allowing you to add elemental damage to your weapon for up to a minute, and you can react to gain resistance to one instance of elemental damage proficiency times a day. now oryou protects you from everything!
Pros & Cons
Pros:
you have a lot of Protection, so actually getting a solid hit in on you is tough. you have a pretty good AC, plus many, many ways to increase your AC or your save or reduce incoming damage.
you’re also great outside of combat, with tons of expertise in social skills, high charisma, and a way to add even more dice to your skill checks. you will definitely be the face of the party. either you or oryou, at least.
I know I bring this up every time, but flying is awesome. it nullifies most enemies, and it’s just a really cool way to get around.
Cons:
you need all that protection because you’re a politician, not a fighter. you have barely over 100 HP, so a sneeze will put you into power word kill range.
echo knight is super fun, but this time it’s hard to use in combat for us, since oryou’s in-character options for hitting anything are “attack with a -1 to hit” or “hope the DM is kind enough to bend the rules for you.” without a good way to deal damage, the echo knight stuff is just an easily popped balloon.
our biggest goals don’t happen until late game, so for most of the campaign your build will be more awkward than anything else.
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johnmarstonssonjack · 8 months
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Reading Until @saiyan-druid-art post's a tutorial on how to draw young John Marston I'm impatient lol
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jasper-the-menace · 1 year
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Because Dragon Ball canon is mine now (I stole it), I'm gonna jabber about Stem Sianamne and how she's the lynchpin that brings Dragon Ball and Dungeons and Dragons canon together.
Stem is a character made to fit in with the Pride Troopers of Universe 11. She's pretty damn powerful, but her additional powers beyond "stupid strong" are situational - they're nature-based, as she is a druid from the Circle of the Forest. She's half-wood elf and half-Saiyan, though she thinks the other half is human and gets set up for some very rude awakenings in the course of the stories I want to write about her.
Personality-wise, she's a huge bitch and I love her. She's crude, she's foul, but she's competent and does good but in a more ruthless manner. The main Pride Trooper she really gets along with is Cocotte who she also has a crush on. They're close confidants and Stem has divulged many a druidic secret to Cocotte.
Stem and Dyspo make it their life goals to torment each other, but if anything were to actually happen to Dyspo, Stem would kill everyone in the multiverse and...that's it, everyone in the multiverse. (She'd also sooner die than admit to that.) Stem and Dyspo are foils in one particular case - both are accidentally theologically-significant figures because they got adopted by gods. Rillifane Rallathil (a god of wood and wild elves) adopted Stem, while the orc goddess Luthic adopted Dyspo. (Family reunions are fun.)
As for how she gets along with Toppo (her boss)... Well, it's a fairly decent relationship. Toppo knows how to direct Stem to work for good, while Stem knows how to push so that she gets to work in her best conditions.
A surprising relationship is between her and Jiren. They hail from the same planet of Mah-Teerya, where you have to be strong, crazy, or resourceful to survive, and bond over the fact that their lives have been TRAUMATIC once Jiren gets over his "lone wolf" act after the Tournament of Power arc. There's also the whole thing where the spirit attached to the archdruid of Stem's circle is the very same evil entity that killed all of Jiren's friends and family and mentor in his backstory.
There's more I could go into, like why Stem left her home planet and joined the Pride Troopers, what her magic does, the members of her family...but this is pretty damn good for an introductory post.
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saiyan-druid-art · 1 year
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destiel - walking in the rain ☔
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big-boah · 2 years
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just posted Chapters 51 & 52 of Chances‼️The proposal and following smut are finally here 💙
Enjoy and let me know what you think!
(PS - there may only be three chapters left, but I'm leaving this as an open AU and will be adding timestamps, so there's still more to come for our boys 😁)
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dcviated · 3 years
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send “plots please” and get some thread ideas between our muses || [ open ]
@pastballads​ sent:  Plots please!
Aight lets see-
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1. Harima and Claudius as unfortunate isekai victims. I know this one’s cheating since we were talking about it in the gc the other day but it is literally my current brain worm to have him as part of a fantasy ragtag group trying to find a way home or to victory. Despite his brash attitude he can have chemistry EVERYWHERE because he’s got a good heart underneath it all. Also, bonus points if we can merge things with @hcstofthevoid​ and Kiana. . . just saiyan. . . group rp? I’m right here. . .
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2. Shayne and Kouki have some possibilities! Both of them have uh, unfortunate circumstances with their existence and are things no kid should deal with. One’s a fledgling beast of nature and one is host to an incomplete eldritch outer god. Why can’t they be weird friends? Finding purpose? Completion of the ritual of their growth actually maybe not that...
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3. Alder and Dustin. Dustin is a wandering traveler, making him running into an odd plant and herbalist salesman traveling himself across the land by cart an easy possibility. Sure, the guy’s a fallen druid trying to turn into a new world tree and consume all of the known realms and universes but for the time being he’s just getting by. Hop on the cart, kid, he’ll give you a ride where you’re going.
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myth-and-mischief · 6 years
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How come you feel "Zarkon's early death" doesn't work?
The actual fight itself is very well done.  The fight, the ambiance, and the animation isright up there with the other great fights of the series.  I also don’t have a problem with and actuallyprefer that Lotor is the one that ultimately ends up defeating/killing Zarkon,since it has a much greater character impact. But I have a problem with the overall idea for several reasons.  This mainly relates to the fact that Voltronhas an overall problem of telling us facts/story points rather than showingthem, and that Zarkon’s death so early on in the season is not used to set upeven greater villain(s) and thus comes off as anticlimactic.  
Emperor Zarkon reminds me greatly of Emperor Frieza fromDragonball Z.  In fact, given Voltron’stendency to reference, they might have even been inspired by/trying to pull aFrieza with Zarkon.  Frieza also ends upultimately dying/being defeated very early on in a season.  However, this ends up working tremendously asa storyline because (1) Frieza’s position as emperor and terrifying power havebeen repeatedly established for what ends up being a good chunk of the originalDBZ run (aka prior to Majin Buu addition) (2) the time they took to establishhis power and (3) his defeat beautifully sets up a series of increasingly morepowerful and terrifying villains in DBZ afterwards. 
The Emperor’s Power:
Frieza ends up being the ultimate villain of the FriezaGroup of Sagas (heading to Namek up the original defeat of Frieza), which endsup being 71 episodes in the original run and 37 episodes in DBZ Kai (whichessentially got rid of filler/ things not in the manga).  As it turns out, from the beginning of Voltronto Zarkon’s death in S5E2 ends up being 39 episodes.  However most people grew up with the originalrun of DBZ, myself included, so I’ll be referring to the original 71 episoderun. I’d also include the special/movie “Bardock the Father of Goku” in thelineup, since it provides even more background of how Frieza is in power, and howwith literally one swish of a finger he wipes out an entire planet save for ahandful of survivors (sound familiar with Zarkon vs Altea?)
What DBZ ends up doing is working up to its villains.  The first is Raditz, who literally leads tothe main character’s death, and then ultimately Vegeta/Nappa, who end upkilling half/most of the main cast.  Wellguess what?  Those guys WORKED forFrieza.  The main characters then go upagainst Zarbon/Dodoria, then the Ginyu Force, which again are increasinglydifficult villains who merely WORK for Frieza. This does end up having an equivalent in Voltron in characters such asSendak, other commanders sent against the paladins, and the Robeasts.  
The differences are immediately apparent when we finally getto “the final boss”.  Entire episodes arededicated to fighting Frieza.  Multiple peoplefight Frieza personally.  Then they fightFrieza through several different transformation stages of his that onlyincrease in power before finally getting to his ultimate form and once againkilling off at least two major characters (Krillin, Vegeta).  This is finally overcome with the first maincharacter/Super Saiyan transformation of the series and then thinking we’veultimately killed Frieza.  We get tophysically see the reasons that Frieza is so feared and has held onto his positionas emperor.  
Zarkon, on the other hand and for the most part, we aremerely TOLD that he is powerful.  In theentirety of his 39 episode run as the ultimate villain, he is foughtpersonally/face to face only THREE times. This is:
·       Zarkon vs. the Red Lion/Keith, S1E11, which lastsroughly 7 minutes.  The actual length ofthe fight is even less because there are cutaways to Shiro vs. Haggar, as wellas rescuing Allura.  
·       Zarkon in his mech vs. Voltron, S2E13, whichlasts roughly 15 minutes.  The actuallength is even less since there are cutaways to Allura/Kolivan vs. Haggar/herdruids.
·       Huge wait to reach Mech/Suited Zarkon vs. Lotor,S5E2, which last roughly 10 minutes.  Andonce again the actual length is less due to cutaways of ½ paladins vs. Galra fleet,and the other ½ paladins rescuing Sam Holt.
An additional problem with the Zarkon fights aside from the firstis the question is how powerful is Zarkon all on his own.  Frieza (with the possible exception of whenhe returns in the Trunks Saga) is entirely under his own power and his power isonly enhanced by his personal transformations. Zarkon’s very first fight appears entirely under his own power.  But then there’s the second fight, andquestions of how much is it Zarkon’s power vs. Haggar/druids magic assisting/weakeningVoltron vs. his mech power assisting. The same happens with the final fight, how much is purely Zarkon vs. hisarmor vs. the quintessence he is absorbing.
Time:  
The 71 DBZ episodes in question, the original English dubrelease in the US ran from 9/20/1997 to 11/3/1999, or roughly 2 years and 2months.  This was also released in astandard viewing format/serialized television, aka of either daily or weeklyepisode releases.  Because you’re waitingfor a day or a week at a time to see what happens next, you keep that anticipationrunning.  
Voltron Season 1 was released in its entirety to Netflix onJune 2016.  Season 5, where Zarkon isdefeated, was released in its entirety to Netflix in March 2018.  That translates to roughly 1 year and 8months, which is already a shorter time span. The other problem that happens is that while yes you wait between seasons,you can marathon an entire season/the entire show in a matter of hours.  This is less of anticipation and moredrumming your thumbs waiting for the next season.  
Killing him off earlyin a season/Using his defeat to set up subsequent villains:
In the original DBZ release, there was a short season afterthe defeat of Frieza.  Granted the GarlicJr. Saga is technically filler, but it presents a new powerful villain.  But directly after that the main heroes findout that Frieza is still alive and coming directly to Earth.  I cannot tell you as a child how fuckingFRUSTRATING it was to have Frieza return as a villain because we had alreadyspent so fucking long with him as a villain.
But then FutureTrunks arrives and completely wipes him AND Frieza’s apparently even morepowerful father in almost an instant (4 episodes original, 2 episodes DBZ Kai).  It was so remarkable that it’s the entirereason Future Trunks started to become one of my top fav characters in thefirst place.  But then DBZ uses what Iconsider a brilliant story mechanic of using Frieza’s insta-death to set up thenext several villains.  The entire reasonFuture Trunks came back to the past was because there are two villains sopowerful that Trunks, who just insta-killed Frieza/King Cold, can’t defeatthem.  This then sets up Androids 19 and20, oh no opps those weren’t the (an)droids I was looking for.  But wait there they are Andriods 17 and 18and oh shit Android 16, who are all more powerful than 19/20.  But wait again here’s Cell, who starts outalready is more powerful then them because he can absorb power by killingpeople and is stronger than 17/18.  OhFUCK what do you mean Cell reaches his final form by absorbing 17 and 18???
Again, in short, killing off Frieza so early in a seasonworks beautifully because (1) its been thoroughly established how powerful heis and (2) his death is used as the starting point setting off severalsubsequent villains.  Zarkon’s death,however, fails on both fronts.  He hasessentially been poorly established in how powerful he is.  And his death ends up ultimately anticlimacticbecause its not used to do anything.  There’sa reason that ultimately defeating a villain is usually saved for a seasonfinale/end of a movie/end of a saga, or at least a mid-season/mid-saga finale, becausethat’s where it works best.  If you endup using it at a much earlier point you better have a damn good set-up orreason for doing so (which, again, Frieza’s works but Zarkon’s doesn’t)
What I think the writers should have done to make this workwas use Zarkon’s death to fully establish Sendak.  And they appear to somewhat start doing thisbefore shoehorning Lotor in as the villain for that season.  Sendak was personally chosen and traineddirectly by Zarkon, and the relationship essentially comes off as Zarkon usingSendak to replace Lotor.  We start to seethis in Haggar backing Sendak, Sendak fighting at the Kral Zera, and thenleading the Fires of Purification.  Butthen after S6E1, Sendak just fucks off the entire rest of the season, and we’releft with the poorly established/poorly executed/shoe-horned “Lotor was avillain all along!” finale.  Granted,Sendak returns as a rather terrifying villain in s7, but I feel its completelyundercut by s6.  
What I believe ultimately would have worked better is, postZarkon’s death and keeping closer to the canon we got, continuing to build upSendak as a villain until the s7 finale. Have him be motivated as getting revenge for Zarkon, or that he feelsthat only he is the proper/true successor to Zarkon.  Have him keep attacking the paladins/Lotor inincreasingly difficult/ insane manner (like the attack on Omega Shield), suchas killing people/planets just to get at the paladins/Lotor.  Needing more power or ships to fight Sendak couldhave also fed into the reason they go to Oriande, completing Sincline, andgetting into the quintessence field, which in canon feels rather disjointed withshaky motivations.  Then take Sendak allthe way up to the point of he is either directly the reason, or Haggar throughSendak, is the reason the Castleship is destroyed and the Lions are withoutpower.  Then, instead of killing them offlike fish in a barrel, he does something else to hurt them more:  letting them know he’s going to destroy Earth,and leave.  That in turn would make Sendakan even greater villain in s7.  
I also have an opposing idea of directly building Zarkon upproperly for a season then turning it over to Sendak the next season, but thatwould be an entire post in itself.  
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quest-givers · 6 years
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1, 5, 31, 33? :)
1. A favourite character you have played.
Doom- well, lumberf ironfist, he was my first original character and I played him in storm king’s thunder, but I loved him so much because he was just a giant, warforged fighter who sought only glory, but it turned out that he had been wiping his memory because he had done very, very evil things, and near the end of the campaign he got his memory restored and became a ruthless fighter
Prince- ionon, the saiyan scout turned gladiator
Crow- Krun, an elvish druid
5. Favourite NPC.
Doom- man that’s a hard one, but I’d have to say this guy from a solo campaign im playing called Dracon, he’s a right prick and I love it
Prince- from the same campaign, daryl, a subordinate of lucifer
Crow- I can’t remember any npc’s from my current campaign sooooo lucretia from taz
31. What is your favourite class? favourite race?
Doom- as a player and a DM I love warlocks, flavor and mechanics wise they’re just so interesting, and I really cant pick a favourite race, I do prefer monstrous ones though
Prince- warlocks as well, and tieflings
Crow- any kind of spellcaster and elves are just, very good
33. How do you write your backstory, or do you even write a backstory?
Doom- I usually come up with the character and write the backstory first, then I just go with what class and other stuff would go best 
Prince-  I plan a few rough ideas about the character, a simple who are they, where are they from and the most important thing in their life and then I talk with the DM for help incorporating those things along with adding extra stuff
Crow-  making a backstory is usually like “oh yeah that sounds cool”
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dungeonsandhammers · 3 years
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The Barbarians have arrived! The Godsworn Hunt warband
I’ve got this one incoming, so no pictures yet. But I’m so excited I can’t wait any longer before sharing this amazing warband with you!
So for those who don’t know, Warhammer Underworlds is a small "living card game” in which you control small troops armed with a deck of special abilities and objectives. I haven’t played it myself, but I probably will try it out once I get a few more warbands. Anyhow, let’s get on to the models, which are both cheaper and easier to get apart anyhow.
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These are the models you’ll get in the box, and just by glancing over them you’ll be able to tell these are lovely to use as bandits or barbarians. I’ll cover them from top left to bottom right, along with some ideas on how to paint them.
First of all, the lady with the spear. Clad in sober leather armor and fur boots, she works fine as a bandit, savage or barbarian. With some more brownish colors she could also be made into a fine druid, although I’d add some more nature details and obscure the metal on her belt a bit.
Next up is the axe man with a pillar of hair. His metal armor looks a bit gladiator-esque, but I’d use this guy as the typical barbarian. In fact, that’s exactly what I’m planning to use him as! With a little green paint and some sharpened sprue as fangs I’m planning on converting him to a Half-Orc. The rest of the model fits very well into this theme as well.
Then we’ve got the bow guy. To me bows scream ranger, but the rest of the model lacks the ranger finesse. I’d rather use this man as barbarian / bandit or maybe a ranged fighter. I really love the skull decoration in his base, you could work that into your character’s backstory. Also, this guy looks like he can go Super Saiyan any moment!
In his posture, this man most resembles a fighter in my opinion. He looks like he’s waiting to counter, instead of rushing in. He could be a paladin fallen from grace, or an honor-bound fighter (or samurai) who survived in the wilds for some time. He has an aura of focus surrounding him, use that when deciding what he represents in your game.
The head piece of the warband! The sorceress Theddra Skullscryer is armed with bones and a magical eye in her hand. This model is amazing, and can go any way really. It could be a circle of the land druid, a tribal chaos sorceress or just a disguised wizard who just revealed her magical powers to unsuspecting enemies. With some minor conversion I think you can create a vine growing around her leg out from her hand, or by using some bits create another spell effect. The multiple layers of clothing also allow some great diversity in how you paint her. Lovely model!
And finally, a dog. No, really, this is just a dog. Not a wolf, not a demonic hellhound or zombified mutt. I really like they added just a regular, pissed off dog to the set, since it’s a model many of us need but never in big numbers. This fits great with the bandit theme, and can also be used as a guard dog at times. Although I must say I’m altering mine a bit as to make the spikes on his back a little more like fur. We can’t ruin a perfectly fine plain dog with spikes now, can we?
Oh, and one last note: these models are push-fit, which means they don’t require glue. However, I recommend snapping the pegs off and gluing them together anyways, because it just looks a lot better. Some of my nighthaunts have visible creases where the pegs just don’t hold well enough, and it’d be a shame to ruin your models before you even start to paint them.
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kathyprior4200 · 4 years
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DBS: Baby
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DBS: Baby (fanmade)
(Inspired by Geekdom101’s movie plot pitch)
DBS: Baby / DBS: Parasite
“Age 730”
A flashback to the Saiyan/Tuffle war is shown in Age 730. The Tuffles are first shown enslaving some of the Saiyans, making them do menial work and treating them like animals. These Saiyans are later freed by their comrades in the dead of night, dodging stun lasers firing from Tuffle created drones above. Cut to the Saiyan’s territory, with the caves of rock and sand. Male chiefs fight over game and young Saiyan children are starving. The war has been a stalemate for a decade. Then, like a glimmer of hope, the full moon emerges from behind the clouds one fateful night. With new confidence flowing through them, their leader, Vegeta the 3rd leads them toward the city to launch a surprise attack…which works perfectly. The Tuffle citizens scatter in terror, running from exploding vehicles, and the heavy stomps of the primate-human giants. One by one, the Saiyans stare at the moon, then they rapidly transform into Great Apes. Their eyes glow demonic red, and fur covers their bodies. Gaping mouths with razor sharp teeth fire destructive blasts at the Tuffle soldiers and the buildings. By the time dawn arrives, the Tuffles have been obliterated. The Saiyans celebrate in victory and rename the planet after their king. Cut to the Tuffle King Frutsu’s last dying moments, an old bearded man lying below an advanced machine. Once he passes on, his body disappears into the device. His genes are transferred to a glass sphere, cracking with power. The sphere and the start of a supercomputer are then put into a spaceship. The ship takes off, following the course of another ship containing Dr. Lychee’s ghost. The Saiyans as Great Apes fire blasts at them, but miss.
 “Age 735”
Baby exists as a supercomputer in the spaceship that files through the dark reaches of space. The supercomputer creates Dr. Myuu, the blue skinned mad scientist. Dr. Myuu then contacts Dr. Lychee’s ghost. The two ships first crash land on planet Vampa. Broly is seen training in the distance. Dr. Lychee’s ghost and Dr. Myuu create several machines which spew out the destructive gas. The gas creates supervillains like Frieza, DBZ Broly, and a darker Goku (not Turles or Goku Black). Broly fights them and finishes them off, but is weakened by the gas. Hatiyack appears and manages to suck some of Broly’s energy into it. The rest of the planet’s energy is used as an extra source of the “Tuffle hatred” that had already been collected from the fallen citizens. Broly’s energy and the energy of the creatures enables Baby to grow a new body while in an incubator. A cloaked alien race arrives and offers to help the scientists repair their ships in exchange for money and scientific research for weapons. (Little do they know it’s Frieza and his lackeys in disguise, like the Acrosians with the Saiyans).
The evil scientists are then briefly seen conquering M-2, gathering more energy for Baby. Giru, the druid sneaks into the ship one night and frees Broly from the powerful restraints. Broly and the bot escape through space, but the villains follow them. (A tracking device had been put in Broly). All of them head toward the next destination, Earth. In the incubator, Baby breaks free and later devises the Tuffleization Plan. Dr. Myuu attempts to take Dr. Lychee’s power for himself, but is killed by Hatiyack.
  “Age 778”
Broly and Giru arrive to warn Goku, Vegeta, and the gang of the Tuffle’s plan. Soon, however, Baby had possessed some of the citizens, even slaughtering an entire crew later on. The infected citizens begin to attack the heroes, but Trunks, Gohan, and Goten easily defeat them. Baby enters into them through cuts, causing extreme pain in their heads. The citizens suffer horrific delusions and the only way to stop them is to give into the voice in their heads: Baby’s voice. Baby implants more eggs into more people, the virus rapidly spreading. Finally, the infection starts to reach our heroes.
Trunks gets possessed first, but fights Baby off, causing him to retreat.
Baby then infects Gohan and Goten, who fight Goku in the air. (Gohan’s worst vision is him watching the Androids destroy the city. Goten’s worst vision is Majin Buu absorbing his family and Earth blowing up).
Trunks eventually gets possessed as well, when the two Saiyan hybrids wound him. (Trunks experiences Goku Black and Zamasu)
(Piccolo’s worst vision is him giving into his evil side, becoming King Piccolo).
Chi-Chi, Videl, and Bulma get infected next, causing arguments between Vegeta and his family and Goku and his family. (Bulma has visions of Majin Vegeta killing Trunks and going back to his evil ways. Chi-Chi has visions of Goku dying of a heart virus.) Bulma had sensed that something was wrong, so she provides capsules to the Saiyans.
The rest of the remaining heroes fight off the villains appearing from the destructive gas. Uub, Dende, Vegeta and Goku defeat the villains. Goku uses the capsules to counteract the effects of the gas. Broly helps prevent Baby from escaping for a time, but with every attack, he uses his body to regenerate. When the machines are destroyed and Hatiyack is defeated, the citizens stop having the horror visions. However, the distraction allowed Baby to infect the remainder of Earth…soon infecting and taking over…Broly. Not Vegeta. Not even Goku. Broly. He gains even more power when the citizens give him energy, him creating a Death Ball that nearly destroys the entire city.
 SSB Goku and Baby Broly fight for a while…
 Possessed Bulma uses Blutz waves to turn Baby Broly into a Golden Great Ape to fight Goku and Vegeta at Super Saiyan 3.
Dende, Mr. Satan, Lemos, and Hope head to the Lookout for the Sacred Water to cure Baby’s victims. But first, they have to get past Popo and Shin.
Goku manages to go Super Saiyan Blue, but Bulma puts herself in danger to distract Vegeta. Falling for the trap, Baby infects Vegeta, and then goes back inside Broly. Super Saiyan Blue Goku and Majin Uub continue the fight. Baby Broly goes “Kakarot!” like DBZ Broly, going insane. SSB Goku then deals the finishing blow and slices off the golden tail. Baby is forced to leave Broly’s body. He tries to go into Vegeta, but Uub holds him back. In a last ditch attempt to escape, Baby goes into a spaceship…taking infected Bulma and Cheelai with him!
Broly is cured by the Sacred Water and he teleports into the ship, rescuing the women (while having to knock them out). Goku then fires the finishing Kamehameha, destroying the ship and launching Baby into the sun. All the victims are then cured. Uub and Goku go train some more.
Broly hugs Lemos and Cheelai. Whis and Beerus later arrive, asking if they had missed anything.  Goku says that they were lucky that they didn’t get infected, and Beerus replies that his god powers wouldn’t allow that to happen. Whis says he could’ve defeated Baby Broly easily, but decided it was good training for Goku and the others. Goku then looks slowly in surprise at Frieza and his advancing army out in space. Broly, Vegeta, and Goku then stand together, getting ready to fight. Goku asks Beerus to join in, and he says only after he’s had a quality meal and pudding. Frieza grins at Broly, thinking of using him for his own goals.
 Cut to the epilogue, where Baby is reborn as a human named Frutsu Jr. He spreads Tuffle culture and science to Earth. He is shown making a wish to Shenron to build a new city on Planet Tuffle and to send it toward M-2. Vowing never to encounter another Saiyan again, the reborn villain heads off alone, to create his culture anew, and to help the robotic inhabitants on M-2. But is he fully redeemed, or perhaps building an army?
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