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#removing the profit incentive will end predatory DLC practices and open up game dev to those who can't afford it
solidandsound · 6 years
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My goal for 2017 was to beat 50 games. Unless I finish anything else over the next couple of days (doubtful), my actual number is 46, which I’m still quite happy with.
Some of these were games I’d already started before 2017 (e.g. Kingdom Hearts II Final Mix, which I played most of throughout 2016 and finished in January). Many were small indie games, some only a few minutes long (e.g. Secrets Agent, which is maybe ten minutes). Some were more middling offerings (e.g. Aerannis, which I clocked 8 hours in), and some were the big, exciting games that 2017 is coming to be known for. There are also many games I played significant amounts of this year that do not count towards the above number because I haven’t finished them (like World of Final Fantasy, which I got for Christmas last year but still haven’t finished despite returning to it every couple of months).
DLC also makes calculating that number a little more difficult, especially the way DLC is more frequently being handled. Final Fantasy XV was released towards the end of 2016, and I ‘finished’ it, at the latest, in early 2017. But that was only the main story. There are a few DLC episodes out now (I’ve played two of them) as well as story improvements and a bigger DLC campaign. I could finish those, but the developers have stated that there’s going to be even more DLC in 2018, which is bizarre for a game that’s a year old, but less bizarre now than it used to be. Breath of the Wild’s DLC took a while to be released (also not part of the above number for that reason), and Xenoblade Chronicles 2 looks to be releasing DLC until at least autumn 2018. For a person who likes his games to be one and done, this trend is frustrating. Companies want their games to last longer, to remain fresh in our minds so we can give them more money. This is largely antithetical to the pursuit of games as an art form, and it’s also annoying. I like finishing things. Not knowing when the DLC is gonna stop robs me of the satisfaction of saying a game is complete, of adding it to my end of year count.
The best game I played that came out this year is almost certainly Persona 5. For all its failings, it is a solid, polished RPG that at least tries to tackle social inequality. Most of the games I really loved that I played this year are actually from years prior, however. I’m glad I finished Shin Megami Tensei: Nocturne this year, because it made me appreciate Persona 5 even more.
I dove into two older series I’ve always loved this year. One is Breath of Fire. The only BoF game I’d completed before was IV, but I’d played a lot of III as well. I went through I, II, and III in 2017, finishing the entire main series (Dragon Quarter notwithstanding). IV remains my favourite in the series, but all the games are oozing with charm and personality. Very few games manage to feel as original as BoF, even though they are, at the series’ core, standard JRPGs.
The other series I dove into is Xenosaga. Last year I replayed Xenosaga Episode I. This year I replayed Episode II and then finally, finally finished Episode III. I’ve long considered I to be one of my favourite games of all time, but III is a masterpiece that manages to surpass it. Its only faults are in the spaces where you can tell the series was supposed to have more titles in it before it was cancelled prematurely, and maybe one annoying sidequest. And the fanservice. Otherwise it is nearly perfect, and ends the series beautifully. The KOS-MOS showdown near the end has got to be one of my favourite gaming moments ever.
On the indie side of things I loved Read Only Memories, the queer sci-fi I’ve always wanted; Curtain, an artful representation of abusive relationships; Even the Ocean, a mindful environmental fable with impeccable mechanics; We Know the Devil, one of the most poetically written visual novels I’ve ever played; Lieve Oma, a touching tribute to memory; and Strange Flesh, a bizarre gay sex beat-em-up. I also loved Longest Night and Longest Night: Lost Constellation, two free side games for Night in the Woods, which is definitely on my list of games to play for 2018. If you were curious but not sold on NitW, play those two games and they will sell you on it.
Which brings me to the games I’m looking forward to playing (and/or beating) in 2018. Night in the Woods is up there, and they just released a fancy new expanded edition, so it seems like the perfect time to finally jump in. The new Steven Universe game, Save the Light, is out now as well, and given how good Attack the Light is, I would be a fool not to play this one. Blue Reflection also has me curious, as a Persona-lite game with magical girls, even though it’s gotta be a fanservicey mess. And I can’t forget about Tacoma for more queer sci-fi.
I plan on doing a deeper dive into the Shin Megami Tensei series as well. I’m already playing Persona Q and Tokyo Mirage Sessions, and 2018 is the year I finish both of them. Once those are off my plate, I can jump into Digital Devil Saga, which was gifted to me this year, and then more of the core series, maybe starting with the first Shin Megami Tensei on iOS. Who knows when SMT V on the Switch will be out, but I want to burn through more of the series before it gets here.
I’m also playing and plan on finishing Atelier Sophie (might check out more Atelier after), Beat Sneak Bandit (and I still have Bumpy Road to play to finish my Simogo backlog before they announce their new game), Bravely Second (the devs keep hinting at a Bravely Third), Fire Emblem Fates (it’s just Revelations left, and I wanna beat it before getting to Echoes which was a Christmas gift), Valkyria Chronicles II (stoked for VC 4!), and as I’ve already mentioned, World of FF and Xenoblade Chronicles 2.
In my backlog to be hopefully played this year are Horizon Zero Dawn (I’ve been wanting to play this since it was announced!), I Am Setsuna, Kentucky Route Zero, Lost Dimension, Mass Effect 3, Muramasa, Nights of Azure, Owlboy, and lots, lots more.
Some games coming out in 2018 I’m looking forward to are Digimon Story Cyber Sleuth: Hacker’s Memory, Radiant Historia Perfect Chronology, Alliance Alive, 13 Sentinels: Aegis Rim, Ooblets, Heart Forth Alicia, The Last of Us 2, and Kingdom Hearts III (not sure about 2018 for those last two though).
Shout-out to Splatoon 2, the only multiplayer game to keep me playing even though it doesn’t satisfy my craving for endings because it never fucking ends. It’s just that good.
I hope 2018 is relatively slow for new game releases, so I can do some much needed catch-up. 2018 also looks like it could be a good year for my writing career, as long as I focus enough, so I’m only planning on beating a modest 40 games. If you’ve read this far, feel free to chat me up about what games you’ve played this year. As evidenced here, I can go on forever about video games.
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