I'm still rankled by the lack of good refs for robin's clothes so i got more
As far as i know there's not a single bit of official art that shows them in their default tactician digs without their coat on so it's come to drastic measures, digging in to the actual models.
Fates, as seen above, offers the most complete look. In this version the coat is an entirely separate thing, and underneath it the clothes are fully modeled and textured. I used paragon to remove the coat; i'm not sure if you'd ever be able to see this all in-game normally. Maybe the coat goes away with clothing damage? I'll have to check later.
getting at things in other games is more of a pain, but worth looking into.
To be clear: I'm not looking at coat here, just what's underneath. TBH i was mostly personally interested in seeing what their golden collar bit is attached to. often when people draw robin's clothes they go off of this fan-made reference sheet, which adds a little mini jacket thing which i personally don't like the look of no insult to the creator it's just not my jam which is why i spent so much time trying to fine accurate refs while I always just assumed it was a part of the coat itself. Turns out we're both wrong!
I know the first model you'd want to look at is the one from Awakening itself, but unfortunately i couldn't find a rip of the model on first glance. BUT, while pulling usable models straight from the game files is out of my wheelhouse, i CAN pull the textures. So we'll look at that instead.
Here's the body textures for f!Robin from Awakening. It's a bit tricky to parse, but from what i'm seeing the parts of the clothes that are covered up are unsurprisingly not modeled/textured. The skirt-thing is almost the same, though the gold band running across the middle of the back segment is smooth instead of having two sharp bends. Other than that I don't see very much of note.
Next: Warriors. I got the models from here. I haven't touched blender in years but i remember just enough to tear things apart and see what's underneath. Looking at unpromoted m!Robin once again.
I only bothered to delete what was covering things on one side because it's all basically symmetrical, half's enough to get the idea. Again, my first priority was seeing what the collar was attached to, and it turns out the answer to that is "not much". They didn't bother modeling the whole thing, reasonably assuming that it'd never be seen. You can see that it's definitely its own garment separate from the coat and the top, but beyond that there ain't much. What we can see doesn't match the design from fates, though. I'd figure that it doesn't match because there's no point in adding details that no one'll ever see, but that's not where the changes end.
Here's the lower body, where we can see that the back of the skirt-y portion is completely different. In Awakening (as far as i can tell from the textures) and in Fates it's two segments, the smaller front segment and a second, larger segment that wraps all the way around. In this, there's four, with a matching front and back and matching sides.
Also there's a few points on the belt section where things are clipping through each other, but i'm pretty sure that was a part of the model as i got it and not a result of my cutting things up. Whether that's how it is in game or something that's happened when it was ported to blender, i couldn't say.
Last is Smash Bros.
I'm gonna be honest i had sort of run out of steam at this point and since i didn't see any models that had already been conveniently formatted for blender i kinda phoned this one in.
I looked around just long enough to see that a) there's even less of the collar piece modeled, it stops as soon as it's covered by the coat and b) the skirt-y thing is once again in two pieces. Here's the textures if anyone wants to try and parse em
I guess there's also codename: steam
I am not going to check codename: steam
In conclusion i spent entirely too much time on this but maybe someone will be able to use this mess as reference idk
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