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#polygonal dissections
skitterchomp · 2 years
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dissection of a double pentagon into a skewed double pentagon (patterned after a diagram in a diana davis paper) by cutting along the indicated lines.
these are actually descriptions of a non-euclidean surface: colored edges follow portal rules, if you go in one side you come out the other side of the same color.
this example is significant because it combines two important properties:
though it is not immediately obvious, both of these arrangements describe the exact same surface
each arrangement can be obtained from the other by applying a particularly simple geometric transformation (called a skew transformation, for reasons that are probably visually apparent)
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squuote · 6 months
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need to dissect stanley’s brain I gotta know what’s going on in there. what tf do you got in ur polygon head
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samueldays · 6 days
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I am once again recommending Master of Orion (1993).
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It's thirty years old, it originally came on floppy discs, and it's really good. The interface is crisp. The ship design system is neat. The technology research system is not your standard tech tree. It has helpful hotkeys like "Indicate next world that has enemy fleet inbound". It has antifeatures like "not doing a Cinematic Camera Pan for several seconds". It has detail while avoiding micromanagement by giving you mostly high-level control, and automatic reassignment of overflow when something like factory construction fills up.
I say it again because of discourse from a mutual's post.
hello gamer. you claim to want "shorter games with worse graphics that are made by people who are paid more to do less". in front of you is itch dot io, which has a "pay what you want" feature,
that… feels like an unfair take?
I don't want the claim as stated, I strongly suspect it's something said because it's catchy more than it's accurate, and I want to dissect its relation to things I do want, like MOO1.
shorter games
No, I want games with less padding.
I want fewer cinematic camera pans, and fewer cutscenes, and less of the dev team showing off their fancy tech demo, and fewer animations in the interface because the interface should have sub-second response time, and less loading time because the game should be smaller, and less grinding unless you're an idle game in which case it should be automated, and I want more automation and macros for things that are a waste of my attention as well as my time. Give me autoresolve for battles with weak enemies. Give me minions that can be sent to do things for me. Give me "repeat until" orders. Give me a dialogue meta-option that says "I've played this before, give me the TL;DR". Give me speed-up and skip buttons.
itch.io games have some of these, but also have less gameplay.
worse graphics
I'm close to agreeing with this, but IMO it's less about the graphics themselves and more about the 50GB graphics package and rendering engine that contemporary games like to include for little to no gameplay improvement, and then that enables lazy devs to think "another 3GB isn't a problem when we're already past 50GB" and the game bloats to 150GB as each dev includes a whole-ass library for one function, and then there's 10GB updates to download repeatedly.
I don't know if this is literally what happened behind the scenes, but a recent game like Baldur's Gate 3 did hit 150GB. Which also brings me to,
people who are paid more
I want developer studios to fire the movie team and redistribute their salary to the rest of the devs, with movie team describing the Thing that 'graphics department' has grown into.
A game like Age of Mythology doing in-engine cutscenes was cool when the engine was primarily a game engine and hands had eight polygons; these days it seems like AAA games also want to be movies and that means turning the game engine into a movie-maker, and hiring an entire movie team to render the 3D model of each character's armpit hair and the physics of how it moves in the wind when the character raises his arm.
Since budget is limited, that movie team comes at the expense of every other aspect of the game, like gameplay, writing, bugtesting, et cetera, and it still won't be as good a movie as an actual movie.
do less
See above. Less padding, less cinema.
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puniyo · 2 years
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Thoughts and more thoughts on episode 9… and why I will always love Kinn!
*SPOILERS FOR EPISODE 9*
Favorite scene: Porsche dropping his spoon on Tawan’s cup. Assertion of power and territory. Love him. (I don’t know how to make gifs so if someone can, you have my endless gratitude)
I cannot stand Tawan. I just cannot stand how fake he is. He is more annoying than in the book. And because I have both Porsche and Kinn as my standards for male beauty, everyone else (well not everyone else but most people) just does not look handsome to me. Tawan is such a downgrade compared to Porsche (I’m so sorry, but Porsche is just perfect with Kinn).
Anyway… Porsche will not run away. Running away means that he will be seen in the eyes of everyone that he is the mole. I don’t think that Kinn locked him up to punish him. Much on the contrary, it is to protect him.
Let’s dissect the point above: with Porsche in the dungeon (and no sexy toys to accompany sacrilege) the true mole will be feeling a rush of confidence and what do people do when they feel overly confident? They make mistakes. I still think that the mole is either Ken or Big, but this somehow feels very predictable and I want the team to surprise me and prove me wrong. But if it's any of the other bodyguards, I will sob for the entire summer.
Dissect point 2: Kinn does not share things about his bodyguards with the minor family, much less Vegas. Something as important as Porsche being locked up, it has to come from one of the members present in the meeting. Both Ken and Big fit the mole category. My bet is on Tawan. So locking Porsche up is actually a way to lure the pole out and get something to put Vegas on the spot.
I love that Pete is on the edge in the presence of Vegas. Is he scared? If he is, then what has Vegas done before that makes him so afraid? We are seeing the plot from Porsche’s eyes (most of the time) so we as audience not knowing about Vegas’ vicious ways, if any, are normal. I don’t want it to be fear though. More than fear, I want it to be conflicting emotions. The subconscious attraction to witnessing torturing and inflicting or having pain inflicted on him. I want Pete to explore this area that people are so not comfortable with. I want that smile of freedom and pleasure from the consume trailer.
I think that Kinn and Porsche have somehow an unspoken understanding and agreement on the whole Tawan/Italians/Vegas polygon.
Dissect point 1: Kinn gave Tawan back his phone. The phone is definitely wired, tapped or whatever the term is. Kinn is not stupid.
Dissect point 2: Porsche meditates in the cell instead of exploding like before. Kinn also does not explode when he sees Porsche with Vegas in the pool. How can Vegas just wander alone in the main family compound, get a bottle of wine and two large glasses? How can the bodyguards see this scene and not inform Kinn? My answer: Pete is trailing Vegas so he has informed Kinn of this already.
Dissect point 3: I don’t think that Kinn and Porsche have discussed any concrete plans on how to deal with this situation. I don’t think they have talked at all at the beginning of the episode. HOWEVER, no one will convince me that these two horny, healthy men left their hilarious seduction game end there on the sofa. In my head, they went to Kinn’s room and, amidst all the groping and humping and sexy times (because Tumblr will censor my post if I abuse on the language), Kinn asked Porsche to trust him and Porsche asked the same in return.
“Porsche, Porsche…”, his name was barely noticeable in the moan, deep and almost trembling from Kinn’s lips, his nails tiptoeing the tip of his boss’ leaking manhood. Damn, he wants to kiss his lips, the lightly swollen lips from his biting and feverish nibbling. Red, moist, intoxicating. The best poison. “… trust me, Porsche.”
Long story short, Kinn and Porsche are playing their first power couple move here. I will not be convinced of anything otherwise.
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chaya-mga2022mi6021 · 3 months
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In what ways can animations be tailored to effectively influence the audience to self-reflect? | Part 01
Since one of the key takeaways from this animation is to make the viewer reflect on their own 'tapestry of life', I realized the animation must be able to closely resonate with the viewers even if it's in a fictional world. Therefore, I decided to brainstorm some ideas on how to do this through the visuals. This is what I found in my research:
01. Avoiding the Uncanny Valley in Animated Characters
‘A Trip to the Moon’ conducted at the MIT Media Lab dives into the potential of personalized animation as a tool for self-reflection, specifically for mood and depression. To test their findings in research, a short animation movie was made and shared with the users according to a survey filled by them on their recent life experiences.
Through the conducted research, they found out that personalized animation according to the user’s recent life experiences tends to be more emotionally engaging, and indicates self-reflection, compared to non-personalized animation. This will explore the key findings of Fengjiao’s research and dissect their strategies for implying self-reflection through animated content.
One key finding Fengjiao highlighted in their research was avoiding the design of an overly realistic human character as the protagonist of their short animation. Instead, they used universally relatable animal characters such as a 3D polygon dog. This comes from the psychological phenomenon known as the ‘Uncanny Valley’.
The Uncanny Valley is a term introduced by robotics professor Masahiro Mori in 1970. He referred to a graph curve that showcases how as a robot (or any representation) becomes more human-like, the human viewer’s emotional response changes from empathy to revulsion, before coming back to empathy as the representation becomes less human-like.
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Fengjiao recognized that when animations made to promote self-reflection feature closely human-like protagonists but are not perfectly lifelike, they can fall into the Uncanny Valley. Realizing that the brain notices this slight imperfection in realism and signals that something’s off to the viewer, creating a sense of eeriness, Fengjiao concluded that a non-human-like avatar would be best for an animation that promotes self-reflection.
However, in doing this it is also important to look into what the non-human avatar might represent across different cultures and demographics to avoid any misunderstandings. This strategic approach illustrates the importance of character design in triggering viewer empathy and avoiding discomfort, for animations designed for self-reflection.
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mathtutoreva · 4 months
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nftnewsmeuae · 8 months
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Charting Loyalty in the Digital Era: Lufthansa's NFT Loyalty Program Powered by Polygon:
Embark on a journey through the evolving landscape of customer loyalty in the digital age as we explore Lufthansa's innovative NFT (Non-Fungible Token) Loyalty Program, underpinned by the Polygon blockchain network. In this captivating exploration, we dissect the unique intersection of aviation, blockchain technology, and customer rewards, highlighting how Lufthansa is pioneering a new era of loyalty initiatives.
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andaalbanagere · 10 months
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Magnetic Tangrams
February 18th, 2023 – Andaal is honing her critical thinking, logical reasoning and problem solving skills by solving different puzzles of Magnetic Tangrams when 3+ years old. The tangram is a dissection puzzle consisting of seven flat polygons, called tans, which are put together to form shapes. The objective is to replicate a pattern generally found in a puzzle book using all seven pieces…
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skitterchomp · 2 years
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[digs thru bookshelf to find a followup for all my new followers who? for some reason?? are here for polygonal dissections???] ok here are some examples from harry lindgren's classic, "recreational problems in geometric dissections & how to solve them"
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8-piece dissection of regular decagon into a square
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9-piece dissection of octagon into greek cross
i'll be honest i blaze stuff for fun but i definitely expected that to be one of the quiet ones
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microtecsystem · 10 months
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Unveiling the Power of Reverse Engineering Services
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Introduction: In today's fast-paced technological landscape, reverse engineering has emerged as a valuable tool for innovation, product enhancement, and troubleshooting. By dissecting and analyzing existing products or software, reverse engineering enables companies to gain deeper insights into their competitors' offerings, optimize their own products, and uncover new possibilities for improvement. In this blog post, we will explore the world of reverse engineering services and how they can benefit businesses across various industries.
What is Reverse Engineering? Reverse engineering is the process of dismantling and studying a product, software, or system to understand its design, functionality, and operation principles. It involves deconstructing the object of interest, analyzing its components, and reconstructing a detailed model or documentation of the original product. This process allows businesses to comprehend the inner workings of a product without relying on the original manufacturer's information.
The Applications of Reverse Engineering: a. Product Improvement and Innovation: Reverse engineering enables companies to gain a comprehensive understanding of their competitors' products. By evaluating their features, materials, and manufacturing techniques, businesses can identify areas for improvement or innovation in their own products.
b. Obsolescence Management: In industries where original equipment manufacturers (OEMs) discontinue products or no longer provide support, reverse engineering helps companies extend the lifecycle of their existing assets. By reverse engineering obsolete parts or systems, businesses can recreate and maintain them, reducing dependency on the OEM and ensuring operational continuity.
c. Interoperability and Compatibility: Reverse engineering plays a crucial role in achieving compatibility between different systems, especially in the software industry. By reverse engineering proprietary file formats or protocols, companies can develop solutions that seamlessly integrate with existing platforms or products.
d. Counterfeit Detection: Reverse engineering is instrumental in identifying counterfeit products. By examining and comparing genuine products with suspected counterfeit ones, businesses can uncover discrepancies in design, materials, or manufacturing processes, helping protect their brand reputation.
The Process of Reverse Engineering: a. Scanning and Digitization: Reverse engineering often begins with 3D scanning, where the object is meticulously captured in digital form. This process generates a detailed point cloud or polygon mesh that serves as the foundation for further analysis.
b. Analysis and Reconstruction: Engineers then dissect the scanned data to understand the object's structure, dimensions, and functionalities. This step involves employing various tools and techniques to reconstruct a virtual model, such as CAD (Computer-Aided Design) software or finite element analysis.
c. Documentation and Optimization: Once the virtual model is created, engineers document the findings and produce detailed technical specifications, assembly instructions, or performance analyses. This information can be utilized to optimize the existing product, design variations, or develop entirely new solutions.
Choosing a Reverse Engineering Service Provider: When selecting a reverse engineering service provider, businesses should consider the following factors:
Expertise and experience in the specific industry or technology.
Access to advanced scanning and analysis tools.
Intellectual property protection measures and confidentiality agreements.
Ability to deliver accurate and comprehensive documentation.
Track record of successful reverse engineering projects.
Conclusion: Reverse engineering services have become indispensable for companies seeking to stay competitive in a rapidly evolving marketplace. By harnessing the power of reverse engineering, businesses can enhance their products, improve interoperability, manage obsolescence, and safeguard their intellectual property. By partnering with a reliable and experienced reverse engineering service provider, organizations can unlock new opportunities for innovation, growth, and market differentiation.
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massagelomo · 2 years
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3d coat 4.7 serial
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justperu · 2 years
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Construction of an altitude geometry
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Expand index (42 more) » « Shrink index Acacia (fraternity)Īcacia (Ακακία) is a social fraternity founded in 1904 at the University of Michigan in Ann Arbor, Michigan. , Latin letters used in mathematics, Line segment, List of geometry topics, List of Greek and Latin roots in English/C, List of interactive geometry software, List of numbers, List of theorems, List of triangle inequalities, List of triangle topics, Medial triangle, Median (geometry), Midpoint, Midpoint polygon, Musselman's theorem, Nine-point center, Nine-point circle, Nine-point conic, Nine-point hyperbola, Olry Terquem, Orthocentric system, Orthocentroidal circle, Orthodiagonal quadrilateral, Pedal triangle, Perpendicular, Polar circle (geometry), Pythagorean theorem, Quadrilateral, Right triangle, Similarity (geometry), Simson line, Solution of triangles, Tangential quadrilateral, Tangential triangle, There is No Natural Religion, Triangle, Triangle center, Triangular prism, Trigonometry of a tetrahedron, Trilinear coordinates, Trilinear polarity, Van Lamoen circle, Viviani's theorem. ĩ2 relations: Acacia (fraternity), Acute and obtuse triangles, Altitude (disambiguation), Angle bisector theorem, Area, Barycentric coordinate system, Base (geometry), Cathetus, Central line (geometry), Centre (geometry), Centroid, Cevian, Circumconic and inconic, Circumscribed circle, Collinearity, Compass-and-straightedge construction, Complete quadrangle, Concurrent lines, Conway triangle notation, Cubic plane curve, Cyclic quadrilateral, De Longchamps point, Dissection into orthoschemes, Droz-Farny line theorem, Encyclopedia of Triangle Centers, Equilateral triangle, Equivariant map, Euler line, Exeter point, Extended side, Fagnano's problem, Fuhrmann circle, Geometric mean theorem, Giovanni Fagnano, Harmonic mean, Height, Height (disambiguation), Heptagonal triangle, Heron's formula, Heronian triangle, Hilbert space, Holditch's theorem, Hyperbolic sector, Incenter, Incircle and excircles of a triangle, Integer triangle, Isogonal conjugate, Isosceles triangle, Johnson circles, Kenneth Wayne Bushnell. In geometry, an altitude of a triangle is a line segment through a vertex and perpendicular to (i.e., forming a right angle with) a line containing the base (the side opposite the vertex). A right triangle when one side is 3.5 cm and sum of other sides and the hypotenuse is 5.5 cm.A triangle PQR given that QR = 3cm, ∠PQR = 45° and QP - PR = 2 cm.A triangle if its perimeter is 10.4 cm and two angles are 45° and 120°.An equilateral triangle of altitude 6 cm is constructed above Give justification for your construction.Īn Equilateral triangle is a triangle in which all three sides are equal and angles are also equal. NCERT Exemplar Class 9 Maths Exercise 11.4 Sample Problem 1 Construct an equilateral triangle if its altitude is 6 cm. ☛ Also Check: NCERT Solutions for Class 9 Maths Chapter 11 Give justification for your construction. ✦ Try This: Construct an equilateral triangle if its altitude is 5 cm. Thus, an equilateral triangle with altitude 6 cm is constructed. ∆ABC is an equilateral triangle with AD of length 6 cm ∠A = 30° + 30° = 60° and AD is perpendicular to BC ∠CAD and ∠BAD where B and C lie on the line XYĥ. Generate 30° at A on both sides of AD, i.e. Now cut a line segment AD from D which is equal to 6 cmĤ. Construct a line XY and consider a point D on this lineģ. Give justification for your construction.ġ. Construct an equilateral triangle if its altitude is 6 cm.
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beautifulmars · 3 years
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HiPOD 15 Jul 2021: Colorful Plains South of Coprates Chasma
This image covers the high plains about 25 kilometers south of Coprates Chasma, near the eastern end of the Valles Marineris canyon system. Here, the CRISM instrument on MRO has detected clay minerals, which imply substantial water-rock interactions in the past. These minerals often have a reddish-to-yellow appearance in HiRISE images.
In this observation, the minerals appear concentrated along the boundaries of polygons up to 10 meters across. Perhaps the water-rock interactions at this site were most extensive within a network of pre-existing fractures dissecting the bedrock.
Rough, blue-to-purplish material appears to overlie the polygonal fractures in portions of the image. We also see lighter blue-to-green materials. While CRISM can provide a time constraint to the compositions of these varied materials, HiRISE shows us how they relate to each other and how such a colorful scene could have been assembled over geologic time.
Image is less than 1 km across and is 255 km above the surface.
NASA/JPL/UArizona
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Random collection of YT channels, stuff for comfort/background watching
Here’s a list of a few entertaining/informative/interesting stuff that I’ve enjoyed a lot and come back to often to rewatch or have in the background when I draw or play games or feel a bit down and need something funny to distract me. Mostly about media analysis and commentary. Many of these are NSFW for language.
Drawfee - Four artists take turns drawing fun and weird stuff based on random prompts. Mostly for entertainment, sometimes they post drawing tips. Very wholesome and fun crew, it’s like a visual podcast, 10/10 would recommend. They also make Drawtectives, a mystery roleplaying campaign that involves drawing that’s very funny. You can pretty much look at their video library and pick out whichever video appeals to you and doesn’t include the word “more”, because that signifies a sequel video to a previous concept, but if you want, you can start with some of my favorites: Three Artists Try Drawing Pokémon from Memory, Artists Make Scenes From Random Shapes, Artists Turn Random Poses Into Characters.
I did a thing - Weird but attractive Australian man endangers his life for entertainment and sometimes to make pointed political and social commentary. Sometimes NSFW, often literally as in actually dangerous work environments. Very soothing voice, not very soothing when you see him dance on active heavy machinery. Some faves: Ranking the Weird Aussie Animals In My Yard!, Can You Bite Off Your Finger like a Carrot?, Following a Cookbook I Stole From North Korea!
Nick DiRamio - They mostly do heavily comedic movie and TV-show reviews. Absolutely hilarious and inventive insults, lovely personality, some social commentary every now and then. Some starting points: Shane Dawson's "Not Cool" (2014) is Highly Offensive, All Gabbie Hanna Music Videos are the Same..., GOD'S NOT DEAD: The Most Casually Racist and Sexist Movie from "Christian Netflix" (PureFlix). 
Kennie J.D. - The Bad Movies & A Beat series is her doing her makeup while talking about shitty movies. The Passionflix reviews are the best and funniest IMO, but she’s great overall and the whole series is quality content. Starters: AFTERBURN AFTERSHOCK HAS LEFT ME WANTING MORE FROM PASSIONFLIX, PASSIONFLIX IS DOING SUPERNATURAL ROMANCE NOW? “WICKED” REVIEW, “SHOWGIRLS” IS BAD IN A WAY THAT IS HARD TO EXPLAIN.
Watcher - Y’all know this one. Puppet History is edutainment and brilliant, Are You Scared? is pretty decent horror content, and there’s more spooky stuff on the way in the form of Ghost Files if you’re into that.
Polygon - Unraveled and Monster Factory are cultural milestones and you can’t convince me otherwise. Good series also include Peacecraft and Awful Squad. If you can stomach N!ck R0binson, Car Boys and Touch the Skyrim are good content as well. Also, shoutout to my mans Patrick Gill and his ballsy idea for Anthem. You’ll agree with me.
Allison Pregler - Her Baywatching videos are a must-see. Very funny commentary about the Baywatch show, also there’s a lot of content there so it’s perfect to binge or to fall asleep to. Also recommend her videos on Charmed and Tremors.
Quinton Reviews - Home of the 4-5 hour videos dissecting Nickelodeon shows. Does a lot of other great stuff as well, mainly about shitty documentaries and dead internet memes. My faves: The Decline of History Channel, That Time the World Ended, Bad Nazi Documentaries.
Super Eyepatch Wolf - Mostly focuses on horror media, but also analyzes different weird fandoms and subcultures. Very interesting videos and engaging presentation style, but can get heavy and unsettling at times, so keep that in mind. Not “comfort” watches per se, but can easily take your mind off things just by being weird and engrossing. My faves include: What The Internet Did To Garfield, The Bizarre World of Fake Psychics, Faith Healers, and Mediums, What The Internet did To Undertale.
Noah Caldwell-Gervais - Extremely long videos talking about various video games from pretty much every aspect you could talk about video games. The presentation can be a little messy at times, but still good for having on in the background.
FILM CRIT HULK - Few videos, but those that are there are very good.
Folding Ideas - Analysis of movies, conspiracy theories and other fun stuff. Recently went viral with the NFT video. Also good: The Nostalgia Critic and The Wall, In Search Of A Flat Earth, Jamie Oliver’s War on Nuggets.
And that’s about all I can bother mentioning and linking! Sorry if your faves didn’t show up here, but feel free to leave recommendations in the notes!
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FOREFRONT SPOTLIGHT: Jacob Geller
I think sometimes that we don’t talk enough about good-faith game critics. A lot of the conversations anyone has about games journalism is just holdovers from the GamerGate “Ethics in Games Journalism (We All Hate Feminism)” era, but I want to highlight someone whose work in the field is consistently more celebratory of games and media, that often discusses the interplay between pieces of media and their power to make people Feel things.
Jacob Geller is a (mostly gaming-based) YouTuber and sometimes games critic for Kotaku, Polygon and Game Informer. His pieces often discuss the emotionality of the texts he presents; instead of focusing on barebones things like core gameplay loops and clunky dialogue, he likes to hone in on the feeling of games, and a lot of his more recent work dissects the emotional understanding of games - how games affect us on the inside.
He is also extremely Jewish and I connect with that. 
A lot of his work focuses on empathy - how we can learn about people through the games they write and make, like his video on KittyHorrorshow’s Haunted Cities Vol 4 (dropped Halloween 2020) or what haunted houses mean in our ever shifting cultural landscape as seen through Anatomy and Control. His videos are emotionally adept, and his editing is impeccable.
I can only hope to one day be involved in or make a game on my own that’s good enough to receive his praises.
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omocute-wobble · 2 years
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Tangr...omo?
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"The tangram is a dissection puzzle consisting of seven flat polygons, called tans, which are put together to form shapes. The objective is to replicate a pattern (given only an outline) generally found in a puzzle book using all seven pieces without overlap. Alternatively the tans can be used to create original minimalist designs that are either appreciated for their inherent aesthetic merits or as the basis for challenging others to replicate its outline." - Wikipedia
Hokay! Under the cut are 9 more of my original minimalist peeing people. Replicate to your heart's content.
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