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#pokemon fan games
pokebutch · 1 year
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Freshwater Salmosault from Pokemon Flux! His design gives me serotonin :-)
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fooloftheunknownworld · 5 months
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Well beaten Pokemon Tectonic and holy shit that was the most fun I had in a Pokemon game in years, even more fun then Clover, Radical Red, Insurgence and even Unbound. Now here are my pros and cons of the game:
Pros:
-You have a key item that generates leftover EXP candy from battles
-No HM's :D
-A much needed overhaul to the type chart, such as Bug now being supereffective against Fairy and Ice having more resistances then itself
-Frostbite replaces Frozen and unlike romhacks that has the former statues, you actually have a statues move just to put it on your target
-It has custom regionals and they're fun to use and have interesting designs
-Some retypings like Charizard being part Dragon and Dunsparce being part Ground
-New weather :D
-No more broken gameplay gimmicks, now all the megas are ether regular evos or part of an ability a Pokemon has
-Uses the Gen 4 and 5 soundtrack :D
-Various mons in general have been buffed with new moves and abilities, the Blaziken line now has an ability that makes it immune to Flying moves
-Natures, IV's and EV'S are removed and replaced with a customizable (in the Pokecenter) stat mechanic called Stylish Points, which as you can guess, is basically you deciding the stats of the Pokemon with limited points
-Breeding is gone completely :D
-Move relearner in Pokcenter for free :D
-Eggmoves are replaced with mentoring, which is basically a Pokemon learning another Pokemon's move as long as they can learn it
-Ability capsules and rare candies (now just called candies) are at the Pokemart at the very beginning
-And the best of all; Various luck based bullshit like Confusion and accuracy and evasion boosting hax has been removed. Confusion has even been replaced with a full time statues element called Dizzy, which suppresses the target's ability and lowers their defenses
Cons:
-The only way to make sure a random trainer is out of the route and not forcibly refightable anymore is to perfect them, as in, not having a Pokemon of yours faint in the battle, this really can get annoying
-The music for facing this game's grunts is just the regular trainer battle music for this game, which is very unfitting
-Hazards are still broken as shit, seriously, why is no one fixing this broken ass mechanic?
So yeah, this fangame is underrated and I wish more people knew about it.
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Download 2/22/24
Link to the blog page that has the download (I actually updated the details this time!)
Story:
+Finally finished Souma, meaning that I can finally start testing this build.
Edit: I lied. I'm not done yet. I completely forgot about the winter maps.
Misc:
-Changed the intro so instead of playing as the first two options you now play as the player you choose and it won't change unless you're able to use the custom clothes feature. I dunno why I didn't do it this way in the first place. It's so much easier this way.
-Added a little Easter egg in the intro house.
+I think I successfully changed it so you won't be forced to have a child. The countdown for the discussion to have a child shouldn't happen until you buy a crib or two.
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peonabie · 2 years
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i drew melia in the neo the world ends with you art style <333 i love this redesign shes so cute
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jaybug-jabbers · 11 months
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Pokemon Infinite Fusion: A Review
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Hey, folks. As you may recall, I've played a couple pokemon fan games by now that use pokemon fusions as their central premise. So when I heard of a new fusion game that boasted a whopping 176,400 possible fusion combinations, I obviously had to try it out. I've written a little review of my experiences below. (Contains mild spoilers about game mechanics and features, but I do not spoil any major plot points)
Introduction
Previous fan games, such as Pokemon Fusion Generation and Fusion Generation 2, have been very enjoyable forays into the world of pokemon fusion, and the number of fusions available from those games already felt incredible. It provided for so much entertainment and experimentation. And yet, the world of pokemon fusions has been expanded even further. Pokemon Infinite Fusion, while not quite infinite, is named very appropriately, since the number of possible combinations may as well be infinite. The game takes place in Kanto/Johto and contains all the original pokemon from those reigons, as well as an expanded Dex roster that also offers selections from gens 3 - 7. This means the total number of base pokemon ends up at 420. And the wild part? Is that you have complete freedom to fuse any two pokemon from this list. If you do the math, that means there are 176,400 possible total fusions. You may be wondering how on earth someone made a game where this is even possible.
The biggest catch here is that not every single fusion has hand-crafted sprites. Instead, it often draws from a sprite pool that has been generated by the popular Pokemon Fusion Generator website. You might remember back in the day when this website first rose to popularity and sort of kicked off the original pokefusion trend among fans. The site works by mashing the sprites together in a way that roughly makes sense. Here is an example:
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As such, the sprites often look a bit awkward, but they give a general idea of a fusion. Many pokemon fusions rely on this database of sprites, since as you may imagine, hand-crafting 176,400 combinations is no small feat.
HOWEVER. There still are over 50,000 hand-crafted sprites in the game for fusions. The number is simply staggering, and this was accomplished because many, many different sprite artists contributed to the project. What's more, new hand-made sprites are still being made all the time by the community, and you can even make your own and easily add them into the game yourself. For example, if you wanted to make your own Caterpie/Gyarados combo to replace the auto-generated one above, you can! This game is truly a labor of love on a massive scale, and it's inspiring to see.
In my opinion, the system that Infinite Fusion has works well. When it comes to in-game trainers, they almost always have only pokemon with custom-made sprites, so it doesn't feel too jarring to play. Meanwhile, the auto-generated sprites allow for the total flexibility and freedom of combining literally any two pokes. Also, while some auto-generated sprites are extremely awkward, many of them are actually quite passable and some could even be confused as custom sprites. So don't let the fact that not every single sprite is custom-made put you off, because I promise this game is still such a joy.
The Fusions
The main draw of this game, of course, are the fusions. So let's address them for a bit. How exactly do they work in this game? The basic premise of the game is very simple, but effective: the Silph Co has invented a new product called DNA Splicers. These can be bought at any Pokemart. They are a single-use item that will allow you to fuse any two base pokemon together. (Lorewise, the DNA Splicers are based off the item in Pokemon Black/White 2 that is used to fuse Kyurem with Reshiram or Zekrom) And that's it! When you select the two pokemon, you have a choice of 2 different fusions. Just as with the original Pokemon Fusion website, you can combine a pokemon by choosing one species for the 'head' and colors and one species for the 'body.' This influences how the fusion looks, of course, and also impacts exactly how the stats are combined in the resulting pokemon, too. Later on there's also a nice product in the Marts that is a 'DNA Inverser' that lets you immediately create the inverse fusion, as well. It's quick and easy, no muss, no fuss. You also can unfuse pokemon at any time.
In this game, you will encounter trainers with pokemon fusions all the time, as well. Because the DNA Splicers are a hot new fad, pretty much everyone in Kanto wants to try them out. This means that fighting trainers in this game is guaranteed to be endlessly entertaining, because you are seeing new fusions literally all the time, throughout the entire game. The Gym Leaders and E4 (and your rival) boast some of the most exciting combinations, as they should. Also, you will see fused pokemon in the wild, too, in addition to the normal base species. This means that even just exploring or grinding is continually entertaining.
The fusions function in game pretty much as you would expect. Their movesets are a combination of the two base pokemon. Their stats are a combination of the two individuals. When you first fuse them, you get to choose which of the Abilities you'd like to have for the resulting fusion. The Types are generally combined so that the first typing of the Head pokemon is mixed with the second typing of the Body pokemon. As for evolutions, those exist independently. So, for example, if you have a Charmander/Caterpie fusion, it will evolve into a Charmander/Metapod fusion at level 7, and then a Charmander/Butterfree fusion at level 10, and a Charmeleon/Butterfree at level 16, etc.
A pretty reasonable question you might have is "how the heck does the game even handle this many fusions"? I'm gonna be honest, I have no idea how they fit this many pokemon slots into the game (including a Pokedex that has all of them!!) Obviously it would be impossible with a ROM hack, but of course this is a fan game and thus does not operate under the same constraints. (That said, the number of pokemon it handles is still incredibly impressive) I do know the game total filesize is understandably quite large if you choose to download the 'standard' version of the game, because it has a butt-ton of sprites. Fortunately, you can opt for the 'light' version of the game if you'd rather not download all those sprites at once, and the game can connect and download sprites as needed. This is the version I use and it works great.
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As for the fusions themselves, I love the vast majority of the sprites. They run the gamit from pretty straightforward fusions to intensely creative and clever designs. Some look very cursed in a good way, and above all, they're sure to be entertaining, if nothing more.
I will make one brief note of warning: there are many artists contributing to this game, so naturally the sprites will vary. Occasionally there is a sprite I find that I would personally consider to be . . . not matching the tone of Pokemon (Parasect/Ursaring for example has bloody stumps for its forearms, with dripping blood, which to me just feels a little too gory and out of place for Pokemon) or something that's bordering on inappropriate. The slightly 'inappropriate' ones are sprite fusions made for particular pokemon species that are known to be sexualized by fans (namely, Lopunny and Gardevoir). I have not encountered anything overtly inappropriate, mind you-- but some are clearly sexualized, and that understandably can make some people uncomfortable, myself included. Fortunately that's quite easy to avoid, as you merely need to avoid fusing pokemon of those particular species.
Other Features
So, the devs of this fan game are very frank about the fact this game does not focus much on plot. It is, in their words, essentially "Pokemon Red, but with fusions." That said, there is a basic plot to this game that is slightly altered from the usual Red plot. Team Rocket is up to no good, but their schemes now are strongly linked to the exciting new fusion technology. I won't spoil the storyline, but I do want to say the climax of the story is very satisfying and especially rewarding to hardcore pokemon fans.
Additionally, Infinite Fusion offers a lot of delightful QoL upgrades and bonus content. It boasts a ton of sidequests, mostly streamlined by offering a Hotel in towns where the sidequest NPCs are gathered (and a way of easily tracking your quests and rewards). The game also allows you to rematch trainers as much as you'd like, and trainers' pokemon grow stronger and will even evolve when you rematch them enough times. This is very convenient if you'd like to do some grinding. There are a lot of modern pokemon moves added to the game, Fairy typing, and plenty of other modern upgrades. The game also offers an integrated Randomizer mode, a speed-up button, a WonderTrade simulator to give you all kinds of random fusions, battle facilities and other goodies to maximize its replayability and its streamer/YouTuber-friendlyness.
Some of my favorite features include Pokeradar for finding rare pokemon and Hidden abilities, which includes a very handy display of all possible pokemon encounters in a given area once you've discovered them all. Another useful addition are in-game items that replace the need for HM moves, but are integrated in a very reasonable way. Basically, you start off needing to use HM moves, but eventually can earn special items that replace the need for HM moves. Usually you end up earning these items around the time you'd like to replace the HM move with a more useful moveset, so it works out very well.
I think my most favorite thing, though, are just all the NPCs with changed dialogue and fun jokes and nods that the game contains. You can tell a lot of love went into the game by fans who truly do love Pokemon. Some of these references include nods to Pokegod rumors, details from manga or anime, other pokemon games and other video games, and so forth.
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There are a lot of little details, including an updated Safari Zone and even a Team Rocket black market, where you can purchase pokemon and unique items! As such, I want to emphasize that there's plenty to explore and see, despite the plot being largely the same. And with a full Kanto game + Johto & Sevii islands postgame, there is plenty of content.
My Run
Pokemon is a game largely defined by choice. While "catch them all" may be the catchphrase they introduced in the US, that has never truly captured the spirit of pokemon. Pokemon is more about the ones you choose. Pokemon Infinite Fusion expands that power of choice to the nth degree, so much so that you can very easily suffer from decision paralysis. In a game that gives you 176,400 pokemon to choose from, how can you possibly decide?
I handled this question by narrowing things down a little. I often do all-bug challenge runs of pokemon games, so I decided my run would be limited to bug types only. But even with that narrowing things down, the number of options were still quite dizzying. I definitely did a lot more team shuffling and changing than I normally do. I know I spent hours just fusing things to see what they'd look like. (There's a very handy website to speed this process up, allowing you to preview fusions.) It was overwhelming at times. But ultimately, I did settle on a final team.
Surprisingly, this team often didn't consist of my absolute top picks of fusions. For example, the Yanmega/Kabutops I have looks awesome, but I think I like the sprite of Butterfree/Kabutops a little bit more. However, my choices were constrained by things other than mere aesthetics. I did want a team with decent synergy and coverage, too. I think that's an interesting thing to think about. In life, you may not even need to be the Very Best to still be an excellent pokemon-- or to be chosen.
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Sasspora - Parasect/Ninjask - Bug/Flying - Infiltrator - Silver Powder
Moveset: Screech/Aerial Ace/X-Scissor/Spore
Notes: Sass unfortunately suffers from never learning a really good Flying STAB in his learnset. Aerial Ace was the best I could do for him. Still, Spore abuse and his fantastic speed take him very far.
Zippy Zap - Beedrill/Jolteon - Bug/Electric - Volt Absorb - Amulet Coin
Moveset: Quick Attack/Dig/Thunderbolt/Thunder
Notes: This fusion emphasizes Beedrill's weaker stats when compared to the inverse fusion. Despite that fact, Zip Zap continued to be invaluable on my team all the way through to the very end, hitting above his weight. He offered vital Electric coverage and was a check to fellow Electric types.
Pomegranite - Butterfree/Rapidash - Bug/Fire - Compound Eyes - TwistedSpoon
Moveset: Tailwind/Flare Blitz/Fire Blast/Psychic
Notes: Compound Eyes + Fire Blast is pretty cool lol
Peekaboo - Yanmega/Kabutops - Bug/Water - Swift Swim - Rocky Helmet
Moveset: Night Slash/Air Slash/Surf/Aqua Jet
Notes: I knew I had to fuse the Horseshoe Crab/trilobite-inspired Kabutops with a bug type; he was just too cool to pass up. Night Slash was very useful coverage on Ghosts, which may not come up often but when it did, it saved us big time.
Purple Rain - Ledian/Flygon - Bug/Dragon - Levitate - Soft Sand
Moveset: Fly/Bug Buzz/Rock Slide/Earthquake
Notes: When I was playing around with fusions, and I un-fused my Ledyba, it suddenly turned into a shiny. My guess is the game re-rolls things when you un-fuse pokemon so each time you un-fuse a pokemon, there's the chance they become shiny. It was pretty cool, but the best part was the shiny in this game was purple. A million times better than the actual shiny. So I had to use it.
Flygon was the perfect chance for that. We all know Flygon should have been Bug/Dragon, as it's based on an Antlion, both the larva and adult. Finally, Flygon could fulfill its true destiny. EQ and Rock Slide may not have been STAB but they both were essential to the team. The wide range of resistances was very nice, too.
Leonardo - Articuno/Armaldo - Ice/Bug - Battle Armor - Leftovers
Moveset: Brine/Freeze-Dry/Rock Blast/X-Scissor
Notes: My final 6th slot was kind of an uncertain one for a while, until I decided Bug/Fairy would be fun. For a long time I went with a Armaldo/Clefable fusion. I found it underwhelming and decided to change; an Ice type could still act as my designated dragon-killer. There wasn't any sprite done for Articuno/Armaldo at the time I was playing, so I did my best to make my own and added it into the game.
Conclusion
Play this game! Seriously, it is so good and you'll have so much fun. The replayability is practically infinite, and if you're especially passionate about pokemon fusions, you can submit your own sprite edits to be included in the sprite packs that everyone can download! The game has appeal for everyone, from super casual players, to streamers, to challenge runners and everyone in between.
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Happy fusing!
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rivetingredpanda · 2 years
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Welcome to Valton Town! Though it has very few residents, travelers will often pass through on their way to the peak of the nearby mountain.
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decidueyes · 1 year
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Been playing this pokemon fan game called Pokemon Infinite Fusion; its basically Pokemon Fire Red/Leaf Green except you can fuse pokemon. Its pretty cool :)
One of the in-game trades gave me a female Mareep named Cornelius, which was kinda weird but ok. I fused it with another pokemon and used it for a while, it evolved and then later when I unfused it, I got a male Ampharos.
I think the reason this happened is that the game only keeps the data (stats, nature, etc.) of one of the fused pokemon, so when you unfuse them, the game has to create a new copy of the other pokemon.
However, I would like to think that the Ampharos transed his gender.
I made this post just to say I support Cornelius the trans Ampharos. I made this for him:
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ratatatang · 1 year
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OpenPokemon Devlog #1
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Hi! I’m Figgity, She / Hers, and I’ve been developing a pokemon fan project called OpenPokemon. It’s my very first, and I plan to make it an open world mix between Legends Arceus and ARK: Survival Evolved with a focus on the bond between trainer and pokemon as well as pokemon and pokemon, adding a layer of strategy to training and battling.
This is more like a dev showcase then a devlog, showing all the stuff I’ve done before releasing more traditional development logs.
BATTLING
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Wow! Look at that UI. Battling works, for the most part. Attacks, Effectiveness, and Status Moves all work, with status effects, volatile effects, and multi hit moves in the works. And you can add custom moves! you can add moves and pokemon into the game with the handy json format for the moves and pokemon.
WORLD
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Ah, the world. It’s randomly generated, with code for biomes as well as terrain features like the tree we see on the right. It’s 2.5D like B/W and next up is properly instancing pokemon that can move around instead of just sitting there like a doofus.
WHAT ELSE?
To be honest, there isn’t much more interesting stuff to show off. There’s an inventory / pokemon screen, code for sub areas, XP / Leveling, and some other misc stuff but nothing flashy enough to show. Unless you like needlessly complicated math equations. 
I guess uhhh... Watch out for the game to release in beta! I hope to have a playable beta out sometime soon, with only 1 or 2 necessary features left. And of course... The thing I’ll be covering next devlog...
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m4ster-ball · 1 year
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Pokemon Fangames and Romhacks
Not oc content but I did compile a list of pokemon fangames and romhacks! If you need help installing or setting up any of them in general let me know and I'll probs be adding more to this list over time. https://docs.google.com/document/d/13PJ-Dt1deXKu-v4S-3TuNqpcmTOw-cxFVIit9k7C_Jg/edit?usp=sharing
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reshirfuse · 1 year
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Shitty marketing will literally make people talk about a shitty new game rather than a better old game or indie or fan project that is way better and we need to change that actually
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greasy-ice-cream · 2 years
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So everyone knows how there are a shit ton of pkmn fan games, great stuff with great stories and all that...
Is there any ygo fan games like that? Like I really like the way tag force games played, not necessarily the tag part but the fact that it was a rpg where the fights where ygo duels!
I would like to see smth similar a original story with ygo duels as gameplay, since Konami won't deliver this possibly very niche need...
If anyone knows anything I would be very pleased! Thanks!
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Download 1/12/24
I don't want to go into detail over why it took so long. The explanation itself is long. I'm not even done celebrating Christmas yet. (Maybe.)
Link to the blog page that has the download
Story:
+Made some progress with Souma.
Graphics:
-Made the monitor where you can fund the construction of buildings a kind of golden color as one last attempt to get the player to look at it before I give up and have a cutscene forcing the player into a tutorial where the game handholds you into learning how the monitor works against your will.
Possible glitch and oversight fixes:
-Attempted to fix a syntax error when the player tries to purchase seeds for berries that will weaken a super effective move. A syntax error is usually caused by a typo, but there isn't any so I had to completely guess at what the problem is and fill one of the slots with Oran seeds. (I did that for EV reducing berry seeds too, just in case.)
-I'm an idiot who didn't allow anybody to make upgrades to their farms by accident. That should be changed now.
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euqinim0dart · 2 months
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Happy Pokemon day!
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araenu · 1 year
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Seasonal leaf dogs
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ka3l · 1 year
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Actually, pokemon can't have voice acting because the switch wouldn't be able to handle it. It already has a hard enough time running the game, adding those extra files would just make it way to big of a game for the switch to handle.
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have you??? ever played another game???
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nothingandnothing · 1 year
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anyone got any good pokemon fangame recommendations? im playing infinite fusion and flux and wanna pick up a few more but dont know where to start looking
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