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#plotting advice
sometimesraven · 8 months
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I'm on a bit of a plot block
Any tips?
Oh boy, plotting. Lemme just--
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--right, let's do this.
SO, YOU'VE LOST THE PLOT
The solution to this all too common problem varies from writer to writer and usually depends on the exact issue you're having, but here's a few things I usually do.
Re-read all the plot you've got so far
It sounds obvious and you've probably already done it, but sometimes it's as simple as re-reading everything to get your flow back!
Figure out what you want from the plot
What's missing so far? Are there any characters being left behind? Have you opened a plot thread that hasn't been mentioned in a while? Is there a piece of character development you really really want to happen? Taking some time to think about what you have and what you're missing is important!
Skip that bit
You heard me. Figure out the next bit of plot you want to happen, skip to that bit. Come back to bridge the gap later!
Start over
I know I know, you put all this time into plotting and I'm telling you to scrap it. Don't scrap it! But just start writing the plot again from scratch and figure it out from there. Sometimes just the process of rewriting the same thing will give you a better perspective on where you're going! And sometimes you'll find the reason you can't get past the block is because something earlier in the plot isn't working, and this'll give you a chance to reshuffle and fix it!
Try a new medium
This is a lil bonus option I found recently works for me: just,,,, write somewhere else. New location, new medium, new program. I write all my plotting by hand! It helps me to have to write slower and to be able to plot somewhere that isn't the same place I write and spend my days (at my PC)
Hope this helps! It's hard to give any solid advice with something so wide, but these are some good starting points if you're not sure what's going wrong <3
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Seven Point Story Structure In Brief
Okay, full disclosure, I ADORE the story structure that Dan Wells introduced many of us to. But I can never remember the order of ops, and I frequently get stuck on the midpoint. (In fact, it usually takes me moving the midpoint to a plot turn or a pinch point to make the story smooth out.)
Resolution: Begin with the end in mind.
The Hook: Take the resolution and spin it onto its head. This is how your story begins.
The Midpoint: Prior to the midpoint, your characters are reacting to external stimuli. After the midpoint, your characters are proactive in their choices. The midpoint is often a false victory. The Reedsy blog offers Dorothy reaching the Emerald City and Luke rescuing Leia from the Death Star as false victory midpoints.
Plot Turn 1: This is the bridge between The Hook and The Midpoint, the initial push that gets the character to start thinking about becoming proactive in their own life. This is the typical "Call To Adventure."
Plot Turn 2: This is the bridge between The Midpoint and The Resolution. You know that big, glorious, climatic final THING that happens to get your characters to their Resolution? Deploy that shit.
Pinch Point 1: Add extra tension between Plot Turn 1 and The Midpoint. Turn up the excitement, add a bad guy, and crank up that tension. Your characters need a reason to switch from reacting to acting!
Pinch Point 2: The portion between The Midpoint and Plot Turn 2. Shit does not go smooth. This is your Darkest Night; abandon all hope ye who enter here.
I tend to lean into this structure when I'm fleshing out subplots for a story. What I'll do is type out a structure like this in my Writer app (by Big Huge Labs) then rewrite it onto physical index cards. I'll use these to slot the plot points into place among the already plotted cards, as well as any additional scene ideas that the brainstorm session inspired.
Used to think I was a pantser; turns out I needed Dan Wells' plotting method and a stack of index cards.
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I honest to god just saw a post about how characters in a comedy series always "took the dumbest option" and it shone so much light on why people are bad at plotting.
So, HOT TIP - if you want an interesting plot make your character do dumb shit.
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pebblysand · 2 years
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Happy Sunday! Hopefully, the sun is shining wherever you are and if you are bored, why not take a walk/go to beach with a bit of fanfiction chat serenading you?
If you haven't already, you can listen to The Fanfic Writer's Craft's second episode: How to Plot? out now and available on Spotify! Let us know what you think and have a lovely day! 💚
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barbierpt · 2 months
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one of the most important things to keep in mind for plotting is the “yes, and” or “no, but” approach! always try to build off whatever the other person said. nothing makes my interest in plotting with someone dry up faster than when i offer up some ideas and they reply with just “i love that” and nothing else. also when it comes to starting to plot if you don’t have any specific connections in mind (but you want to go for something established) a good place to start is thinking about how the characters could’ve met! this is usually easiest by finding things the characters have in common, something that might put them in the same place at the same time or give them something to bond over. it’s so important to read people’s muse intros if they have them up for that reason! or if they don’t i’ll usually ask them to give me a little summary of what their muse is like :) good luck, anon!
oooh, thank you for all these helpful tips, anon!! i totally forgot to add in the "yes and" or "no but" which are also excellent adds.
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deception-united · 1 month
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Let's talk about transitions.
Transitioning between fast-paced and slow-paced scenes is essential for maintaining the flow of your narrative and keeping readers engaged throughout your story, allowing for moments of reflection, introspection, and character development.
Here are some strategies to smoothly transition between different pacing levels:
Use scene endings and beginnings: End a fast-paced scene with a cliffhanger or revelation that propels the story forward, then transition to a slower-paced scene that allows characters (and readers) to process the events. On the flip side, begin a slow-paced scene with a hook or question that intrigues readers and draws them deeper into the story.
Bridge paragraphs: Include bridge paragraphs between scenes to provide a smooth transition. These paragraphs can briefly summarize the previous scene's events, set the scene for the upcoming events, or transition between different settings, characters, or points of view.
Change in tone or focus: Shift the tone or focus of the narrative to signal a change in pacing. For example, transition from a tense action scene to a quieter moment of reflection by shifting the narrative focus from external events to internal thoughts and emotions.
Utilise pacing within scenes: Even within a single scene, you can vary the pacing to create transitions. Start with a fast-paced opening to grab the reader's attention, then gradually slow down the pacing as you delve deeper into character interactions, dialogue, or introspection. Conversely, speed up the pacing to inject energy and excitement into slower scenes.
Symbolic transitions: Use symbolic elements within the narrative to signal transitions between pacing levels. For example, transition from a fast-paced scene set during a stormy night to a slow-paced scene set in the calm aftermath of the storm, mirroring the shift in pacing.
Foreshadowing: Use subtle foreshadowing in fast-paced scenes to hint at upcoming events or conflicts that will be explored in slower-paced scenes. This creates anticipation and helps to smoothly transition between different pacing levels by maintaining continuity in the narrative arc.
Character reactions: Show how characters react to the events of fast-paced scenes in the subsequent slower-paced scenes. Use their thoughts, emotions, and actions to provide insight into the impact of these events on the story and its characters, helping to bridge the transition between pacing levels.
See my post on pacing for more! ❤
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helpful-writing-tips · 9 months
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If your plot feels flat, STUDY it! Your story might be lacking:
Stakes - What would happen if the protagonist failed? Would it really be such a bad thing if it happened?
Thematic Relevance- Do the events of the story speak to a greater emotional or moral message? Is the conflict resolved in a way that befits the theme?
Urgency - How much time does the protagonist have to complete their goal? Are there multiple factors complicating the situation?
Drive - What motivates the protagonist? Are they an active player in the story, or are they repeatedly getting pushed around by external forces? Could you swap them out for a different character with no impact on the plot? On the flip side, do the other characters have sensible motivations of their own?
Yield - Is there foreshadowing? Do the protagonist's choices have unforeseen consequences down the road? Do they use knowledge or clues from the beginning, to help them in the end? Do they learn things about the other characters that weren't immediately obvious?
credit:@cedar-west
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sunderwight · 4 months
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Bingqiu roleswap where disciple Shen Yuan knows he's gay, and figures out that he has a big huge crush on his handsome Shizun, but also concludes nearly at once that he's not going to be drawing Luo Binghe's eye any time soon. Firstly, Luo Binghe is notoriously straight. Secondly, even if he weren't, he wouldn't go for his scrawny untalented nerd of a disciple! Shen Yuan's not bad looking, not before or after transmigrating, but he's neither a beautiful nor a hot manly man, and he assumes if Luo Binghe were into dudes he'd be into the same kinds of twunks that Shen Yuan likes. Guys on his own level, etc etc.
Plus Luo Binghe hated the original disciple Shen, and only started to warm up to the transmigrated version after Shen Yuan got injured in front of him trying to stop the other disciples on the peak from killing a small animal. For some reason, Luo Binghe brought Shen Yuan medicine. He got even nicer after Shen Yuan distracted the skinner demon by trying to convince it to take his skin instead of Luo Binghe's, and then again when Shen Yuan successfully fought off a demon invader -- though initially when Luo Binghe volunteered him for that job, he thought it was an assassination attempt. His heart was in his throat when Luo Binghe nearly took a poisoned blow for him, but luckily he reacted more quickly and got hit by the thorns instead. His heavenly demon blood took care of the poison, and he managed to convince everyone that he narrowly avoided getting cut at all.
Shen Yuan's careful not to read anything into it when Luo Binghe finds out about his, erm, uncomfortable dormitory situation and moves him into the side room, or when he completely messes up trying to make dinner and Luo Binghe takes over cooking and bans him from the kitchen (he swears he's not actually that bad at cooking, he just never had to use a kitchen without a microwave or an electric hot plate before...)
After all, it's not like Luo Binghe is cooking for him, he's just making food he likes and letting Shen Yuan eat it too! Because he's nice! He's way nicer than the book gave him credit for being, see, clearly Shen Yuan was correct in signing up for his defense squad, "top ten worst villains of all time" his ass that poll was nonsense...
Unfortunately, though, the plot's still gotta plot. Shen Yuan is heartbroken when the Immortal Alliance Conference rolls around and his shizun stabs him and throws him down into the Endless Abyss. Heartbroken, but not surprised. After all, it was always going to go this way, wasn't it?
But at least, now that it's done, he has some agency in how he reacts to it. He's changed the story enough that he doesn't need to go get revenge. Maybe Luo Binghe's still the villain of his story, maybe that was inevitable, but some heroes let the villains get away. Don't they? It's all part of that noble, breaking the cycle of abuse type stuff. He can be that kind of hero. He can let it go. As long as he avoids Luo Binghe altogether, it should be fine, right? It's not like he's obligated to turn people into human sticks. He asked the system, he's definitely not!
Technically he's not even required to conquer the demon realms. He just has to get out of the Abyss and the be sufficiently cool and/or tragic. Conquest is just one means of doing that, and not even Shen Yuan's preferred, since he doesn't exactly want to rule over anybody. Going around the demon realms beating up some jackasses and rescuing some damsels in distress and becoming sworn brothers with Shang Qinghua, one of the current demon kings, is suitable. He definitely doesn't want to marry any of the damsels he encounters (thank fuck the system lets him off the hook for that!)
But eventually he has to go back to the human world. Not only is it mandated by the system, but he also misses living there. The demonic realms are in many ways better than expected, plus a lot of the monsters are really cool, but he misses the weather and plants and the people he's more accustomed to being around.
He misses Qing Jing Peak, if he's being honest with himself. Shizun's cooking and the bamboo forest and the crisp mountain breezes, the comforts of home.
Not that he can actually go back there in specific. Of course not. If he did that, Luo Binghe would try to kill him, or else the system would try and make him kill Luo Binghe. Bad ideas all around. No, he can't go back to Qing Jing Peak, but he can go find someplace nicer than the demon realms at least. He just has to keep a low profile, which shouldn't be hard since the original goods did that even while actively scheming to kill his former master!
Except.
Everywhere he goes, suddenly Luo Binghe is also there?!
Good thing Shen Yuan thought to take a page out of the book of Luo Binghe's actual love interest, Liu Mingyan, and start wearing a veil. He just didn't want any randos who might have seen him at the Immortal Alliance Conference or on any of the other missions his shizun sent him on to recognize him. But one minute he's investigating a strange case in Jinlan City, and the next the streets are full of Huan Hua cultivators (Shen Yuan has no intention of joining them, that's the path the original took to getting revenge! He doesn't want revenge!), and then Luo Binghe and Sect Leader MBJ and Peak Lord SHL show up, and SY is ducking down alleys and hiding behind columns, just trying to stay out of the way until the lockdown on Jinlan lifts and he can leave.
Except...
Luo Binghe really isn't acting like himself?
He looks like he hasn't been eating or sleeping well. There are dark circles around his eyes, and something almost melancholy in his countenance. And he's dressed entirely in white, none of the usual Qing Jing greens and blues anywhere to be seen. Of even greater concern, he's being reckless. Shen Yuan can't stop himself from rushing out when he sees his former shizun get infected by a sower demon.
Luckily, it's been some years since the last time they saw one another. Shen Yuan's gained a few inches in height, so he's almost at eye-level with his old master now, and though he's still more slender than bulky he's picked up some totally new styles from training the demon realms. He doesn't move the same way he used to. With that, plus the veil, it's enough for him to quickly swallow back his words as he grabs Luo Binghe and quickly administers a cure for the sower infection.
Well, he has one of course. He wouldn't need it himself, heavenly demon blood and all, but his time running around playing hero in the demon realms meant he rescued a lot of humans from such fates. Which is hard to do if you don't have a cure to their afflictions, but between him and Shang Qinghua, sourcing such things was almost easy.
Luo Binghe looks at him like he's just seen a ghost. The other Cang Qiong sect members are alarmed by SY suddenly accosting one of their own and of course find him suspicious, so he runs away right after, and then he has to lose Sha Hualing's pursuit in the city.
But what else could he do? He manages to evade the system's attempts to railroad him into meeting Gongyi Xiao, avoids the rest of the Cang Qiong crowd, and drops some of the cure through the current Qian Cao peak lord's window to get the incident sorted out. Then he flees and puts a good amount of distance between himself, Jinlan City, and every righteous sect he can think of.
The only problem is that after this point, Luo Binghe is everywhere.
Any time Shen Yuan stays in one place for longer than a few days, Qing Jing disciples start turning up. Any time he takes a job hunting some cool-sounding monster or pursuing some interesting tome of knowledge, the better to satisfy the system, it seems like Luo Binghe has selected and gone after the exact same target! Which is especially annoying because back when SY was a disciple, Luo Binghe was always assigning him to do this stuff. Since when does his chronic homebody master have an interesting in six-tailed scorpion lemurs or ancient spiritual kilns?
What's weirder, though, are the rumors.
It seems like any time SY stops at some well-populated place and asks for the latest gossip, he has to hear about how the Qing Jing peak lord lost his beloved disciple during the Immortal Alliance Conference, and mourned like a widow, and now wanders the earth in search of solace for his grief. Seeking something, possibly even the ghost of his dear disciple.
What nonsense! Luo Binghe threw SY into the Abyss himself. He had to do it, it was the plot! And also his obligation as a righteous cultivator, confronted with a "dangerous" half-demon. Does it sting? Yes it stings! That's why SY wouldn't just forget it! Despite logically knowing it's pointless, is there some part of him that wishes his master would have chosen differently? That thinks he should have known that no matter what kind of power Shen Yuan had, he would never use it to hurt people recklessly, or harm innocents, or especially not harm... well. It's pointless, his blood condemned him, and if there is some part of Luo Binghe which regrets what happened, it's doubtless just that he unwittingly harbored a monster for so long.
Which is fine and Shen Yuan would leave it at that, if the guy would just let him!
But no. Instead he has to deal with Luo Binghe turning up and asking him questions, trying to get him to talk (SY has no hope of disguising his voice, if he says anything he's not even sure it won't crack as he comes perilously close to tears instead, so he just stays silent), and then asking for his name, asking if he's mute, asking about his background, his sect, his kin. Is his a righteous cultivator? Where did he get that sword? (NOT Xin Mo, thanks, he used that thing once and then tossed it back into the Abyss before the portal finished closing behind him -- he knows a poisoned chalice when he sees one, although knowing the plot twist about that sword from the novel sure helped.) Where did he learn those forms? Is he... does he have a safe place to go home to? Someone to tend his injuries? Make sure he eats his meals?
SY, of course, stays silent. But it's difficult. Not only because Luo Binghe asks, but because he still looks... bad. Sunken, sorrowful, desperate almost. Shen Yuan can't figure out if he knows or not. Maybe he's unsure, maybe he's looking for SY to give him a sign, so that he can figure him out and then flip a switch and try to finish the job he started.
That can't happen. If they fight, SY will win, and he doesn't want to hurt Luo Binghe.
But even if Luo Binghe's not a heavenly demon, he is a highly accomplished cultivator, and it seems he's got his own breaking points to reach. Eventually he corners SY and gets a hand on his veil, and for a moment SY is sure he's going to rip it off, see his face, and confront him all "I knew it was you, you twisted evil demon, you won't escape justice a second time" and he feels a deep, icy terror close around his lungs--
Luo Binghe lets go of the veil before he can lift it.
But then something even worse happens. Because Shen Yuan's handsome, peerless, noble master breaks down. He falls to his knees, begging forgiveness, sobbing, clutching at his head like he's being driven to madness.
It all spills out of him, then. How he pushed his own dearest disciple into the Abyss, which obviously SY already knew, but also how he was apparently qi-deviating the whole time, and his senses could not differentiate between one kind of demonic "threat" and another. How he realized what he'd done only after he regained his senses hours later, and rushed back to the place where the tear to the Abyss had opened, but could not find a way in after the one he lost. How he had betrayed and thrown away the only person who cared about him, and couldn't even explain that he hadn't intended to. How he would accept anything, any punishment, hatred, penance, or revenge, if only he could see his disciple's face once more.
SY is stunned.
Apparently, Luo Binghe hadn't rejected him for his demon blood?
Not only that, but beforehand, he seemed to have valued Shen Yuan a lot more than Shen Yuan would have credited.
Is it a trick? Is he lying? SY would have guessed so, would have assumed that Luo Binghe's plan was to lull him into complacency only to turn on him once he finally had confirmation. But somehow, he just... doesn't think this is an insincere display. His old master is too cool for this stuff! He has too much dignity to just throw it away on a scheme! There are other ways to get what he wants.
Even if it is a lie, Shen Yuan is tired of running. He's the hero. He won't actually lose, and if it comes to it, it's still in his hands to decide if he wants to spare Luo Binghe or not (he does, of course he does, even if this whole spiel is an act). Plus he's got a backup plant body in one of Shang Qinghua's greenhouses if all goes to shit.
He takes the veil off himself.
Luo Binghe, teary-eyed, stares at him as if his face is the most beautiful he's ever seen.
Shen Yuan nearly puts the veil back on. His cheeks heat up. Dear Shizun, aren't you an immortal master? A noble peak lord? Isn't it your calling to vanquish demons? Get up off the dirty ground right this minute! Where did your dignity go? Shen Yuan did not spend all those nights doing the laundry to watch his teacher dirty his knees for no good reason!
There's a quaver in Luo Binghe's voice as he points out that Shen Yuan was terrible at doing laundry. Luo Binghe had to redo it the day after, all the time.
Shen Yuan chides at him that he should have made one of the other disciples do it then.
Luo Binghe just laughs, and stays on the ground, until finally Shen Yuan has to physically pull him up. Muttering about how he's being ridiculous, what's he crying for, why's he been moping so much, doesn't he know that handsome face should never look so bereft? Then he realizes what he's saying and shuts his mouth, but Luo Binghe just looks happy for the first time in years. Since the Abyss. How is it possible that SY, who actually had to slog through that awful place, can still smile more than Luo Binghe, who didn't?
They're standing so close. Holding on to one another. Almost as if... as if the scene's tone is... well...
Oh what the hell!
Shen Yuan closes the last little bit of distance between them, and kisses Luo Binghe.
#svsss#scum villain's self saving system#bingqiu#long post#of course the plot probably interferes further then#turns out that while luo binghe was desperately trying to get sy back he accidentally woke up sy's father#who for this au let's say is sj instead of tlj#sj does NOT approve of this match and also hates all the righteous cultivators (and demons... and everyone mostly...)#but he is also busy trying to resurrect yqy or something#kidnaps sy like well I missed the chance to raise you and actually that's probably for the best but now I need your blood#for Reasons#luo binghe is not a fan of this turn of events#reverse holy mausoleum arc when SY is mostly unconscious except to sometimes throw out advice and LBH is dodging traps and villains#the pining-over-the-dead-shizun arc is probably AFTER the holy mausoleum and lbh self-destructs to rescue sy from sj's plans#sy refuses to accept this outcome he decided luo binghe was NOT to die he didn't need a redemption arc he was FINE sy DECIDED#but luckily they're in the holy mausoleum so sy grabs a resurrection artifact of some kind#has to spend a few years restoring and maintaining lbh's corpse before he can get the to actually work but it's fine#he's fine everything's fine he's GOING to get lbh back lbh is NOT ALLOWED TO DIE#luckily unhinged sy results in way less collateral damage than unhinged lbh#so mostly he just fights off mbj's attempts to honorably recover his shidi's body and offer him a proper burial#while camping out in the holy mausoleum and arguing with sj's detached body parts#y'know normal healthy behavior
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slouph · 1 year
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HELP!! I transmitigated into my own novel and developed Complex Feelings for the SCUM VILLIAN!!! 
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em-dash-press · 10 months
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The 5 Most Essential Turning Points in a Character’s Arc
You spend so much time creating a character because you want them to feel real. You want to connect with them and use them to create an experience for your readers. Their character arc is how that happens.
Don’t miss out on these essential turning points that make an arc feel not only whole, but complete.
1. The Inciting Incident
Your inciting incident gets your plot moving. It isn’t going to be the first sentence of your story (also called your hook), although it could be if you crafted your first sentence for that purpose.
An inciting incident is a plot event that guides your character in a new direction. It’s the successful prison break, the meeting of instant rivals, or the moment your protagonist wins the lottery in your first chapter.
Without the inciting incident, your protagonist’s life would carry on as usual. They wouldn’t start the arc that makes them an interesting person for the reader to stick with throughout your story.
2. Introducing the Protagonist’s Main Flaw
Every protagonist needs a primary flaw. Ideally, they’ll have more than one. People aren’t perfect and they rarely get close enough to only have one negative characteristic. Protagonists need that same level of humanity for readers to connect with them.
There are many potential flaws you could consider, but the primarily flaw must be the foundation for your character’s arc. It might even be the catalyst for the story’s peak.
Imagine a hero archetype. They’re great and well-intended, but they have a problem with boasting. Their arc features scenes where they learn to overcome their need to brag about themselves, but they get drunk and boast in a bar right before the story’s peak. The antagonist’s best friend hears this because they’re at the same bar, so they report the hero’s comment to the main villain. It thwarts the hero’s efforts and makes the climax more dramatic.
Other potential flaws to consider:
Arrogance
Pride
Fear
Anxiety
Carelessness
Dishonesty
Immaturity
3. Their First Failure
Everyone will fail at a goal eventually. Your protagonist should too. Their first failure could be big or small, but it helps define them. They either choose to continue pursuing that goal, they change their goal, or their worldview shatters.
Readers like watching a protagonist reshape their identity when they lose sight of what they wnat. They also like watching characters double down and pursue something harder. Failure is a necessary catalyst for making this happen during a character’s arc.
4. Their Rock Bottom
Most stories have a protagonist that hits their rock bottom. It could be when their antagonist defeats them or lose what matters most. There are numerous ways to write a rock-bottom moment. Yours will depend on what your character wants and what your story’s theme is.
If you forget to include a rock-bottom moment, the reader might feel like the protagonist never faced any real stakes. They had nothing to lose so their arc feels less realistic.
Rock bottoms don’t always mean earth-shattering consequences either. It might be the moment when your protagonist feels hopeless while taking an exam or recognizes that they just don’t know what to do. Either way, they’ll come to grips with losing something (hope, direction, or otherwise) and the reader will connect with that.
5. What the Protagonist Accepts
Protagonists have to accept the end of their arc. They return home from their hero’s journey to live in a life they accept as better than before. They find peace with their new fate due to their new community they found or skills they aquired.
Your protagonist may also accept a call to action. They return home from their journey only to find out that their antagonist inspired a new villain and the protagonist has to find the strength to overcome a new adversary. This typically leads into a second installment or sequel.
Accepting the end of their arc helps close the story for the reader. A protagonist who decides their arc wasn’t worth it makes the reader disgruntled with the story overall. There has to be a resolution, which means accepting whatever the protagonist’s life ended up as—or the next goal/challenge they’ll chase.
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Hopefully these points make character arcs feel more manageable for you. Defining each point might feel like naming your instincts, but it makes character creation and plotting easier.
Want more creative writing tips and tricks? I have plenty of other fun stuff on my website, including posts like Traits Every Protagonist Needs and Tips for Writing Subplots.
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tlbodine · 6 months
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Stuck? Try junebugging.
I don't know who needs to hear this, but we're 5 days into nanowrimo so maybe this will be helpful.
Do you want the safety and surety of knowing what happens next in your story but can't stick to an outline? Does knowing in advance what will happen suck the joy out of discovery writing? Do you try to wing it through plots but get tangled in plot holes or have a story that runs out of steam because you can't figure out what went wrong? Are you at your most creative when you have a little bit of guidance? Do you tend to under-write? Do you get ideas in your head for random scenes and snippets that drop from the sky without context?
If any of these apply to you, junebugging a draft might be for you!
What Is Junebugging?
Since you're on Tumblr, you might already be familiar with the concept of junebugging as it relates to cleaning. If not -- I think the idea was first introduced to me by @jumpingjacktrash.
The basic idea is that you tackle cleaning by way of controlled chaos. You pick a specific area you want to focus on, like your kitchen sink, and then wander off to deal with other things as they occur to you, but always returning back to that area. You end up cleaning a little bit at a time in an order that may not make sense to an outsider but which keeps you from getting overwhelmed and discouraged.
How Does Junebugging Work in Writing?
OK, so that's great, but how does this work with writing? Well. In my case, the general idea is to jump between writing linearly, outlining, and writing out of order. It usually looks something like:
Start free-writing a scene, feeling my way through it and enjoying the discovery process.
Thinking, ok, now I have this scene, did anything need to happen to lead up to it? Do I need to go back and add some foreshadowing? Does this scene set anything up that needs to be paid off? And then jump forward/back to make those adjustments.
I'll usually have a bunch of disconnected ideas of ideas that have popped into my head, so I'll write those down in a list somewhere and then try to figure out what goes in between them and what order it goes in.
I'll write what I call "micro-scenes" which is where I'll just sketch out a few essential elements of what's going on without worrying too much about details, description, etc. -- just he did this, she said that, the setting was this, real bare-bones script. Then I can come back through and flesh out each of those microscenes into an actual scene later.
Got a story that has a complex structure? No problem. Write through each storyline one at a time and then chop them up and weave them together afterward. Write all the B plot scenes first then come back through to do A plot and C plot. Move the pieces around like legos. No one ever has to know.
This method works for me because I can't "decide" story elements in advance. I have never been able to just sit down and "figure out" what happens in a story beyond a couple steps ahead -- I have to discovery-write my way forward. But at the same time, that gets really daunting. So I zoom forward with micro-scenes, roughing out the beats in the most bare-bones way possible, then when I run out of clear vision for what happens next I backtrack, flesh out those scenes, build in connective tissue, etc. and by then I will probably find more inspiration to jump forward.
It's basically folding drafting, outlining, and revising all together into a single phase of writing, which is chaotic and goes against everything people teach you, but if it works? then it fuckin works.
Anyway, sorry for the jumbled-up post, I'm dashing this off quickly while I heat up a pizza and I'm about to dive back into my WIP -- but I hope this was a little helpful. If nothing else, take this as my blanket permission that it's 100% OK to jump around, write out of order, write messy, outline sometimes, pants sometimes, and do whatever else it takes just to get through the story. You've got this. Good luck.
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wordsnstuff · 3 months
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This might sound strange... writing a romance I started to see romantic potential between my lead and a side character, rather than strictly between the two leads... I'm starting to swerve. How can I suit my writing/mindset to keep the relationship with the side character platonic?
When characters develop minds of their own...
Writing is one of those mediums where people tend to overlook the importance of experimentation. It's seen as a fairly linear process: brainstorm, map the plot, write the draft, edit the draft, publish. If any other type of creation was done this way, most would see the process as incomplete, because experimentation is imperative to creativity. Curiosity is the key to finding satisfaction, and no matter how brilliant you think an idea is at its conception, the best way to do it justice is to question it.
If you find yourself in a situation where your story begins to develop outside your control, don't strangle it back into the shape you imagined for it at first. See where it goes. Let it bleed outside the lines and see what you prefer. You can always return to the original plan. The beauty in fiction is that it has infinite possibility, and if you have the talent to write characters and worlds that determine their own trajectory, enjoy the reward.
In your case, you've designed a romance between two characters but the chemistry of a different pairing has become more compelling, so see what happens. There is a good chance you've simply written a secondary character that serves the story better in a leading role, and there's no harm in experimenting to see if that's correct. If it doesn't work and you're convinced the relationship is more suitable in the platonic category, you will find the reason along the way and that reason will speak for itself as you return to writing the original pairing. If anything, this might become an organic way for you to misdirect the reader in order to make the payoff of your original idea more substantial.
Writing should be an intuitive process. If you're swerving in another direction, satiate your curiosity and then make decisions with all of the information. Just like any other artistic medium, you will only know what's right once you've established what isn't.
Best of luck,
x Kate
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albi-mander · 1 year
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I have created a new storytelling principle, I am calling it Phoenix Wright’s Ladel:
If there is a simple, direct explanation for an event to occur in your story, but a more complicated explanation would be funnier, more interesting, and/or would create better opportunities in the narrative, then go with the more complicated one
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No Such Thing As Filler
Okay, so yes, this is another post based on something I saw that irritated me, but it seems like this idea keeps coming up, so I need y'all to internalize this. There is no such thing as filler in good writing. None. Do not approach your work thinking you have to fill space in a story, I will beat you with this wiffle bat. Don't ask me where I got the wiffle bat. Don't even worry about it.
The idea of filler comes from a very particular place - when an anime or TV show has to fit in a certain number of episodes, but doesn't have enough content (hasn't caught up with the manga, the source material isn't long enough, etc) to cover those episodes. An episode has to be written, but the characters can't really progress, and so are given something else to do. Many a trope has come from these episodes, and they're sometimes necessary. Filler in this context is something that makes sense.
The dark side of filler is the idea that you need some space between Big Event 1 and Big Event 2 in your story, therefore you need throw anything in there to take up space and make your word count. This is a mistake I've made and I've seen plenty of other writers do it too, but it's a huge waste of your time. You do need something between those big action scenes, but you should always be writing to accomplish something.
Instead of thinking of that writing as filler, try to approach it with three things in mind:
Move Forward With Character Development and Backstory - Your characters barely survived a huge gunfight, and they won't encounter the big bad again for another few chapters. How do your characters decompress from that gunfight, and what does that say about them? Did a cocky character go in guns blazing, only to be deeply shaken by how a real fight works? Did that fight spark a moment of deep trauma for the main character that they have to reflect on afterwards?
Filling this space with meaningless scenes is a huge waste of opportunity. Think about how to dive deeper into your characters.
Move Forward With Plot and Subplot Development - The bad guy beat the heroes to the stolen gem, but they left behind a clue to why they want it. However that clue could reveal some painful truths about the protagonist's beloved great aunt... Carmen Sandiego???
A major goal following a big action scene is having the characters figure out what to do with what they've learned and what to do next. It's where romance subplots or secret relative subplots make progress, when truths are revealed and next steps are taken. You can absolutely do this in any setting - a flirty conversation while at the battling cages, a tense moment of feelings while hunting down a wayward chicken - but your main goal is making progress for both the characters and plot.
Move Forward With Worldbuilding - Worldbuilding has it challenges, believe me. You don't want to write a chapter on how an airship works only to have to cut it later. But you should still try to flesh out your world, and you should do so with the perspective of how to use that worldbuilding to your benefit. Maybe a critical scene hinges on the main characters knowing how that airship works, or that lake your main character often stares at is the setting of the big Act 3 Boat Battle. The weather can play into both perspective and emotions. Knowing what the main character's house and car looks like can reflect a lot on their personal character or backstory.
When you're struggling with a scene or a chapter, rather than writing filler, take a few steps back and think. What can you establish with your worldbuilding? What can you reveal about your characters through their dialogue and actions? What subplot could you explore or add in these between moments?
Filler from a fandom perspective - Now let me make this clear - if you're writing a fanfic just to have a cute moment between the characters you like, or you really want to force everyone to do that weird Twilight baseball scene, that's fine. You don't need a grand goal to achieve for every story, there's no need to justify your fanwork in any way other than you wanted to do it.
But I'd also argue fanwork doesn't fall under the filler label either - something you create, be it a character snapshot or a 'what if the gang meets Slenderman' parody, isn't taking up meaningless space. It's something fun you did that you and others enjoy, and there's nothing wasteful or pointless about that.
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ahb-writes · 5 months
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Writing Problem: The Scenes Are Void of Meaningful Conflict
Problem: The Scenes Are Void of Meaningful Conflict
Solution: Character growth and story arcs don't occur in isolation. Conflict-guided scenes and conflict-guided storytelling, more broadly, open the narrative to moments in which the characters are continuously tested to validate their knowledge, skills, or relationships.
To drive the story forward with measured purpose, focus on building, developing, and testing a character's desires. If necessary, implement story or relational dynamics to economically assess, judge, and curate a character's failure (and the consequences thereof). Conflict needn't be grandiose; writers must be in tune with the different levels, types, and intensities of conflict that drive their story. Conflict should be multifaceted.
Writing Resources:
A Few Words About Conflict (Glimmer Train Press)
Conflict Thesaurus (One Stop for Writers)
6 Secrets to Creating and Sustaining Suspense (Writer's Digest)
Emotions in Writing: How to Make Your Readers Feel (Jericho Writers)
The Primary Principles of Plot: Goal, Antagonist, Conflict, Consequences (September C. Fawkes)
How to Master Conflict in Young Adult Fiction (Writer's Edit)
Failure, Conflict, and Character Arc (Writers in the Storm)
❯ ❯ Adapted from the writing masterpost series: 19 Things That Are Wrong With Your Novel (and How to Fix Them)
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hey i don't know what writer needs to hear this today but you can have characters in your work who exist only to move the plot forward. you can create an oc for a fanfic who exists to ask a question at the right time and is never seen again. you can create a novel and have random characters that exist to move the story. characters are elements of narrative. not every single one has to have a whole backstory and a life fleshed out. sometimes they can just be there for a scene and then never be involved again. isn't that how life works? don't we meet people and then they vanish? aren't our lives simply moments spent to drive forward the plots of others? your character can be pointless. you character can exist in a moment. your character can take up space. your character can exist, even if you don't know their birthday and their mother's favorite song.
characters are not people. you do not have to make them into people unless you want to. you owe them nothing. use characters however you want in your story. develop them as is relevant. otherwise, it literally does not matter.
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