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#outSPEEDing
exeggcute · 4 months
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btw someone on r/stunfisk was arguing yesterday that deoxys-speed should be fine in OU this gen because it's too slow to be a real threat and they got clowned on so hard that they deleted the thread
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moonscape · 6 months
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OOH they give you a focus sash in blacksteeple in this version. that's literally perfect for my plan for beating madam x
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icharchivist · 8 months
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randall and feather better get their big on the lips kiss cg next event
FOR REAL.
TAKE YOUR SHOT RANDALL TAKE YOUR SHOT!!!!
besides if Tristette and Cupitan's love declaration taught us anything is that Randall can get away with doing his whole love declaration while calling Feather an idiot and he won't even be ruining his shot.
I believe in them!!! come on!!!!
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phoenixkaptain · 1 year
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Finally beat all the gyms, the Elite Four, and Red in Crystal, figure it's time for a rest
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hereticsgrave · 1 year
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holy shit maxies mightyena sucks so much
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timegears-moved · 1 year
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shuttershocky · 7 months
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30 minutes into Samurai Remnant and my impression about the game so far is that while musou combat still sucks at its core, they put enough bells and whistles into this one to make even Warriors-combat haters like me get engaged. There's style switching! There's dodging! You can stun enemies! You are expected to actually watch stronger enemies and counterattack when you dodge their combos! There was an effort to give combat actual depth! Hallelujah.
Also I've been saying this for years so I'm glad to be proven right, but having a game where you can actually fight alongside your Servant instead of only playing as them while the Master hides is extremely cool, actually. There's something incredibly fun about playing as Iori and whacking at a few ninjas while Saber suddenly crashes in at lightspeed and barrels through the enemies in Iori's way, their light jog greatly outspeeding Iori's run speed because Saber is a servant and Iori is a human.
While Iori's no slouch at fighting and the game even pits you in defensive battles against servants, when Saber takes the lead a fight starts moving at 2x speed, with Saber able to teleport around and crush even other servants in a flurry of hits. The only thing limiting you as Saber is that youre actually dependent on Affinity (mana bar basically), and if you exhaust all your resources you must recharge by fighting as Iori, being limited and human.
The clear power differential introduces a genuine sense of gameplay pacing while also actually making Servants feel superpowered, something you can't actually do if your game ONLY has servants. This has always been a pet peeve of mine as the Fate series continued to expand and leaned more and more on heroic spirits divorced from the rest of the Type-Moon setting: they started feeling less special as they became less attached to the world they came from.
This though? The start of this game feels like reading Fate/Stay Night again. The tutorial fight with Rider has a basic 3 hit combo that feels unfair because they're blasting swordwaves, cracking the Earth, and leaping into the sky, while Iori has a little hop to dodge attacks with and can only really hope to land attacks in the brief moments Rider is vulnerable.
Then when you inevitably get caught (Rider has a delayed sword swing to catch you with if you dodge too early lol), you get a tutorial pop-up that goes "Btw when you're in danger your servants can come to your rescue!" And as soon as you close the window Saber flashsteps right in front of the attack and then they do the flurry vs flurry anime thing and it's fucking cool. It's (original) Saber saving Shirou from Lancer all over again except you actually play the part where you are hopelessly outmatched until Saber comes flying in like a missile
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fehtism · 2 months
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Hi,
Do you have any advice on how to build Fee? I like her a lot, and I tried to bs a build with what I had lying around but it's far from ideal... I can't really afford to pull Marth (the new Lyon is taking all my orbs how foul), but I'm grinding codices to give her vital astra, probably? I sometimes run her with regular astra instead of galeforce
Last time I tried to properly read what skills do in heroes was years ago and the wall of text genuinely hurt my eyes, so I'd really appreciate the help!
Thanks in advance
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hello ! thank you for your ask
i'd like to let you know that vital astra is only inheritable by /infantry/ axe lance and sword units.
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here is a pretty premium build but i will give some other options for skills
the +atk iv isn't so important to bother using trait fruit for it
arcane devourer is infinitely better for her than arcane eljudnir but it is not the end of the world if you cannot get it. eljudnir is good enough for the cooldown acceleration alone
please refer to this post for a more in depth explanation of the difference between the two arcane swords : )
no quarter as a special is the definitive best choice for any melee unit that 1) cannot access damage reduction pierce (i.e. flier/cav without dr pierce in prf weapon) and 2) is not running a gambit build
it is however extremely contested fodder and incredibly hard to acquire currently due to it being locked to winter dimitri. iceberg is a good option in the meantime as well as moonbow, glimmer, and ruptured sky (scores high in arena).
i cannot recommend running galeforce on her without arcane devourer's special charges as she will have an extremely difficult time having more atk than her opponent to get the extra cooldown charges from heavy blade 4. this mostly locks her options for extra special charges to legendary hinoka. as a flier she is unable to get the effects of infantry pulse or run a skill like flash sparrow (outspeeding would be far easier for her) or atk spd pledge or a tempo skill. this makes it extremely difficult to precharge her galeforce without the usage of like . velouria or askr combined with the quickened pulse sacred seal.
atk/spd unity allows her to boost her most important stats in both enemy phase and player phase as well as turning debuffs into buffs. this can be stacked with legendary robin's grand strategy effect. you can inherit atk/spd unity from a few units but i would recommend inheriting from rearmed tana as you can get guidance 4 at the same time (probably a better option than rein snap for her c slot).
atk/spd unity is also available on attuned peony (allowing you to inherit atk oath echo attuned skill), fallen maria who is in the standard pool, and on some other limited units.
a cheaper option for her a slot would be atk/spd catch as it is available in the divine codes.
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atk/spd catch 4 is available on the summer dimitri combat manual in divine codes 4.
guard bearing 4 is fee's best damage reduction b slot option as it doesn't rely on a difference in stats and it allows her to run low cd specials. guard bearing 4 is unfortunately locked to rearmed ingrid (arguably a waste of her fodder due to just how Good arcane luin is) and nabata juno, neither of which are in the standard pool.
until you can acquire guard bearing 4 feel free to stick with flow feather 3.
fliers have a lot of c slot skills they can run currently and her best options are guidance 4, soaring guidance, and s/d rein snap (not in any particular order). the guidance skills allow for warping for allies and s/d rein snap both debuffs foe's spd and defense and combat and grants +1 movement to some allies.
other options she can run in her c slot are: pretty much any tier 4 smoke skill (i.e panic smoke or fatal smoke), def/res or atk/spd ploy (ONLY WITH STILL WATER SACRED SEAL), and atk/spd oath 4 (available in divine codes.
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atk/spd oath 4 can be inherited from the m!shez combat manual in divine codes 4.
she should run either distant counter sacred seal or atk/spd catch if on the same team as a far save armor. still water 3 should only be used with ploy and it will hurt her already middling defense.
hope this helps !
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sukimas · 1 year
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probably my favorite little thing in witch from mercury that references past gundam (that isn't particularly obvious) is the duelist's creed
"victory is not decided by mobile suit performance alone, or the skill of the pilot alone. the result is the only truth"
this is of course a reference to the first thing to trigger an amuro BSOD in 0079- ramba ral telling him that he only won because of the performance of his mobile suit, instead of his skill as a pilot. (shortly after this, ramba ral ends up dying, so it's not like he can see amuro grow or anything.) obviously him outspeeding the gundam's response time later in the show decisively refutes this, but...
g-witch is quite notably about pilots and mobile suits and how specifically a pilot and a mobile suit work together for the best results. different pilots can do vastly different things, even in the same (or very similar) suits; just look at guel and lauda in their dilanzas, or chuchu vs. pretty much anyone else in a demi trainer.
of course, aerial and suletta are the epitome of this "horse and rider as one" type of feeling, which makes their separation this episode so interesting. even if aerial weren't, well, suletta's actual sister, they're the best matched mobile suit and pilot we've seen in terms of capabilities; nothing about the suit holds suletta back, and nothing about suletta's piloting skill holds aerial back. contrast the darilbalde's AI, or the entire GUND format killing its pilots, vs. how even with no permet functions whatsoever suletta knows exactly how to pilot aerial to the best of her capabilities.
this is what makes their separation so interesting, besides the character drama; they're basically the only mobile suit/pilot combo where one isn't holding the other back in some way we've seen in this show, so them being separated is a soft refutation (for a little bit) of one of its themes- the interface between humans and technology. anyway watch mobile suit gundam 0079 even if you started with mercury. it's got a surprisingly similar tone, and despite the old animation still looks very good and maintains a solid plot.
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the-final-sif · 2 years
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Now, one thing about texting a guy who regularly loses his memories and forgets how to speak the language he usually texts you in is that it's not weird for that guy to vanish mid-convo. Ranboo usually checked in later, and neither Dream nor Punz worried much about it. The problem was, sometimes Ranboo is just getting up to some shit and that's why he goes quiet. It can really be either.
Anyways, disregarding that not all important note, Sam is now in charge of taking care of Dream. It's the sort of thing that he really ought to have mixed feelings about. That he should feel the gravity of the situation he's in.
Sam, is stubbornly refusing any of those things. Instead, he's convinced this is perfect. Not that Dream got hurt from the Warden (or more specifically, protecting Sam from the Warden. In the light of day, it's become all the more obvious to Sam that Dream could've just run. Should've just run. He was a rabbit, more than capable of outspeeding a warden, particularly through narrow caves), but rather that now Sam has a chance.
There's something about Dream being a hybrid that makes Sam very uncomfortable with idea of confinement, let alone anything like Pandora. His own recent experience with the hunters didn't help much. Not to mention the fact that Dream could've left him for dead at any time and didn't. Or that Dream got hurt for him, took risks for him, time and time again.
So, instead, Sam is determined that now Dream is a hybrid (is a new person, is compartmentalized in his brain as something Else), and clearly in need of help, Sam will do a good job helping him. He'll make up for past mistakes (not Pandora, because Pandora can't be a mistake, but for having gotten caught, for not doing better or moving quicker).
Sam's vision is mostly back, just a bit fuzzy for detail work. Ponk lent him some glasses that fix that up. Seeing again is nice. He's a fan of that.
He's wearing those glasses to pour over the instructions Ponk left (after getting sick of Sam's endless questions, Ponk finally just wrote the rest down and handed it over so he could get out the door).
By 'pour over the instructions' Sam actually meant that he had the hastily scrawled instructions to the side, and had the rest of the dining room table covered with books, with his own notebook at the center.
Sam had been up most of the night collecting notes, starting with pulling out Ponk's textbooks to find any relevant information for inner ear trauma in hybrids, and progressing through accounts he could find on the warden's sonic attacks (there was a single case study from a cat hybrid who'd been caught, none from rabbit hybrids despite rabbit hybrids being on the forefront of expeditions near sculk. they were uniquely suited to traversing the area lightly, and between being light on their feet and having a faint, earthy scent, wardens often let them be).
Now he'd finally progressed to general information on rabbit hybrids. Which, realistically was working backwards, but he wanted to cover the urgent issues first. Ponk had already given him a list of safe foods and dos and don'ts, but Sam wanted to be prepared.
Speaking of which, he was shocked out of his study coma by the alarm he'd set the night prior. Shoot. Right. Food and medication. He could do this.
Sam stood and made his way into the kitchen to make breakfast. He also needed to eat soon, but he needed to get Dream's food ready first. Ponk had at least left written instructions for this and portioned out food for both of them. Not that Sam couldn't cook, he just wasn't particularly adapt at it. Eggs with some veggies, toast, and bacon.
The meat was an odd choice, but Ponk assured him it was fine. Dream had a mostly human stomach, apparently. Cooking it didn't take long, and he was even able to put together a quick meal for himself at the same time.
Once food was ready, Sam just had to grab the ear drops from the ice box that Ponk had prepared and he was good to go.
That was all he needed.
He could go walk into the room.
Right.
Or... it was still early. Ponk said Dream needed a lot of rest. Maybe he should eat first, just to kill some time. He was pretty hungry now that he thought about it.
(that was a lie and he knew it. food had never sounded worse)
Sam ate anyways, forcing himself to take bite after bite. It was all bland. hm.
After eating, he really needed to do the dishes. It was unhygienic to leave them out. Food borne illness was a serious matter! Sam was sure to be thorough as he washed everything he’d used.
During all of this, he’d left Dream’s food on a warmer. By the time the dishes were done, he found a small part of him regretting that choice because if he hadn’t then he’d have needed to remake it. It would’ve given him a reason to stay longer.
Sam has had enough stalling. He has to do this.
Bracing himself, Sam gets the food and the ear drops, and he makes his way to Dream’s room. He isn’t sure exactly what he’s expecting, but... he’s ready for it.
He’ll keep telling himself that, but he still finds his words caught in his throat. That’s fine. He shouldn’t need to speak. 
Or he didn’t, until he knocked on the door and got no reply.
He knocked again, a bit harder this time. Still waiting.
This time he waited longer. He’d knocked pretty loud, so if Dream wasn’t saying it was okay, then it must be because he wasn’t ready for Sam to come in. The man was a very light sleeper (as far as Sam could remember, even when the blood loss got really bad Dream still always jolted awak-), so there as no way he didn’t notice the knock.
Ponk had made him promise to be patient, to give Dream space. So Sam did just that. He waited and waited until finally giving in and knocking again.
Sam really did try to be patient, but anxiety started brewing. What if Dream wasn’t in there? What if Quackity had found out he was here somehow? Or what if he’d gotten confused and run off? Or what if something happened and he couldn’t hear-
Oh.
Yeah.
Right.
Thank god for his mask, it hid the embarrassed blush on Sam’s face as he realized his mistake. Shaking himself, he pushed open the door gently.
Sam got no more than two steps in before he froze. Wide green eyes were staring right at him.
Words evaporated from his throat faced by those eyes. It felt fundamentally wrong for Dream to have eyes. Let alone eyes so soulful. Sam hated it, but he found himself bound in place.
Seconds ticked by, stretching on into minutes.Those green eyes never shifted or wavered.
After what must’ve been at least two solid minutes, it suddenly struck Sam that Dream’s eyes were looking towards him but not at him. Ever so slowly, he shifted to the side. No movement.
Now that Sam was paying attention, he realized that Dream’s breathing was slow, measured. His body was hard to make out under the blankets, but it looked curled up.
Ah- Rabbits could sleep with their eyes open. It was something they did when they felt unsafe. Admittedly, the failure stung, but Sam shook it off.
This was fine, clearly Dream just didn’t know what to expect. But today he’d see everything was fine.
That did leave one small problem.
Dream was still asleep, and Sam needed to wake him. Something that he didn’t have a great idea for how to do safely.
If nothing else, Sam had the forethought to put down the dishes before attempting anything. Something that proved to be an excellent choice in a matter of moments.
He only managed three steps towards the bed before Dream jolted awake.
Hey, it solved his issue. There was that.
The only reason Sam could tell Dream was awake was because the other had stopped breathing, and his gaze had focused on. Sam opened his mouth and tried his best to sound comforting.
“Hello-”
The first word got out of his mouth, before he again, remembered that Dream couldn’t hear him. Right.
Instead, Sam raised his hands, just high enough to show that he didn’t have any weapons. He took a step back too. Give him space. That was what Ponk said. Sam also pulled off his own mask, in an attempt to make things... fair? Equal? Something like that.
It took a few moments, but steadily, Dream... well he didn’t relax, but he seemed... aware? His eyes narrowed, but he no longer looked terrified, so that was progress?
Once Dream seemed aware, Sam managed to pick up the food plate again and hold it out in offering. He didn’t dare step closer. Not until he was given a slow nod. Permission. Reluctant, but given.
Sam was slow in his movements, bringing over the plate and holding it out so that the other could take it.
After a quick inspection, Dream did so. Leaving Sam free to sit down by the bed.
Thankfully, Dream ate quickly. The air was awkward. Sam didn’t want to talk- his brain was blank and Dream couldn’t hear him anyways. But the silence was almost worse.
It didn’t drag out, and soon enough, Dream was done. Sam held up the ear drops next.
Ponk had said he’d need to apply them, but Dream held out his hand in a demanding motion.
Sam handed them over, assuming that Dream just wanted to inspect them. Which, to be fair, the man did.
After giving the potion a quick sniff (dream had whiskers, sam realized. only a few, not nearly as many as antfrost, but whiskers all the same), Dream did not hand it back.
Instead, he lifted the bottle up, clearly attempting to apply it himself.
Only, when Dream tried to lift up his ear (or at least, from how the muscle twitched, that was what Sam assumed he was doing), the attempted motion got a violent reaction. Dream jerked forward, dropping the bottle as both hands went to clutch at the offending ear.
Fuck, that must’ve hurt. It was the inner ear that was swollen, so moving the muscles there was ill advised. Particularly without the ear drops to numb anything.
Sam quickly scooped up the ear drops, and got halfway through reaching out to apply them himself before he realized Dream had frozen again. There was no mistaking the blown wide pupils and tension.
Right. Dream didn’t know what he was doing. Obviously.
Slowly, Sam pulled back just a little, gesturing to the bottle of ear drops and mouthing his words as best he could. Ponk had mentioned Dream could do some lip reading to figure out basic stuff?
“Let me?”
There was a long pause, before finally, Dream blinked first. He forced the tension out of his shoulders and nodded (very slightly, likely due to the pain of movement). He tilted his head slowly and gently, telling Sam which ear to start with.
Sam kept his movements slow and telegraphed, reaching out to lift up the first ear and tilt in the ear drops. Four drops, just like Ponk said.
Once Sam was done, he put the first ear down (carefully, he didn’t drop it like part of him wanted to). Then he moved to do the other one.
Dream tilted his head to allow it, although-
Sam didn’t falter, but he did notice an odd noise. A soft tapping against the sheets. He didn’t look until the second set of ear drops was done.
It was one of Dream’s feet. Fuzzy enough that they didn’t make much noise, but clearly tapping in... displeasure? Annoyance? That was what the books said. Right?
Sam couldn’t pinpoint the exact nature of the annoyance, until he pulled back and took a look at Dream properly. The man was no longer looking at Sam, his eyes now closed and whiskers twitching as the tapping sped up until-
Finally, it seemed Dream couldn’t take it any more and violently shook his head. Ears flapping about in a gesture that had to hurt. The wince that followed right after proved that much. Still, there wasn’t much helping that. At least he’d held still long enough for the potion to soak in a bit.
After that, Dream needed help to walk? Maybe?
Sam gave him a minute to settle down, then stood. A hand held out in offer.
Dream took one look at the hand, and clearly took offense. He pushed himself to his feet, and promptly nearly toppled over onto the floor.
Sam moved just fast enough to catch him, grabbing him by the shoulders to pull him up. He almost instinctively pulled Dream into his arms fully.
Part of him felt it’d be easier to just carry Dream, but Ponk had stressed it was very important to have Dream moving his legs and at least attempting balance. So Sam had restraint and just stabilized the other.
(also ponk had said something about giving dream a knife and sam was 95% sure attempting to carry dream would get him stabbed)
The tension in Dream’s frame made it a stiff walk, but they made it over. After using the bathroom, Dream sat on the counter for awhile and used water to clean the fur on his head and ears, getting very particular about certain sections.
Sam would’ve just left him to it, but without back support the man kept losing his balance. Teetering on the edge and forcing Sam to keep a close eye to prevent him from falling.
Sam only left for a moment to get some fresh clothes from the closet, a small walk-in that Ponk had left some outfits laid out in. Some of it was Dream’s old stuff. Some of it was thrown together from whatever Ponk had around.
He hesitated for a moment before grabbing one of the thrown together outfits. Part of his brain insisted that Dream needed to loom different. That was part of it. The outfit was taken without comment.
It seemed that Dream was resolute on ignoring Sam’s presence. He wasn’t doing a very good job of it, but he was doing it all the same.
Eventually though, Dream was ready to go back to the bed. The ear drops had a bit more time to take effect, and since Dream didn’t attempt the movement on his own, things went a lot better. Sam barely had to support Dream’s weight. Just aid with the balancing part of things. That was a good sign. Right?
Once Dream was back, he curled up on the bed, legs bunched up in what was something between flight and fight posture. Eyes watching Sam closely.
Oh- right.
“We should- Ponk said you were supposed to do stretches.”
Sam tried making hand motions to help communicate his words, but he’s pretty sure he only confused Dream further. It took several seconds for man to puzzle out what he’d said, before his eyes narrowed and he shook his head.
“No.”
The refusal-
Something deep within Sam boiled at the flat out refusal. Dream didn’t even give a reason! Ponk said it was important!
Still, Sam bit down his temper and tried to reason with the bunny hybrid. Words slow and careful (ponk said he could sometimes hear with the ear drops? right?)
“Ponk said it was important. Stretching will help you get your balance back.”
Dream didn’t even pause to consider it.
“No. I’ll do them later.”
Well- on one hand, Ponk had said twice a day. On the other, it would be more effective if done in the morning and at night. Doing it at lunch and at night would mean that things would go stretched for a longer period. It was sub optimal, and that bothered Sam.
But Ponk also said not to force Dream to do it. That he might not feel well enough on the first day. Maybe Dream was feeling sick and didn’t want to say anything? Sam wasn’t sure if he liked that idea or not. He’d consider it later.
For the time being, he nodded, took the plate, and left. Back to his duties.
Lunch time came quickly. Sam managed to catch a quick nap, and then he needed to make more food. Get the ear drops back from the fridge. Back to the room.
It was easier this time. Sam knew what to expect. He knocked on the door again just to feel a bit better about himself, then pushed the door open very slowly.
Dream was alert this time, ears twitching (usually followed by a minute wince) eyes falling on him before purposefully looking away to inspect the rest of the room. Easier than him being asleep.
Sam moved to offer the plate again, and no sooner had he set it down than-
The closet across the room banged open and-
A certain part enderman stumbled out, eyes wide and tail swishing widely with confusion and panic.
Behind Sam, he heard Dream jolt as well, shooting up and to the edge of the bed, clearly upset about this situation.
Ranboo took a moment to take in Sam, and then Dream with a furrowed brow, and then back to Sam, fear clearly surging in the teenager. Still, between the two of them, Ranboo was armed. Sam wasn’t. This could only go-
And then Ranboo’s eyes were back on Dream, softening as the fear switched to confusion. About what, Sam didn’t know.
Finally, the enderman broke the silence.
“Uh, so, um, hi- this is kinda a bad first introduction, but my name’s Ranboo. Do either of you happen to know where I am right now? Or how I got here? Also, hello, welcome to the server. I don’t think I’ve met you before. Sorry if I have. Are you being held hostage right now? Do you need help?”
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princesable · 3 months
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been playing heartgold as you may know from that poll from a few days ago and i have a sandshrew. used it during the bug gym because everyone else fainted and i was just hoping it would work despite him being 4 levels under the scyther and his worse stat being his speed and he fucking. outsped the scyther. i still dont know how. ive thought up every possible scenario and none of them would have the outcome be a sandshrew outspeeding a fucking scyther
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Pokemon Emerald Ralts Only Part 7: Hate to be a Norman
PROCRASTINATION AM I RIGHT????
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6
Okay in truth I did this back in August and I'm a little foggy on the exact specifics of how I managed to do this. Fortunately I live blogged this so I'm gonna do my best to recreate it.
There's actually very little to properly do before going to Norman's gym. I have Psychic and Calm Mind and Flannery was pretty easy so I'm feeling quite confident that Norman simply will not be an issue. No siree.
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Reset Counter: 26
Yeah so one of Norman's Gym Trainers in Emerald has a Wigglytuff with Double-Edge and Shadow Ball and isn't afraid to just knock your ass out either. Truly the mightiest of YOM TAHS.
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This one isn't important, but I wanted to take a screenshot of the Kecleon interaction I mentioned last update. This results in a lot of shenanigans.
Enough stalling though, it's Norman time.
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I was Level 39 for my first attempt anddddd
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Reset Counter: 29
Yeah it doesn't go well. I'm putting all three resets here for posterity's sake as I'm not entirely sure how each of them were caused, but Slaking is really scary and does a ton of damage with Facade, on top of outspeeding at Level 39.
Talking about speed for a moment, at Level 39, my unboosted speed is 61. While this may suggest I would underspeed Norman's Vigoroth, Linoone, and Slaking, who have 66, 69, and 68 speed respectively, this isn't the case. I have Watson's badge which gives a 10% bonus to my Speed stat, so my effective speed is actually 67. Which puts me smackdab in the middle of Vigoroth and Slaking. So I want some more speed before I attempt this fight again.
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Level 40 is both a damage rounding threshold and gives me 69 speed, which means I will speed tie the Linoone. But I don't really want to chance it, so I do some extra training in the desert and some of the other trainers I've missed in other places to get to Level 41, which will get me the speed needed (even one additional point of speed gets me to 70 speed.) Leveling up to Level 41 has one additional benefit:
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Sleep is a really powerful status ailment even in Generation III. It lasts for 1-5 turns and is great for buying time. Hypnosis is inaccurate and ideally I would like to not have to rely on it particularly much, but I think for getting past Norman quickly I'm basically reliant on it. This is because Slaking is so outrageously bulky for a Pokemon at this stage that Ralts at +2 can only 2HKO it, and it has roughly a 50% chance to OHKO the Slaking at +4. I pretty much need the set-up to get past it.
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Fortunately, the Spinda is a really easy target. It's not only pretty weak in general, but it has the ability Own Tempo. Ralts can then Trace this and become immune to confusion. This doesn't sound like a big deal, but either the enemy AI doesn't check for ability immunities, or it doesn't update itself to know that Ralts has Own Tempo. So Spinda goes for Teeter Dance...twice and I take the opportunity with Hypnosis to go big or go home.
Might as well set-up to +5.
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PERISH
Vigoroth and Linoone are both slower, and a lot more frail, so they don't stand a chance either. We've done it! We beat Norman and honestly didn't need to grind many levels to do it.
Hypnosis strongest.
Next time. Surf? Winona? The inevitability of time!?
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stranger-rants · 1 year
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sighs dreamily thinking about eddie billy and steve driving around town like maniacs.. outspeeding cops... being total menaces.. the stupidest friend group in the entire world. damnit duffers!!! we could have had it all!!
They would be the stupidest friend group. Too powerful. That's why The Duffers had to Nerf them.
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soras-art-haven · 5 months
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Team Pixie Dust Admins!
Hey! If you liked to watch MandJTV around the late 2010s like little ol' moi, you might recall the existence of Team Pixie Dust, his frankly AWESOME on-the-spot evil team. I like the team idea, so I decided to design its admins!
(Didn't really feel like sketching and lining full-detail full-bodies, so I traced over an IbisPaintX chibi base. Also, I tried some new stuff with my art- tell me if you like it!)
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Naomi: The most hardline traditionalist of the Pixie Dust admins- her aesthetic is even based on Cure Dream from the popular magical girl show Yes! Pretty Cure 5! She uses exclusively Fairy-types and pink-colored Pokemon- basically like the grunts, but much stronger. Personality-wise, she acts like your typical magical girl anime protagonist, but more cunning and strategic. She often butts heads with the other admins about their less traditionally "cutesy" aesthetics. She often makes a non-poisoned version of Pixie Puffs for Pixie Dust's own use.
Aiden: Team Pixie Dust's resident tomboy. She primarily uses Fire-types like Flareon, and has a bit of a weird idea of what she considers "cute". If she were in Paldea, she would have a Fire-Tera type Blissey. She's hotheaded and rambunctious, going heavily on the offense in battle. Her temper is short and she's quite the sore loser. She often uses foul language, or at least the strongest language she really can within the parameters of an E10+ game.
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Azaela: Teased a fair bit for her ridiculously long hair, but she doesn't care at all- though to be fair, she doesn't care about much other than the Pokemon in her and the rest of Team Pixie Dust's possession. Her team consists of Grass-types and flower-based Pokemon and the like. She's quiet and reserved, a woman of few words. She's regarded as one of the strongest battlers in Pixie Dust, and for good reason- whenever she's not doing the dirty work for Pixie Dust, upholding their public image, or tending to plants or Pokemon, she's training her team to be its very best. Often the first to snark when the grunts do stupid stuff that makes their plans go awry.
Noelle: The main planner for the team, and practically Shayla's second in command. Her team mainly consists of Ice- and Water-type Pokemon. She's cold, cunning, and ruthless in battle. The most intelligent and strategic of the team by far, and did a lot of the work perfecting the Pixie Puffs formula. She knows how to use psychological tricks to get what she wants, and this has proven extremely helpful for Pixie Dust. She presents a charming and kind persona in public, often by Shayla's side during speeches. Despite her usual calmness, coolness, and collectedness, she tends to flip out when things don't go according to plan.
Extra notes:
Each one of them has one Eeveelution, as the Eeveelutions are commonly considered cute and still can fit right in with their respective type preferences.
Arceus help you if your strategy relies on outspeeding your opponents. These girls' 'mons all have maxed-out IVs and EVs in Speed, as that stat loosely corresponds to the Cute condition in Pokemon contests. Aiden and Azaela's Pokemon also have some pretty good investments in Attack and Special Attack, respectively, since those stats have a connection to the Cool and Beautiful conditions, respectively. Put it all together, and this team is pretty menacing all around.
At their ultimate defeat, while they're getting hauled off by the authorities, Naomi is breaking down in distress, Aiden and Noelle are breaking down in anger, and Azaela is mostly unfazed- if anything, she's merely dissapointed, like "ah... what a shame..." or something.
I'll make some proper art for these girlies later, so stay tuned for that!
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perestroika-hilton · 7 months
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I could easily sweep wake with sunny day stealth rock bronzing but mine doesn't have levitate
There's also spore bulk up substitute bullet seed technician breloom idk what item I would put on it unless we did some agility Baton pass shit like I'm not outspeeding sharpedo or floatzel unless I do leftovers so I can use spore on every incoming pokemon
There's also manaphy with energy ball and calm mind but that feels so dirty ngl like honestly if you have breloom manaphy or togekiss this battle should be free
Also have a lapras magnezone and Gary in the back I think if I do technician bullet seed that pops bands
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the-new-eon-duo · 9 months
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Hoenn's Newest, Freshest, Hippest Heroes
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[A PR video. It opens with text reading "Sponsored by the Devon Corporation." It then transitions into Latias and Latios doing a fancy flight routine. A dramatic, deep voiced narrator begins, well, narrating.]
[Narrator: Meet Hoenn's Newest Heroes: Latias and Latios.]
[It switches to a scene of Latios recreating the iconic Spider-Man panel where he lifts a bunch of rubble]
[Narrator: They're stronger,]
[Cut to a scene of Latias seemingly outspeeding a Swellow]
[Narrator: Faster,]
[Cut to a scene of Latias "hacking" a computer while Latios does complex equations.]
[Narrator: and Smarter.]
[Cut to a scene of Latias and Latios fighting generic robbers. Small text at the bottom reads "Dramatic recreation"]
[Narrator: Equipped with the latest technology courtesy of the Deveon Corporation, the citizens of Hoenn have nothing to fear as long as they're around.]
[Cut to Latias and Latios standing on a stage.]
[Latios: Wherever evil lurks...]
[Latias: Latias and Latios will be there to bring them to justice!]
[Latias and Latios strike a pose. The video ends with a smash cut to their logo and a request to check out their animated series, only on Mauville TV.]
(OOC: Welcome to a brand new blog for some brand new heroes. Latias and Latios (real names unknown) are a pair of power rangers-esque characters who fight crime and bad guys. They're also sponsored by Devon Corp, who gives them all their gear. If your first reaction was "ew orporation" then that's good cause that was the intended reaction. This is a marketing stunt and they are on purpose as cheesey and over the top as possible (though it should be noted that they actually buy into what they're selling). Feel free to bully them (within reason, death threats will be deleted).)
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