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#or call it a missle and throw it at you
starlight-writer · 1 year
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If your requests are open could I pleeease have moon boys helping you on your period? I’ve got a bad one and need some comfort 🥲 <3
Period Comfort
A/n: Ofc you can! I’m sorry you’re having a difficult time, I hope this helps!
Warnings: none, light pain and discomfort, fluff
Afab reader but Gn pronouns            Masterlist
Steven
King of taking care of you
Need pads or tampons? He’ll run to the store. Literally
And he’ll muster up his best death glare at anyone that mocks him for it
Want some snacks? He’s getting them
Want something home made? He’s learning how to make it as we speak
Need some cuddles? Move over, love, the Steven love bomb is headed your direction at full speed
While he doesn’t have much knowledge on periods, he knows when you’re uncomfortable and he‘d do anything to make it go away
Reads all about how to help cramps and what foods or drinks will make it worse
“I bought you chocolate, bananas, oranges, chamomile tea, and I’ve got a warm bath running.”
If you have a really bad period, like can’t get out of bed, he’s right beside you the entire time
He’ll read to you or just lay with you until you need something
If you’re hot, remove blankets, but encourage you to keep the heat pack on your stomach
If you’re cold, he’ll bring every blanket in the flat
If you bleed through, he’ll wave it off like it was nothing
“Don’t worry love, I’ve been cleaning blood out of my clothes for months, I can get this out in a jiffy! Why don’t you pick a movie and I’ll start on dinner?”
Will be very focused on how much pain medication you take and when you took it
“Sorry love, you’ve got to wait a few more hours, don’t want you taking too much and getting sick.”
Over all, he does research, very kind and soft, and always knows how to accommodate to what ever your feeling
Oh and don’t think he won’t take the day off of work, because he will gladly yell to everyone that his significant other needs him and if Donna wants to put him on inventory for the month, he’ll gladly take it to take care of you
Marc
He has more experience than Steven and Jake combined, but that doesn’t mean he’ll know exactly what to do
While he was married to Layla, he quickly found out women and afab people act differently on their periods so he’s a little hesitant on how to approach you, unsure of what you need from him
Buys anything you want because he can’t cook
Will kind of shyly ask what tampons or pads you use before going to the store and stocking up on them
Will absolutely argue with anyone that calls him weak or less of a man for buying you menstruation products
“You’re just sad no one loves you or trusts you enough to take care of them besides your mother!”
He’s not sure what foods help or don’t help, so he just gets what he used to get Layla
But he’ll gladly listen to any advice on how to help you if what he’s doing isn’t helping
Doesn’t do as much research as Steven, of course he’ll look up foods that’ll make you feel worse, but he prefers to ask YOU what YOU want
If you request a food that makes your period worse, he’ll suggest you eat something else, but doesn’t argue
You know your body better than Google
If you ask for cuddles, look out, the Marc train is rolling into the station
He loves give you affection so don’t be shy to ask for a kiss or just to be held
If you’re really emotional, he’ll be a little confused on what to do, but he’ll try his best
Isn’t as focused on what medications you take and when so he just kinda shakes out an amount and hands you some water
He gets beat up for a living and takes a lot of pain medication and it hasn’t killed him yet
As always, he’ll be very loving and soft toward you and please be upfront with what you want, he wants to help you as much as he can
Jake
He’s the boyfriend that would ask “what pussy size you wear?” when buying pads, but in a joking way
Don’t let that scare you though, he is very loving and will do anything for you
Anything
He will never be ashamed of buying you pads or tampons, he loves you and if anyone has the dumbass idea of calling him out for it, he’ll put them in their place
If you call him while he’s out working, whether it be while he’s a cabby or Moon Knight, and ask for cuddles or just his presence, he is dropping everything and running to you
Does a surprising amount of research
Not as much as Steven, but definitely more than Marc
“Cariño, is it true that everyone craves chocolate on their period?”
Tries to call your period something funny to make you smile
“What’s up, amor? Oh, are you having a red velvet cake?”
“Oh, it’s shark week?”
“Is the Red Sea giving us a visit?”
If it makes you uncomfortable, he’ll immediately stop
He never wants to make you uncomfortable, especially when you’re already in pain and uncomfortable for a whole week
This man never needs a reason to randomly hug you or give you a kiss so if you’re a very cuddly person on your period, he’ll be overly ecstatic that he gets to hold you all day
And for a whole week?? He might die of happiness
And if you don’t want to be touched, that’s completely fine with him
He’ll sit a bit away from you and talk your ear off about his day to try and distract you from the pain
“This cabrón walked right in front of the street and acted all shocked when I almost ran into him. Idiota absoluto. He’s lucky I’m an amazing driver.”
Will hold you all night, occasionally reheating your water bottle or taking the heating pad away to make sure you’re not gonna overheat
His life is always full of danger and running so he’s so glad he gets to be a part of these slow, domestic days with the one person he wants to spend them with.
Also, be up front with what you want from him
You’re his first serious relationship and he doesn’t want to mess that up so tell him what you want and when you want it
I promise he won’t get embarrassed, he loves you as you are and could never be embarrassed by anything you do
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catpop2 · 1 year
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The Mandalorian episode 24 spoilers
Writing down my thoughts while I watch the episode since I am alone
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Din gets dragged around, they know how dangerous his legs can be after what he did to Gideon last finale
THAT AINT STOPPING HIM THOUGH
GROGUUUU FOR THE RESCUE
Yes come take your baby to fight with you
Good to know he aint get tortured to shit
Good to hear tie-fighter noises
IM SORRY BUT GIDEON SOUNDS SO EMO IN HIS SUIT
R5 TIMEEEE- LIL GIY USEFUL FOR SOMETHING
I relate to R5 so much
HE CALLS HIM BUDDY
AXE WOVES GONNA SACRAFICE HIMSELF???
NOOO BUDDYYY
DIN DO NOT FUCKING THROW YOURSELF INTO THE SHEIlD
He is a menace to society
You know those arcade games where ou have this gun, and if you shoot a weapon on the screen your gun chnges temporarily? Thats what he doing rn
Yes grogu witness the death your dad has caused
Ew these gideon looking clones look crusty af
DONT OPEN THEIR FUCKING TUBESSS
PLANT LIFE ON MANDALOR???
You can farm here, wow
Why is every mando blue
Yes Bo be dramatic with that saber
This is like watching bees have a civil war when they are in the air
Din your going to get ambushed
GIDEON IS TANTRUMING RN?
HE IS SO PISSED
This is why you dont put all your clones into one place Gids
God his armor is so clunky and loud
WHY IS HE JUST PACING AROUND WHILE DIN IS GETTING PRETORIAN GAURDED
Im sorry
GROGU NOOOOO
Grogu sweep
Bo missle
BABYYY NOOO
Daddy is coming
Bo is having a tough time it seems
TEAMWORK BETWEEN FATHER AND SON
HE CRUSHED IT- HE CRUSHED THE FUCKING SABER
DIN YES COME GET YOUR GIRL
YES GROGU ATTACK
BABY SWEEP- HE LEARNED THIS IS SEASON 1
WHO GONNA BE LEADER THO?
Ragnar gets to complete his thing finnaly- wait fuck his dad is dead
Imagine if he gets jumped by the mythosaur tho-
GROGU GETTING BAPTSIED?
DIN IS HIS PARENT
FUCKING FINNALY YOU ADOPT HIM
HIS EYES
TOOK YA 3 SEASONS
Summon the mytho kid, do it i dare ya
Bo gets to lead, good for her
Bro going to Blue
HE IS GOING TO BOUNTY HUNT WITH HIS KID AGAIN
Family
IG-11 gets employed
Din has achieved domestic family life, the fanfic writers are going to write so much smut in that cabin
Everyone got their desired happy end, Din can finnaly not be a main character anymore
Fuck its over
Waiting for end credit ashoka drop be like 👀
WAIT THERES NOTHING?
---
Well that happened. I am not mad
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thessalian · 8 months
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Astrid vs the Shadow Druids
But first, some travel
Astrid: Oooooooh this isn't good.
Shadowheart: *reading a signpost* Moonhaven. Doesn't look like a haven for much of anything to me.
Goblins: Oi! Piss off!
Astrid: ...So we're not even going to get a chance to--
Goblin: *shoots at Astrid*
Astrid: *uses Gloves of Missle Snaring and snatches the arrow out of the air an inch from her face* Okay never mind then. Also, just to say? *Vicious Mockery resonance* MY GREAT-UNCLE CAN SHOOT BETTER, AND HE'S DEAD! MAYBE WHAT WE'LL DO TO YOU WILL IMPROVE YOUR AIM!
Gale: I do love it when she marks targets for me. IGNIS!
Shadowheart: Are those two what they mean when they say 'power couple'?
Astarion: Magically, yes. Socially ... I suppose that too. She'd carry him through the social whirl, and he'd guide her through academia.
Gale: If you're quite through speculating about our potential coupledom...
Astarion: Oh. Right. *grabs a goblin; FEEDS*
Further into Moonhaven
Astrid: Well, at least we talked those goblins out of picking on that poor deep gnome...
Gale: Why are you grinning? You usually hate it when she does something altruistic?
Astarion: What can I say? I appreciate a solid con job.
Gale: You would.
Astrid: Come on, guys, we don't need to be squabbling when-- *opens door on bugbear dude in a VERY compromising position with ogre lady* --oh.
Bugbear: PRIVACY!
Astrid: No, sorry, just ... I mean, carry on; I'm trying to get the description down. In my head, you know? There's this one tavern in some of the grubbier bits of Baldur's Gate where this one would bring the house down.
Bugbear: Always wanted to be porn star...
Ogre: MOOD, KILLED. LEAVING.
Astrid: Oh, but...! Sorry. Didn't mean to cockblock you! I guess this is going to have to be more of a limerick now...
Gale; Shadowheart; Astarion: *exchange looks*
Astarion: When you ... finally get her into your bedroll... I know you'll probably leave out the details, you selfish thing, but at least let us know if the ... wealth of knowledge she apparently has about this sort of thing translates into anything ... exciting, won't you?
Gale: Ugh.
And, a little further into Moonhaven
Lumpy: Oooh. Meat. Bodies and bling. These are the best things.
Astrid: Meat apparently chosen by this 'Absolute', so ... maybe you'd like to work for me instead of goblins?
Lumpy: What's in it for me?
Astrid: You obviously like eating the fallen. We usually end up with a lot of fallen and it would get a lot more variety into your diet...
Lumpy: SOLD! *hands her a horn she can barely lift* Call us when you're throwing whatever dinner party; can't wait.
Gale; Shadowheart: *staaaaaare at Astrid*
Astrid: What? They're going to be dead anyway, Astarion gets to do that so I can't really deny anyone else who's helping me dibs on eating our enemies, I need to be able to keep what we loot from the bodies for magical artefacts for Gale, and anyway, the whole biodegrading process works a lot faster when meat passes through a digestive system before returning to the earth.
Gale; Shadowheart; Astarion: *staaaaaare at Astrid some more*
Astrid: I'm getting into Circle of Life thinking because we're going to have to be talking to -- or maybe yelling at -- druids, okay?
Shadowheart: I'd reiterate the fact that you are unbelievably weird, but that goes for all of us at this point, so I suppose either you fit right in, or we do.
And, on the way back to the Emerald Grove
Astrid: So ... do we want to read this prayer to that box to see if we can get it open?
Shadowheart: ...I'd rather feed myself to the owlbear.
Astrid: Oooookay well at least there was some incense and a couple of nice potions. Also ... *peeeeks up over cliff a bit* ...baby owlbears are adorable!!!
Shadowheart: You already have a pet. And a ... probable lich, for some reason.
Astrid: There's always room for more cute.
Gale; Shadowheart; Astarion: .............................
Astrid: Oh, fine.
Finally back at the Emerald Grove
Astrid: Okay, so Gale, the magical artefact I basically fed you didn't feel right when you drained it and that's a worry and I still need to know where Haslin is and that's a worry and I have a feeling that what I'm about to do isn't going to prevent me having to massacre goblins and I don't like that much either but I am going to shove all of that aside because ... excuse me, Kagha? I think the tieflings make much better neighbours than Shadow Druids do.
Other Druids: ...wut.
Astrid: *hands over evidence* Please do something positive with this. We had to kill mud mephits for that. And I know you're doubting even though half your brain is screaming that Haslin was weak and you can do better with this bunch but ... no.
Kagha: It's ... it's fine! It's the right thing to do!
Astrid: By the tenets of your own faith, it really isn't. Silvanus is a god of nature and most plants die in shadow.
Kagha: ...Oh, fuck, what have I done?
Surrounding rats: *turn into Shadow Druids*
Astrid: Bought yourself some very impressive allies that will help you boot the Shadow Druids out of your grain stores?
Astarion: Oh, good; they turned themselves into something tasty.
Astrid: How would that even work? They go back to humanoid once you kill the beast form so one minute you're sucking a rat like a--
Astarion: ...Not sure I want to hear where that one's going after the ... incident we walked in on before.
Gale: Not to interrupt this team bonding, but one of the Shadow Druids became a bit more ... combat ready.
Bear: *ROAR*
Astrid: Oh. Well. *ahem* *Vicious Mockery resonance* I HAD SCARIER TEDDY BEARS AS A CHILD!
Bear: *roars in pain*
Gale: Ah, there we go. It's not a fight unless she kicks it off with shouting insults at people.
Stabnation: *ensues*
Delivering reports later
Zevron: How by the gods did you make her change her mind?
Astrid: Essentially by appealing to her better nature. The details get a lot more complicated. Anyway, are you still going to be heading for Baldur's Gate, or stay here, or...?
Zevron: Well, at least it's not a rush job, but I think there'll be too much tension for us to stay long-term. We really need rid of those goblins.
Astrid: *sigh* Okay, but I should see if I can find some new boots. If I'm going to be wading knee deep in blood ... again ... some more ... I need sturdier footwear.
Gale: You know we only have to kill three generals, right?
Astrid: Yeah, but we have to get in first. So either I somehow don't manage to talk them in circles and we have to fight our way in, or I talk my way all the way in and then the entire place falls in on top of us when we attack the first general and they call for help.
Astarion: Well, I'd wager on the second, so ... I'm an assassin. You have a Silence spell. We can do quiet.
Shadowheart: And even if the first is the case ... did you just forget a bunch of ogres have literally pledged allegiance to you?
Astrid: Well, I didn't really want to force them to fight for me, but ... maybe I can just look at it as inviting them to dinner?
Shadowheart: ...I continue to fear you.
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bearkunin · 10 months
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Usenet during the 1991 Soviet Coup
In 1991, there was a coup attempt in the USSR by hardliners against Gorbachev and his reforms (wikipedia). While we are quite familiar with OSINT and running commentary on the likes of twitter in the modern internet era, it is interesting that there exists some archives of early usenet groups as people watched this coup unfold in real time. It gives you a very interesting glimpse into how regular people perceived the events from the outside during this time.
People sharing specific translated personal messages:
I was forwarded a message from a friend in Moscow this morning. I have translated it from the Russian, and here it is. I am omitting names as printing them would endanger my friends... This message was originally sent to another friend that emigrated from the USSR a couple of months ago. You snuck out of here just in time. Here is just plain old shit. So far no one has been crushed by a tank, thank God. If these dogs win, for certain they'll throw all of us in prison - we distributed the proclamation from Yelstyn, and the Moscow and Leningrad Soviets throughout the entire Soviet Union, together with forbidden communiques from Interfax, which is also forbidden. By the way, I am fed up that this craziness will soon be extended to any newsgroup at all. Read talk.politics.soviet - we'll send everything there at the same time.
You can find people worrying about nuclear fallout:
>>So what happens when some commanders with nuclear weapons join Yeltsin and some stay with the committee? >All Soviet warheads, like most of ours, require digital codes (keys) for arming. According to today's Washington_Post, these keys are kept in "political," not military hands. I have heard assertions that this is a KGB function. Excuse me for not feeling a lot better. The missles are already targetted, and not aimed at the USSR. And, as of today, the "political" and "military" hands are the same hands. Two of the top three in the "committee" are KGB and Military minister. And since we have seen how they view solutions to problems....
There's snippy arguments of quote-replying:
>There are a lot of things that really stick in my craw about this whole thing. Number 1 would be that we could have possibly averted all this by some shipments of wheat, some tractors, and some experts. But NOOOO... Wouldn't be prudent, gotta wait for more reforms before we think about helping the Soviets. Sure it would have cost billions, but considerably less than all those new weapons our military will now want to buy. Get Real. There is no way that the US could have averted with some wheat and some experts. This was a military coup performed because because they didn't want to lose power. There is nothing the United States could have done. I take by your coment on the military budget that you don't want us to be the world's policeman, but thinking that we can solve, or prevent, the world's problems is what causes this desire. >I have also heard the usual criticism of CIA not warning us. Look folks for years, the Bush and Reagan administrations valued fancy sat. photos over human agents. This hasn't changed THAT much since Iraq. And lest people forget, we DID have intel. on Iraq, but the admin. chose to disbelieve it for reasons that have yet to be sorted out. Could the same thing have happened again? What the hell would we have done anyway? Called up Gorby and said "better watch your ass tomorrow"? I really think the leaders of the coup probably tried not to let anyone know the date in advance. They probably didn't even tell Gorby. Get Real. Anyone who was surprised by the coup has had their head in the sand.
Interesting take regarding troop movements during the coup:
> d) How many of us are pretty damned concerned and a little frightened at what may happen? What *really* worries me is the fact that there are 300,000 soviet troops in Germany. They aren't scheduled to leave until 1993. German Federal troops may find themselves in a blockade-type situation in order to prevent the movement of soviet troops. The Polish Government is in a similar (but weaker position). Since the Poles are in between Germany and the USSR the issue of troop - movements may become critical. I see the following becoming problems if the situation continues: 1) Lowish-key military standoffs in Germany and Poland 2) Famine in the USSR if there's a General Strike 3) Additional tension in the Gulf due to possible new Soviet position The biggest worry is the European one (imho). Now, where did I put my Civil Defence handbook?
There's some interesting discussion about Libya, Cuba and Iraq, which people were watching quite closely at the time which is not something I'd really thought of previously. Also interesting Anglicisation for "Khadaffy":
> Can't remember which of the poli-chat shows I saw it on (all the networks and CNN are doing nightly reports, getting their money's worth for their staff in Moscow), but Cuba is "reserving judgment" on the coup, and hopes that "western imperialism" doesn't gain from it; I heard nothing about Lybia; Iraq claims to have INSTIGATED the coup... :-) CNN was running a picture showing the official Baghdad daily newspaper running front page news articles welcoming the coup and congratulating the "victors". They also quoted Khadaffy. Seems like Soviet arms didn't do either of them much good in the long run. They work real well on Kurds though. Also Chadis.
And of course, people making it all about the 2nd Amendment:
That's what I've been trying to tell these people all along: hunting rights and shooting drug crazed burglars is not what the 2nd is all about: A police state and occupation by professional armies is what it was all about when the Founding Fathers wrote it, and today when we have a professional army instead of a universally drafted one, and a police state where the public has given incredible powers to Darryl Gates and his thugs. It can happen here, you'd better believe it. As a matter of fact, I would venture to prophecy that when they've got all the guns IT WILL HAPPEN HERE, since there will be nothing to stop them. By then the masses will be so brainwashed with the idea of "it's necessary for the police and military to have all this power to save us from chaos" that they will be asked to seize control.
There's a bunch more through the logs, but I better not make this a million words long.
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thenoseofdeath · 1 year
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This is a blog of my replay of the Uncharted series. I'll give my thoughts for each game as I go through them.
Apart from Uncharted 1 which I played a few years ago. I haven't replayed the others since they first came out so this'll be interesting
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This entry gets a lot of hate and I can see why. The story is simple but decent and the game has good dialogue and solid Voice acting. The gameplay and controls however are a problem.
Aiming can be a pain, movement isn't as tight as you would want and climbing can be finicky. Now these weren't too much of a problem back in 2007 but they stick out like a sore thumb in 2022. Adding to those problems is the insane amount of combat encounters and you're left with a game that is very frustrating and annoying to play.
That being said. Combat was somehow still fun so it's not too bad I guess but I think I have a higher tolerance for these things.
Music was great, the game has nice sound design, the old PS3 era vibe is still there (I miss that) and the visuals are still really nice.
So even though the game annoyed me to a degree. I still enjoyed myself and I definitely wouldn't consider this a bad game. It's just old and dated.
This honestly should've gotten a remake instead of TLOU. It would've seriously benefited from it.
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What can I say? Huh? What can I say?
This game is among my top 10 greatest video games of all time for a reason!
Top to bottom, from beginning to end. This game was insane all the way through. A god damn roller coaster ride!
My only complaint that this game is SO good that 13 years later, I STILL remember most of it. So the chance of re-experiencing those epic moments for the first time again just couldn't happen unfortunately.
Also had play on easy for final boss coz it was annoying but IDGAF
Regardless. This game is just as amazing as I remember and 60fps just elevates it further. Felt like it never left, man.
Story, characters, dialogue, voice acting, gameplay, level design, visuals, combat and set pieces.
I don't care if it has flaws. I love it all!
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So I was never a big fan of this entry but this time is a bit different.
I enjoyed this a lot more than I did back on PS3. The first half didn't leave a great impression but it got better once you reach Yemmen and then it was fantastic from the Shipyard onwards. I absolutely loved the 2nd half and it pretty much saved the game for me.
That being said. I do have some problems with it. Particularly in the first half though some of those do show up in the 2nd half. It just isn't as noticeable.
-The way the levels are laid out
-Enemy placement
-How the guns feel
-Stealth feels very restrictive
-Hate the crosshair
-The A.I.
-The vibe
-Unfair Difficulty
It all just felt off and I wasn't feeling a lot of it.
Even things like Drakes animations which aren't always accurate to the present situation.
For example. Drakes running animation during combat or chase sequences are too relaxed and slow looking or during stealth he isn't exactly moving as stealthy. He's almost walking casually. Its like he does some of his actions half assed.
The other big problem was the difficulty. Look I'm all for a game wanting to challenge me and even make me feel overwhelmed as that can heighten the tension and make things more exciting which UC3 does but man do they go overboard with it.
Uncharted 1 & 2 had a system. The enemies were in front of you, others would creep on the side trying to flank you and then a new wave would come from behind. You were always behind cover and were able to defend yourself while they tried different tactics to lure you out. It was simple and effective.
Uncharted 3 said fuck all that. Lets have everyone come at you from all sides, then ramp up the difficulty to artificial levels by throwing 3 snipers, 3-4 armoured shotgunners, 2 unarmoured shotgunners, an rpg guy, a missle projectile guy, 3 fucking tanks and barely any cover. Call it a skill issue, I don't care. That shit is straight up unfair. A lot of times I felt like I got through that shit from just pure luck.
If they had just cut it down a LITTLE bit and gave me a bit of breathing room then I wouldn't be complaining as much.
With all that in mind though. I kinda liked it. Managing to take out huge waves of powerful enemies while being put in such an unfair situation is quite satisfying. It really makes you feel like a badass.
It works for the plot too. Drake being way in over his head is shown through gameplay and adds to the narrative so thats pretty cool.
Now onto the positives.
-Visuals are beautiful
-Set pieces are awesome
-Hand to hand combat is great
-Dialogue is still great
-Funniest entry so far
-Charlie is a great edition though you don't see him after the first quarter and he only appears in this entry so thats a bummer
-Music is good
-Puzzles were really good
Another thing I loved was all the subtle details to make the world feel more alive.
Drake put his hand on the wall while walking, parts of the environment would react to Drake's touch and that shit would vary in many ways. Granted they only happen once but it's still cool.
That 2nd half was just amazing and it really made me think more positively about this entry. I think when I first played it back on PS3, I was just so gutted by the negatives that I couldn't see the positives.
Is it UC2 level? No but its kinda close.
Good game!
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I gotta admit. I really enjoyed this one. I wasn't a big fan of this entry back when it first came out. Had a lot of problems with it like the vibe, aspects of the story, no Chloe or Charlie and even things like gunplay and difficulty. Now Im not so sure why I wasn't feeling it.
The game is great. Controls are fantastic, and responsive, guns feel really good, level design is brilliant and parkour (as basic as it is) is really fun. Oh and the stealth is great. I'm so happy they fixed it. Uncharted 3 was so restrictive. Its like they looked at Uncharted 2 and thought "lets do this but better". Now you can actually stealth through many sections and not be forced into a gunfight. The areas are so well designed too so you have a ton of options to take em out.
Love it!
Now for the story. I really like the darker and more mature vibe they went with. Drake's decisions have actual consequences so its not your typical action hero story this time around and thats good. I personally wouldn't mind it if it was but its good that its different.
They put a bigger focus on the characters too and provided them with more depth than in past entries. Made them feel more down to earth rather than movie action heroes and I like that. It's good stuff.
I really like Sam too and I think he's a great edition to the cast. Rafe is also a really good villain and the best written out of the bunch. I still prefer Lazarevic from Uncharted 2 by miles.
Now as for problems? I don't have much tbh. I wish Chloe was in this but I can't see how they could've included her in so I get it.
I miss the supernatural aspect but I guess that would've worked against the more grounded take they went for here so it's fine I guess
I also hate that I couldn't get at least one hit on Nadine. I just wanted one good satisfying punch but nope. She walks away unscathed. I mean dude. You can't just have her kick me about like that and not give me the opportunity to enact some revenge. I want some payback god damnit!
Small spoiler but I wasn't really liking the whole destiny thing they were going for during one of the flashbacks. The whole "it runs in the family" thing kinda bothers me
It's not a big deal of course and it does make sense why Drake and Sam are so into history but still.
Anyway. That's about it with the negatives. There really isn't anything to complain about. Naughty Dog provided a solid and nicely paced ride that delivers on (almost) all fronts.
It's a fun action packed adventure with good puzzles, fantastic set pieces, gorgeous visuals and a really good story accompanied by some of the best performances in the gaming industry. Its the perfect send off for Nathan Drake and I had an absolute blast replaying it.
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maxverstepponme · 1 year
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look up every single person that has DIED during a race. Or is death less controversial than your precious Lulu getting overtaking in the last lap of a race? There's been spying. Active manipulation of teams. Freaking missle strikes. But keep going with your lulu and teddy agenda. Meanwhile I'm sipping Piña Colada wearing my 2 time WDC merch. // Tragedy vs Controversy two different things I would expect a fossil like youself to know that, also the fact that you call him Lulu says everything I need to know about you. Oh you sipping pina colada and wearing merch yay *throws confetti for you* how luxurious and iconic from you, I hope f1 paid for all that since you’ve been watching them since the ancient times if not then you doing what any regular person can do with their own money nothing special 🤣 but enjoy miss ancient
Nonnie you should’ve left it there, this was cringey 😭
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yourplayersaidwhat · 2 years
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A series of why the sorcerer is banned from shopping at BBW
Me (DM): You enter the cute little shop called Bits, Bobits, and Wizamadoos. There are a few goblins running around organizing the shop. One is sitting behind the counter with some glasses on. He greets you as you enter. 
Sorcerer: I’m going to attempt to intimidate him into giving us some free stuff. 
Me: Go on a head. 
Sorcerer: On a 1 I guess I’m not. Um. Uhhh. 
Me: The goblin is very not amused by your attempt but finds it humorous at least. 
Sorcerer: Is he laughing at me? 
Me: Probably– oh no. *remembering that the sorcerer has some issues with people laughing at him*
Sorcerer: I have to cast a spell at him. Oh no. I magic missle him. 
Me: Oh no. Uh you kill him. Dude no. 
Sorcerer: Im sorry but my dude has that temper thing. 
Me: All the other goblins kick you all out.
Rogue: Wow sorcerer. Wow. Is there another store in the town? 
Me: No. The only town large enough for two shops is the captial and you are many days away from there. 
Fighter: God damn it sorcerer. 
~~~~~~~~~~~~~~~
Me: You arrive at Bits, Bobits, and Wizamadon'ts. In here there are two goliaths sitting. Both are reading books. Sorcerer are you going in? *I roll a die* 
Sorcerer: I was hoping to. 
Me: One of the goliaths point at you and says calmly. “Get out. We don’t tolerate murder of our shop keep." 
Sorcerer: How did you know? 
Me: "The man you murdered was in charge of Bits Bobits, and Wizamadoos. We’re a chain." 
Sorcerer: God damn it I leave. 
~~~~~~~~~~~~~~~ Me: Alright new store this one is Bots, Bobits, and Wizamadoos. 
Rogue: You’re not very creative DM. 
Me: Meh it’s fun to say. Sorcerer you going in? There’s a drow lady in this one. 
Sorcerer: We’re like four hours away from the wizamadoo so why not. 
Me: Rad rad. *rolls a die* alrighty my dude make a dex saving throw. 
Sorcerer: Shit. Uh… any chance a 5 helps? 
Me: cool cool. *rolls die.* 17 hit? 
Sorcerer: Yup.
Me: Great. Great take 26 points of damage as the drop quick draws a pistol and shoots you. 
Fighter: GUNS ARE IN THIS CAMPAIGN!?!
Me: Yeah why not. 
Sorcerer: I need to find the owner of this chain. 
Me: Good news. Yah just did. 
There was another store called Bits, Bobitybits, and Wizamadoos where that initial roll failed the insight check so Sorcerer was able to enter. 
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Hey, do you have anymore thoughts on Membrane's parents? I know we only got a brief glimpse of them, but they're so interesting yet there's so little fan content about them. That, or I'm looking in the wrong place haha.
Ps. If I am looking in the wrong tags or place could you please direct me to the right ones?
Ah, I talked a little bit about Membrane’s parents here during my first ramblings of the quarterly and I did talk a little about that headcanon here but I might as well repeat it again. 
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Like I do find it interesting, the idea that his parents are scientists. Like Membrane tried following in his parents’ footsteps and unintentionally put that pressure onto Dib as he grew up... but for me personally, there’s just a lot of reasons this doesn’t make sense.
Like Why is adult Professor Membrane the brand and face of Membrane Labs and Membrane Enterprises when it was apparently a company he inherited from his parents? Of course, it could be that Membrane did make Membrane Labs himself and his parents were just scientists and Membrane Labs wasn’t really founded, but that makes less sense.
I always kinda viewed Membrane as someone who appreciated the value and effort of hard work ethic and built everything from the ground up with his bare hands and became the World Famous Man of Science all his own and it was his Legacy. Kinda like Scroodge McDuck and his fortune. Making Membrane inherit a company from his parents kinda loses a bit for me for him as a character. 
Why did his Parents give him socks for Christmas and claim it was from Santa? They know what Uranium238 is. I’m certain of that. It could have been a Christmas Story situation like “you’ll shoot your eye out kid” but Santa is the one who gives their kids the “cool gifts” I thought every parents knew that. It’s just one of those unspoken rules...... but like... to give him socks...
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Like were they really that cruel? It’s kinda hard to say...  But it does kinda paint a bad image that they did have 100% the capabilities to give him what he wanted for Christmas... and they never bothered to explain to Membrane WHY he was given socks. 
LIKE LOOK, THESE TWO FUCKS LEAVE MEMBRANE IN THE DARK FOR YEARS ABOUT THE TRUTH OF SANTA CLAUS JUST CAUSE THEY DON’T WANT TO ADMIT THEY FUCKED UP, EVEN WHEN HE PROBABLY WENT TO FAR:
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I can only assume that these two science parents are dead, just from how Membrane regards them when he holds that photoframe...(and the fact that we never see them) but honestly, they were probably still around when he was a teenager and still dedicating a portion of his life to destroying santa...
I know Membrane is as thick-headed and stubborn as Dib, so maybe they tried to explain it to him, and Membrane didn’t listen, or his parents suck at explaining things... but like.... come on...  it’s your direct responsibility for unleashing this childhood santa trauma/rage....  You owe it to Membrane to be direct with him... 
But then again, Dib never listens when his Dad tries to explain what he thinks about Aliens, Cause Membrane doesn’t Not believe in aliens. He in fact says so in the show.
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So perhaps they were and he just didn’t listen... there’s that...
Why is this family so obsessed with seeking the truth, but don’t listen to anyone’s opinions who are different from their own.... sigh this family.
But in any point, they could have at least said why they can’t give him Uranium238... but if they do, it’s off-screen and no further context is provided to the audience... 
It just makes sense for me that either Membrane’s family is poor, or they didn’t know what Uranium238 is... Making his Parents be scientists as well just throws a whole bunch of questions about just.... everything about this situation. It really makes me ask:
“Did his parents not give it to him because it was dangerous?”
“Or did they give him socks cause they were that unaware of what their son wanted?”
“Did they just give him socks cause they were that cruel as Membrane didn’t want to believe?” 
“If so, why socks? Why not a rocket ship or a science playset or baking volcano kit or something?” 
It just raises a whole lot more questions.
A more simple explanation that gets rid of those questionable morale questions is that his Parents were poor from a humble upbringing and could only afford him socks for Christmas. It’s a more logical and simple explanation and it’s far more cleaner than having his parents be scientists in this. 
Another thing that bothers me is Membrane’s “childhood home” in general. Look at this place:
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This huge place, with a giant rocket ship, dressed to the nines in Christmas decorations.
It also very clearly shows the interior. 
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We see the living room couch, and multiple Christmas trees and this huge rocketship/missle thing front and center.
And if we compare it to Membrane’s childhood home in the Invader Zim episode this is supposed to be taking place in:
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Now I know that the Invader Zim show has a darker color palate than the comics and even the Netflix movie, but I’m not talking about colors here...
A smaller tree that practically touches the ceiling, Fluorescent overhead lighting,  something that looks like a couch or a side table with noticeable stains on it... garland pinned to the walls with a lower ceiling... 
This looks NOTHING at all like how Membrane’s “childhood home” is like in the comics...
This is obviously not a wealthy home, or the home of a respected enterprise as shown in the comics. 
Now, I know this franchise has a thing for inconsistencies. Canon is basically non-canon. There is no continuity, and there is no continuous timeline of events... but to model Professor Membrane’s childhood home so vastly different from this brief flash in the show, that’s a pretty big one... 
So me and @paketdimensioncomic made a theory that can kind of coincide with our fics... 
We think that 
SUPER PERFECT SCIENTIST PARENTS.....  are what Membrane wishes his parents were probably like.
And that he lied to the press about his humble origins and upbringing. He didn’t want them to know that he grew up poor because it would be something constantly brought into question everytime he posed everything... He didn’t want his parents talked about in the media at all, especially if they were passed by the time he became successful. 
So... I think Membrane’s scientist parents are an elaborate lie. He told the press. I mean, He is a scientist, he always wanted to be a scientist, he is good at being a scientist and both of his parents were scientists...
I mean... He didn’t seem too concerned about the photo of his supposed parents.. he even threw it to the wall when his son called:
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RIP parents.... he hardly knew you.
Do I think the Membrane Science Grandparents have a cool design and I want to see more fan content on them? Absolutely! Go nuts!
Do I think that Membrane’s parents being scientists makes little to no sense and was just kinda made for the sake of a dumb joke without giving too much thought about how it would lessen Membrane as a character if he were just leaching off his parent's success this whole time? And does it poke a lot of holes in the idea of why his parents gave him socks as santa at all? Absolutely.
I think it’s far more likely that Membrane built up this backstory of “I was always a scientist since birth” to the press and has more fake photoshopped photos around the house to show the press when the topic of his parents actually come up.
Basically, the fandom has been around for a long time you can do what you want with Membrane parent theories because as far as I’m concerned, I always appreciated the vibe of “Poor upbringing Membrane who learned the value of hard work and unintentionally became a workaholic because of it and really put too much value in work to the point he’s unintentionally neglectful towards his own offspring the same as his father was to him” 
Rather then.... “Science parents go brrr”
But again, just my headcanon.
And I always love people drawing the science parents. 
But @esthyradler‘s Farmer Membrane Parents are definitely my favorites. 
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aliens-and-shiz · 4 years
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Part 59: Retribution
More here: @aliens-and-shiz
The day began like any other. Quiet. Reserved. The birds began chirping with the sunrise, the dew clinging to the grass and trees, making the valley glisten like a field of crystals, shimmering with the breeze. And front and center, a single yellow flower. Simple, elegant, with 6 small yellow petals with a bright read heart. It danced in the breeze, softly swaying.
Until the boot came down, crushing it and killing it, forcing it into the earth. The marching army, flattening the pristine landscape, before now untouched by man nor beast of burden. But such is the way of progress and war: until all is consumed and cast asunder; until the enemy has been thoroughly routed, exiled, or desecrated.
With the boot came roaring machines, machines designed not for pleasure or any domestic purpose, rather conceived with but one concept in mind: destruction. The tanks rolled past the marchers, on into the neck of the valley. Emblazoned on the sides a red, white, and blue banner with scattered stars.
Before the machines, ahead of their way, two monolithic mountains stood guard over the valley past which the quarry of man lie.
We fall back to that first boot. Still stomping over the dirt, crushing without care nor concern what lie beneath its sole. Moving up and out we see two legs, attached to a torso of a man. The man was outfitted head to toe with black armor, matte finished, and it’s face covered in a mask with black goggles and a ventilator. He carried a long firearm, similar in aesthetic construction to the common AR-15, but with far greater firepower. To their left, another individual, similarly decked out. To their right, yet again. And so on and so forth.
Before long, the valley filled with these creatures and their metal beasts, slowly funneling their way through the sacred place. They spooked up the native wildlife, causing them to scurry away en masse, using paths made for an altogether different season, but necessary today. But for one small, purple, 4-winged beast.
For this little one, curiousity got the best of him. He flew over the ranks of these new creatures, and went to see where these loud things were headed.
As he flew past the mountain, a place that it had called home its whole life, the red, greens, and oranges beneath the purple sky, it flew to a place it had never gone. Towards where it’s ancestors warned to avoid, as larger beasts tended to live there. Ones that detested it’s presence, and would cook him over an open fire just as easily as snap his neck and throw him away. And he found one of their settlements.
It was a flurry of activity. The blue Rekkans not giving a care to the creature as it observed them rushing into vehicles, scrambling over each other, setting up walls and blockades, and letting the small fires go and build.
Then, a boom. And the sound of whirring.
The creature glanced toward where it came from, and saw smoke beginning to rise. He saw two small dots quickly growing in the sky, and one long stream of smoke trailing behind a bright light, growing far quicker.
The creature lifted its wings to fly, but time was not on its nor this towns side, as the missle split into 6, and proceeded to pummel the town in a massive destructive wave, tearing the wings off its torso before it could even flap them once in a futile attempt at self preservation.
And with that time... froze.
The shock wave rippled through the town, flattening buildings, tearing clothes and skin off people’s backs, turning them into a salsa of rock, dust, blood, and plant matter.
They didn’t have enough time.
They weren’t warned.
They didn’t care to listen to the stars.
They didn’t care that the planet they found, a death world far from home but rich in resources, was the only thing within a hundred light-years that was making any noise.
They didn’t know the consequences of messing with humanity- and never thought maybe that’s why they were alone in the first place.
Kidnapped seasons past by yet another race, enslaved, tortured, sold to the next highest bidder or gifted as a favor, the human race spread among the Coalition with ease. In no way a legal sale, as business where sentient lives of any kind are bought and sold for profit was among the most strictly outlawed practices among the vast collection of planets. Then again, sentience was legally defined as membership within the economic sphere that spanned galaxies, so if you were to find something fresh, it was ripe for the picking.
Then again... normally they do not fight back. If this could be called fighting.
For that is the human war machine. It is a testament to destruction, an ode to chaos, and a love song to mother death herself. It is efficient to its core, an unstoppable force fueled by rage, emotion, lust, and ingenuity. If you steal from them, if you touch their people, if you give them impossible odds- be warned. They are relentless and unmerciful. You may not see it today. Or tomorrow. Or a year from now. Even a century.
But they will come. For they do not forgive. And they certainly never forget.
For this reason, on they marched. Sure, they could open a communication, they could negotiate. But then the universe wouldn’t learn. Those that took from them would have no remorse forced upon them. Until every family is reunited, every home mended, every child found and accounted for, they would not cease their advance.
The legions of man sifted into the forests. And as they marched, the cavalry instead turned, funneling at an angle into the trees- feeding the battle to their very whims. In file the men entered, until a sound rang out. A siren in the distance. The first wave charged into the forest. They had given them enough time to prepare now. Exactly as much as the original extraterrestrials had given humanity all those months, soon to be years, ago...
...just enough time to pray.
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aion-rsa · 3 years
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Will the Rocky IV Director’s Cut Kill its Charm?
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Rocky IV remains a prototypical example of 1980s American franchise filmmaking, having conveyed a patriotic Cold-War-evocative ethos through the aesthetically shiny lens of scrappy superhuman pugilists pummeling each other over revenge and world peace, all to Vince DiCola’s absurd synthesizer-strewn score. Oh, and lest we forget, it had a robot!  While those attributes entitled the 1985 film to the smug dismissal and earnest appreciation of posterity, star/writer/director Sylvester Stallone’s upcoming director’s cut risks erasing its allure.
Stallone, who announced his plan for a new Rocky IV cut last year, has completed his redux of the famous franchise‘s four-quel. However, unlike that other director’s cut dominating current conversations, Zack Snyder’s Justice League, Sly’s upcoming Rocky IV Director’s Cut is an update of a film that was properly released by its director. Having premiered back on Nov. 27, 1985, Rocky IV was a box-office-topping hit that proved profoundly profitable for studio MGM, with a worldwide gross of $300 million ($733.3 million adjusted for inflation,) against a budget of $28 million. Moreover, despite its oft-focused foibles, the film retained enough interest 33 years later to be directly followed up in Creed II. However, to borrow his parlance from 2006’s Rocky Balboa, Stallone seemed to have “stuff in the basement,” to unleash for the fourth film.  
“We’ve just been working on punches and sounds because it’s never complete,” explains Stallone of his director’s cut approach in an Instagram update. “I’ve said this before, you can go back and see a movie that you’ve done 50 years ago and go, ‘I’ve got to re-edit that.’ And every director feels the same way. It’s not about making a movie, it’s about remaking. Unfortunately, you run out of time, you run out of money. They basically throw you out of the room. So, therefore, you don’t get a chance, but on this one, I finally got a chance, so I’m feeling great about this.”
While the full extent of the changes Stallone made to Rocky IV obviously won’t be known until he premieres his new cut, some tidbits have made the rounds. One of the earliest-known changes is the elimination of one of its most campy, pseudo-sci-fi elements, the aforementioned robot. Specifically, the Jetsons-esque talking robot—a real-life invention called SICO, created by International Robotics Inc.—that well-to-do champ Rocky gives as a birthday present to his leachy live-in brother-in-law, Paulie (Burt Young) in the film’s first act. However, the robot—complete with a fancy-for-1985 cordless phone system installed—became a punchline, even for within film, during which it was implied that Paulie eventually altered its settings to sound and act like an alluring female maid that worships him while fetching his beers. Thus, the elimination of the robot not only deletes the amusing automaton, but it also necessitates an essence-altering recut of Paulie’s birthday party scenes. Yet, Stallone’s response to a fan’s posted desire to give SICO a reprieve was met with Ivan Drago-like coldness, stating, “I don’t like the robot anymore.”
MGM/UA
And that brings us to the film’s Siberian Bull big bad himself, Dolph Lundgren’s Ivan Drago, whose claim-to-fame fight in which he beat Carl Weathers’s Apollo Creed to death will apparently be extended in a yet-unknown manner in Stallone’s new cut. The role positioned newcomer Lundgren for stardom in what was only his second onscreen appearance, having previously appeared six months earlier in 1985 Bond movie A View to a Kill as a thug named Venz; a role he acquired due to his real-life romantic relationship with co-star Grace Jones. Besides being an imposing spectacle of a human being (which he remains to this day), Lundgren’s outing as Drago was meant to depict him as the ultimate villain, a soulless Soviet slayer shaped by communism, steroids and all-around godlessness. However, while that façade was shattered by the end of the film (and even more so in Creed II), it remains to be seen if extended Drago scenes—specifically in the Apollo fight—ends up weighing the film down unnecessarily.
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Movies
Rocky IV Director’s Cut Will Ditch Robot
By Mike Cecchini
Culture
Could Rocky Balboa Really Have Gone the Distance?
By Tony Sokol
If there’s one thing that critics can’t take away from Rocky IV, it would have to be Stallone’s artfully economic approach as a director. The film manifests as a slim, trim 91-minute affair that saves money by being deliberately diluted with lengthy montages—FOUR of them in total. In fact, even if we generously discount his blatant reuse of Rocky and Apollo’s Rocky III-closing sparring session for the opening scene, two of said montages fully consist of recycled footage from the previous three films. Indeed, the movie kicks off by playing “Eye of the Tiger” during the franchise-obligatory recap of the previous film’s final fight, and Rocky’s contemplative car ride after Apollo’s death is riddled with flashback scenes, during which a soundtrack song, Robert Tepper’s “No Easy Way Out,” plays out in full! You certainly have to hand it to Sly, the man knows how to get a big bang for his production buck. Yet, as with other intrinsically-Rocky IV aspects, one must wonder if Stallone has soured on his in-retrospect-amiable montage method of movie-making as much as the Robot.
On another note, Rocky IV is also known to be riddled with major movie mistakes, and I do mean A LOT of them; proverbial warts that have also come to define the film. For example, a major continuity mistake occurs before the Apollo/Drago fight when Apollo is in the ring trash-talking Drago, shouting, “I want you! I want you!” while his bare hand mockingly points at the Russian. Of course, just minutes earlier, we saw Apollo getting his hands taped up in his dressing room, and he was clearly gloved up when he came down to the ring in a James Brown-accompanied spectacle entrance. Additionally, a similarly bizarre mistake occurs during Rocky’s mid-movie vision of Drago in the aforementioned “No Easy Way Out” montage, which shows the Russian in the red trunks that he would later wear in the film’s final fight. Yet, most egregiously, Drago is clearly sporting the actual cut under his left eye that Rocky would deliver to him in the second round! While I could see Stallone wanting to fix mistakes like this, it would still be a shame to lose them.
However, a director’s cut of Rocky IV could yield benefits. After all, it could correct Apollo’s funeral scene, in which an odd focus error occurs on the right side of the frame that blurs out a few attendees, leading viewers to think it was censored. Moreover, it could prospectively integrate legendary lost elements. For example, Drago’s iconic evil line—delivered after he just killed Apollo—declaring “If he dies, he dies” was originally complemented by another would-be famous line that wasn’t even delivered in the film, but could finally get its onscreen due. Rocky IV’s teaser trailer featured an ominous introductory monologue from the villain that, contemporaneously, was just associated with the character as the movie line. Delivered in Lundrgen’s labored Russian accent, lines such as “My name is Drago” and “Soon, the whole world will know my name” were prominent pieces of the film’s early ephemera. In fact, the latter line was famously sampled at the end of New Wave act Sigue Sigue Sputnik’s 1986 hit (famously used in Ferris Beuller’s Day Off), “Love Missle F1-11,” in which the trailer clip—along with imitated lines from Scarface and The Terminator—was included to exemplify the song’s commentary on American cinematic ultraviolence.  
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
Regardless of how it turns out, fans of the campy four-quel will be anxious to see what surprises Stallone has in store for the Rocky IV Director’s Cut. However, he has yet to reveal release date.
The post Will the Rocky IV Director’s Cut Kill its Charm? appeared first on Den of Geek.
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masterweaverx · 4 years
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Tyrian Callows. I gave a vague, offhand description of what I thought he was in an earlier post, but now I guess it’s time to explain my reasoning. Strap in, we’re getting into the gear of this guy.
Obviously the first thing we want for this build is to incorporate the scorpion tail somehow, both in stabbing and in poison. We’re also going to want a way for Tyrian to manipulate his opponents around the battlefield for his own twisted amusement. And of course he needs to match that with the ability to pit people against each other with just a few well-placed words.
To point an Array, we’re actually opening up this build with 15 points in Wisdom. I know I do that a lot, but a lot of the RWBY characters are very perceptive and Tyrian knows just what to say to frighten anybody. 14 points in Dexterity after that, because he’s a very capable fighter, followed by 13 points in Strength for purposes of multiclassing. 12 points in Constitution after that, Tyrian’s a very durable chap, followed by 10 points in Charisma for that incredible laugh, and let’s leave his Intelligence at 8--who needs booksmarts when you have faith in the dark goddess?
Now in my earlier reblog I said Tyrian would be a wildhunt shifter, but rethinking things a bit I think the better choice would be a Simic Hybrid. Simic Hybrids get +2 to their Constitution and +1 to one other ability of their choice, and I’m going to go with Wisdom to even that out. They have 60 feet of Darkvision, and can choose two Animal Enhancements--Nimble Climber gives Tyrian a climbing speed equal to his walking speed, and Carapace gives him +1 to his AC while he’s unarmored. Technically he doesn’t get the benefits of Carapace till level five, but you know, we’re doing a total twenty-level build here so that’s a bit of a semantic complaint.
I still think Tyrian would have the Acolyte background, though, for some fairly obvious reasons, and that gives him proficiency in Insight and Religion, as well as a couple bonus languages. Do the Grimm have a language? Did I just make Tyrian even more terrifying? I dunno. He also technically gets the Shelter of the Faithful feature, so if there’s a church of Salem he can head over there for free healing. Do the Grimm have a religion? Would they worship Salem? These are very important questions we’re just going to ignore.
Tyrian’s getting 4 levels as an Assassin Rogue, 6 levels as a Drunken Master Monk, and 10 levels as a Beast Barbarian. Ordinarily I wouldn’t care about the order of how he gets these, but because of a few multiclassing oddities we need to take the Rogue class first and the Monk class before the Barbarian class. And just to get it out of the way, we get four Ability Score Improvements; I’m going to burn one to get the Resilient feat, giving Tyrian +1 Strength and proficiency in Strength saves, and spend the six points left to get Wisdom and Dexterity both up to 18. So that’s 18 Wisdom and Dexterity, 14 Strength and Constitution, 10 Charisma, and 8 Intelligence, all things told.
Rogues get proficiency with Light Armor, Simple Weapons, and a bunch of specific weapons I’m going to gloss over because multiclassing into Barbarian just gives us proficiency with Martial Weapons and Shields anyway. They also get proficiency in Thieves’ Tools and Dexterity and Intelligence saving throws, and four skill proficiencies; Acrobatics, Athletics, Intimidation, and Stealth are must-haves for Tyrian.
Tyrian’s Rogue levels give him a few noncombat benefits, such as knowing Thieves’ Cant (the secret language of criminals) and Expertise in two skills (I’d go with Intimidation and Acrobatics). Mostly, though, it just gives him a bit of an edge--he can deal 2d6 extra damage with a Sneak Attack, so long as he has advantage on the attack or is flanking the target, and his Cunning Action lets him Dash, Disengage, or Hide as a bonus action. And being an Assassin not only gives him proficiency with Disguise and Poisoner’s Kits, it also means he has advantage on attack rolls against creatures that haven’t taken a turn and that he’s guaranteed a critical hit on any target who’s surprised.
With six levels as a Monk, Tyrian has a base AC equal to 10+his Dexterity modifier+his Wisdom modifier (+1 for his racial Carapace feature) while not wearing armor, and a movement speed of 45 feet at the same time, and he can reduce falling damage by 30 HP. He also gets martial arts, letting him use his Dexterity for attack and damage rolls and rolling 1d6 for his damage rolls with unarmed or monk weapons (which handaxes count as), as well as make an unarmed strike as a bonus action when he takes the attack action. He can make an Extra Attack per every attack action, and his Ki-Empowered strikes count as magical for purposes of resistance. And speaking of Ki, Tyrian has a pool of six Ki points that regenerate on a rest, which he can spend to make a Flurry of Blows, engage in Patient Defense, take a Step of the Wind, Deflect Missles some girl is shooting at him, or make a Stunning Strike.
Of course, as a Drunken Master Monk (or more accurately a Complete Nutjob Monk), Tyrian gets a few more perks. Whenever he makes a Flurry of Blows, he can Disengage for free and gets +10 to his speed. He can Leap To His Feet from a prone position using only 5 feet of movement, and he can spend a Ki point to redirect a failed Melee attack to somebody next to him, which with his absolutely ridiculous AC is likely to happen. And of course, Tyrian gains proficiency with Brewer’s Supplies, which means he can make you a drink and poison it too! No wonder he’s Qrow’s nemesis...
Ten levels in Barbarian just makes a terrifying man that much more terrifying. Tyrian can enter a Rage as a bonus action, though maybe it’s better to call it a Fervor for him. This gives him advantage on Strength checks and Strength saving throws, +3 damage to any Strength-based melee attack, and resistance to bludgeoning, piercing, and slashing damage. A Rage can last for one minute, but it ends early if Tyrian doesn’t attack anybody by the end of his turn. Luckily he can Rage four times per long rest. He can also make a Reckless Attack, giving him advantage on Strength-based melee attack rolls for a turn at the cost of giving others advantage against him. And a Brutal Crutical lets him add one extra damage die to a critical hit.
Tyrian also gets a Danger Sense, giving him advantage on dexterity saving throws against anything he can see, and Feral Instinct, granting him advantage on initiative rolls and the ability to act while Surprised if the first action he takes is to enter a Rage. Finally, we’re swapping out Fast Movement for the alternate feature Instinctive Pounce; this means Tyrian can lunge up to a creature that ends their turn within fifteen feet of him as a reaction, without provoking attacks of oppurtunity.
Of course the big reason we’re taking so many levels in Barbarian is to get the Beast Primal Path, which will finally give Tyrian his signature tail. Granted, he only gets it when he Rages because of how the game mechanics work, but his tail deals 1d12 piercing damage on a hit and has the reach property. The Beastial Soul feature lets him swap between being a fast swimmer, powerful jumper, and ridiculous climber every rest; honestly, he’s got good jumps, so that’s probably his default. And of course there’s Infectious Fury, which forces a Wisdom Save on anybody he hits with his tail; if they fail, they either have to make a melee attack against another creature Tyrian picks, or they take 2d12 psychic damage.
All this combined makes Tyrian hard to hit and gives him loads of ways to hit hard, as well as granting him options to make people hit other people and get in and out of fights as he so pleases.
So yeah, that’s Tyrian.
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fizzingwizard · 4 years
Text
We got episode 3 “Into the Digital World”! And the good news is we are still Very Much at it with the Taishiro lol
This pic pretty much sums up the whole episode for me:
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❤️!
Spoilers under the cut...
So let’s knock the most important thing off right away, at the end of the ep they DO go to a real digital world!
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And it looks like a child’s fantasy... a beautiful natural world full of amazing creatures. I have no idea how similar it’s gonna be to the world we know, though! So far everything’s different, even things that seem the same. Keeps me guessing.
The landscape is pretty intriguing. Looks like a planet/moon on the horizon? And I’m sure that interesting island’s gotta mean something...
But back to the beginning.
So last week, I was all boggled because they introduced Omegamon and Jogress so early. It was easy to think that since they’d started this hype wave, they were gonna keep riding it out, especially with Hikari and Takeru seeming to receive magic feathers and all. Well, that’s not really how it goes down.
The battle is very quiet, with few words - none at all from Taichi or Yamato until Koushirou gets their attention. I am not 100% sure about this, but from the way Taichi looks to the side when an attack comes his way and Omegamon then takes it out, I think it might mean Taichi and Yamato have some mental work of their own to do to help Omegamon fight and that’s why they’re so quiet. But that’s just a thought. I do love the idea that the kids’ ties to their Digimon have more of an affect on their ability to battle than just their evolutions.
One thing a Jogress does is make you glow. Yeah yeah, we glowed before too. No, I mean GLOW.
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Like, nonstop.
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Also, I have figured out that Taichi and Yamato must have suction cups on their shoes and that’s how they don’t fall off Omegamon while he’s hurtling all over the place
Cue awesome rock version of the theme song battle music!! Omegamon kills nu!Diaboromon the same way he kills him in Our War Game, with a STAB. But that doesn’t stop the missile. Here I thought would be Koushirou’s turn to shine, but aside from continuing to keep tabs on things, he doesn’t get to join in the fight this time.
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Omegamon is somehow able to detect missiles, I guess?
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And lock on to the infected one, which conveniently shows an actual lock, is red, and even has the monster’s eyeball symbol. We also see a bunch of Digi code before this.
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He absorbs the powers of all the Crests into his sword (!!) ...
(notice they’re still glowing!)
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... and stabs it. Because in Digimon, stabbing is always the answer.
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BOOM shakalaka
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People of Tokyo: Wow that’s bright! I should probably avert my eyes or put on sunglasses. But first, to Instagram!
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Thanks, Kouushirou’s computer.
The missle blows up way up high and no one gets hurt. They also don’t seem to care all that much about what this is either! Seconds later everyone’s devices lose power, including Koushirou’s computer. He is very distressed, but the outage doesn’t last long.
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Yamato and Taichi’s suction cups finally lose their grip and they fall away into a bright light...
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Omegamon became a butterfly!!
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It is now certain, Taichi didn’t pull a Kouichi xD He’s perfectly fine. That’s the RIGHT way to get in and out of the digital world at a train station. Take notes, kids.
OK before we move on I must take a second to appreciate these text messages Koushirou receives from someone named Mr.Unknown (gee I’m sure we’ll never hear from him again!)
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OMG my life is
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WHAT KIND OF REACTION IS THAT TO YOUR IMMINENT DEATH!?!?
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“Someone stop it!” Suddenly Japanese (also from Mr.Unkown)
Twenty bucks says this guy is Gennai? Ryou? Wallace? KEN?!
no don’t bet against me please, I have no money.
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Have an adorable Hikari, who didn’t get to do anything with the feather in the end. Who knows if she even really has it. She DOES seem to totally know what happened with her brother though. Takeru might know also? But Hikari definitely does. Our little oracle is back.
So Taichi is fine, Koushirou is fine, Yamato is fine. They all get back to the human world safely. Taichi and Koushirou head home, wondering if all that really happened, talking about what could happen next. More importantly, the Taishiro power returns at full throttle.
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Koushirou: Do you know about this? This? This?
Taichi: Hmm... hmmm... hmmm.. thinking makes my head hurt...
(Like I rag on Taichi for not thinking but tbh he’s quite the thinker and planner... maybe more so in this season than in the original.)
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Gloves returned to pocket. Goggles still at the ready.
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Then Taichi reaches out his hand... Koushirou stares at it like he’s not quite sure what to do with it. And Taichi’s like, “Thank you so much, for everything, you were a huge help!”
Koushirou: “But I didn’t do anything.”
Taichi: “You helped so much by doing all that research! You’re awesome!”
Koushirou: :D “Y-Yeah!!”
He agrees that he’s awesome!! My baby!!
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They shake hands! They’re such good friends now!
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... Then Taichi walks backwards out of the elevator with his hand still outstretched, staring at Koushirou
WHAT
WHAT THE HECK IS THIS!?!?
This show producers aren’t even TRYING to hide their bias hahaha okay that’s the Taishiro fan in me but HOW ELSE AM I SUPPOSED TO READ THIS SCENE CMON LIKE!?
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So Taichi’s about to go home, and at this point I’m thinking “I guess Koushirou’s never gonna ask that question about camp...!”
Then Taichi is like, “Oh yeah, didn’t you have a question about camp?”
Fricking. TAICHI.
I am absolutely stunned that it’s him who brings up Koushirou’s original errand xD Koushirou himself has completely forgotten about it! (Too busy basking in the glow of being called awesome about twenty times in what this episode establishes is less than an hour!)
Seriously Taichi is SUCH A DAD!? His mom comes home and tells him about her day. Hikari comes over and he pats her on the head and tells her she was brave and did a good job. All he needs is a newspaper and a tie to reach peak Dad-ness.
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Hikari: “Thanks big brother!”
Taichi: “...? For?”
So about Yamato... on the elevator Taichi realizes he never found out where Yamato lives...
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... It’s Shimane. Grandma’s house in Shimane! Well I mean, they could make it somewhere else, but the point is it’s super inaka countryside. Yamato has a call with Takeru which makes it seem like they indeed don’t live together, as Takeru shyly asks Yamato if he’ll come visit since it’s summer break, and Yamato says he does intend to go to Tokyo and see him. Not sure yet who Yamato’s living with, if it’s still his dad or he lives with his grandparents in this version, or there’s some other reason he’s not in Tokyo...
Yamato also asks if Takeru’s okay, and Takeru replies he was inside all day so he’s fine. That’s what makes me think Takeru knows about Yamato going to the digital world. He might not, but I like the idea that he does. My guess would be he knows because he’s seen Yamato do it or something, whereas Hikari just knows because she’s psychic :P
Then guess what! WE GO TO CAMP!
Only for like, two minutes, though. That was a bummer for me. Camp is just a vehicle to introduce a couple other characters, then they go home. Well, we don’t need two of the exact same show I guess... I’ll just appreciate this as a nod to the original.
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First we see Jou! He’s hancho again and trying to tell other kids how to use a knife. He immediately cuts his finger. Good ole Jou I can’t wait to have him back.
Taichi and Koushirou are walking around camp and Koushirou trips due to Jou yelling and basically throws his laptop straight into the air
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Laptop: “FREEEEEDOM!”
Mr Superior Reflexes AKA Taichi quickly grabs Koushirou and prevents him from smashing face first into the dirt. GOSH THEY JUST WILL NOT STOP WITH THE TAISHIRO. I CANNOT.
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Koushirou: “H-H-Human c-c-contact?!?!?! Is this SKINSHIP”
Like y’all know this isnt my fault right? I wouldn’t have to say these things if the show didn’t make it so durn easy. Bahahahaha.
Guess who catches the laptop! Soooooraaaaa!
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My girl is back! She’s got butterflies!
Koushirou says he knows who she is because the girls in his class always talk about how she’s so cooooool!
This episode establishes that Sora is 1) popular 2) well-liked 3) responsible 4) quick-thinking 5) athletic 6) Taichi’s old friend 7) coooooool in like, thirty seconds.
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Taichi and Koushirou continue to spend aaaaaall their time together. My one complaint here is that all they do is talk about the digital world. And while I know it’s no surprise, the one thing I always loved about old Adventure was that to a certain extent, the kids got to act like kids. Of course they had uncanny adult wisdom and ability to sit still, lol. I understand that. So far in this show, they’re not really acting like children even a little bit. It’s all superheroing. That’s how I feel at the moment though - the only one I expect to really act like a child is Takeru, and probably Mimi, I’d guess. I do hope we get to see a larger range of personality from all of them in the future. It is only episode three.
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Koushirou’s icon is a pineapple <3
So there’s a new threat but it’s not as obvious as the old one. Another power outage happens but they don’t know how important it is right away. Then both Taichi and Koushirou’s digivices start to glow! Taichi runs out, and here we finally got some new personality from him, something beyond friendliness and bravery: He really, really wants to see Agumon again. He’s already feeling the depth of that bond and it’s really been weighing on him that they parted so abruptly. He has so many questions. I would say, Koushirou talked about the digital world non stop because he finds it interesting, but Taichi talked about it because he misses Agumon. (Koushirou after all hasn’t met Tentomon yet.)
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Before he can run out, Taichi runs into Hikari in the living room. She’s worried, and she clearly knows what he’s up to, but all she says is “Itterasshai.” I super appreciate that the set up and lighting is the same as these scenes between the two of them in original Adventure! It’s a total throwback to that hallmark ep of Adventure, episode 21.
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Unable to think about anything but seeing Agumon again, Taichi runs outside to the train station where Koushirou is (I wonder if the train station is going to become like their base point or something). He doesn’t even notice Sora, but she notices him...
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... and in true Sora fashion, immediately turns around and starts chasing after Taichi without a word xD
ugh I will always hate how PINK she is in this
Sora: “Taichi’s running somewhere awful fast... he has that look on his face... he’s going to get into trouble ugh I just know it”
The digivices glow and both Taichi and Koushirou disappear into the digital world. As they go through the vortex, we see a bunch of colored lights...
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So this one is clearly Taichi and Koushirou, and Sora as well. My guess is she gets swallowed up as a result of following Taichi.
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However, over here we have Yamato, Jou, and Mimi, but why would they all be together? Yamato’s fine, but how are the other two getting in?
It doesn’t seem like Takeru’s joining this time, which is interesting. But I might be wrong - only episode 4 will tell.
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Taichi wakes up in the real Digital World and is finally reunited with Agumon. End episode 3 <3
I’m really curious about what’s coming next! I’m still pretty shocked that a Jogress happened so early, but I’m gonna guess now that we might not see it again for a good long while. My prediction is that Yamato’s gonna be more like the lone wolves of other seasons (Ken, Ruki, Kouji, etc) who don’t want to join the main team right away, then suddenly just do. Everyone loves a rogue hero. I am super excited for the whole team to be together though so we can see all those personality dynamics grow! I really want them to not go home for a while and have to live by their wits, but I don’t think that’s the way this show wants to go, it wants the drama of going back and forth between lives... OTOH, we now know for sure that it IS summer break, so I suppose they don’t really have a NEED to go home. Maybe we’ll get a bit of both - they usually go home after, but sometimes end up on a longer stay?
I think what I need most from this show is the rest of the team before it will really feel like Digimon Adventure to me. So looking forward to episode 4!
eta: I totally forgot about the pics I took of the trailer for next week!
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Look how awesome this is! This is exactly what I am hoping sticks around for a good long time! We need the partners to bond and we need to live up to the name of “Adventure”!
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Since the trailer only shows Taichi and Sora, I wonder if that means everyone’s split up. Koushirou’s light seemed a bit distant from the other two in that screencap up there, so maybe he lands somewhere else and they all have to find each other. Makes sense, really. I’d expected that for the other three but figured Koushirou would be with Taichi... but it’ll be awesome if he has to try to get by on his own in the beginning. Also, so excited for Birdramon!
Bonus: I found a vid on youtube that claimed to have English subs and I clicked out of curiosity... this is what it wrote when Taichi says “Koushirou”:
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X’D Koushirou has so many nicknames now. DJ Wiseman, Kou the Bro, Awesome, Taichi’s New God, Godzilla... I love Youtube.
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hellyeahheroes · 4 years
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Building Jakeem Johnny Williams in D&D 5e
I finished something that took me waay to long this week, the X-Men stuff makes me mad and I need to put it out of my head for a moment or I spend whole night ranting about fascist narratives in that title, I wanted to do at least one or two builds in this series in Black History Month, this idea was on my head for at least a month and this character just make a comeback in Teen Titans so this may be the best chance to drop a build for a character not as well-known as some and get noticed. This is a lot of reasons to say that....we’re building Jakeem Thunder today.
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The goals for this build are pretty simple - we have to get Yz or Ylzk or just Thunderbolt as he is called. It shouldn’t be so hard, after all he is just an....interdimensional seemingly all-powerful being who can warp reality to his will. Okay, so that may be a bit hard. We’ll see what we can do.
Ability Scores: Just like Tulok the Barbarian I will be using standard Point Array - 15, 14, 13, 12, 10 and 8. If you or your DM would rather you roll or use point-buy or different array, go ahead and use these as guidelines, keep in mind you need at least 13 in Charisma, Dexterity and Wisdom
Strength: 8, Yz is doing all the heavy lifting
Dexterity: 13, you are quick to act, sometimes maybe a bit too quick
Constitution: 12, you go into battles against supervillains without any armor and survive.
Intelligence: 10, human average - you’re not stupid but you’re not the brains of most superhero teams either.
Wisdom: 14, you pretty much had to fend for yourself at a young age.
Charisma: 15, you’re a pretty likable guy despite your foul-mounted attitude.
Race, which D&D should rename to species long time ago - Jakeem is a human so we’ll go with Variant Human again. You get +1 to two Ability scores, pick Charisma and Wisdom. You get one skill, choose Persuasion and one feat of your choice. After some pondering, I decided to settle on Resilient, which can grant you +1 to Constitution and proficiency with a Constitution Saving Throw.
Alternatives: If you don’t want to play a boring old human then Half-Elf with its +2 Charisma and +1 to two other Ability scores (read: Constitution and Wisdom) or Protector Aasimar will do just fine. If you want to go full extra, Eberron’s Kalashtar is also an option.
Background: Yes, we’re doing an Urchin again. Jakeem’s mother died when he was a child, his father never knew he was even born and Jakeem himself is considered a latchkey kid. Don’t look at me, I’m not the guy who makes so many superheroes orphans. Urchin gives you proficiency with Sleight of Hand, Stealth, Disguise Kit and Thieve’s Tools. City Secrets class feature grants you an ability to half your travel time while within a city for you and your companions.
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Class: Okay, so which class can give us access to a genie? Maybe the one that got a new variant that is literally about giving you access to a genie in January? 
1st Level Warlock starts with proficiency in Charisma and Wisdom saving throws, two skills, I’d suggest Deception and Intimidation, and light armor and simple weapons. You also get to choose an Otherworldly Patron and I already spoiled we’re going with a Noble Genie fro January Unearthed Arcana. This new class variant has gotten some flack for being seen as stereotypical but I have also seen people of Arabian descent approving of it. Thankfully Yz just got his whole story turned into an incoherent mess by Adam Glass (I cannot believe I just wrote that with word thankfully in front of it) who decided that he is an actual genie ad brother of Djinn and his BBEG Elias and ALSO a 5th-Dimensional Imp as established before. Then again wiki search claims he was an alien at some point. This means that what you need to do is ask at your table how people feel about this class variant. If everyone is okay with it, play Yz as a genie. If anyone would be offended by it offer to take class features but play your patron as some interdimensional creature instead. Flavoring is half of the fun in building characters after all.
You get Collector’s Vessel, which you can determine to be a pen. If you lose it you can perform a 1-hour ceremony to get a replacement. You got Thunderbolt because Jay Garrick gave you a wrong pen he himself got from Johnny Thunder by accident, learn to not make their mistakes.
A number of times equal your Charisma modifier per day you can, as an action, link a willing creature within 100 feet to you for an hour or until you use this ability again, the target is reduced to 0 hit points or gets more than 100 feet away from you. When bonded like this you can choose to cast a spell from the target’s space and not yours and can add your Charisma modifier to your Perception checks. Use this to stay in the back while Thunderbolt is in the front line throwing spells right next to Shazam or Hawkman.
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Speaking of Spells, you get Pact Magic. You know a number of spells you can cast...I mean, have Yz cast for you.... and have a limited number of spell slots and as you grow in levels they automatically increase with you, meaning you always cast the spell from highest slot available, up to 5th. Casting a spell burns down a spell slot, you get them back after a short rest. Cantrips, however, can be cast at any time as often as you want. If a spell calls for saving throw it is made against Save Difficulty equal 8 + your Charisma modifier + your Proficiency Bonus. The last two modifiers also sum up to your spell attack bonus, if a spell asks you for an attack roll. In addition to learning new spells you can exchange spells you know for another as you rise in levels, so if any of my suggestions doesn’t work for you, pass it out for something else. You get two spells known and two Cantrips
Prestidigitation gets you to perform a number of minor tricks for free, it is much more useful than you may think and gets you to have Yz do a lot of minor stuff easily.
Eldritch Blast is the best offensive cantrip in the game, on a successful spell attack roll target takes 1d10 force damage and on 5th, 11th and 17th level each you get to fire one extra blast each, at the same target or different ones.
Unseen Servant gets you for 1 hour to command an invisible force that gets to do a number of small and minor tasks. Again, use this to play Thunderbolt doing things for you.
Thunderwave was added to Warlock Spell list in Class Features Unearthed Arcana and forces all creatures within 15 feet fro you to make a Constitution saving throw or be pushed 10 feet away from you. Whenever they saved or not they take 2d8 thunder damage, the save merely halves it. You do not want baddies to get close to you, you’re squishy.
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This is how I imagine Jakeem’s version of Eldritch Blast looks like. Just have Yz YEEET himself at people.
Let us go to Level 2 now. Since I talked about how you don’t want the enemies to get close to you, how about we do something about when they do? In a few steps? 1st level Monk gains an Unarmored Defense, making your Armor Class equal 10+ your Dexterity and Wisdom modifiers. You also gain Martial arts, which allow you to use your Dexterity in place of Strength for your unarmed attacks, have them deal 1d4 instead of static 2 points of damage and allow you to use your bonus action to make an extra unarmed attack when you attack with unarmed strikes or monk weapons. Not very in character but we will improve it in two levels.
3rd Level: on 2nd level Monks gain Ki Points in number equal your Monk level. At a cost of 1 ki point, you can take Dash, Disengage or Dodge as bonus actions, which will be helpful for the whole defense thing. You can also spend 1 ki Point to make two unarmed strikes as a bonus action immediately after an attack action. Your Unarmored movement also increases by 10 feet.
4th level is where we end our dip in Monk with its 3rd level. You get Deflect Missles feature - whenever you’re hit by a ranged attack you can use your reaction to reduce the damage by 1d10 + your Dexterity Modifier + your Monk level and if it is reduced to 0 you can throw the projectile back at the attacker as a ranged attack as if it was a monk weapon.
But the real draw of this level of Monastic Tradition and Way of the Astral Self. This allows you to call upon Arms of the Astral Self and have Yz punch your enemy in the face - it costs you 2 ki points, the arms last for 10 minutes, have a reach of 10 feet, deal radiant or necrotic damage as you see fit, can use your Wisdom modifier instead of Strength or Dexterity modifiers for attack and damage rolls, allow you to use that modifier for all Strength checks and saving throws and you can make a bonus attack with them as a bonus action. 
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5th level: Our trip into a Monk ensured Jakeem can survive if someone actually gets close to him but now it’s time to focus on all other things we want. 2nd level Warlock gains one new spell known - Hex has a casting time of bonus action, can last for 1 hour with Concentration, causes the target to be dealt extra 1d6 necrotic damage and imposes disadvantage on all ability checks of one ability you choose. If the target is dropped to zero hit points, you can move it on another target as a bonus action.
You also get Eldritch Invocations. Thief of Five Fates lets you cast Bane once per long rest using a spell slot. Lasting on concentration for up to a 1 minute this spell forces up to 3 targets within 30 feet to make Charisma saving throws and those that fail to roll a 1d4 they subtract from an attack or saving throw whenever they make them. Mask of Many Faces lets you cast Disguise Self at will, which for 1 hour, no concentration, lets you make yourself look as anyone as long as it’s a humanoid with a basic array of limbs as you and no more than 1 feet shorter or taller. It is an illusion so physical inspection will reveal the trickery
6th Level: 3rd level Warlock gains a Pact Boon and we’ll pick Pact of the Talisman. It modifies your Collector’s Vessel so now it allows you to add 1d4 to any skill check in which you lack proficiency. You can also give it to someone else so they get this bonus.
You get to learn your first 2nd level spell as well. Hold Person forces a target to make a Wisdom saving throw when you cast it and at the end of its every turn and unless it succeeds one it is paralyzed for up to 1 minute or if you drop concentration - they cannot take actions and all hits on them are automatically critical ones. This is great for Warlock because all your spell slots scale with you, meaning on higher levels you get to automatically target multiple targets with single Hold Person
You get one more Cantrip too. Chill Touch on this level deals 2d6 necrotic damage on successful ranged spell attack in form of a spectral hand. Until the start of your next turn, the target cannot regain hit points and if it’s an undead it also gets a disadvantage on all attack rolls against you until the end of your next turn.
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7th Level: 4th level Warlock gets an Ability Score Improvement, you should have Wisdom and Constitution in odd numbers so round them up for better Armor class, Astral Self attack and damage rolls, concentration and Hit Points - remember, you gain bonus hit points retroactively as well as with next levels, meaning you’ll be getting 7 for all levels up to this moment.
You also get one more spell. Enlarge/Reduce lets you for up to 1 minute on concentration increase size of a target, granting them an advantage on all Strength checks and saving throws and deal 1d4 of extra damage. Or decrease the size giving them a disadvantage and reducing 1d4 of damage they deal. If you cast it on an unwilling target it gets a Constitution saving throw to resist the effect.
8th Level: 5th Level Warlock learns their first 3rd level spell. COunterspell is a reaction spell that lets you shut down an enemy caster’s spell level 3 or lower and if it’s of a higher level you must roll a Charisma check against DC 10 + Spell Level. Use this to have Thunderbolt save an ally from an enemy attack and get rest of the JSA happy they have you.
You also get a new Eldritch Invocation. Tomb of Levistus will be our last resort defensive feature. Once per short or long rest it lets you, as a reaction when you are hit with an attack, entomb yourself in ice and gain 10 temporary hit points per Warlock level that immediately take on as much damage as possible, but until the end of your next turn you are vulnerable to fire damage (note it specifies you gain this after taking damage that triggered this effect), your speed is reduced to zero and you are incapacitated. Since you lose a turn use this only if you’d be killed by an incoming attack.
9th Level: 6th Level Noble Genie Warlock gains Elemental Resistance, allowing you to once per long rest gain resistance to one type of damage from acid, cold, fire, lightning or thunder until the next long rest and you can share this with a creature you bond with using your collector’s vessel.
You also get one more spell. Hypnotic Pattern forces all creatures in 30-feet range from a place where you cast it to make a Wisdom saving throw or become charmed and incapacitated and have its speed turned to 0 for the duration, on concentration to 1 minute, or until it takes damage or another creature wastes an action to shake it out of it.
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10th level: 7th level Warlock gains first 4th level spell - Blight will allow us to boost our offense by dealing 8d8 necrotic damage to a target, half on successful constitution save. It doesn’t work on undead or constructs but plant creatures and magical plants make the saving throw with disadvantage while other plants just die. The downside is now Poison Ivy and Swamp Thing want to have a word with you and Yz.
You gain another Eldritch Invocation - Dreadful Word gives you an ability to use a spell slot to cast Confusion once per long rest, lasting up to 1 minute on Concentration. Each creature within a 10-foot radius must succeed a Wisdom saving throw or cannot take reactions and instead of actions must roll what it does on a random table on each of its turns until the spell ends or it succeeds another saving throw at the end of each of its turns.
11th Level: 8th Level Warlock gains a new spell slot. Polymorph allows you to transform you or another creature into another creature of challenge rating equal or lower the target’s, it gains all features and ability scores of the new form for the duration, which is up to 1 hour on concentration.
You also get an Ability Score improvement, increase your Charisma for better saving throw difficulty and spell attack modifier.
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12th Level: 9th level of Warlock means access to 9th level spells - Creation lets you create an object no larger than a 5-foot cube out of a material of your choice, the better the material the short it will exist. You can make a stone object for 12 hours all the way to an adamantine object for 1 minute.
You get another Eldritch Invocation - Minions of CHaos allows you spend a Warlock spell slot once per long rest to cast Conjure Elemental, which summons an elemental of Air, Fire, Earth or Water who is allied to you as long as you keep up your concentration - if it fails before the spell duration (1 hour) or elemental dropping to zero hit points, it turns on you because it is unhappy you dragged it from its home to do your dirty work. So if you want you can have Yz call buddies from 5th Dimension but be wary they can be unpredictable.
13th Level: 10th lever Warlock gets a Cantrip and we should increase our offense. Poison Spray forces a creature to make a saving throw or take 2d112 (3d12 from next level) of poison damage.
Noble Genie now gives you Protective Wish - once you bond yourself with another creature using your Collector’s Vessel you can, would one of you be threatened by an attack, use your reaction to make you two swap places. This may help you get out of the harm’s way and have Shazam or Alan Scott deal with whoever threatened to beat you up.
You also get Genie’s Entertainment. Once per long rest you can have Thunderbolt wisk away a creature to 5th Dimension where he will play with it for 1 minute and then bring them back unharmed. It can avoid it or escape by making a Charisma saving throw first when you cast it and then at the end of each of its turns, if it fails until the effect ends naturally, you regain a use of this feature
14th Level: 11th level Warlock gets another spell and a new spell slot. Hold Monster works like Hold Person but without a limit only to humanoid targets, but you will be only targetting one creature with it.
At this level, you also gain Mystic Arcanum, which lets you grab one 6th Level Spell you can cast once per long rest without spending a spell slot. Institute of Flame lasts up to 1 minute on concentration, gives you resistance to cold and immunity to fire damage, deals 1d10 fire damage to any creature that moves within 5 feet of you for the first time or ends its turn there and as an action, you can create a 15 feet long and 5 feet wide line of fire dealing 4d8 fire damage, half on a successful Dexterity saving throw.
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15th Level: 12th level Warlock means an Ability Score Improvement, round up your Charisma. You also get an Eldritch Invocation - Bond of the Talisman allows you to give your amulet to another creature and then either of you can as an action teleport to where the other one is, as long as you are on the same plane of existence. So give it to Jay Garrick, have him get behind enemy lines, teleport yourself to him and have Thunderbolt YEET himself at enemy caster.
16th Level: 13th level Warlock gets a 7th Level Mystic Arcanum - works the same as previous one but for a higher spell level. Forcecage lets you trap any creature in either a 10-feet on a side box of 20-feet on a side cage with 1/2 inch bars 1/2 inch apart from one another, made of force that prevents leaving by any means other than teleportation or interplanar travel and those two require a Charisma saving throw to succeed.
You get another 5th level spell as well. Planar Binding allows you to bind a celestial, elemental, fey or fiend to you for 24 hours, no concentration. The target must make a Charisma saving throw or be bound to do your bidding for 24 hours before returning to their home plane. Bind an Elemental and bond it with your Collector’s Vessel for full Thunderbolt experience. Mind you, just like Yz can carry out your commands too literally, this creature can twist words too, as long as it doesn’t break the letter of the command.
17th Level: 14th Level Warlock gets our last Noble Genie feature - Collector’s Call. You can make a Persuasion check to convince Ylzk to let you cast legend lore without components or spell slot, give one creature within 60 feet disadvantage on attack rolls and saving throws until the start of your next turn or heal a creature for 8d6 hit points and end one of these conditions if it has them:  blinded, charmed, deafened, frightened, paralyzed, or poisoned. You regain use of this feature on a long rest...or if you flat out bribe Yz with 500 gold worth of treasure.
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18th Level: 15th Level Warlock gains 8th Level Mystic Arcanum. Demiplane lets you cast door to a room in another dimension, new one or one you created previously or even one made by someone else if you know its properties. Once the spell ends, which is after an hour, any creature inside it is trapped unless you cast the spell again. You can use this to trap your enemies, store objects or allies and so on.
You also get a new Eldritch Invocation. Shroud of Shadow lets you cast Invisibility at will, without spending a spell slot, making you or someone else invisible until they attack or cast a spell. You can also replace Mask of Many Faces with Master of Myriad Forms, which lets you cast Alter Self that actually changes your appearance not just casts an illusion. 
19th Level: 16th level fo Warlock is our last Ability Score Improvement, choose to improve either Wisdom for better AC and Astral Form attacks or Constitution for more Hit Points and better Concentration.
20th Level: Our capstone is 17th level of Warlock for our last Spell - I don’t see anything good on 5th level so grab Banishment, which forces target creature to make a Charisma saving throw or be sent to another plane for up to 1 minute and then returning unharmed. If the target is not from the plane you are on it is sent back to their home dimension and does not return unless the spell ends early by you breaking Concentration.
You also get your mystic Arcanum for 9th level. Sadly Wish is not on Warlock spell list so if you cannot talk your DM into giving it to you grab Imprisonment. If target fails Wisdom saving throw it is imprisoned by you in means you describe. It doesn’t need to eat, breathe, drink or age and cannot do anything. The form of imprisonment must be agreed upon by you and your DM. If it succeeds the save it is immune to your future attempts. So now when Yz brother forces their sister to summon you in front of him you will lock him into one of his own rings instead f getting your ass kicked.
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So this is my take on Jakeem - Pact of the Noble Genie Warlock 17/Way of the Astral Soul Monk 3. Now let us see how good this build is. 
Pros: You are a battlefield controller, with multiple options to sew chaos among your enemies. You have multiple options to blast enemies at distance and punish those who get close. Your Hit Points are around 140 which isn’t bad, it will take one or two hits before you get in the range of dreaded Power Word: Kill and you are all about staying out of the action yourself and not getting hit while Yz does the punching.
Cons: A lot of your spells require Concentration and your Constitution is not that high, Resilient feat does a lot of heavy lifting here. Your AC is not that good either since we didn’t cap Wisdom and your Dexterity is low. Finally, you have a limited set of options to do actual damage. 
But that’s fine, you are still learning. Remember you are more a trickster and strategist - not the guy who punches the devil in the face but one who makes him so confused he runs into Wildcat’s fist. Stay in the back and hurl Thunderbolt at your enemies and all you need is few allies that can be the frontline.
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- Admin
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khaosgaming22 · 5 years
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Backstory Part 1- Recording
Alright i think im ready, Chase start recording, copy and paste when finished onto memory unit 14. Heh 14... oh right im live! Hi! So if you’re seeing this, im dead, in the ground, ripped apart, fed to a Hive god. Ugh I don’t want to go out like that! Anyway, before I start rambling, because I tend to do that, trust me that’s going to happen throughout this, im gone...or ive stepped to far into the shadow of quote unquote “the darkness” whatever that is.
In other words im a Dredgen, now if there are any greenhorns out there who don’t know what that is...ask Ikora. Im not a teacher, and... oh stop- okay fine. Since my ghost is looking at me like that ill explain. Ties into my story anyway...
*Ahem*, a Dredgen is basically a guardian who has turned to the darkness and is an enemy of the Vanguard...and i guess Shin Malphur.
Now that that’s out of the way, we can move on to my story and the reason ive become Dredgen if i have...
I think it begins with a name, Aleina. Love of my life before i started glowing and shooting high powered weapons everywhere. We were in the owl sector of the city and she wanted to show me something, she dragged me into a ship and flew to an area of earth i don’t even know where. But we got there and it was the most beautiful thing id ever seen. To be fair id spent most of my life in the city and its not that pretty but I digress... She told me Malcom had showed her this place when they were on a joyride, she called it Sacramento. Still not sure what it means but whenever i think of her it goes through my mind. Also the reason I remember this was because of what happened next...
We were sitting on the beach and watching the sun go down, waves dying down slowly and coming to a rest at our feet. She was leaning on me and about to fall asleep when I said “Im glad that Im not a guardian, even if i was immortal, if you weren’t...I would have to live without you forever...”
This is the part where karma bit me in the a**. Just as I said this she took her head off me and said, “Ken, You’re...glowing???” From that point on, my life was forever changed. I was the one thing I never wanted to be, a Guardian, immortal servant of the light.
We went home to the tower after and told Malco- Oh right! Ha Ha! Im an idiot! Who’s Malcom? That’s probably what you’re wondering. Let me back up a sec, Malcom Rayez was Aleina’s adopted father. He was also the person id soon look up to when I became a Guardian, but before that happened I hated the light. I hated being immortal, I hated being a guardian and having a destiny that was already predetermined...that didn’t include Aleina...
Now that I was a guardian I figured I had to make the best of it, I learned about the 3 types of Guardians from books and Malcom, and decided to follow in his footsteps and be a hunter. I went on a few small missions with him at first, nothing big like a vanguard strike, more close to patrols. Gathering info or holding a line, that kind of stuff.
Anyway, I went with him for a long while, back and forth from the tower to the city and back to space trying as hard as I could to still be with Aleina when I could. But no matter how many patrols and enemies of the light I took out, I still hated being a guardian, I referred to myself as a slave to the light once, Malcom didn’t like that.
Even worse, the further I went with the thought of hating the light and being stripped of my life with Aleina, the more I pushed her away...
Years went by and eventually she became sick, this was around the time I started to do more interesting missions with Malcom, I wanted to be there for her but I couldn’t. Again the light had pushed me even further away from her, I couldn’t take it anymore. That’s when it got bad...
I mentioned earlier how if you were seeing this there was two reasons; 1 I’d suffered my final death, or 2 I’d become a Dredgen. This next part will finally explain all that. Back to what i was saying, I had reached the end of my rope, my leash to the light, I needed to find a way out.
Malcom was, at the time researching Luna, he had told me of a place on the moon he had seen, a massive Hive fortress. He said he could sense the darkness seeping out of the cracks, turning his warm light cold as ice. Told me how a fireteam of six guardians went to quell the source of this evil and died for good.
I figured, no one really knew what the darkness was, we just knew it was the opposite of the light. Something about doing this rubbed Chase the wrong way and I told him to leave me alone, so he did. Then I did the most dangerous, stupid, craziest thing I have ever done...
I jumped into the damn H-E-double hockey-sticks mouth. Without my ghost.
I visited the city hospital one more time before I left, she was knocked out cold, I kissed her one last time, pulled my cloak over my head and walked out. I asked Amanda for a favor, told her if anyone asked where I went tell them I went to Venus. I didn’t know what I was getting myself into but I knew Malcom would come after me if he knew where I was.
I arrived on Luna pretty quickly and landed my ship a little further from the landing zone just in case. I had read about another guardian, a titan? Maybe he was a hunter? Not important, a guardian who went to Luna and came back a changed man, a worse one at that. I think his name was Rezyl...
I transmatted my sparrow and jumped on, seeing a few Fallen Dregs but nothing I couldn’t handle, just lackeys. Soon I came to a pit, almost crashed my sparrow but braked in time, lucky. I looked into the pit, had to be at least a mile deep, no way down. No stairs, no transmat pad, no cliffs and smooth all around. Like it wasnt a formation, but made.
Fortunately for guardians we can survive long drops, but even this would take some inginuety. I grabbed my knife, turned around so my back was facing the pit, my front the Earth on the horizon, and jumped into the chasm.
I flip myself around, plunge my knife into the rocky side of the pit and start sliding down. I get about halfway down until I realize the pits bottom was solid shut. I quickly jump off the side of the wall, holster my blade and take the rocket launcher off my back. I aim the missle at the bottom and pull the trigger, the projectile races down to the bottom and blasts a hole in the hard stone. I put my launcher back and ready my hand cannon.
I make it through the hole in the bottom and its pitch black, I send some solar light to my knife and use it to see. I hear them before I see them, Thrall, tons of them, they’re drawn to my light and the chittering is getting louder. I load my hand cannon and charge toward them. The bullets that exit the chamber echo in the cavern until they find their mark.
Eventually the wave of Thrall are strewn across the cave floor and im walking over the dead hive trying not to trip over them. I keep treking through the cave and eventually get to a large room with some light. I see three Wizards trying to summon something, I decide I don’t want to know what it is and take out my sniper. I land shots on the first and second but it didn’t seem to do much and the third is summoning Acolytes to chase after me. I switch back to my hand cannon and start firing. I jump up on a ledge and take out the first Wizard as it lets out a screech that makes me pull my cloak up over my head. When the screeching ends I focus on the Wizard sending Acolytes trying to shoot at me and screwing up my aim. I load my last rocket into my launcher and aim for the head scoring a direct hit.
I move down from my ledge and throw a grenade at the group of enemies eliminating two of three problems. Then I move onto the last Wizard trying to take out my sniper but he throws a cloud of poisonous gas and I have to stop to dodge it. Then I summon my Golden Gun, I put 3 rounds into his head and he goes down. Im about to move on until I hear a rumble. I turn around to see the biggest Hive Knight i had ever seen in books or on missions, standing in the middle of the summoning circle and it looked...dark....
...You still here?
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Cool MGS finale idea
I’m just spitting out ideas
-like 2024 or 2028. Sunny has grown into a brilliant young woman and has advanced well in her engineering career, now the CEO of a large organization that’s partnering with the UN and successfully sponsored the moon habitizatoon project
-yeah this game takes place primarily on the moon in like a cool solar punk lunar city and yes Sunny is the protagonist/player character
-I want the intro/tutorial to be SUPER life is strange-y. Meet Sunny’s friends. Her totally not evil buisness partner. Annoying man You have to save later who is like a doomsday MRA and like parrots a lot of Kaz and Big Boss from PW and TPP but it’s played as like a joke. Like who would ever listen to such a maniac lol
-something something happens and sunny realizes she has like powers maybe? Or she sees something weird. A little while later in her day she runs into an ocelot. Must have escaped from the zoo
-oh fuck it’s talking. Wait. What the fuck is a spirit medium. Huh???? I thought witches got black cats not ocelots???
-“WE ARENT WITCHES”
-anyways this ocelot wants to help you investigate a cult that like is into ghosts and black magic and just got their hands on a gun that has a high spirit value
-ocelot tells you it’s because mortals can’t really hurt ghosts but that gun can kill ghosts by like vaporizing them
-people in cults aren’t in their right mind and who knows what they’re doing you should investigate
-first espionage level/mission yeah! Get inside the base. Fun mechanic where sunny can control ocelot like a missle because she like ours a camera on him or can possess him or something. Can sneak into smaller areas and stuff
-cult mini bosses are like the stages of grief. Acceptance is like you literally letting Sunny die. But now she’s even more powerful and like can talk to ghosts and stuff.
-you get the gun and uh oh Ocelot takes his true form and monologues for a bit about his plan to descend the world into total war or something. Sunny unloads all 6 bullets into him as he walks slowly towards her and calmly takes it from her
-“b-but you said this gun can shoot ghosts!” “I lied. I’m just rather fond of it is all”
-uh oh
-sunny runs back to her lab to like see if she has ANY notes or anything to like try and fight this or even identify who that WAS she has NO idea what’s going on!
-turns the lights on an a woman she doesn’t recognize is standing of the middle of the room scowling “what the fuck have you done”
-sunny gets shaken a bit (just like Huey in MGS) before the boss calms down and listens to her frantically explain that she has NO idea what’s going on. “You’ve assisted a great evil, one I hoped was qualmed a long time ago” “but the gun isn’t even magic! I-I didn’t even do anything!” And some explanation about how because of his connection to it Ocelot needs his revolver to like. Be at full power or have his regular form and not have to possess animals.
-sunny insists she’s not evil and the boss snaps at her about how nobody with such wealth, especially someone who fronts such a powerful company, while people back on earth go without, can not possibly be good people. But she sees that sunny is shaken and lets her go, saying to meet her at a map coordinate later if she really wants to prove herself. Otherwise the boss will deal with these matters alone
-sunny calls/visits Hal and like tells him everything and he like sighs and says they hoped she’d never get involved and they talk about snake a little and he takes her to their secret like. War office. With all these photos and news clippings in the events from the last 5 games and like tapes and discs and stuff. Sunny is able to pick both revolver ocelot and the woman she saw out in old newspaper pictures
-“that man and woman were very close to your grandfather—the one we don’t talk about” “you mean Dr—“ “—No your OTHER grandfather we never talk about” “...I have another grandfather?” “Exactly”
-brief (and maybe not entirely accurate) recap on MGS3, MGS4 and MGS5
-sunny goes to like an abandoned Kmart or something to meet the boss. The boss explains CQC and there’s a tutorial fight and you learn like the controls and the difference between punching a ghost and a non ghost (it’s like you have to hold R or something)
-sunny realizes she’s gonna be late to big buisness talk and the boss gives you this game’s codec. Called ‘dead air’ this is how you contact her and other ghosts. Sunny has like a regular phone or something for non ghosts. Dead air has a function where you can tune it to the channels of characters from other games who we can presume are now dead and like. Hear one of their codec lines and it’s all spooky. 666.66 is just Huey screaming in pain.
-buisness partner talks about how they’re working on a tourist thing to take people to Jupiter. Afterwards sunny is approached by her friends, another engineer/astrophysicist names like Luna or Nova or something, and an Android who is like really into history and like fanboys over the boss when sunny introduces her
-something something ocelot needs to kill people to gain power. Raiden has a sword that can injure ghosts/make them leave. Learn to banish ghosts back to ghost world. Talk about how you might be able to build a mech or metal gear that could destroy ghosts completely but you need ghost energy
-get ghost energy by replaying levels from older MGS games in the ghost zone. The levels are shorter and emptier and you’re just running through to like. Fight the metal gears.
-boss explains that one could kill ghosts for soul energy but that seems unethical but sometimes things that aren’t alive have souls of like. Their memory or whatever so you can get soul energy from metal gears
-mechanic where sunny can find momentous from the other games, ocelots bullet necklace, snakes bandana, Liquids dog tags, etc, and she can equip them on missions and get a little bonus in a stat
-plot twist where sunny finds out that the boss lied. The souls energy from metal gears is the souls of the lives they took.
-ocelot shows up at the lunar Olympics cause it’s a way to stay conflict between nations. Espionage your way into the field and then fight a bunch of classic metal gears by getting them to target eachother. Confront ocelot and he kills one of your friends and flees.
-subplot about space pirates trying to usurp Sunny’s company.
-subplot about like. Werewolves who are worried about how the moon becoming a cultural and political and economic super power will fuck them over
-learn ocelot is gonna crash the space tour bus to Jupiter so everyone dies and blame it on sunny so he’s free to do his shit and she loses everything in an act of revenge
-oops buisness man intended for everyone to die the whole time. The ship is called the titanic or something
-espionage onto the ship and stuff and save everyone and confront ocelot. Mini bosses are ocelot from different games. Big dramatic entrance for ghost ocelot. It’s a stalemate. You regenerate health as he attacks you and as a ghost he just revives endlessly. Dialogue about like the endless nature of war and fighting and this is the whole point and he’s never going to stop fighting if it’s what will impose big boss’s vision on the world
-“i think that’s enough now” a form kind of blacked out by the light slowly walks towards you from the end of the hall, morphing through the different models of big boss through the games and ending with naked snake. “You don’t have to fight anymore” even the boss gasps.
-he and ocelot argue “no boss don’t you see we are so close, the endless cycle of war! I promised I’d never stop fighting for you” “I shouldn’t have asked that from you it was too much, I’m sorry” “tHE REAL JOHN WOULD NEVER APOLOGIZE HE WOULD NEVER BACK DOWN HE WOULD NEVER SAY–“ “I’m sorry for that too,” ocelot steps back slightly, clearly crying softly now in disbelief. Sunny steps forwards to try and break them up. The boss stops her
-“no no....how could it be?!” “Wise woman once said the spirit of a legend can live long after they’re gone”
-“b-but i thought this is what you–“ “I thought so too. But our time has passed and so is the time to fight. But you fought for me longer than I expected, longer than I did, I’m proud of you”
-did a split second with the change in camera angle ocelot isn’t himself. He isn’t liquid ocelot or old man ocelot or DD ocelot or Major ocelot, hes even younger than that. For an instance. Just a boy. Nobody’s ever said they were proud of him before. Throws his arms around snake and is warmly welcomed, camera cuts and when it cuts back and they pull away slightly he’s major ocelot. They sit together for a moment, cooling off, John comments on how tiny the earth looks. How even he feels small. Before standing and offering ocelot a hand, an invitation back to the afterlife. This time together.
-ocelot grasps it but their hands aren’t touching. They’re melding. Ocelot seems puzzled but John chuckles and mentions how this time they’re definitely sticking together no matter what. Before they walk away and fade into nothing, leaving the boss and sunny alone in the dark hall as the ship begins to approach Jupiter
-they don’t comment on what just transpired. Boss only jokes lightly about how she was technically the first woman in space. Sunny catches her up on space news. Jokes about how unfortunately ghosts don’t count as first or else the boss would be the first woman to also gravitate around Jupiter. Boss mentions that makes Sunny the first to, since everyone else already left.
-sunny gives a speech to the UN about history and the truth and the importance of personal responsibility and not repeating cycles so the moon and future space colonies cannot be built on oppressive economic models and everyone claps
-game ends on a cut scene with her and Otacon at a graveyard visiting solid snake. Otacon comments how he likes to think that the spirits appreciate their visits. Sunny spots a grey eyed pale cat and they both tilt their heads at eachother and sunny comments back that she thinks so to.
-game ends with a time paradox: cycle of war has been ended that fades into solid snake’s spirit congratulating the player/sunny for doing so.
-credits
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marvelimages · 5 years
Text
Doll? part 2.
Pairing: Bucky Barnes x Reader
Words: 2,053
Warning,s: angst
Summery: You just seen realized that Bucky was brain washed by Hydra. When he got taken back to base he realized you were important. You try to get him to remember.\
A/N: Night-Fire is your super hero name.
Part 1
You sat in silence for a while; still trying to process what is going on. That was Bucky. Your best friend. Your first love.
“It was him. He looked right at me like he didn't even know me.” Steve said, breaking the silence.
“How's that even possible? It was like seventy years ago.” Sam said.
“ Zola. Bucky's whole unit was captured in '43, Zola experimented on him. Whatever he did helped Bucky survive the fall. They must have found him and...” You trailed off, thinking of horrors Bucky probably went through.
“None of that's your guys faults.” Natasha said.
“Even when I had nothing, I had Bucky.” Steve said. You punched his shoulder. He had a small smile “and Y/N.” Sam looks over at Natasha and seen that she was bleeding from her shoulder. Then Sam looks at the guards with anger.
“We need to get a doctor here. We don't put pressure on that wound she's gonna bleed out here in the truck.” He said. 
Suddenly one of the guards pulls out an electric rod and neutralizes the other guard and knocked him out. Then the guard took off her helmet. It is Maria Hill.
“Ah. That thing was squeezing my brain.” She said lowering the helmet. Sam looked at her confused, then at Steve.
“Who's this guy?”
After the fight with you and Steve the brought him back inside a bank vault. The HYDRA agents fix Bucky's metal arm. He suddenly has flashbacks.
Flashback
“Sergeant Barnes...”Said Dr. Zola’s voice. Then he has a flashback of him falling off the train at the edge of the mountain with Steve and you trying to save him. 
“Bucky, no!” Steve screamed. Then he has flashback to after he's picked up by Hydra agents with what ever was left of his arm was bleeding. 
“The procedure has already started.” Dr. Zola said. Then the Hydra agent amputating his left arm and replacing with the metal arm. “You are to be the new fist of HYDRA. Put him on ice.” 
Then Bucky got frozen after which he comes back to the present and choked the HYDRA agent fixing his arm, Rollins points his gun at him to stop him attacking any further.
End of Flashback
 “Sir, he's...he's unstable. Erratic.” A scientist said. Alex Pierce entered with Rumlow and some other HYDRA agents and walks over to Bucky.
“Mission report.” Alex Pierce said to Bucky. Bucky was blank and he didn't respond “Mission report, now.”He said more sternly. Pierce moves closer to Bucky and suddenly strikes him hard in the face. Finally Bucky spoke.
“The man and that girl on the bridge...” he said as he has flashback to Steve calling him by his name and you reaching out for him. “Who were they?” 
“You met them earlier this week on another assignment.” 
“I knew them. The girl. She’s important. Something inside me was telling me I can’t to hurt her.” Bucky said. Pierce sits in front of Bucky.
“Your work has been a gift to mankind. You shaped the century, and I need you to do it one more time. Society is at a tipping point between order and chaos. Tomorrow morning we're gonna give it a push. But, if you don't do your part, I can't do mine, and HYDRA can't give the world the freedom it deserves.” Pierce said.
“But I knew them. I don’t want to hurt her.” Bucky said. Pierce turns to the scientists
“Prep him.” Said Pierce.
“He's been out of cryo-freeze too long.” Said a scientist. 
“Then wipe him and start over.” The scientists strap Bucky in his chair and then place a mouth-guard in his mouth as they begin the process of wiping his brain with Bucky screaming in pain.
After Steve making a huge speech about HYDRA agents like he always does. You, Steve and Sam make their way to the Helicarriers.
“Hey, Cap, how do we know the good guys from the bad guys?” Sam said.
“If they're shooting at you, they're bad.” Steve said. Sam flies off; you and Steve headed down, the HYDRA agents starting shooting at you guys, Sam flies around avoiding getting shot.
“Hey, Cap, I found those bad guys you were talking about.”
“You okay?” You asked. 
“I’m not dead yet.” Sam said as he flew off as the HYDRA agents continue to shoot at him. Later you with Steve get to the control center and you put the chip in the system.
“Alpha locked.” you said on the com. 
“Falcon, where are you now?” said Maria. 
“I had to take a detour!” Sam is flying towards one of the Helicarriers when heat-seeking missiles are shot at him by HYDRA, so he flies back towards the Helicarrier and manages to get the missiles that were aimed at him to hit the Helicarrier giving him entrance. “Oh, yeah!” Sam flies into the Helicarrier. 
“I'm in. Bravo locked.”Sam said as he flies out of the carrier.
“Two down, one to go” You said.
“Charlie Carrier's forty-five degrees off the port bow.” Maria said. Then she notices two HYDRA agents breaking into the headquarters, she shoots and kills them as they enter. “Six minutes.” 
You and Steve are trying to get away from the HYDRA agents shooting at you on the Helicarrier. One of the bullets nicked cheek. 
“We need to get out of here Steve.” You pull of your gun and shoot back and kill four agents.
“Hey, Sam, we’re gonna need a ride.”
“Roger! Let me know when you're ready.” Sam said. You looked over shoulder and see that they have shot a missle at you and Steve. You look in front of you to see you are by the edge, then you grabbed Steve’s arm.
“Jump!” You screamed  and you jumped off the edge.
“We just did!” Steve said. Sam flew in just in time to catch you and Steve. Sam flies himself, you and Steve onto the last Helicarrier.
“You know, you guys are a lot heavier than you look.”
“We had a big breakfast.” Steve said. Suuddenly Bucky appears and pushes Steve off the edge.
“Steve!”You shouted.
 Sam goes to fly off and help Steve, Bucky grabs one of his wings and throws him back, Sam starts shooting at Bucky and as he goes to fly off Bucky uses his weapon to rip off one of Sam's wings and kicks him off the Helicarrier. Sam manages to get his parachute out and lands on the roof of the Triskelion. You make eye contact with Bucky and he runs off to the enterance to the system. You ran after him. 
“Steve? Steve, come in. Are you okay?” You said.
“Yeah, I'm here! I'm still on the Helicarrier.” You sigh with relief as you get to the bottom of the stairs and go down a hallway. You look of a window and see Steve as he pulled himself up. You start going his direction.
“Where are you Sam?” Steve asked. 
“I'm grounded, the suit's down. Sorry, Cap.” 
“Don't worry, I got it.” Steve said. You finally got to Steve and helped him in. Maria heard Rumlow ordering HYDRA agents to go in the Council and kill Natasha.
 “Falcon?” Maria asked.
“Yeah?”
“Rumlow's headed for the Council.”
“I'm on it.”
“Sam. Make him pay for what he did to Bucky.” You said.
“You got it Night-fire.”
You get inside the helicopter and see Bucky standing there. Looking cold at you and Steve. You stand in front Steve.
“People are gonna die, Buck. I can't let that happen.” You said to Bucky. Bucky just continues to stares at you coldly. Steve steps in front of you.
“Please, don't make me do this.” Steve said. 
Seeing Bucky won't back down Steve throws his shield at him and they start battling each other, as they fight you manage to bring up the targeting blade system, but as Bucky ripes the chip out of you hands and throws it. You looked at him and kick him off the platform, he grabbed your belt and pulls with you with him.
“Buck, Please I don’t want to hurt you.” You begged him. 
Bucky turns to Steve, who is about to attack Bucky, and stabs Steve in the shoulder with his knife and then grabs the fallen chip.You jump on his back and put you in a choke hold you and you fall back. You roll both of you back over and put him in an armlock. 
“Drop it! Drop it!” You screamed. Bucky head butts you. You extremely dizzy and let go. Bucky continues to hold the chip and Steve breaks his arm and holds onto his throat until he passes out and lets go of the chip, Steve then grabs the chip and rushes off to the blade system.
“One minute.”Maria said. 
You finally got back to normal you seen Steve desperately tries to get back up to the Helicarriers to get to the targeting system. You look over to Bucky becomes conscious and he aims at Steve’s head. You jump in front of Bucky and he shoots at Steve in the left thigh and then the right shoulder, but Steve still manages to climb up.
“Bucky, Stop! He’s your bestfriend!” You said as you struggling with him.
“Thirty seconds, Cap!” Maria said.
“Stand by.” Steve said as he gets the chip out, “Charlie...” Bucky pulls the trigger and you pushed the gun before it was at his head, but it hit Steve in the stomach and he falls. 
You manage to punch Bucky in the face and kick the gun out of his hand. Steve gets up and place the chip in the Helicarrier's targeting blade overriding the system and locking it down.
“Charlie locked.” Steve said.
“Okay, get out of there.” Maria ordered
“Fire now.” Steve yelled. 
“But, Steve...” 
“Do it! Do it now!”
“Y/N?”
“Do it.” You said. The carriers started shooting at each other and the roof started to collapsing. Bucky kicks you back and pushes you out of the way of a steel beam landed right on Bucky. You ran over to him and tried to help lift it up. Even with the super soldier serum you could barley lift it up. 
“You know me.” You shouted as Steve came down to help you try to get Bucky out from being trapped under the beam. He kicks you again and you crack your head against some rubble
“Get away from me. I don’t want to hurt you more than I have to” Bucky said.
“You know us.” Steve said. Bucky lashes out at Steve in anger. 
“No, I don't!” Bucky yelled with anger.
“Bucky, you've known us your whole life.” Bucky hits Steve but Steve chooses not to fight back. You try to get up but you were too light headed. “Your name is James Buchanan Barnes.” Bucky hits Steve again.
“Shut up!” Bucky screamed. Steve takes off his mask and drops his shield out of the Helicarrier. “I'm not gonna fight you. You're my friend.”Bucky pushes Steve to the ground
“You're my mission.” Bucky yelled. He then mercilessly punches Steve repeatedly across the face “You're my mission!” He repeated.
“Then finish it.” Steve said.
“Buck, please don’t do this.”You begged. Bucky hesitates holding his fist up. He looks over at you then back at Steve.
“Cause I'm with you to the end of the line.” Steve said. That was the line that Buck said to you and Steve multiple time growing up. Bucky looks at Steve as if he's starting to remember then looks at you. Then the bottom of the Helicarrier falls sending you down into the river below and you loss consciousness.
You woke up coughing up water. You sat up and look over to see Steve was unconscious. You went over to him to see he was breathing. You looked the other way to see Bucky walking away.
“Bucky wait.” You said as you got up. Buck stopped and turn toward you. You walk toward him slowly. “I can help you remember.”
“You can’t” He said brokenly. You pull out a long chain around your neck from your suit and showed him the golden ring on it with a diamond on it.
“The day we rescued you, you proposed to me. You said you want to be with me for the rest of your days. I’m your best friend and you can’t live without me.” He looked at it and a tear went down his cheek.
“Y/N?” You start choking up.
“Yes. Buck, It’s me.” You let out a sob and hug him. “I’m with you till the end of the line.” You here a sob from Bucky and he pulled you into his embrace.
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