Persona 6 Concept Part 3
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Unfortunately, this part deals with talk of depression and attempted suicide. It’s not pretty, nor do I claim to have done such a serious topic justice. However, if you have even the smallest thought that it might be triggering, don’t continue on to read the Plot/Playthrough section of this. The next part will have a summer that you can skim past if you prefer to do that. Be safe, everyone.
Opening
We need to talk about the opening. A lot of them have symbolism. And most of them have upbeat songs. Let’s get something a little slower this time, to really experience it, and feel the slow pace of this little town. We don’t need to lie to everyone about how this game’s gonna be played. (I’m also going to recommend some of my own kind of sample music for other things in the next section, so be patient) Also, most stuff I do by accident. If I point it out, I did that on purpose. If I didn’t, that was purely accident and I’m an accidental genius which is the best thing to be.
We’ve got it down slow, right? What kind of symbolism do we got going on? Well, everything’s green to start off with. And kind of like Persona 5’s opening, it’s going to be bright, NOTICE ME. Basically, it’s going to assault your eyes so no matter when or what context you’re thinking of this game in, your first thought is GREEN. Got that? Good.
So we’re thinking green. We’re thinking nature. And as you’ll see below, we’ve got roses. (Okay, so the roses were literally incorporated to be added into this FOR the opening, and I love it so I don’t care) And the only colors we’re going to use for this, besides on the roses, is going to be green, white, and black. This will make the green more assaulting and probably more irritating, but who cares! It’ll be gorgeous.
Now we need other themes. Obviously since there’s two possible MCs, we need to showcase them both. I think in this way we’re going to show them both as the dual sided coin of ‘sickness’ and ‘rebirth.’ You’ll get what I’m seeing in a minute. Obviously this represents how there’s two of them, but also how they’re caught in the middle of this battle with The Plague.
All of the party members will first be seen in situations enabling their sickness, Avis will flit through the screen, and they’ll rip a bandaid off. (This bandaid will also have the image on it that they have on their face mask, which I will provide some example images for below). Their last shot will always be of their rose being left behind.
It starts off in the forest. Pointedly, it starts off on the waterfall. The waterfall, now great and white, crashed down and washes downstream. The next scene is the female and male MC both trapped in a purely white room (representing their blank personalities, for the player to decide, of course), sitting against the far walls. The female MC holds the black rose, while the male MC holds the white for aesthetic reasons (considering the female MC has white hair is lighter colored, the black rose will pop with her, while the reverse is true for the male MC) After this, we start getting into the other characters.
Sayaka is up first, considering the order that I do things, though perhaps she won’t show up first in the opening due to how important she is. (Like how in the last scene of Persona 5’s opening, it was Yusuke, Ann, then Ryuji and Morgana who showed up after the Protagonist) Anyway, we’ll find her by the riverside, holding both arms around her guitar with broken strings (to symbolize a broken heart, eh, eh?), and crying. When her last segment comes around, she pulls her bandaid off one of her fingers and leave behind her rose.
Yūdai is next. At first you’ll find him consuming and consuming. But by the end, he’ll leave the bandaid from inside his elbow with his rose and begin cooking.
Miyako is first found in the graveyard, in front of a grave with Tomomi’s name on it. By the end, she rips the bandaid from her neck and leaves it behind with her rose.
Masahiko is first seen in his father’s office, clenching his thorny rose until his hand bleeds. He leaves both the rose and a bandaid on the office floor as he leaves the room.
Hoshiko will be found in the forest, shadows and flashes of people running through the trees around her as she cowers, nothing to hold onto but her rose. She pulls the bandaid off her cheek and runs after them.
Jun is in the courtyard of the school, breathing heavily and in the middle of a fight. He pulls off the bandaid on his nose and lets it fall to the ground by his rose.
Shinju sits in her chair, looking outside a window and longing to go out. She pulls the bandaid off her knee and leaves it with her rose before going outside.
And then there’s The Plague. He doesn’t get to leave behind a rose. The only rose he gets is the one pinned to his coat. And the biggest frame we see him in is he’s there, an almost fully corrupted core held between his hands before the scene flashes away. It will flash to the MCs in their little white room.
Saying that, let’s get back to the MC. Those will probably take up most of the opening, if I’m being honest. But there’s one really important scene that I think needs added to the opening. Well, two, I suppose.
This first’s one’s easier to explain, and perhaps the scene that come right after the one with The Plague. They’re back in the white room, this time back to back, no longer holding the roses, and instead gripping at their heads. They’re curled away from each other, as if in immense pain. But they both stand and turn towards the camera, walking through a door. Is it blue, is it white, is it black? Who knows?
The second is a popular trope, I think, in openings to have something like this, especially when they two in question are rivals and enemies. But this needs done, I believe, though it’s a bit harder to explain. One side of the screen is light, while the other is dark. It doesn’t matter if it’s the male MC or the female MC is on either side, they will go to the other before this segment is over. The dark side is their Other World, while the light side is their town. I think, instead of walking to the other side, the camera will spin around them, a line down the screen so it always stayed with one light half and one dark half, so you can see each of them in the light and dark but also both on seperate sides. This one was a little hard to explain. Sorry, guys.
Maybe the second one will be in the middle of the first? Like right after they stand up, it does this before they start walking out.
The end scene will start immediately after they walk out of the door, and have all the roses of the different party members tied up in a bouquet in a vase by a hospital bed, but the black and white roses will be left crossed and forgotten on the floor. (If it’s insinuated that this was the hospital room the MC’s mother died in, all the better)
With that out of the way, onto music!
I don’t think everything should be slow, obviously, but having some slower tracks really would set the mood. Considering that this is a small down, without a lot of adventure waiting to happen, I don’t think a BUNCH of upbeat tracks would be appropriate. Here’s some music that I found that I think would fit within the confines of this supposed game, even if they can’t be used legitimately.
Music
On top of some of these, let’s get some traditional Japanese songs on modern instruments up in here, maybe to some modern beats. Put a new spins on things. Also, make sure to check out the original video that inspired this in the first place for his idea on the music! I found a lot of instrumentals, though his ideas will work a lot better for some parts.
Opening
Sailor Moon - Moonlight Densetsu / Star Locket Theme (Harp Cover)
手紙 ~拝啓 十五の君へ~ Tegami Haikei Juugo no Kimi e 歌ってみた 【Ventus】 w/ English, Japanese, 中文字幕 subs
Ivan Torrent - Skyborn
L'Arc~en~Ciel 05 Dive to Blue
Background Tracks That I Don’t Know Where to Put
Magical Forest - Enchanted Celtic Woods (Album)
Most Popular Harp Covers of Popular Songs 2018 || The Best Harp Music - Harp Cover Version Playlist
"Fireflies" by Owl City (Harp cover)
Ellie Goulding - Love Me Like You Do // Amy Turk, Harp
Epic Adventure Music - Journey Of Wonders
(Epic Adventure Music) - Venturing To The New World -
Fantasy Music - Lumina
See You Again | Wiz Khalifa ft.Charlie Puth | Melodious Flute Cover | Swarnim Maharjan
Happy forest song!
Morning Jazz - Amazing, Happy, Upbeat, Positive Music | Relax Music to Start Your Day
Most Epic Music Ever: Tosca Fantasy
Inside Tracks - Breathing Hope & Confidence - Song Mix (Epic Music)
Most Beautiful Music Ever: "Everdream" by Epic Soul Factory
Most Emotional Music Ever: "Nightsky" by Tracey Chattaway
Japanese Fantasy Music - Between Worlds
Autumn Leaves and Wind Chimes – 10 Hour Soundscape for Sleep, Meditation, Ambience, Relaxation
Morning Musume - Sakura Mankai
GIRLS`GENERATION 少女時代_ALL MY LOVE IS FOR YOU_Music Video
WORLD ORDER "HAVE A NICE DAY"
Town - Day
Hallelujah on a Harp - Leonard Cohen Tribute
Moana - 'How Far I'll Go' - Flute Cover
Lana Del Rey - Summertime sadness for cello and piano (COVER)
Good Vibes In Forest Upbeat - Vlog Music Royalty Free
Town - Rainy Days
Toto - Africa // Amy Turk, Harp
"Sweater Weather" by The NBHD | Harp Cover
Town - Night
"Perfect" by Ed Sheeran | Harp Cover (Wedding)
John Legend - All of Me Flute Cover
Emotional Music - A Nostalgic Dream
Forest - Day
Fíonnula's Tale | Celtic Flute Music
Elisabeth Wentland - Kuhlau fantasy for flute solo op. 38 D major
(Epic Asian Music) - Dance Of The Sun -
(Epic Celtic Music) - Splendor of Nature
Forest - Night
(Epic Celtic Music) - Spirit Of The Moon (feat. Léa FANTIN)
(Epic Battle Music) - The Moonlight Huntress
Fantasy Elven Music - The Voice of the Forest
Moonlight Sonata (Liquid Dubstep Remix)
Exploring the Other World
Fantasy Celtic Music - Spirit of the Wild
(Celtic Adventure Music) - Spirit Of Freedom
(Celtic Adventure Music) - Running Free - Peter Crowley
Into an Enchanting Forest || Magical Celtic Music @432Hz || Mystical Forest Sounds
Into a Mystical Forest || Enchanted Celtic Music @432 Hz || Nature Sounds || Magical Forest Music
Enchanted Forest Music (528Hz) : Brings Positive Transformation | Mystical Forest Sounds
Battle/Difficult Boss Approaching
(Viking Medieval Metal) - The Valley Of Myths - Peter Crowley
Epic Heroic Music - Horizon Of Hope
The Hobbit - Misty Mountains Cold on STL Ocarina
Upbeat Background Music - Nature Magic - by MusicForYourMedia
Empire of Angels
Celtic Battle Music - Iron Queen
From the Fields of Gallia (Epic Celtic Metal)
Celtic Music - Wolf Blood
-The Most Epic Sound- Tchaikovsky Remix
Epic Violin Battle Music
Shizen - Skydancer (Epic Dark Dramatic Orchestral)
World's Most Epic Music Ever: False God (Shizen)
Ending Theme
Yiruma - "River Flows in You" (cover by Bevani flute)
桑田佳祐 - 明日晴れるかな Kuwata Keisuke - Ashita Hareru Kana
'Ashita hareru kana?' cover by Fika Hime [Akan kah besok cerah?]
Roses
Two flowers for two MCs. Both are associated with purity, rebirth, and new beginnings. As the black rose cannot be found naturally, it’s also associated with a cloud of mystery, much like the MC of any Persona game.
Sakaya’s rose is red, as which represent a deep understanding and love. They could be exchanged with Yūdai’s pink, as pink roses are often used to represent friendship or crushes
Yūdai’s rose color is pink, as pink roses are often used to represent friendship or crushes. They could be exchanged with Sakaya’s red roses, which represent a deep understanding and love.
Miyako’s rose color is blue, because they are known for mystery and intrigue, but also for mourning and sadness.
Masahiko’s rose color is purple, as they are associated with royalty, pride, attachment, and enchantment.
Hoshiko’s flower is yellow, a shade that is often associated with cheeriness, joy, and friendship. It is also rumors to be associated with jealousy in older times.
Jun’s rose is orange, a color associated with passion, energy, desire, and excitement.
Shinju’s rose is green, representing rejuvenation and spirit.
The Plague is represented by a wilting rose, as everyone else has a rose theme and obviously he’s up to shady shit if his rose is dying. And people around town were dying. This only seemed to fit.
The Doors
The doors will be your entrances to the Other World and the Velvet Room. You’ll be able to enter and exit through the doors however many times you like, but once you leave out from under the waterfall, you’re done for the day. Like Persona 5, the world behind each door, called Moarte, will be unique to the owner. Unlike Persona 5 where it reflected their desires, the Moarte will reflect their sickness and the world as their sickness makes it, especially the closer you get to their Shadow, though all of it will be nature themed.
White Door - The white door will be your door to Padure Nesfarsita, the endless forest. This is where you’ll do your crunching. The Shadows here will take the shape of large animals and gigantic, carnivorous plants. Everything is overgrown, and there will be times when you’ll be forced to stop because the path is so overgrown. (When the next section of the game starts it will become clear and you may continue on) The beginning of the forest will be bright and easier to navigate, but the further you go in, it’ll steadily grow darker and become almost maze like in how often it’ll lead you off the path. And going off the path, in any part of the forest, will greet you with Shadows above your level. (if you’re a high level, reaching into the 70s, this won’t be much of a problem because there is a lack of Shadows that usually reach that level. Be warned if you are not a high level) This will be the door the blue butterfly will lead you through, and will be where you first see The Plague.
Yellow Door - This will be your first dungeon, and will be where Yūdai’s Shadow is. The door will be opened when the MC and Sayaka use their keys to unlock it, if the keys are used to summon Personas. The other side leads to what looks like a paradise. Picture every description of Eden you’ve ever heard. A tropical paradise, with fruits hanging low from the trees and just begging to be picked. But not long into the place, you’ll discover that it’s incredibly hostile. In the distance is a large Aztec style building. The first half of your crawl will be getting to the building, the rest of it will be getting to the center.
Red Door - This is your second dungeon, and Miyako’s door. You will use the keys of all current party members (if applicable) to open this door. If not applicable, the key retrieved from Yūdai’s dungeon will open it. Immediately upon entering, it will be a different feeling to the previous dungeon because this one is immediately hostile. Everything is overgrown, you have to climb over and under large, thorned vines. Once you manage to get through this, you’ll come across a Sleeping Beauty type castle, with a wall of thorns surrounding it. You’ll have to find Miyako’s Shadow within the Palace.
Pink Door - This is your third time doing this, so you know the drill. Use the party’s keys (or the key gained form the previous door) to enter this one. This will be Masahiko’s door. Inside, it’s only desert. There’s not so much as a tumble weed in sight. Eventually, you’ll come to a water source that leads down, down, down and this will take up the entirety of your dungeon crawl. At the bottom, you’ll find Masahiko’s Shadow.
Purple Door - Hoshiko’s dungeon, the next on your list, will look like something out of a horror movie. The Shadows of this dungeon will looks like ghosts and demons and there will be a much higher chance of them coming out of nowhere, so be careful here. The foggy forest you go through will eventually lead you to a wooden cabin (or creepy Victorian mansion, whichever is more terrifying, maybe an abandoned school or temple since I think those apply more to a Japanese audience?). Once you enter this building (whatever it may be), you’ll be separated from your teammates. You must find them all before you can embark below into the basement to find Hoshiko’s Shadow. This will be a long, harrowing process seeing as it will not be made easy on you. You’ll have to fight, even team members short, and you cannot leave or save until you’ve found them all.
Blue Door - This is the Velvet Room entrance, obviously. It has only one keyhole, and will be unlocked by the MC’s key to the Velvet Room.
Green Door - Jun’s dungeon, your fifth run, will be… a work in progress. Maybe a deadly forest, like the Amazon, because of his explosively dangerous anger, or a swamp, ‘cause his personality’s shit.
Silver Door - Shinju’s door will be a frozen wasteland. It won’t take you long to get to the building, and it will be where you spend your dungeon crawl. The building is a broken fortress, with large gaping holes. It will be freezing, with snow and ice storms blocking your vison in some places, making it impossible to see Shadows.
Gold Door - A major mishap has caused Sayaka to loose control of her Persona and loose her immunity to the virus. After being in town so long, she quickly catches the virus, and thanks to The Plague, she gains her own door. You and your party now must go in and save her before the virus kills her. But this time, you’re on a time crunch. Because while you know what you’re doing by now, so does The Plague. And he thinks it’s time to get rid of you. (Who knows what this one actually looks like? That’s a work in progress too)
Black Door - It’s time to face The Plague. And I’m actually very excited to talk about this part. Be prepared!
Plot/Playthrough
Wow. That was a lot of stuff to go through, and a lot of music, huh? Sorry, I got a little carried away there. I’d also recommend looking through the music on the video that provided this train of thought! But without further ado, let’s get into the plot.
April 7: MC arrives in town.
April 8: MC and Yuuki go to the school to finish registration. MC meets Tomomi.
April 9: MC is walked to school by Tomomi and meets Sakaya.
April 10: An old lady died last night, and it’s rumors to be of the virus. No one is worried. It’s never killed before. MC sees the cores for the first time, and see Tomomi’s corrupted core. Sakaya takes the MC out after school to go explore the town and surrounding forest, and they end up in the other world where they confront The Plague and MC awakens their Persona. MC dreams of the Velvet Room.
April 11: They receive the news that Tomomi is dead. Sakaya drags MC back to the waterfall and beyond the door from before. Today Sayaka awakens her Persona. They meet and heal Avis. While exploring and trying to get out, you’ll come across a Shadow that looks similar to Yūdai.
April 12: Sayaka confronts you about Yūdai’s corrupted core, and you decide to go back and try to do something about it before he ends up like Tomomi. Yūdai joins the party.
April 13 - May 3: This is your time to go through Yūdai’s Palace (I’m just going to call it that because it’s easier on everyone, okay?). You defeat the boss and Yūdai stops going to school. If you’ve still got time left after defeating the final boss, up your stats and start on as many confidants as you can!
May 4: Yūdai is released from the hospital and the MC’s family goes to Dr. Ueda to get checked out. The MC is the only one not infected by the virus. Natsuki asks you to attend Tomomi’s funeral.
May 5: Tomomi’s funeral, and the first time you meet Miyako.
May 6: Yūdai and Sakaya will take the MC and Avis out to celebrate Yūdai’s release from the hospital, and you’ll hear that the virus has taken a married couple.
May 7 - May 10: You’ll be free to do as you like.
May 11 - May 14: Exams.
May 15: Natsuki takes you to Miyako’s house, and you find Miyako in bad shape. Investigating Padure Nesfarsita will guide you to Miyako’s Shadow, but The Plague takes her away.
We return to our playthrough on May 16.
Worried for Miyako’s safety, the MC, Sayaka, Yūdai, and Avis go to her house once more, only for no one to answer when the knock. However, the door is unlocked and open. (Not a lot, just a crack, as if it were pushed shut in an uncaring haste…)
Considering the state of Miyako the last time, and the state of her Shadow, the group pushes in and just goes inside. Only to find Miyako about to hang herself in her living room.
There’s no talking her down, just a mad rush to get her down from the chair as quickly as possible and remove the rope from sight. Obviously, she fights and yells and screams. One of them calls an ambulance and/or police (for one, it’s a small town, and two, who do you call in this situation? I’ve never been in their shoes, and I hope I never have to be)
Anyway, Miyako ends up in the hospital under surveillance. The three of you leave the hospital late that night, only to be informed early the next morning that Miyako ran out of the hospital and no one knows where she’s gone (honestly, terrible hospital staff)
Avis informs MC and friends that she can slightly sense Miyako due to having met her Shadow in Padure Nesfarsita. So Avis leads you to the forest, and you’ll chase her closer and closer to the waterfall.
Miyako ends up under the waterfall in the cave, and the red door swings wide open. She runs through it, but it locks and closes before you can go through it. You have to use all previously collected keys to unlock it.
Going through the door leads you to a tunnel of thorns, thorny stalks blocking out any and all light from above. It’s much colder than Yūdai’s Palace, and much darker. A complete contrast, not even trying to hide its hostility.
And Miyako is running right towards the castle at the end.
The team follows, and you’ll have to chase her inside the castle a bit before finally cornering her in an elaborate bedroom, out on the balcony. She’ll stand there at the edge, steely eyed and daring you to come a step further, hospital gown and hair fluttering in the wind.
No matter what is said, there’ll be no reasoning with her. It’ll be then that you’ll be able to notice the shimmer by her. Sending a projectile with good aim its way will reveal Miyako’s Corrupted Depression (and it’s already fucking corrupted as it is, isn’t it?) as it moves away from her.
As it is the physical embodiment of depression, it’s going to do everything in its power to make your party back off or take a swan dive. It will also bring your attention to Shadow Miyako, who is sleeping on the bed behind you, looking every image of a sleeping beauty.
It’ll summon Shadows to come fight you when you refuse to back off, and the Corrupted Depression will disappear as the Shadows corner you on the balcony. The fight will be stalled by the balcony crumbling, and Miyako will begin to fall.
I’m tempted to have the MC catch her, panic at the thought of death, then remember that’s what she wanted anyway, and beg to be let go. In this scenario, the MC will say something to make her want back up but- oops! She’s slipped and is now falling towards her death again.
In the other scenario, she’s still falling towards her death, but she was never caught. After some thought, she decides that fuck no, she doesn’t want to die. I mean, she kinda does, ‘cause she doesn’t want to live. But she wants it to be on her terms.
Either way, before she reaches the ground, she will summon for the first time her Persona. Her’s will likely be the only Persona with wings. Anyway, Persona catches her and deposits her back on the balcony to fight along the rest of the team (fuck yeah, you’ve got a full four member team now!)
The Shadows are easy to fight, unfortunately, much harder Shadows will appear and drive you out of the castle and you’ll have to escape back to the cave. However, as you’re leaving through the door, the tunnel of thorns will twist and turn and become a forest of thorns instead, making it deadly and difficult to maneuver. There’s no need to worry about it now, but instead time to get Miyako to safety.
So, they leave Miyako’s Palace and gather around the table under the waterfall, as they do, and you explain everything to Miyako. About the Palace, her corrupted core, and her Persona. And her impending death if they don’t cure her Shadow.
Miyako questions if curing her Shadow will also cure her depression, but they don’t really know if it’ll do that. Yūdai is still obese, hesitant about doing this fighting thing at all, and likes food too much for his own good. Depression is… a much more serious issue. It’s not something that can just be magicked away. Curing her Shadow will rid her of the corruption, and defeating the Corrupted Depression will free her to do something about it. It’s her first step to getting better.
Miyako is quiet after the conversation. Finally, she says she wants to go back and help to fight. She agrees to go back to the hospital AFTER the Corrupted Depression is defeated.
May 18 - June 8 will be your allotted time to complete her palace. As before, if you don’t complete her palace, Miyako will die on the last day and it’ll be an automatic game over. However, if you do complete the palace, that very night, Miyako will turn herself in. She will return to school the next Monday afterward June 8, and we’re going to say that’s June 10 since that’s what the calender I’m using as reference for my numbers says.
Your first time back, you will immediately be able to tell that this Palace is a lot more hostile than Yūdai’s. This forest of thorns you have to get through will try its damndest to prevent you from getting back to the castle. This one will also be much less straightforward, as you’ll have to find openings to get through the thorns. But you will prevail, as you must.
However, once you get to the castle, there will many more Shadows, so you’ll have to be very careful unless you want to fight your way through them all. But the good news is that if you remember your way to the bedroom from before, it’ll be really easy to get there.
Once again, as soon as you interact with Miyako’s sleeping Shadow, the Corrupted Depression will appear. It’ll attempt to talk Miyako into just laying down and dying. After all, her Shadow looks so peacefully sleeping- a sleep she’ll never wake up from. An endless sleep.
This pisses Miyako off, exceptionally, and she shouts something along the lines of “If you want me dead, don’t make me do your dirty work for you, coward! Kill me yourself like every other deadly disease!”
What ensues is the big boss battle, and it’ll use ‘Despair’ a lot, which Miyako is highly susceptible to. It’ll be weak to Light/Bless skills, though, which’ll be helpful. Be sure to take advantage of that.
You’ll win, of course. Which is always nice! What’s even better is that nothing else attacks you as you go up and heal Miyako’s Shadow. Her core goes from black to green, and she’s saved! Another Palace down, and you leave without issue.
If you haven’t gotten a key from Miyako awakening her Persona, when you visit the Velvet Room that night, Lucius/Gilbert will reward you with the next key you’ll need. You’ll be congratulated, learn a little more, and all that good stuff. Until Miyako comes back to school, you’re free to do as you like.
Her first day back, she’ll cause quite the commotion, not only because of the rumors of her attempted suicide and escape from the hospital following her around, but also because she’ll go to the third year’s classroom at lunch and go right up to the MC, Sayaka, and Yūdai as they’re talking. She’ll deeply bow and thank you for saving her life before attempting to leave.
Sayaka will invite her out to celebrate her release from the hospital, and she’ll agree, if that’s what her senpais want. After some agreement (begrudging or not on your part) it will be agreed to go out the next day. The party’s great! No news of another death this time! When you go home after the party, Yuuki will be complaining about a new transfer this late into the school year (it’s only June, old man)
The news od another death happens the day after. This time, it’s a kid. Yikes. Fuck. That’s not good. But at the same time, Masahiko enters the picture about a week later.
After Sayaka hears about the new transfer student (and rumors about how handsome he is) both you and Yūdai are dragged down to the second year classroom under the guise of seeing how Miyako is holding up.
Which is a good thing. Because the moment you enter the classroom, you see Miyako chewing Masahiko out and yelling at him for sitting in Tomomi’s seat, the flowers and vase Miyako put there shattered on the ground, and Yuuki trying to amend the situation. The second years are a big class, that’s the only open seat. If they had two classrooms instead of one, he could be placed somewhere else, but they can’t now because it’s literally the only open seat. In an INCREDIBLY crowded classroom.
Of course, Miyako is still stressed and angry and crying, and Masahiko is being a dick about it until Miyako throws something in his face and storms out of the classroom, past the MC and friends. Masahiko is only mildly perturbed by what Miyako was saying, and only shows it for a moment before playing it off as being disgusted by what she threw at him.
So, next time, we’ll be talking about Masahiko! And a surprise guest?
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