Moving on to quick notes on games I've played on Steam since June and didn't finish but left in the "maybe I'll get back to this some day" category, part 2 of 2:
A Good Snowman Is Hard to Build: Great presentation, feels good to play, but I think I've probably had enough Sokoban-derivative puzzles for one lifetime by now
Yankai's Peak: More puzzles, seems fine but didn't really grab me
The Solitaire Conspiracy: I like the idea of turning a solitaire game into some kind of spy/espionage/thriller kind of thing, but I wasn't into it enough to finish the story
One Piece Pirate Warriors 3: I was curious if any of the non-Nintendo Warriors games (not counting P5S, which I might try if I get on ok with P5R some day) would actually do it for me. This one definitely feels pretty dated, and it's not a very good PC port either. Doesn't help that I don't actually care about One Piece either
FTL: I kinda forgot to play it for several years, and now it turns out I don't really like it anyway so I wasn't really missing out
Shadowhand: Another game that mixes story and solitaire, and it's vaguely ok, but I wasn't super into either aspect of it
Dissembler: More minimalist puzzles that weren't really doing much for me
Dragon Age Inquisition: I'll probably try it again at some point if I'm bored and can get a controller to work right with it to see if that helps, but I wasn't feeling it. I've never been super invested in the Dragon Age world/story (some of the characters are great though), but also it's just super ugly? Like it's a lot more advanced than the first two games on a technical level, but the art style changes are really not pretty
King's Bounty: Dark Side: Continuing my tradition of getting bored of every King's Bounty game other than The Legend within a couple hours
Hand of Fate: I was curious about where it was going until where it went was weird/bad realtime combat, and then I learned that that's something I don't want in a card game
Devil Daggers: I am not great at this game, but I had fun learning the basic mechanics and getting better each run...but not enough fun to stick with it for more than a couple hours
Soul Calibur VI: I made a character in the character creator, then I went to start the story mode that has the tutorials in it and it wouldn't let me use that character and I had to make another one, and then it was less fun than I remember the old SC games being and I got bored and stopped
Killer Instinct: Seems ok I guess, but the feel of it wasn't clicking with me
Final Fantasy XV: So many mixed feelings. I really want to like the boy band road trip, and there are aspects of it I was genuinely enjoying, but there are just way too many things that were annoying me and added up. It's pretty decent at character interactions but absolutely terrible at exposition and conveying information about the world, and I've been spoiled by things like XC3 letting me fast travel anywhere at any time. This one could probably get its own post to include everything though
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No soy mucho de consolas, pero tengo una Nintendo Switch y como adoro One Piece, tengo el Pirate Warriors 3 😎
Después de unos meses vuelvo a jugar y disfrutar de peleas al estilo One Piece uwu 💕
Muajajaja será un sábado algo relajante 😬
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Pirate warriors 3 is actually the most addictive game ever made I swear to god. I'll start one mission and play for like six hours.
I'm currently playing a lot of jinbei and crocodile and they're awesome
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