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Uuuh I just checked my followers here and found a literal Nazi and some Terfs so just a not so friendly reminder
FUCK NAZIS
FUCK TERFS
I support all Jewish and trans people. They have my love and I’ll never stop fighting for their right to live freely and happily.
I have zero tolerance for bigotry of any kind and if that makes you uncomfortable then unfollow me and fuck you
If I accidentally reblog some homebrew that is offensive - please tell me. I always want to learn and grow and I want everyone (except bigots) to feel welcome here
To all my trans siblings, Jewish friends, and poc that follow me, I love you and I hope you have an amazing day <3
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nocturnalityrpg · 1 year
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📸 jeroenwolfphotography on Instagram
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In lieu of your review of the magical girl class, that particular user appears to only make learning model generated content.
The "art" as well. Like you pointed out, it's usually clipped at the hands. When it isn't, usually when the wonky fingers might pass as something fitting the aesthetic, it is left in.
All they're really doing is very basic water color image brushing to hide hard image lines and watermarks, copying in occasional CC graphics (like the glyphs that show up in a few places), and dumping text in homebrewery.
Yeah, I noticed. I like to give the benefit of the doubt, but there's not much to give.
It's bewildering because like. On something like DMsGuild it's obviously still unacceptable but at least you have the excuse that you might be able to scam a few dollars out of it. But this is Tumblr, you couldn't monetize this place if your life depended on it. What benefit do you get out of flooding it with ai-generated nonsense?
Clearly it's not for the joy of creation or an attempt at improving, they delete anything that even gets critique in the first place.
And there are routes to improvement with the Magical Girl idea! Off the top of my head, I was able to give multiple ways to flesh it out! I'm half tempted to take a swing at it out of spite! But that would be giving them too much credit. If they were willing to put in any amount of effort, they wouldn't be letting chatgpt do everything.
So like. Why put in the effort to even make this if Tumblr is your target audience???
I can't comprehend it.
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the-5e-classist · 1 year
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Im going to take a break from making homebrew while this shit gets cleared up. Instead I want to ask you something. These two videos came up on my recommended and they made a great point about the direction of d&d and trying other systems and it inspired me to try making my own system. What are some of your issues with d&d in its current state? My issue is really that combat is the most weighted part of the game but drags on because it can be boring. If there's any interest I may put together some basic rules for what I'm thinking for this system I've been working on.
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rain-junkiednd · 1 month
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Hi, I've been on a bit of a tear recently, finding all sorts of DND homebrew character creation options to offer my players for my game, mostly classes, and oh my god I read your Voyager class and just totally fell in love! The art, the execution, the fantasy, it's all amazing! It's so cozy. It's like a casting focused half caster, which is a concept I've tried to pull off for a while to little success. I love it from beginning to end, keep up the good work, and I look forward to checking out your other work!
ahhhh thank you! Its had lots of different concepts over the years, and I'm really happy with how Voyager finally shaped up. Thank you for the kind words! I'm actually on a little hiatus from homebrew atm (people who have been following me for a while know that this is pretty par for the course for me) but I'm hoping to get back into the swing of things soon, I've got some really cool stuff cooking that I just need to season before I serve it up :)
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levelofexhaustion · 1 year
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A dear friend of mine @acting-philosophical did an amazing commission of my reborn circle of the land druid Gethera. She is effectively an animated statue, awakened by the nature worship of a small village that viewed her as a goddess of the forests. I adore the way she captured the colors of her magic and the details of the moss and vines on her skin. My giant lady!
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isawiitch · 4 months
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magical girl wip
(girls from this post) (youtube)
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leidensygdom · 1 year
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So, what is the OGL and why are DnD creators thoroughly screwed?
Tumblr has not been doing a great job at talking about this, but:
With OneDnD, Wizards of the Coast has decided to update the Open Game License (OGL). Said license is what allowed people to create homebrew DnD content and sell it, and even larger companies to use certain sorts of content. Pathfinder, for example, is built on said OGL. This also allows streamers and artists to exist and benefit from said content.
With OneDnD (sometimes called “dnd 6e”), WOTC wants to create a much more restrictive OGL, which will, amongst other things:
Make WOTC take a cut for any DnD-related work (according to Kickstarter, a whole 25% of the benefits)
Let WOTC cancel any project related to DnD up to their discretion
Let WOTC take ANY content made based on their system, and re-sell it without crediting you, or giving you a single cent
And most importantly, revoke the old OGL, which will harm any company or game system that used it as a base, such as Pathfinder. And it means they GET ownership over any homebrew content you may have done for 5e in the past!
It’s important to note that OGLs are supposedly irrevocable. They were planning to use it for OneDnD initially, but they want to apply it retroactively to 5e, somehow. Which is illegal, but lawyers have mentioned there’s a chance they may get away with it given the wording.
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This means that anything you make based on DnD (A homebrew item? A character drawing? Even music, according to them?), can get taken and used as they deem appropiate.
These news come from a leak of the OGL, which have been confirmed by multiple reputable sources (including Kickstarter, which has confirmed that WOTC already talked with them about this), and was planned to be released next week.
So, what can we do?
Speak against it. Share the word. Reblog this post. Let people know. Tumblr hasn’t been talking much about this matter, but it’s VERY important to let people know about what is WOTC bringing. 
Boycott them. Do not buy their products. Do not buy games with their IP. Do not watch their movie. CANCEL your DnD Beyond subscription. (Btw, they ARE planning to release more subscription services too!). They do not care about the community, but they care about the money. Make sure to speak through it. 
And maybe consider other TTRPG systems for the time being, Pathfinder’s Paizo has been much nicer to the community, their workers are unionized and are far more healthy overall
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dungeonofthedragon · 11 months
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New Project!
If you're living in Aotearoa and you want to support me (and get some cute loot in the process!): I've started up a little etsy store selling dice bags. Currently there's just the one kind of bag: little ones that are large enough to fit dice or spell cards for a single character. So it's easy to keep all your character's goodies together in one place.
I plan to branch out into other designs (such as bigger dice bags with a separate pouch for spell cards), when I have a little more free time.
(shout out to my pal @rabbitthewriter for the cute lil mascot!)
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mostlyghostie · 8 months
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Finished! I think.
A book, scribble and dice based D&D session.
I’ll be exploring the possibility of getting some notebooks printed with this as a wraparound cover, but in the meantime it’s just a fun drawing!
Shop / Instagram
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ellatamara · 2 months
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Celestial 2 | Lilac Coral Fungus
The third one I drew, and I already lost track of making these simple.
Oh, and I gave it stats for D&D 5e:
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B E N O T A F R A I D, or as my friends like to say,
don't worry about it
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polarsirens · 1 year
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first shot
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grendel-menz · 2 months
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My ttrpg mini book Frumunder will contain old and new art, a homebrew pantheon, premade npcs, and world information available for personal/non commercial use in your own campaigns!
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Inspired by this post by @real-fire-emblem-takes, but in reverse.
(Detailed descriptions under the cut!)
(Only 12 poll options, no vanilla extract today :V)
Archer: Rarely get the spotlight, given that they aren't meant to frontline, but they have their moments - 3-13 can attest to that. Fliers are especially vulnerable to their arrows. Usually has the choice of upgrading to the mounted Bow Knight class, which gives it high mobility and swords for self-defense, or the Sniper class, to volley enemies with critical hits.
Barbarian: Fighter, Pirate, and similar classes are lumped with this as well - all being axe-wielding units whose low defenses are offset by massive HP. This is further emphasized by them promoting to the Berserker class, which ramps up their crit rate as well as giving additional skills that play into getting hit, such as Wrath (increases crit rate at low HP), Defiant Strength (increases damage dealt at low HP), or Counter (reflects physical damage taken).
Cavalier: All-around units with good mobility, they're usually reliable choices to invest into. Promotion options include the Great Knight class, which boasts mastery over every physical weapon, or the Paladin class, which gains powerful anti-magic abilities.
Cleric: The classic uwu squishy healer that you need to protect. Some variants also get horses or even flying mounts. Their magic staves provide powerful utility, from healing to teleportation to damage mitigation. They usually get over the whole pacifist thing when they promote, whether it's to the Sage (which gains the ability to blow enemies up with magic), Bishop (which gains the ability to smite monsters with lasers), or War Cleric (which just starts hitting enemies with axes).
Dancer/Songstress/etc: One of the more unique support classes. Combat abilities usually range from minimal to nonexistent, but that rarely matters when you can let your strongest unit take twice as many turns, sometimes with other benefits like healing or stat buffs as well. A special class, most games only ever let you have one. Generally don't promote.
Dark Mage: More durable than your usual mage, but lack the raw offensive power - sometimes due to their combat stats being lower, sometimes just because dark magic comes with significant penalties. Dark Magic has many unique spells, such as Nosferatu (leeches the lifeforce of enemies to heal you), Mire (blasts enemies safely from across the map), Luna (ignores enemy resistance), Eclipse (instantly halves the target's HP)... There's a lot of interesting options for them. Promotion options include Sorcerer, which goes all in on combat abilities, Summoner, which summons phantoms to fight for you, and Dark Knight, which ditches dark magic for some reason to ride a horse and hit things with swords.
Knights... Heavily armored units, but with low speed and mobility. Usually get ignored in favor of flashy, fast units, but there's something to be said about being an invincible wall. Watch out for mages, though. And armorslayers. And poison, and stat debuffers, and true damage, and turn-based reinforcements... Anyways - their promotions include the Great Knight (detailed above) as well as the General, which gets even more defense as well as skills like Rally Defense to bolster that even further.
Mage: The glass cannon of magic builds. High speed and offensive abilities, but unlikely to take many hits, especially on the physical side. Promotion options include the Sage, which further bolsters their magic and gives them access to staves, Dark Knight (though they don't lose dark magic in this case because they dont have dark magic to begin with), and Mage Knight (which I'm pretty sure is also basically the same thing? Magic sword guy with a horse.)
Mercenary/Myrmidion: Two flavors of "person with sword." The Mercanry tends to be more durable and hard-hitting, while the Myrmidon has greater speed and skill for critical hits. The Mercenary can expand ther repertoire on promotion to Warrior, which also gains bows, or Hero, which gains axes; either way, they gain powerful options at range. Meanwhile, Mymidons promote to Swordmasters, with peerless speed and crit rate, or Assassins, who can instantly kill enemies. Occasionally.
Pegasus Knight: Highly mobile due to the horse with the wings, and also boast high speed; however, their strength and durability leave much to be desired. Obviously an inspiration for my own Skywatcher class (though it's not the only one, as it also draws from Fate's Rider class). A favorite choice for speedrunners due to their mobility, being able to outrun just about everything while also flying over obstacles. Some games have them change out their steed on promotion, such as to Griffon Rider, Wyvern Knight, or Dark Flier, while others further empower the pegasus knight as a Falcoknight or Seraph Knight. Also notably are the main source of Galeforce and therefore may or may not have caused an entire generation of eugenics simulators.
Shifter: This is where I'm lumping together all the transformation classes. Laguz, Manaketes, Taguel, Kitsune, Wolfskins, all of them go here. Usually gain massive stat boosts on transformation, but are extremely vulnerable when untransformed. These are also an inspiration for one of my own classes, being the Shifter.
Theif: 90% of the time, they're shady dudes who steal your loot and run away. Weirdly enough, they often lose this ability when they promote - usually to an assassin capable of instantly killing foes, but some games have other options like the Trickster, which also gets support magics like the Cleric.
There are other "base" classes, but most of them are either unique special classes or can be folded into one of the above options.
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the-5e-classist · 2 years
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Spelljammer is here
They just announced official 5e spelljammer books. I'm so excited
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rain-junkiednd · 3 months
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Hey I was wondering if anchor might get any more subclasses? I wanted to play it for an upcoming campaign but didn't feel either of the subclasses fit for my character.
howdy! anchor is currently on my "completely redesign" list, but it's also quite far down that list unfortunately. I love the thematic of the class but don't love how I expressed it mechanically (i still think it's balanced, could just be conveyed better). To answer your question, it will, but not for a while. In the meantime, you can always reflavour either existing subclass (changing the damage types used, adjusting feature names, etc) to suit your style! I do this all the time with existing 5e content, just work with you DM to find something that fits :)
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