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#my favorite video games... the port
lollich0p · 2 years
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some 88x31 portal buttons
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ravenmoodle · 4 months
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Beyond Good and Evil Remaster!!!!
I'm SO hype!! It'll finally be playable after the original PC port was god awful.
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three--rings · 29 days
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One of the largest projects I've been working on is this typeset and book version of 999: 9 Hours, 9 Persons, 9 Doors, one of my very favorite video games. (Which later became the first game in the Zero Escape franchise.)
The game is a visual novel and escape room game combo with multiple routes and endings leading to a true ending. So this version is structured like a Choose-your-own-Adventure book where you flip to different pages depending on your choices.
I also made it possible to skip all the less linear escape/puzzle sequences because they don't read very cohesively. But they do contain a lot of funny or revealing lines so I didn't want to eliminate them entirely.
I should also mention one of the reasons for doing this is that I wanted to preserve the original text of the game from the Nintendo DS version from 2010. When it was remastered/ported to PC and Switch a lot of the dialogue was rewritten very much for the worse. As well as making the novel sections optional, which destroys a lot of the point and atmosphere of the game.
The book is a full leather casebind, with stenciled titles. The leather was honestly a little too thick and required a lot of paring, which is terrifying because any slip could ruin it. And the final satin finish I put on made a lot of the leather flaws look worse and more obvious, which is annoying. It was my first time doing faux raised bands on the spine, and they came out nice.
My printer decided to fuck with me while printing this one and the color alignment is off. This is my second attempt at printing it and it's better than the first but still not great. But I wasn't gonna waste so much paper again.
And no, I'm not planning on doing the sequels. I can't imagine trying to deal with VLR's 28 endings when doing 6 was this challenging and annoying. And the sequels are perfectly represented by their existing playable versions, unlike 999.
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dollfacefantasy · 8 months
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Video Games
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pairing: leon kennedy x fem!reader
cw: nsfw (18+), smut, oral (f receiving)
summary: you're playing video games when leon feels a little needy
word count: 1.9k
a/n: hi everyone, i'm back with another piece. thank you so so much to everyone who supported my last post (especially if you reblogged and/or left a comment, hugging you through the screen rn). And if you followed me, hi! happy to have you here :) it means a lot to me, and i hope people find some enjoyment in this post as well. this post has nothing to do with the song video games, but i love lana and wanted to use that picture so idgaf. also, all the games mentioned are ones i really loved when i was younger. i'd love to hear some you guys like if you want to share. again, feedback, likes, follows, and reblogs are appreciated! <3
You were so excited when your parents called you and told you they were bringing by your old Playstation 2 today. They were cleaning out the garage and found the dusty, old box that contained the system and all your favorite games from when you were young. Leon was sitting on the couch, watching you wander around as you spoke into the phone. He had returned from a difficult mission recently and your joyful presence alone made everything seem brighter. He smiled at the ways your eyes lit up when you laughed and recalled old memories. He’d gently reach out and stroke your hip when you’d walk past the sofa, lost in your conversation.
About an hour later, you were rushing out the front door to retrieve your box of nostalgia. Leon trailed behind with his eyes full of love for you. He takes the box of stuff as you briefly talk to your mom and thank her for making the stop. He carries the box back into the house for you. It wasn’t that heavy. You definitely could have done it yourself, but he couldn’t get enough of how that sweet smile would spread across your face when you said thank you and gave him a big kiss on the cheek.
The two of you set up the console together in your living room. His strong arms hold the tv at an awkward angle as you snake behind it to plug in the cords in all the different ports. His eyes can’t help but run along your body. He can’t help but notice how your shorts ride up as you bend over or how your back arches while you strain to reach the back of the screen. He’s snapped out of his lustful daze when he hears you say “Got it!” and pull back from behind the tv. He puts the monitor back in place and you hug him from behind, pressing soft kisses to his back while thanking him again for his help.
“It’s nothing, Baby,” he says softly, turning to face you and kissing the top of your head.
You smile up at him before eagerly pulling him to sit on the couch with you. You rifle through your box of old games, pulling out your beaten-up copies of Sly Cooper and Silent Hill. Your eyes sparkle with excitement as you gush to him about your favorite parts and all the fun you used to have playing them with your friends. His heart aches with the love he feels just from hearing you speak with such passion.
“Why don’t you show me some?” he suggests as you continue looking through the box on your lap.
“You want to watch me play video games?” you ask as if it’s the nicest thing you’ve ever heard. “Are you sure? I don’t want you to be bored.”
He laughs slightly like even the idea of being bored while spending time with you was ridiculous. “C’mon, you’re all excited over this stuff, and you’re not gonna play?” he asks, “I’ll be fine. Maybe you can teach me your tricks.”
“Yeah, I’m a real pro,” you joke sarcastically, but your smile remains genuine. You decide on playing Tomb Raider and hop up to put the game in. Again, Leon can’t help how his eyes are drawn to the fabric of your bottoms tightening around your ass as you squat to insert the game. You return to your seat and get comfy against his side with his arms around your shoulder.
You start playing, your smile widening as you hear the familiar music and begin remembering the controls like the last time you played was only yesterday. Leon watches the screen as much as he can, but his real focus is on you. The way your fingers frantically mash at the buttons while fighting an enemy, how you tense and press against him when you think you’re going to die, your half-assed justifications for mistakes you make, blaming the age of the controllers. He loved you so much that his limbs nearly trembled with want for you. Everything about you drove him wild. You smelled so good and your body was so warm nestled against his.
He keeps watching you, and it’s becoming overwhelming, his desire for you. He leans his head down, brushing your hair away, and starts gently kissing the open expanse of your neck. You bite your lip as a knowing smirk rises on your face.
“I knew you’d get bored,” you tease, tilting your head a little to give him more room. He takes the invitation and moves his lips with more intent. 
“I’m not bored. I just need to feel you,” he defends between kisses, “You keep playing.” He adjusts on the couch so he’s lower and has a better angle on your neck. His arm that isn’t around you caresses your stomach slowly.
You try to focus on your game, but it’s difficult when you have his hands and lips coasting over you, his hot breath on your neck. Your own breathing hitches when his hand on your stomach slides up to fondle your tits. Your fingers start feeling useless on the controller, fumbling between buttons as you try to continue playing. His teeth scrape along your neck. It’s the last thing you can take before you make too many mistakes and die. The menu comes up to reload the game and your head falls back against the cushion.
“Leon,” you whine playfully, “You’re making me die.”
“‘M Sorry, Baby,” he mumbles, “Just can’t get enough of you.” He continues kneading your breasts and showering your neck with kisses as you try to survive the level you’re playing. Heat spreads through your body and slick begins collecting between your thighs causing you to squirm a bit. Leon smirks against your skin, sensing the effect he has on you.
He kisses your neck a few more times before he moves his mouth down your arm while easing himself onto the floor. He presses a final tender kiss to your hand gripping the controller before settling on his knees between your legs. You know what’s coming, and it causes your cheeks to tint a soft red. The sight only excites Leon more. His fingers tuck beneath the waistband of your shorts and slip them down. He lifts your lush thighs to rest on his shoulders and pulls you closer so that you're slouching against the cushions.
“Leon, I’m gonna have to start all over again,” you say, your voice softer from your arousal. You try to seem focused, but your attention to the game is waning with each of his touches.
He works his mouth along the smooth skin of your inner thighs before dragging his nose along the cloth covering your center, inhaling you. The scent sends his blood rushing to his cock. He lays a kiss to the fabric as he hums in response. “I’ll make it up to you, Sweetheart. Promise.”
He hooks his finger around your panties and pulls them off. You feel his breath against your wet cunt, the sensation sending a chill through you. You take your lip between your teeth again while keeping your eyes on the television. In your peripheral vision, you can see him staring into you, gazing at you like you’re a work of art. He starts rubbing his thumb up and down your folds slowly, not with enough pressure to give you real pleasure, just the right amount to tease.
“You’re fucking soaked, Angel. Gotta have a taste,” he murmurs before swiping his tongue through your pussy. You let out a short moan at the feeling. Leon wraps his arms around your thighs, keeping you in place as he starts to make out with your cunt. His tongue flattening and dragging against your dripping core, lapping up every drop of you he can.
Your eyes roll back and your fingers spasm on the controller before you put it to the side and grab Leon’s hair. He groans as you tug him closer, his lips wrapping around your clit and sucking. You whimper and buck against his face. He knows all your attention is on him now. Knowing he made you feel so good that you had to focus on him had his pants feeling even tighter. He looks up at you, his eyes clouded with lust and your slick coating his lips. 
“Taste so sweet, Baby,” he breathes, thumbing your clit as he speaks, “Could do this for hours if you let me. Have your pretty pussy cumming over and over.” 
He buries his face back into your cunt and fucks his tongue into you. You gasp and writhe above him. Your head pushes back against the couch cushions. Your thighs start to squeeze around his head, and he loves it. He pushes even deeper, nose bumping your clit as he works. You whine and your hands fly up to cover your face as your cheeks feel hot.
He gives your thigh a quick pinch and pulls back. “No hiding, sweet girl. Wanna see and hear everything you give me.”
You slide your hands down and off of your face. Before you can even think of a response, his tongue is back to flicking against you. You moan a bit louder and your eyes flutter as the band of heat in your belly starts to tighten. Your thighs quiver, and Leon’s grip on you gets stronger as your hips try to shift.
Your chest heaves with your heavy breathing as your hands press into the couch cushions. His eyes are fixed on your face, savoring every sweet noise and expression. Your body shakes harder and you know the finish is near. You look down into his eyes, and the sight of his face buried between your thighs with that intense gaze trained on you almost makes you cum on the spot.
“Fuck, Leon. I’m gonna cum. Can’t hold on,” you whimper, your eyes squeezing shut as your voice breaks into moans.
“Look at me, Baby. Let me see those gorgeous eyes while you explode,” he says before working his tongue with even more dedication. You give him what he wants, looking into his eyes as you reach the peak. You cry out and claw at the couch cushions as you release. Your hips sputter against his face and your thighs clamp around his head. Your eyes stay locked on his, letting him see how he unravels you. You hear him groaning and feel his body rolling a bit as he devours you through your orgasm.
He keeps lapping at your folds as you come down, getting a final taste before he pulls away. He plants one last kiss on your clit before rising up and leaning down to kiss your lips sweetly. You kiss back and softly moan as you taste yourself on his lips. You grab his wrist as you pull back. “Need me to return the favor?’ you say and give him another kiss.
“No, Honey. I’m satisfied, trust me,” he hums and kisses back. You notice the dark spot forming on his pants and your blush returns. The thought that he could feel such pleasure simply from pleasuring you made your stomach flutter. He pulls back from your lips and strokes your bottom lip with his thumb, admiring your features. “I’m gonna change my pants, and then you can show me some more of your game. If you want to,” he says.
You glance back at the tv which had been displaying the reload menu for a while at this point. You give him that smile that he loved so much and nod.
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egophiliac · 8 months
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I've always wanted a plush of the cat from Ghost Trick! so when the Switch port was announced, I decided to go ahead and make one for myself! ...and then didn't think to post it until now, for some reason! I modified BeeZee Art's sitting kitty pattern to get the right shapes; he was made with many mistakes, but also much love. 🐈‍⬛
(everybody go play Ghost Trick, it is my favorite video game of all time! if you like unique puzzles and a really fun mystery, then you will probably also enjoy it! and as you can see, it has a cat!)
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(it was very hard to get a picture with Niko that didn't look like this:)
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retronator · 7 months
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I never played Karateka in the 80s, but as a big fan of Prince of Persia and Jordan Mechner's journals, I was stoked to hear that an interactive documentary about Jordan's prototypical cinematic platformer was in the works by Digital Eclipse.
Released this week, The Making of Karateka on the surface looks like any other game you buy through Steam ($20, Windows-only), GOG, or whichever favorite store or console you prefer (available also for Xbox, PS4/5, Switch). Once the thing loads though, you really get 3 things: a documentary, the original Karateka, and a new remaster.
The documentary part is an audio-visual slideshow retelling Jordan's development story starting with his teenage years pitching his earlier title Deathbounce to the publishing house Brøderbund. It's an interesting look into the iterative process, seen through correspondence letters, journal entries, and many playable builds at various stages of completion. After we reach the eventual rejection of that title, Jordan comes back with a prototype of a visual-narrative experience unseen on home computers. We get to follow Karateka's full life cycle from pre- to post-production, ending with the conception of its sequel (which eventually turned into Prince of Persia). It's a real treasure trove! Fellow pixel artists will appreciate the many graph-paper sketches and interactive overlays of final game sprites compared to rotoscoped outlines and filmed footage. There are also video segments, from a comprehensive breakdown of the music to interviews with other developers reflecting on the impact Jordan's games had on their careers. You'll even encounter a fan letter signed by the one and only "John Romero, Disciple of the Great Jordan and worshipper of the Magnificent Mechner!" (I kid you not, you can't make this stuff up).
Perhaps just as crucial for an interactive documentary like this, you can launch any of the floppy disks in the emulator, trying out various iterations and ports of Karateka.
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The emulation is fantastic and lets you fiddle with display settings (monochrome or color display, scanlines, pixel perfect or zoomed) as well as enhance the frame rate. You can even rewind the many deaths you will face if you've never played the game before (like me). If you spend some more time obsessing over the weird artifacts of the Apple II hi-res graphics, you might even go down the rabbit hole of realizing that on the Apple II you didn't really paint colors as much as you used different monochrome dithering patterns that the graphics display would then turn into 4 different hues. A fascinating learning experience if you include some of your own research online!
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Add to this the Commodore 64 and the Atari 8-bit versions to compare how the graphics got adapted across the earlier ports and you have a nice way to relieve the mid-80s with a bit of help from modern emulation (I did beat the C64 version without rewinding though!). I'd love to see more art from the other remakes, especially the 16-bit Atari ST port, but I understand their decision to omit playable versions of those due to the lower quality on the gameplay side of the translations.
This brings us to the final part of the package, the modern remaster. Unlike the 2012 complete reimagining of the game (with 3D graphics and all), Digital Eclipse approached the remake as the ultimate port of the original to an imaginary system along the lines of a 90s VGA PC.
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It's well done. Some of the fully-redrawn scenes are a bit overpainted for my taste (I'd prefer a pixel art rendition of the castle than a blurry photographic collage, although there were many games in the 90s that did take this approach), but the in-game graphics are really in style, including the smooth animations that are like one would imagine granted a beefier CPU. It's also a sort of director's cut with previously unseen scenes added, in particular, the battle with the leopard as a clever action-puzzle in the middle. The AI is unfortunately even less challenging than Jordan's implementation. As great as the 6-move fighting system could have been, you yet again resort to simply kicking away opponents as they tirelessly crawl into your range. There isn't even the nuance from the original where you were the one who had to approach some enemies with skilled timing. On the other hand, you now have optional goals and achievements that make the repetitive/easy combat work in your favor (stringing various combos, beating opponents or the level under a time limit …). As the Digital Eclipse president Mike Mika admits at the end of the welcome commentary mode, they didn't manage to achieve their perfect port, but they did come close.
In conclusion, I thoroughly enjoyed playing both the original as well as the remake and while the combat system lacks any sort of depth beneath its stunning animations, Karateka is instead a monumental experience for its presentation. Big characters with personality and realistic motion are displayed through cinematic camera cuts and story vignettes (3 years before Ron Gilbert came up with the word "cutscene"). There are details like animating the unfortunate falling off the cliff at the start of the game, or respectfully bowing to the first guard as they bow in return. Jordan's creative work is precious and worth the attention this release gifts it.
I highly recommend The Making of Karateka to all retro gamers and/or game developers for its immersive documentation which provides an experience that goes beyond the usual video documentaries. It's interactive—just like the subject it's talking about—something I want to see more in the future. And if the $20 by any chance seems high to you, consider that the original retailed at $35 (and that was in 1984 dollars).
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organ-market · 8 months
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Unconventional Detective Games
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Return of the Obra Dinn, 2018
The maritime mystery game Return of the Obra Dinn by Lucas Pope is almost entirely subversive for a detective game. Everything in the game from its core premise to  hyper stylized presentation, is all ambitious and experimental. Every person aboard the Obra Dinn has mysteriously died and you assume the role of an insurance investigator piecing together the horrific events using a magic watch that delivers to you a front seat viewing of a vignette of each person’s demise. Using these dioramas of death, you are charged with recording the manner of death of each and each crewmember and passenger aboard the ship.
Return of the Obra Dinn and its addictively satisfying detective puzzle gameplay left me hungry for more. Playing the game instilled in me a deep love for a good mystery and a desire to solve them. While I love games like Disco Elysium, which stars detectives as its protagonists, the investigation was never really the point. Moreover, a love for the unconventional detective was entrenched in my heart and as an interactive medium, video games are perfect for aspiring would-be detectives.
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Overboard! , 2021
The year is 1935, aboard the S.S. Hook, Veronica Villensy throws her husband overboard under the foggy shade of night. In Inkle’s devilishly clever puzzle/visual novel, Overboard! you have eight hours before reaching the ports of New York and in that limited time you must relieve yourself from suspicion and guilt for your husband’s death at any cost. It’s a sort of anti-detective puzzle about getting away with murder which forces you to learn your fellow passenger’s schedules, plant evidence, and be consistently careful with your language lest your words betray you much later.
The DNA of time loop games such as Majora’s Mask and The Sexy Brutale is woven into the gameplay loop of Overboard! It’s a fairly short game taking around 2-3 hours to finish the story but at the benefit of allowing an immense amount of player agency. There is a wide variety of solutions to evading the mighty hand of justice, you are free to travel around the ship on a whim with no direction from the game itself. The only hint system is visiting the chapel and praying to God which is both cleverly diegetic and hilarious.
The nonlinearity of your objective incentivizes logical thinking and experimentation. The puzzle is rewarding much like learning each map and NPC routines in the Hitman: World of Assassination trilogy is. At first you clumsily trip over your words when Major Singh interrogates you but eventually you can get away with murder in style along with netting some pocket money from the life insurance if you pull it all off just right!
The nonlinearity of each puzzle in Overboard! is incredibly refreshing, it just feels organic and natural. Going achievement hunting in this game is its own little puzzle and I still haven’t figured out some of the little secrets it hides from us. It’s a game I can’t put down and haven’t yet been able to stop thinking about and I really recommend giving it a shot since it’s only $15 and only $6 if you catch it on sale.
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Pentiment, 2022
Obsidian Entertainment’s Pentiment was my favorite game of 2022 and enraptured me for long nights as I obsessed over its rich dialogue and gorgeous medieval illumination manuscript inspired art. So much love and research was put into the historical setting, it takes place in 16th Century Bavaria within the town of Tassing is filled with life and character. You play as Andreas Maler, an artist working in an abbey on a hill and whilst attempting to finish your masterpiece, your co-worker and friend, Brother Piero, is falsely accused of the murder of a wealthy Baron who was staying in town. You are sprung into action as you only have a limited amount of time to clear Brother Piero’s name.
You are given a limited amount of time to wander around town, attempting to conduct interviews, deduce motives, and eventually gather enough evidence to bring the culprit to justice. Because of the impending trial, time is ever so precious in Pentiment and you will never have enough time to do everything you want at your leisure. Every moment dwelling on conversation or recreation is time you could have spent digging for answers. In order to pin a suspect you must hone in on what you think is most beneficial for your case like a true detective.
Brother Piero’s freedom is always at the cost of another’s conviction, in Pentiment you must push the blame onto someone else. During your investigations, you find that Sister Matilda, a nun at the abbey, had been assaulted by the late Baron many years ago. This is one of the clearest motives in the game but most physical evidence points in other directions, all the while every nun in the abbey will assure you of her innocence.
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Saint John's Eve Festival Bonfire
Convincing the archdeacon (the head of the trial) of Sister Matilda’s guilt is perhaps the easiest of all the suspects to accomplish and Pentiment will not tell you outwardly that Matilda didn’t do it but it doesn’t have to. In a clever subversion, the game never tells you if you caught the culprit in the end. Pentiment, brilliantly, left me to wonder if I made the right choices as the totality of the lethal consequences of my actions weighed on my mind. You can easily convince the archdeacon of someone’s guilt but are you able to convince yourself?
The brutality of the executions should not be understated. You look on helplessly as someone you convicted meets an unwieldy end as they plead, cry, and eventually die. The executioner’s sword rises and falls as it lodges itself into the neck again and again until the head breaks free from the neck. Whether you like it or not, your choices matter in Pentiment and the consequences stare you down with a harsh disposition.
While playing Pentiment I was continually reminded of a line from Rian Johnson’s murder mystery film Knives Out. The titular detective Benoit Blanc (he’s so me by the way) notes that, “...the complexity and the gray lie not in the truth but what you do with the truth once you have it.” The complexity of truth is captured beautifully by Pentiment. In many regards it is a conventional mystery but by weaponizing the player’s need for clear answers it infected my mind for many hours after the credits rolled along with the minds of many others. There are fierce debates and chatter surrounding who really did the killing. Pentiment wasn’t as well talked about as it deserved, with all the games releasing it was overlooked by most. Well, it isn’t exactly for everyone but for the price of $20 it gave me a wealth of dialogue to mull over and wonder about.
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Phasmophobia, 2022
A multiplayer ghost hunting spookfest is not exactly what you’d think of when discussing detective games but Kinetic Game’s Phasmophobia is deeply investigative by nature. Intense inspection is at the beating heart of the game with an important twist. Where ordinarily a detective chases after a suspect after the fact, here your suspect is reacting to your every move and can (and will) kill you on a whim. In the game you and up to three other friends venture into a haunted house and gather evidence and clues to determine which of the twenty four ghosts in the game is currently residing in your location. 
You and your team will wander out of the safety of your van and into cold, darkened rooms to find clues by checking thermometers, speaking into spirit boxes, and throwing salt all over the floor in hopes of getting the ghost to step in it. Not only can you gather evidence with your camera and UV lights but another layer in your investigation is the behavior of the ghost. Knowing how aggressive each ghost is or how fast it is, is a tremendous asset in your deductive arsenal. The more you know, the more you can whittle the possibilities down until you have your culprit.
But finding the ghost and gathering evidence is just one thing, surviving the ghost is another. Being in the dark and bearing witness to paranormal activity will deplete your sanity and eventually the ghost will target you for a hunt. The front door slamming shut marks the beginning of a hunt, the ghost will manifest physically and chase you down and kill you if you don’t hide in time.
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Corpse of my friend, deceased. Moments before I run out of the house in terror.
Phasmophobia is a dangerous balancing act of facing your fears by delving into the darkness in order to find clues and trying desperately to find the ghost type as fast as you can so you can get the hell out of there. The reactivity of the ghost keeps you on edge as you wander the halls gathering data. Speaking into the spirit box may prompt a raspy whisper into your ear or the candle you just lit may be blown out moments after. More interestingly though, is the voice recognition AI that takes advantage of the communication players rely upon. Everything from saying you’re scared to a simple curse word can lead to the ghost favoring you as prey. Even players who stay in the van for too long get targeted by the ghost!
Within Phasmophobia is one of the most unique investigative experiences on the market and definitely a one of a kind multiplayer experience. The comfort of having a buddy to share your terrors with is stripped away when they stop responding to your radio! It’s truly unlike anything I’ve ever played and the developers are constantly updating it, two big thumbs up from the afterlife. 
The satisfaction from my first time getting away with murder in Overboard! and the despair when I find out I had the ghost type completely wrong in Phasmophobia are some of my most memorable experiences in gaming! And Pentiment proved to be one of the most well written games I’ve had the pleasure of reading. I sincerely hope you check them out if you haven’t already! They’re all pretty cheap anyway. And once again begging for recommendations in the comments/reblogs so if you know any good, and hopefully weird, detective games let me know! Thanks in advance everyone and I’ll catch you on the flip side :P
-Ghost Emoji 👻
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thesmumbo · 1 year
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Smumbo's top 10 games he happened to play in 2022
Not necessarily games that were released in 2022, just my favorites that I played for the first time last year.
10: Night in the Woods (2017)
by Alec Holowka, Scott Benson, and Bethany Hockenberry
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Peak fall vibes game. Night in the Woods features a compelling mystery and some great spooky moments. The setting and characters really resonated with me, so I got a lot out of it.
9: The Pedestrian (2020)
by @skookumarts
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Pleasant puzzle game inspired by the signage that surrounds us in our day-to-day lives. Some of the puzzles were quite difficult, and I kind of dislike the direction the game took in its last act, but it was still a very fun and unique experience.
8: South of South Mountain (2022)
by @colorbomb
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Cute & hilarious visual novel with a fantastic art style. I could not stop laughing throughout the whole experience.
7: Portal Reloaded (2021)
by PORTANIS
From a pure gameplay standpoint, this was a very satisfying sequel to Portal 2, and it's possibly the closest we'll ever get to a Portal 3. Portal Reloaded introduces a third portal which allows you to travel to the same place at a different time, so certain things have been moved/removed. It gets really complicated, and I’m amazed this was able to be created as a free standalone mod for Portal 2.
6: Frog Detective: The Entire Mystery (2022)
by Grace Bruxner and Thomas Bowker
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Approximately 3-4 hours of pure, unadulterated joy and whimsy. I can’t believe it took me this long to play Frog Detective, but I’m so glad I did. Everything about these games resonated with me strongly.
5: OneShot (2016)
by @girakacheezer, @nightmargin, and Eliza Vasquez
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A transcendent experience. Explores the unique ways in which video games can tell stories, and the nature of free will. Features some interesting meta game mechanics which require you to interact with files outside of the game. The visuals and soundtrack are spot-on as well. Weird how there’s so many great RPG Maker games which work so well in spite of the engine.
4: Scorn (2022)
by Ebb Software
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An incredible audiovisual experience. I liked the gameplay too, even though it seems like a lot of people were disappointed by it. I'm amazed that a game like this even exists. Absolutely oozing with atmosphere and symbolic meaning. The story spoke to me on an incredibly deep level despite lacking words, or even any semblance of humanity.
3: What Remains of Edith Finch (2017)
by Giant Sparrow
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One of the greatest games ever made. All of the vignettes and set-pieces throughout the game are flawlessly paced, with a wide variety of gameplay and visual styles. Packed with detail, made with love, and so emotionally resonant. I loved this game.
2: Bloodborne (2015)
by From Software
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For years, I would try to play Bloodborne whenever I had access to a PlayStation 4, but I wasn’t able to do a full playthrough until 2022. It lived up to the hype. This is my favorite From Software game, and it’s already one of my favorite games of all time. I really hope this gets a remaster/PC port some day. It’s a masterpiece.
1: SIGNALIS (2022)
by @rose-engine
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One of the greatest horror games I’ve ever played. Amazing visuals and atmosphere, fascinating world and lore, and a captivating, mind-blowing cosmic horror sci-fi story. I especially loved the evocative UI designs throughout. Highly recommended if you like Silent Hill, Resident Evil, Dead Space, PS1 style games in general, or if you have even a passing interest in survival horror. This is my #1 game of 2022.
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ale10ander · 5 months
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XCOM and the perils of adaptations
Many video games have been adapted into board games: Slay the Spire, XCOM, and This War of Mine are three of the most prominent. But there's a challenge to making a good adaptation.
The Faithful
This War of Mine is extremely faithful; it feels exactly like one playthrough of the game. While the video game is single-player, the board game plays up to six, a concession for the medium. Even with six players, the players take turns reading emotional prompts, and act as one. The best way to play the game is with as few people as possible, in an intimate setting.
The Vibes
Compare that to the XCOM board game. This isn't an attempt to port the video game to tabletop space (that's been done with games like Level 7: Omega Protocol, which is an N-Vs-1 combat game in the same vein as the board games DOOM (2016), Imperial Assault, or Descent). Invariably, these games end up with a lot of dice rolling and complex line-of-sight rules, things often labeled as hallmarks of the "Ameritrash" genre of board games.
No, the XCOM board game takes a different approach. Instead of adapting the gameplay, it emulates the FEEL of an XCOM game: not having enough resources, having a time crunch to make difficult decisions, and choosing whether its better to lose one country over another. In some respects, it's not a very faithful adaptation, as it's a completely different experience to the video game. In other respects, it succeeds at its goal, and gives an experience of the stress and genre of the modern XCOM games.
What about RPGs?
Tabletop roleplaying games (a la Dungeons and Dragons) are an a similarly weird bind to XCOM. Some people play them as romance simulators, while others play them as combat simulators. There are those who argue that the 4th edition of D&D is the best version, because it lays bare what the game is "really" about (beating up monsters and taking their stuff) and makes that core loop fun. Others argue that it's the worst edition, because it only has rules for combat and eschews the "roleplaying" part of roleplaying games.
So what would an XCOM adaptation look like? Just like with board games, there are multiple possible approaches you could take. You could flesh out the combat system and have a slow-moving, tense game of tactics, where the chance to roll is determined entirely by swingy dice, or you could let the combat take a back seat and focus on the resource management side of things.
My take, or The part of this post that's closest to being an ad
Two years ago, I released an RPG called Cyberrats. Mechanically, it was inspired most heavily by the modern XCOM games, as well as Shadowrun (an RPG famous for being incredibly "crunchy"). Here's how I chose to handle various aspects of the adaptation. In my mind, the six most important aspects of an XCOM adaptation are:
Combat
Basebuilding
Resource Management
Specializations
Lethality
and a campaign.
I want to be clear: my goal was not to adapt XCOM, but to create a tabletop experience that feels similar to XCOM, while being its own thing. Here's how I tackled these elements.
Combat
I wanted combat to be tactical, but quick and fun. Many RPGs with heavy combat systems end up spending hours in a single encounter. I didn't want that. I used a modified version of the LUMEN system, which means that players get a number (usually 1-3) of six-sided dice (d6), roll them, and keep the highest. A 5-6 is a full success, a 3-4 is a success with consequences, and a 1-2 is a failure with consequences.
Additionally, enemies are simple (having attacks and non-combat 'moves', like inflicting status effects or activating their allies) and drop loot when defeated. Range bands are abstract (close, near, far), and missions have objectives (hack this computer, defuse a bomb, capture the VIP, and so on).
Basebuilding
My favorite part of XCOM is investing in the base to unlock new powers and abilities. In the base game of Cyberrats, there are 17 total rooms that can be built. These rooms improve healing (the clinic), offer new psychic powers or weapons (Auguary, Detonatorium, Engineering Lab), improve player characters ("Operatives") (Gym, Training Grounds), or otherwise affect gameplay. Players can choose which builds are important to them, and build them as a team in whatever order they'd like.
Excavation
The base is a 4x4 grid of rooms. The first two rooms are clear, the next tow cost 1 to clear. The second row costs 2 each to clear, and so on. In addition to clearing a space, rooms cost money to build.
Campaign and Resource Management
As fun as the missions in XCOM are, it's not a game I would play indefinitely. I play to win, with a strong probability of losing. Similarly, I know a lot of RPGs are designed to be played indefinitely, as a forever campaign. With Cyberrats, I wanted a short campaign, one that can be beat in ~10 sessions.
And I did that by tying it into resource management. The premise of Cyberrats is simple: the world is being invaded by aliens. You are interns at a megacorp, and a rival megacorp has the situation under control. Unacceptable!.
You have to sabotage the rival megacorp, fend off the alien invasion, and make sure your boss gets all the credit.
Mechanically, it looks like this: there are two "Victory Meters". One for the Interlopers (the aliens), one for Valdivian, your rival Megacorp. If either of those Victory meters reaches 10, you lose. In the first case, the aliens win. In the second case, someone else fended them off.
Players are presented with 3 missions. They choose one to fail, one to settle with dice rolls, and one to play out. Failing a mission targeting a specific faction increases that faction's victory meter. Succeeding against a faction lowers it.
There's also a third faction, the military. They don't have a victory meter, but do have some of the best loot in the game, making them a lucrative target.
In order to win the campaign, players must win a mission against each faction 3 times, and then go on a special story mission to fight the big boss form each faction. The final story mission is blowing up the mothership and saving the day.
Specializations
In XCOM, you start as raw recruits. After your first mission, you are assigned a specialization based on actions you took. After that, as you gain experience, you choose between two powerful abilities corresponding to your specialization.
In Cyberrats, you start as interns. You have very little health, and only one power. After your first mission, if you live, you choose a Career. As you gain experience, you choose between 3 abilities for specializations of that career. The careers are Vector (hacker), Trenchy (weapons specialist), Mindjob (psychic), and Ratter (mutated freak).
Lethality
In Cyberrats, you create two Operatives to send on missions. Partially, this is so you can send one on the backup mission (resolved with dice rolls based on the prowess of the assigned Operatives), and partially this is because there's a good chance your Operatives will get Injured.
Hit points are small (even the brawniest Career only starts with 9), and nothing is guaranteed. But, it's very hard to die in Cyberrats: it just becomes increasingly expensive to recover.
Conclusion
There's no wrong way to adapt a game to a new medium. I once read an article about 6 different ways to adapt a book into a movie, and these thoughts have been stewing in my mind ever since. I made some choices in bringing an XCOM-like experience to table, but I can easily imagine several other, equally valid approaches. It's all about what you want to emulate, baby.
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riverpiracy · 4 months
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fuckkk bro people are going to think my favorite old video game looks different than it did in my perfectly objective memories of it. i think we should literally make it illegal for them to not include a 1=1 port of the original game that works on my ps5 in the remake, a process that is straightforward and requires zero interpretive work on the part of the developers.
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krmoaten-blog · 4 months
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I'm on Art Break for a while
Nothing really going on with me myself, more so tech issues like my monitor acting up sometimes (it's just old), but I'll likely get some work done on pieces old and new if it doesn't crap out on me. I'll also be playing MH Frontier and seeing about porting models from the game to SFM if i can, to at least give some of them more personality to shine like Hyujikiki and Barlagual since at the moment they're just fights with some egregious gameplay design to them (Hyuji's tornado tail for one) and once i get most of the G rank and Zenith content done i'll show you all my list of some of my favorite fights (and the edgelord stinkers) and who i think does have a shot at crossing into the main series
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in the meanwhile more art stuff, some featured in the latest UHC video, others stuff i haven't posted or didn't get featured
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averydavery · 7 months
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I went down the PS2 Emulating/Reproduction Rabbit Hole so you don’t have to:
And here’s how to get your favorite PS2 games for cheap.
I was just gifted a used PS2 for my birthday which made me SO excited… until I looked up the cost of a lot of the games I want to play. Titles like Silent Hill 2 & 3 go for about $100 (USD) typically and the game I’ve been hunting for, Blood Will Tell, averages anywhere between $450- $700. Because these titles didn’t sell well initially but are popular now/have a sense of rarity to them, they cost a fortune. So do you spend a fortune on getting them or live without playing them?
Neither!
You emulate them or buy from a professional reproducer!
What is emulating?
According to Wikipedia the definition is: “in computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system.”
TLDR; emulating (in video game terms) is taking a game and playing it on either a system it wasn’t originally made for OR a country/region it wasn’t designed to launch in.
Is emulation illegal?
No, emulating a game isn’t illegal. The only part that would be considered “illegal” is if you don’t own the actual ROM/game you’re emulating. For example, if I download Silent Hill 2 for free off the internet and emulate it on my PS2, that’s considered piracy because I didn’t actually buy the game.
Do I suggest emulating on the PS2, if not what is another option?
No, there’s something you can do that’s a lot easier than emulation. Emulation typically is for playing old games on a new system, commonly a PC. It takes a lot of software/hardware know-how to do and the average joe (me) doesn’t have that.
Another option is buying a reproduction and a reproducer. This requires a rapport with a third party professional and a the right system.
What is video game reproduction?
Reproduction is when a creator completely reproduces a game and burns it onto a disk, making multiple copies off of one game and making them available across different models and regions of the same system. In order to use the reproduction, one needs to download a software on their system that allows you to run homebrew/reproduced content.
Is reproducing a game illegal?
Well… yes. But the brunt of the legal ramifications is on the vendor and there has been no case of a person being charged with buying a reproduced game. Think of it as going to 9anime.to and watching a pirated anime, you’re watching pirated content which is illegal. But 9anime is providing that content and has the target on their back. The vendor I’ll be suggesting is literally on Etsy and has been for years, so that’s how little this is enforced.
If you’re paranoid about this then I obviously don’t suggest this option, I suggest trying to emulate the game but that means you’ll be buying whatever it is at full price. I’m just a random person on tumblr so you don’t have to listen to me at all lmao.
Here’s a screenshot of a reddit thread discussing this practice:
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What reproducer do I suggest?
AndresCustoms on Etsy/Facebook Marketplace! He tests his products on many different systems from various different regions. He has an 4.8 star average review. I’ve read the review comments, consumers a very impressed with his work and he actively responds to his reviews. Andre also is easy to get in touch with if you have any questions on how to set up his FMCB cards or games. He only accepts refunds for defect disks of his, since that is his fault. Besides games he sells (average of $25) he also sells the hardware that allows you to play them, they’re FMCB cards ($15) all you do is stick one into the controller port and it’s good to go.
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What to look out for with reproductions?
I don’t recommend buying off Ebay, they have a fraud department but you’re likely getting overcharged for what you’re buying. The largest portion of scams are on Ebay.
Scammers often sell reproductions for the cost of the real game titles, not only are you paying way more than it’s worth many of these tend to not work well or at all. That’s why reputable vendors who openly claim to be professional reproducers and have multiple ratings by real customers (i.e. AndresCustoms) are very important to consider when getting reproductions. Never buy a game that is inflated far above market price, unless it is mint condition and graded for collection purposes.
TLDR FOR ENTIRE POST:
PS2 games cost a shit ton of money these days
Emulation is mostly used to play retro games on modern devices, usually PCs
Emulation is hard to do unless you have technical know-how
Legal emulation requires the purchase of an authentic game
Reproduction is illegal under piracy laws
Reproduction under a reputable vendor can be a cheap way to get your favorite retro games and still run as if they where authentic copies
Keep your eye out for scams
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abnormalityjoseph · 1 year
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SAGAU Idea Part 2: Electric Boogalo
SAGAU, but [Reverse] Isekai type beat
Can you imagine the Genshin Characters being thrown into the reader’s world instead of the other way around?
The chaos
The way I’m thinking of is more like.. some of the characters suddenly appear in the reader’s house world. Like they broke out of the game
Temporarily, ofc. At least initially
Since, while they’re in the reader’s world, that character(s) presence seems to disappear in the reader’s game.
Just— the reader vibing, watching some anime or smth, then Thoma just walks out of the closet confused as hell
“Hello there!” “WHAT ARE YOU DOING IN MY HOUSE??”
Both parties confused as hell
Are they dreaming? Are they dead? What?? How??
Since this is SAGAU the character(s) that show up prob think they’re dead. Since they’re meeting their creator/overseer/the player and that shouldn’t be possible—
But… Funny slice of life opportunities? Where the reader has to house whatever character shows up until they leave
If the reader does want to help them figure out a way back or not…can vary
And the point in time the characters show up could vary as well!
Like, you can meet a Post-Sumeru Scara, Raiden Shogun before the Inazuma Quest, Signora before she goes all Crimson Witch, etc! At all can vary!
That also means the interactions can differ. Awkward, funny, angst, crack-fic-esque, angst, angst/comfort, you get the idea.
The amount of time a character is in the Reader’s world can also be insanely different. You’ve got Thoma there for less than a day, and then Razor’s there for a whole week. It’s wild
Not to mention if there’s more than one character that showed up—oh boy, that’s gonna be hectic to manage.
When the character(s) return home, it can be weird for the reader
But it’s probably weirder for the Reader if a character keeps coming back with all the memories of what happened before
So it’s not a dream or hallucination. Lovely.
If the Reader gets Isekai’d into Teyvat, they would get a very big welcome party. And a lot of people who would be willing to show them around, as you did help them while they were in your world.
But if the Genshin Cast get’s isekai’d into the Reader’s World?
Oh boy..
They’d have to teach everyone about the world.
Some of them have to work, because you can’t support such a large group without help.
Also have to explain to the cast just how popular Genshin Impact is, so they’re going to be seen as cosplayers if they don’t change up their identities and looks.
Ofc the cast has been aware they’ve been in a game, but this is…a lot to take him
And probably a big ego boost for some of the characters, since people seem to love them so much.
The cast have to realize that, divine or not, they’re all now on an even paying field.
Not to mention they can’t use their visions openly, lest more suspicions are made by the Reader’s Neighbors
Tbh, the entire cast could do a ‘group Cosplay’ channel where they’re all ‘cosplaying’ Genshin Character’s to do vlogs and possibly make some cast.
And use of their visions can be passed off as video effects
If they do that, the cast would probably be very popular in the Genshin community for being the Cosplay Icons.
Bonus points if you also have to explain the fandom shenanigans
“What’s a Scaranation? What the fuck?”
“Is there..a reason? Why all of the anemo boys care being called an idol group..?”
“[Reader], what is a ‘simp?’ And why are there so many of them?”
Extra bonus points if whenever a new character enters the Genshin story they show up at the Reader’s house as well.
You’ll need one big ass house to keep all the Genshin Characters under one roof. Rip to the wallet.
Now, imagine the crossover potential in SAGAU
Reader is from the Bungo Stray Dogs Universe, Port Mafia Executive. Cool right?
Not cool when characters from the Reader’s favorite game (Genshin) start materializing in the real world.
Try explaining that to the rest of the PM executives. Good lord.
Random opinion but I think Scara would love Q to death.
Meanwhile the Armed Detective Agency is investigating the strange case of ability users, that look like characters from a video game, are appearing in the city.
Oh! Or a Twisted Wonderland Crossover type beat! People that the Reader knows, who many assume are also from their world, started appearing and now Night Raven College needs a new dorm to house all of them.
For these crossovers, imagine if the worlds were actually merging. Or well— mixing in some ways
People are getting visions, slimes are causing havoc, teleport waypoints are appearing along with the statues of the seven
And the only way to revert it would be to send the Genshin Cast back.
How would they react? Would there be a permanent gateway established, or would it be a one way thing? Would the Reader choose to stay in Teyvat with them?
Oh but someone would totally say “Hell no” and start trying to prevent any progress of sending them back.
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margaret-the-sylvia · 2 months
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I apologize for my inactivity, my menses started and sometime before that, PMS is kicked my ass.
I did indeed see the trailer for Nebula & Quasar's PC port, the graphics, voices, it was perfect! PLEASE do watch it if you haven't already.
Alright, let's get into these screencaps! by the way, according to the description of the video NAQtube gave, not all cutscenes shown in the trailer were actually in the final PC game. Apparently, N&Q and Lightyear Games did face some criticism due to this decision.
Stonecold's office definitely got a revamp, it no longer looks unfinished and looks less unsettling. It appears to have similar dialogue to the "Early Opening Cutscene", with probably some differences.
Plot really takes a turn when we're shown a wanted poster of our two favorite alien friends with Quasar's dialogue of "They think we're the bad guys!" and another shot of them in a jail cell. Did they get involved something bad (Maybe that wasn't their fault) years before the events of the game? or did the populace scapegoat the two after the sun disappeared? fear is a powerful motivator. Wonder what the rest of the wanted poster says?
Nova being the most supportive big sister to them, saying they are "the greatest gift that the world has ever seen" really sent me, so sweet.
More of Celeste being Celeste.
There appears to be new characters, like the mother and the child and Sadie Saturn, the newscaster.
Most of these shots be soo good, I might redraw them.
Zeno's goal appears to be clear: he wants to steal the sun back to his kind (which I am suspecting are Xenomorph-like aliens, hence the name Zeno.)
Good video tbh, it's awesome.
Uploads may slow down a bit since my spring semester of college is starting, but I will try to upload stuff to tumblr whenever I can.
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journalsouppe · 7 months
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Picross... my beloved who I replay over and over to beat my previous times. I played this before I even played twilight princess so it was so confusing having no idea what half of the images were fdhfkdsj. But it's a lot of fun (although you can't get it on the 3DS anymore).
Stickers are from the official legend of zelda sticker book and the picross images are printed from google.
Writing typed below!
Rating: 8.5 * see below Played: Fa 2022 Port: 3DS, My Nintendo Reward
Comments:
really good scaled difficulty
All TP themes
resetting is the WORST
*this won't be rated against other zelda/video games but rather as a logic puzzle game
a logic puzzle game that builds a pixel picture
love the drawings!!
horrible eyestrain
super addicting, i will be really sad when I complete everything
it's funny trying to figure out the drawing bc I haven't played twilight princess yet, oops!
definitely shouldn't do extremely tired, keep messing up
micross wasn't 80x80 but one 8x8 and the outcome of that determined how many 10x10s (57)
I wish mega picross wasn't exactly the same pictures as picross
omg little ribbons for completion
the link drawings were all so cute
a lot of repetition but was fun
is there sumo in TP???
took almost exactly 24 hours total (I have since replayed the levels and my puzzles are at like 9-10 hours total lol)
I wish there were more zeldas
46 unique, 91 puzzles total
Summary I've always been a big fan of logic puzzles so I knew I had to get this game when browsing the Nintendo rewards. I absolutely had a blast playing and it was obsessive. Some puzzles were a lot harder than others but that just added to the game since one difficulty wouldn't make it as fun. This definitely ranks as one of my favorite logic puzzle games. If there were more diversity between picross and mega picross I would've ranked this higher. Or if micross was 80x80 and not a race of how fast you can complete 57 10x10s. I absolutely recommend to anyone who loves zelda and games like Sudoku. I especially recommend to twilight princess fans bc I have no idea what I completed. A great game and hope there's more fun rewards like this when tears of the kingdom releases.
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nintendroid · 4 months
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I finally (sort of) beat Batman Forever for Sega Genesis thanks to this mod!
The first bad video game I can remember owning is Batman Forever. Thirteen years ago on this very blog I aired my frustrations with it and when anyone asks me what my least favorite games are, Batman Forever is always in the conversation.
I love the movie and I'm glad that thanks to the "Schumacher Cut" hype its finally getting it's roses. I have great memories of it as the first Batman movie I saw in theaters, and equally great memories of that following Christmas and getting some of the toys that I loved as much as the movie. While I love Batman '89 and Batman Returns, Batman Forever was MY Batman.
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The combination of the cyberpunk setting, amazing soundtrack, Jim Carrey as The Riddler, the McDonalds French-made glasses that remained a staple in my household for years, and a competent on-screen Robin, my memories of Batman Forever as a film and franchise entry got everything right! The only blemish on an otherwise blockbuster experience was the game.
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I've tried to play it over the years and never can stick it out. It has a good soundtrack, good graphics and from a distance looks like it could be a good game. What makes it dreadful to play is the unforgiving difficulty, no continues, laggy Mortal Kombat controls that don't belong nowhere near a platformer, timed levels where the terribleness of the controls are made super-apparent and I cant stress enough THE CONTROLS. The wacky button combinations for basic functions are mind-boggling and just plain poor. Batman Forever: The Video Game is the black sheep of the Batman Forever marketing blitz.
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Fast forward to 2023. Thanks to the efforts of video game preservation, advance technology and people fed up with the modern state of gaming, retro gaming truly belongs to the players. Apart of that freedom of "ownership" is to right the sins of the past and create the experiences that we wanted as kids but didn't get for one reason or another.
Enter video game modder BillyTime! Games.
William Timington (his proper name) modded the Sega Genesis port of Batman Forever and gave us "Batman Eternity". A version of Batman Forever that scraps the stupid platforming elements and puzzles and gives us what we truly wanted: A BRAWLER.
Batman Eternity is a gameplay overhaul of Batman forever. Its main goal is to remove all platform and puzzle elements from the game and focuses strictly on combat.
Changes Made: -------------------- Both Versions: *Level 3 and 5 have been removed entirely *Several layout changed have been made across all levels *Batman and Robin start with 10 lives in Singleplayer, Co-op and competitive modes. *Batman and Robin have all moves available and can be used at any time. *The Riddler is unlocked in training mode by default. Original Difficulty: -------------------- No health values have been modified and remain the same as the original game. Scaling Difficulty: -------------------- All health values have been changed for all enemies in this version to be universal. After each level or at a Boss portion of each level, the health cap for enemies is gradually raised. Enemy health caps at Level 7.
These changes make for a much more basic and enjoyable experience. It's still not a perfect experience by any stretch but it's so much better than the original. The simplicity makes you appreciate the atmosphere of the game, and the graphics, the music. The controls still aren't ideal but you'll spend so much time just clobbering enemies, you won't notice.
When I finally beat the Giga Riddler at the end of the game, I felt...complete. Like another insignificant, small book in my childhood library finally got the ending it deserved. Dramatic? Yes, but you need that exaggeration to keep things interesting.
If you want to check out the romhack for yourself, check it out here and while you're at it, check out BillyTime! Games Twitter and shoot him a thanks for his efforts.
Thanks William Timington. You belonged in that dev room way back in 1995.
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