Things I like abt every Side Order level track bc this is one of my fav OSTs of all time!!!
I have lots of thoughts abt the music in this game so I’m gonna just spit all of them out in this one giant post :3 90% of this will make sense only to me, also keep in mind I have synesthesia so I mention colors a lot when I talk abt music. I’m sorting these based on level type and talking abt each track individually.
d3mol12h
1. Simple and empty, much like the early levels! It creates a nice base to transition into the other tracks from. The detuning on the synths and ticking percussion remind me of a certain Purple Kiss song.
2. This track is genuinely beautiful. The organs (??) in the background give it an oddly emotional feel for such an intense song. The pinks and purples of the synths stand out well against the neutral colors of the in-game stages and enemies. It’s like the musical embodiment of a noble sacrifice! I’d put it on my nuzi playlist if it were on Spotify, smh…
3. Now it really feels like the difficulty has ramped up! The drums here are really interesting, I love the syncopation on some parts. They were also present in the second version, but I didn’t want to drag out the notes for that one any longer. The less intense parts are awesome, and I love how they get aggressively interrupted by the synths! It matches the gameplay very well.
rout1n32
1. Probably my least favorite track, but still pretty neat. I like how the same sample gets “recontextualized” into different chords, if that makes any sense. It has a bright and sunny feeling to it!
2. Metal pipe falling sound… basically just a more intense version of the first track. I like those weird ascending sound effects, they remind me of bubbles. They’re also kinda weird rhythmically, making them a ton of fun to listen to! There’s a tiny little piano sample in a certain part of it that I just noticed, and I really like for some reason.
3. GOOD LORD this song sounds like pure fear and absolutely slaps. The metal pipe has been multiplied thousands of times. Definitely a good encapsulation of the emotions most players feel upon entering Cruel_Sisyphean_Eight-Shaped.Floor.
2ouv3n1r
1. Great use of emptiness. The vocal samples sound almost corporate, a great representation of the conformist world Order is trying to create. Almost puts you to sleep, much like the early ♾️-ball levels do! Hardy har har.
2. The weird, distorted sounds, contrasted with the more relaxing parts with the lovely “wah-wah” synths make this a natural transition between the first and third tracks. I love how the repeated violin and flute sounds make a return here, but with slightly more complicated parts!
3. This song is fascinating AND very stress-inducing! It’s like the song itself is warning you about the 15 or so battering lentos currently trying to charge you. Watch out! Oh, and the less intense parts are GORGEOUS!!! The transition from a yellow to pink key reminds me of a beautiful tropical sunset. The subtle guitar part really adds to the vibe, and the descending chords are the perfect cherry on top for a lovely listening experience. They also contrast the rising synths of the chaotic parts well! It’s like a wink to the camera, a sly reminder that these tougher ♾️-ball levels are way easier than they look. Good lord I wrote for a long while on this…
j1tt3r2
1. Hmm, I don’t have much to say about this one, but I definitely like it a lot. The repeated piano samples feel almost awkward, like when you’re trying to explain your thought process to someone. Some parts of this song almost seem like miniature versions of the more ambient segments of the third track. Pretty neat!
2. I love just how weird the percussion on this is, it’s like it’s bouncing back and forth. The piano sample becomes more chopped up, and some of the beeping sounds that are more prominent in the third track start coming in, like the seeds are being planted for them.
3. Lovely intro! The abrasive synths quickly lead into another odd piano sample, like you’re swaying back and forth in a precarious spot. Almost like a more relaxed version of the vibe created by the percussion! I love the echoey ambient part in this too! There’s a certain element that sounds like someone coughing, which may sound very weird but I mean that as a compliment. The bleeps and bloops make me think of an old Game & Watch game.
j32t1ng
1. Some of the effects sound like dogs and cats to me. It makes the panicking alla mambos feel like skittish little animals, which they sort of are. The ascending beeping sounds are reminiscent of the player chasing them down. I really like the typewriter (??) sounds too! What is it with this game and abnormal percussion? I’ve gotten so much inspiration!
2. The animal-like sounds are still present. Some of the bitcrushed sounds remind me of the noises the enemies make. The meandering but relaxed melody in the beginning always feels fitting when I’m surveying the stage and planning out how I’ll achieve the objective.
3. I love this song! It just feels so cute and silly! The orchestra hit sounds are really neat. I like how the melodies often sound like circus music. I sure feel like a clown chasing down these stupid fish… the cute vibes of this song definitely make its levels feel like just a fun little game, which they certainly are! This has got to be one of my favorite tracks.
Alright that’s the end of my absurdly long post, if anyone wants to hear me rant abt the boss music just let me know because I’ve got plenty of thoughts on that too.
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